i'd feel like an a**hole snatching info from your wiki. (plz keep in mind, i've only made a new one because AP doesn't trust wikia)
Technically I think Mangoose set that wiki up, though I wrote a lot of the content and someone with an even newer version (AP? -- I have 1.9.6, someone has has written based on 1.9.7) has added some. I really was just suggesting borrowing the categories at this point, as a guide to some of the ways the content has changed (like all materials at each tier -- scale male is no longer strictly steel and mithril, their are now tin and copper swords). Unless AP gives you a newer version, that is. I'm not sure how trusting wikia matters if all you do is read (and I doubt wikia bothers to edit it) it or why a cooperative effort is being an ***hole. But go ahead and and ignore it if you like -- I was just being helpful
Why u hatin on tin swords man? Sure,they crumble at low temperatures (irl, not in the mod),but they're cool too!
Well, to be fair there is a reason people made such tools from copper rather than tin (then jumpt to bronze) irl, and I usually do, but, well then, Minecraft in general isn't a world of realism -- still more believable than magically sticking a pair of (super hard but I'm sure brittle) gigantic diamonds together on a bench with your hands so I don't complain about the tin stuff (even if I don't usually us it).
Well I was certain leaving out some tin/copper items would call fourth the annoying powers of the common gamer.. in all their glory as you know, but heavy weapons, broadswords and warpicks draw the line.. can't imagine having tin warhammers or copper plate armour or any of that nonsense.
But the simple non-logic of minecraft still can not find a way to put sense behind encrusted chainmail armour..
Still I feel crazy using a sword made of tin..
Did you guys ever touch tin? You can (easily) bend it with your bare hands..
But yeah.. we're in Minecraftia where the trees float in the air
I've handled things with a significant portion of tin (sodder and pewter) which is why I use copper (I made one tin hoe, in a pinch, once) which really was made into axes, knives, etc.; thinking of a sword as being tin does feel weird. The primitive copper spear does about the damage of a vanilla iron sword anyway (and its a defensive weapon which is what you need in the early phases), so I don't really make tin or copper swords (copper tools is another mater).
*This seems a decent thing to ask the public actually:
To simplify things: there is going to be a "Hardcore Iron", and "Hardcore Bloomery" option. As it is now, bloomeries create blooms, that need to be hammered 1 at a time in a slow process. there is an option to just make ingots instead.
And there(for easier progression, or working better with mods that use iron). an option to simplify iron. instead of the bloomery-wrought or the blastfurnace-vanilla-wrought. to simplify iron so it smelts directly as per usual, and that can be worked into wrought iron.
Question is: what the default values should be. The default will probably go by the most popular (A thought was to make it the easiest possible options for default, and the options could be added for harder/realistic smelting) because in the new version: The vanilla furnace is disabled, and that means you need to make an expensive bronze furnace. and that could used to create vanilla iron instead of requiring a blast furnace aswell.
I would say the default value should be the bloomery. Stick to the MF process as you intended it. If people want the easy vanilla iron progression that takes other mods into account, then that should be the optional process.
It's actually not that that hard to get to the bronze furnace, so it's a pretty easy option to have for people who want to make vanilla iron in the big furnaces you have, let alone the fact they can smelt four stacks of iron ore at once, if they wish.