Is it possible to download this mod with Magic Launcher? I dont know if i can because everything is OK except MC forge it says there are 2 errors and i cant fix it and when i tried to download it manually it didnt work :/
Is it possible to download this mod with Magic Launcher? I dont know if i can because everything is OK except MC forge it says there are 2 errors and i cant fix it and when i tried to download it manually it didnt work :/
Exactly...Well i guess ill have to keep trying to install it manually because its not gonna work on Magic launcher :/....I hope it works because this mod looks very cool lol.
Exactly...Well i guess ill have to keep trying to install it manually because its not gonna work on Magic launcher :/....I hope it works because this mod looks very cool lol.
i use the TFC Mod Manager. though the new download location is in a terrible site
Exactly, i was going to add blocks with that in mind.. but how is another question,
First the frames, maybe part white, part frame + shape or something
Second what material is the white stuff anyway? clay or something..
I installed all the support mods and Minecraft works fine, but when I put the mod either in the mods folder or straight into the jar I get this error.
May 20, 2012 10:22:10 PM ModLoader init
FINE: ModLoader 1.2.5 Initializing...
May 20, 2012 10:22:10 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\nerullthereaper\AppData\Roaming\.minecraft\bin\minecraft.jar
May 20, 2012 10:22:10 PM ModLoader readFromClassPath
FINER: Zip found.
May 20, 2012 10:22:10 PM ModLoader setupProperties
FINER: SPAWNER_ALLOW_ON_INVERTED set to true
May 20, 2012 10:22:10 PM ModLoader addMod
FINE: Mod Initialized: "mod_MinecraftForge 3.1.3.105" from mod_MinecraftForge.class
May 20, 2012 10:22:10 PM ModLoader addMod
FINE: Mod Initialized: "mod_RenderHooks 0.5 for 1.2.4" from mod_RenderHooks.class
May 20, 2012 10:22:10 PM ModLoader addMod
FINE: Failed to load mod from "mod_medieval.class"
May 20, 2012 10:22:10 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
May 20, 2012 10:22:20 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.1.3.105 Initialized
May 20, 2012 10:22:20 PM ModLoader init
FINE: Mod Loaded: "mod_MinecraftForge 3.1.3.105"
May 20, 2012 10:22:20 PM ModLoader init
FINE: Mod Loaded: "mod_RenderHooks 0.5 for 1.2.4"
May 20, 2012 10:22:20 PM ModLoader addAllRenderers
FINE: Initialized
I made a video showing this mod, and went over I think almost everything. Also, no inventory editor was used! If you liked it and want me to do an install guide as well I'll be happy too.
good video,
and the plate helm is only glitchy if your character skin has a "headgear" model
And hot ingots can be returned when placed on a crafting grid
Instead of a vague install video telling people how to install the mode why don't you just make another well planed and very detailed video that explains a step by step process on installing the mod don't just rush with the video and expect everyone to understand right off, what may be clearly understandable to you may not be the same for others also just because someone is having problems installing your mod dosen't make you getting mad acceptable.now after the video remake is done it might be more understandable to get irratated then but until then that time have a calm demeanor towards people
Ok i got it installed, yes! One thing though, whats the difference between Forged iron and steel tools and just regular ones?
well firstly, Steel tools are equal to iron but 2x as durable
Forged tools dig 25% faster and are about 50% stronger(and forged steel is 2x stronger than forged iron)
And ornate sword has a very high enchantability
This mod has a lot of potential! It should be called 'Back To The Ages' Mod :-)
names pretty good..
Hm ive come up with a simple name, but it depends if the mod should be realistic/nostalgic or fantacy
name could be-as you mentioned if its realistic
if not
MineFantacy.. or FantacyCraft. etc
It seems, this mod collides with Millenaire as they share Block/Item-ID's but I found no configuration-file to change ID's
After deactivating Millenaire and nothing else, Minecraft did load.
Edit:
Okay, I found something else that bothers me, as it limits the playability a bit.
After testing, I found, that the available Rendering.zip toys with the stuff my character is wearing in such a way, that they are invisble in 1st-Person-View. Even the hand is moved from the usual position to the lower middle and does move once using the mouse-button.
The items are visible when using F5 and have their complete use.
yeh blockIds are a massive problem, and the property file with ids snt working well.
And the Rendering, whatever problems that has, send it to the creators post(garyCXJK made the rendering)Here
there's an error tester called minecrafterrortest. use that
magic launcher?..
i use the TFC Mod Manager. though the new download location is in a terrible site
Exactly, i was going to add blocks with that in mind.. but how is another question,
First the frames, maybe part white, part frame + shape or something
Second what material is the white stuff anyway? clay or something..
FINE: ModLoader 1.2.5 Initializing...
May 20, 2012 10:22:10 PM ModLoader readFromClassPath
FINER: Adding mods from C:\Users\nerullthereaper\AppData\Roaming\.minecraft\bin\minecraft.jar
May 20, 2012 10:22:10 PM ModLoader readFromClassPath
FINER: Zip found.
May 20, 2012 10:22:10 PM ModLoader setupProperties
FINER: SPAWNER_ALLOW_ON_INVERTED set to true
May 20, 2012 10:22:10 PM ModLoader addMod
FINE: Mod Initialized: "mod_MinecraftForge 3.1.3.105" from mod_MinecraftForge.class
May 20, 2012 10:22:10 PM ModLoader addMod
FINE: Mod Initialized: "mod_RenderHooks 0.5 for 1.2.4" from mod_RenderHooks.class
May 20, 2012 10:22:10 PM ModLoader addMod
FINE: Failed to load mod from "mod_medieval.class"
May 20, 2012 10:22:10 PM ModLoader addMod
FINER: THROW
java.lang.NoClassDefFoundError: BaseModMp
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at ModLoader.addMod(ModLoader.java:289)
at ModLoader.readFromClassPath(ModLoader.java:1210)
at ModLoader.init(ModLoader.java:886)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(RenderManager.java:86)
at ahu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseModMp
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 20 more
May 20, 2012 10:22:20 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.1.3.105 Initialized
May 20, 2012 10:22:20 PM ModLoader init
FINE: Mod Loaded: "mod_MinecraftForge 3.1.3.105"
May 20, 2012 10:22:20 PM ModLoader init
FINE: Mod Loaded: "mod_RenderHooks 0.5 for 1.2.4"
May 20, 2012 10:22:20 PM ModLoader addAllRenderers
FINE: Initialized
and the plate helm is only glitchy if your character skin has a "headgear" model
And hot ingots can be returned when placed on a crafting grid
well firstly, Steel tools are equal to iron but 2x as durable
Forged tools dig 25% faster and are about 50% stronger(and forged steel is 2x stronger than forged iron)
And ornate sword has a very high enchantability
names pretty good..
Hm ive come up with a simple name, but it depends if the mod should be realistic/nostalgic or fantacy
name could be-as you mentioned if its realistic
if not
MineFantacy.. or FantacyCraft. etc
yeh blockIds are a massive problem, and the property file with ids snt working well.
And the Rendering, whatever problems that has, send it to the creators post(garyCXJK made the rendering)Here
i dont know how mac installation works. i know its complicated. ill have to look into it