you don't have to build at the spawnpoint, just set a temporary home there until you get resources, most times players build a temp home in a hole next to where they build anyway, it's just a matter on setting the cave home up at spawn and moving when ready.
I was able to mine granite with coppershard pick is that correct, isn't supposed to be iron?
Javelins still WIp in the 183? mine are infinite and veru powerful.
I'm running bunch of mods ( yours being the main one) thou, coulbe some sort of incompatibility?
My Minecraft crashed. I was running the standard version and it said that two other mods I was running with it, Heroes of Minecraftia and Minecraft Comes Alive, both errored after pre-initialization. Does this mean that MineFantasy isn't compatible with these two other mods?
Is crafting vanilla armor disabled yet AP? Could you have this config-able if it's not, also the possibility of having this working with ''Better Bows'' mod would be awesome. Thanks
EDIT: Possibly starting a server whom will have Minefantasy as one of its mods, but I need to be able to config it ever so slightly to even rely on it.
I'm sorry if I missed a link, but is there a specifc place to report a bug?
I know of several people with this bug, and its very repeatable and causes the game to crash and currupt the game making it unable to play your level anymore. (unless you MC edit the block out)
If you have a block directly above a Bloom, when a piece of coal is placed into the Bloom with something to have smelted, the game will crash and you will not be able to get back into the game.
I guess its a simple thing, just dont put a block above it, and I am guessing its crashing because of the smoke particles can't be rendered because the block is taking its space.
My Minecraft crashed. I was running the standard version and it said that two other mods I was running with it, Heroes of Minecraftia and Minecraft Comes Alive, both errored after pre-initialization. Does this mean that MineFantasy isn't compatible with these two other mods?
I can tell you that MCA is compatible, I'm not familiar with the other mod. You need to save a crash report -- the text may be confusing, but its needed for mod authors to have any way of telling what actually happened.
Well, say the posibility of disabling your bows / arrows would be great. The better bows mod is quite superior in that way that it only modifies bows, and he's putting quite a lot of work into it.
Thanks in advance.
Minecraft has crashed!!
---- Minecraft Crash Report ----
Time: 6/24/13 1:18 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 205 is already occupied by minefantasy.block.BlockMedieval@1b31c23 when adding mods.MCA.BlockTombstone@1fc7b3a
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at mods.MCA.BlockTombstone.<init>(BlockTombstone.java:41)
at mods.MCA.MCA.preInit(MCA.java:213)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_21, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 435014360 bytes (414 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
MineFantasy{Alpha 1.8} [Mine Fantasy] (_1.5.2_MineFantasy_1.8.1.jar) Unloaded->Constructed->Pre-initialized
MCA{3.3.6} [Minecraft Comes Alive] (mca v3.3.6.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: MOBILITY RADEON X300 x86/SSE2 GL version 1.5.4707 WinXP Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Minecraft has crashed!!
---- Minecraft Crash Report ----
-snip-
You have a block ID conflict. This crash is not a result of incompatibilities between mods, just a result of two mods trying to use the same block ID for different blocks. There is a utility called ID resolver or something that can fix this, or you can probably find tutorials on how to do it somewhere, but it's not a problem with either of these mods specifically, just a thing you have to deal with when using multiple mods in Minecraft.
https://www.youtube....dyZNeW2gaseuknx
(kinda weird how everyone seems to make the output block level to the ground)
I was able to mine granite with coppershard pick is that correct, isn't supposed to be iron?
Javelins still WIp in the 183? mine are infinite and veru powerful.
I'm running bunch of mods ( yours being the main one) thou, coulbe some sort of incompatibility?
Thanks for the patience.
Moved downloads to CurseForge. It has a better hosting software.
EDIT: Possibly starting a server whom will have Minefantasy as one of its mods, but I need to be able to config it ever so slightly to even rely on it.
I know of several people with this bug, and its very repeatable and causes the game to crash and currupt the game making it unable to play your level anymore. (unless you MC edit the block out)
If you have a block directly above a Bloom, when a piece of coal is placed into the Bloom with something to have smelted, the game will crash and you will not be able to get back into the game.
I guess its a simple thing, just dont put a block above it, and I am guessing its crashing because of the smoke particles can't be rendered because the block is taking its space.
Pastbine error Log - http://pastebin.com/NmzVJAYa
I can tell you that MCA is compatible, I'm not familiar with the other mod. You need to save a crash report -- the text may be confusing, but its needed for mod authors to have any way of telling what actually happened.
Thanks in advance.
---- Minecraft Crash Report ----
Time: 6/24/13 1:18 PM
Description: Failed to start game
java.lang.IllegalArgumentException: Slot 205 is already occupied by minefantasy.block.BlockMedieval@1b31c23 when adding mods.MCA.BlockTombstone@1fc7b3a
at net.minecraft.block.Block.<init>(Block.java:340)
at net.minecraft.block.BlockContainer.<init>(SourceFile:9)
at mods.MCA.BlockTombstone.<init>(BlockTombstone.java:41)
at mods.MCA.MCA.preInit(MCA.java:213)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:494)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:514)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:160)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:410)
at net.minecraft.client.MinecraftAppletImpl.func_71384_a(SourceFile:56)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.2
Operating System: Windows XP (x86) version 5.1
Java Version: 1.6.0_21, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
Memory: 435014360 bytes (414 MB) / 519110656 bytes (495 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xms512m -Xmx1024m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.51 FML v5.2.2.684 Minecraft Forge 7.8.0.684 5 mods loaded, 5 mods active
mcp{7.44} [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed->Pre-initialized
FML{5.2.2.684} [Forge Mod Loader] (coremods) Unloaded->Constructed->Pre-initialized
Forge{7.8.0.684} [Minecraft Forge] (coremods) Unloaded->Constructed->Pre-initialized
MineFantasy{Alpha 1.8} [Mine Fantasy] (_1.5.2_MineFantasy_1.8.1.jar) Unloaded->Constructed->Pre-initialized
MCA{3.3.6} [Minecraft Comes Alive] (mca v3.3.6.zip) Unloaded->Constructed->Errored
LWJGL: 2.4.2
OpenGL: MOBILITY RADEON X300 x86/SSE2 GL version 1.5.4707 WinXP Release, ATI Technologies Inc.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Texture Pack: Default
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
You have a block ID conflict. This crash is not a result of incompatibilities between mods, just a result of two mods trying to use the same block ID for different blocks. There is a utility called ID resolver or something that can fix this, or you can probably find tutorials on how to do it somewhere, but it's not a problem with either of these mods specifically, just a thing you have to deal with when using multiple mods in Minecraft.