Your everywhere!
I've been looking for mods like this, and it has led me to amazing mods, and your always there. We, have similar interests my friend.
Rollback Post to RevisionRollBack
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
Well, I haven't posted in this thread to tell you how much I enjoy this mod yet, so here I go.
I rather enjoy this mod. It adds tons of cool content without being OP(though runic enchanting might be a bit in some eyes[namely those who look only at the end result and not the process needed]), yet I seem to find more and more neat little things here and there. You added silver, which doesn't have a use yet, but it is Ore Dictionary style, so I can use it with Redpower 2 just fine(two fists full of silver daggers, ah yeah! No enderman's gonna escape my wrath!). One can mine the magic dust needed for ruinic enchantments easy enough, but those who don't want to go looking for it can use a diamond substitute. One can't normally craft chain mail armor, but you can in this mod, and you can upgrade it to plate mail if you do(while you can do something similar in Mine and Blade, yours is in my opinion better, even if you are slower and need to eat more). You're adding new things quite often, and I find myself enjoying each update, even beside my tech mods(which I usually just think of as either alchemical contraptions or steampunk stuff, depending on what it is I'm doing).
I hope you manage to alter the splash potion effects from the bombs and hopefully they look like a actual explosion went off(using explosion GFX, I have nice ones with Painterly again), and I can't wait for Falconry to be added(I wish I had the resources to get into it for real, but I wish that for many things as well). I am kinda ambivalent on horses, though. I tend to fly around, and unless my horses can do so AND rain death while doing so, I'll pass on riding a horse.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
thats kinda annoying(because the falconry is the problem here. being a bit difficult,) so im adding another flying/walking mob to get a hang of tweaking an AI to allow its movement and paths.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 22/06/12 10:36
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 210/PCI/SSE2/3DNOW! version 3.2.0, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT ce191460 ----------
okay so does this mod have any incompatibilties?
Is it like fantasy of minecraftf where its not compatible with anything, or is it a regular mod and compatible with most mods that dont change the same class files...?
okay so does this mod have any incompatibilties?
Is it like fantasy of minecraftf where its not compatible with anything, or is it a regular mod and compatible with most mods that dont change the same class files...?
What Anonymous said.
I have 35+ mods, many of them with a lot of content, and I've had zero issues. The only incompatibilities you should encounter is the usual Block Id conflicts, and perhaps item Id conflicts. It looks like my MineFantasy Item IDs auto-sorted themselves to avoid conflicts (Forge does that maybe?).
I have 35+ mods, many of them with a lot of content, and I've had zero issues. The only incompatibilities you should encounter is the usual Block Id conflicts, and perhaps item Id conflicts. It looks like my MineFantasy Item IDs auto-sorted themselves to avoid conflicts (Forge does that maybe?).
they don't autosort, but you can manually set the ids
they don't autosort, but you can manually set the ids
Yeah, I just stupidly realized that what I thought was item IDs from your mod being separated by items from another mod was actually all your Block IDs in one area and the item IDs in another area, not two different sets of Item ID stuff. I'm an idiot. And I suppose with the thousands of Ids available to items, conflicts are MUCH less likely in that regards.
*shrug* Having the configs greatly help no matter what!
BTW, I'm liking the work you're doing on your latest surprise. The wings currently look a little clunky in my opinion, but other than that it's pretty nifty already.
I have a lot of mods, probably 30+.
I use battlegear, things such as mob amputation and dismemberment, and mods that involve dragons. Things like that.
I have a lot of mods, probably 30+.
I use battlegear, things such as mob amputation and dismemberment, and mods that involve dragons. Things like that.
Thanks. Was just curious. I run 60 or so---most of mine are more tech though. This one's just cool and I like the way it flows.
Your everywhere!
I've been looking for mods like this, and it has led me to amazing mods, and your always there. We, have similar interests my friend.
Stop treating mod devs poorly. These people mod as a hobby or as a service to the community, they don't have to take your suggestion and you are not entitled to anything from them.
I rather enjoy this mod. It adds tons of cool content without being OP(though runic enchanting might be a bit in some eyes[namely those who look only at the end result and not the process needed]), yet I seem to find more and more neat little things here and there. You added silver, which doesn't have a use yet, but it is Ore Dictionary style, so I can use it with Redpower 2 just fine(two fists full of silver daggers, ah yeah! No enderman's gonna escape my wrath!). One can mine the magic dust needed for ruinic enchantments easy enough, but those who don't want to go looking for it can use a diamond substitute. One can't normally craft chain mail armor, but you can in this mod, and you can upgrade it to plate mail if you do(while you can do something similar in Mine and Blade, yours is in my opinion better, even if you are slower and need to eat more). You're adding new things quite often, and I find myself enjoying each update, even beside my tech mods(which I usually just think of as either alchemical contraptions or steampunk stuff, depending on what it is I'm doing).
I hope you manage to alter the splash potion effects from the bombs and hopefully they look like a actual explosion went off(using explosion GFX, I have nice ones with Painterly again), and I can't wait for Falconry to be added(I wish I had the resources to get into it for real, but I wish that for many things as well). I am kinda ambivalent on horses, though. I tend to fly around, and unless my horses can do so AND rain death while doing so, I'll pass on riding a horse.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
ModLoader 1.2.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 9f578458 --------
Generated 22/06/12 10:36
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 210/PCI/SSE2/3DNOW! version 3.2.0, NVIDIA Corporation
cpw.mods.fml.common.LoaderException: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:114)
at cpw.mods.fml.common.Loader.preModInit(Loader.java:235)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:593)
at cpw.mods.fml.client.FMLClientHandler.onPreLoad(FMLClientHandler.java:193)
at net.minecraft.client.Minecraft.a(Minecraft.java:383)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassCastException: mod_MinecraftForge cannot be cast to cpw.mods.fml.common.modloader.BaseMod
at cpw.mods.fml.common.modloader.ModLoaderModContainer.preInit(ModLoaderModContainer.java:107)
... 6 more
--- END ERROR REPORT ce191460 ----------
Is it like fantasy of minecraftf where its not compatible with anything, or is it a regular mod and compatible with most mods that dont change the same class files...?
What Anonymous said.
I have 35+ mods, many of them with a lot of content, and I've had zero issues. The only incompatibilities you should encounter is the usual Block Id conflicts, and perhaps item Id conflicts. It looks like my MineFantasy Item IDs auto-sorted themselves to avoid conflicts (Forge does that maybe?).
they don't autosort, but you can manually set the ids
Yeah, I just stupidly realized that what I thought was item IDs from your mod being separated by items from another mod was actually all your Block IDs in one area and the item IDs in another area, not two different sets of Item ID stuff. I'm an idiot. And I suppose with the thousands of Ids available to items, conflicts are MUCH less likely in that regards.
*shrug* Having the configs greatly help no matter what!
BTW, I'm liking the work you're doing on your latest surprise. The wings currently look a little clunky in my opinion, but other than that it's pretty nifty already.
Yes, yes we do.
I love making my minecraft feel medieval.
What other medieval ones do you use/make then?
I have a lot of mods, probably 30+.
I use battlegear, things such as mob amputation and dismemberment, and mods that involve dragons. Things like that.
Thanks. Was just curious. I run 60 or so---most of mine are more tech though. This one's just cool and I like the way it flows.