Looking god, calcavia. Ever thought of adding in The Button, the big red button people were scared of during the cold war because hitting it meant the beginning of Nuclear Armegeddon. When pressed, it could launch all missiles to hit witihn a 300 block radius of the coordinates specified in a Control COnsule. But keep in mind, this is more of an easter egg, not a die-hard addition.
That idea is too overpowered. But maybe something in a smaller scale will work.
I uploaded v0.2.8 with some crafting recipe bug fixes and minor changes. I've seen people reporting errors to me. If you have any errors, please report the entire error page and be detailed. Also, try deleting the ICBM.cfg configuration file and sometimes it might fix the problems.
awesome mod i know how lond coding something like this would take! I am asking one thing, in later releases will radar gun work better cause if i point at a block then put the coordinated in it doesnt go there if i do it sort of far away.
Would you mind giving me a screen shot of your coordinates? How did you launch the missile? Remote or redstone signal?
Red matter missile will be the equivalent.
Try reinstalling Minewcraft. Your minecraft.jar is probably corrupted. Are you sure you are using minecraft 1.2.5?
Thanks for the feedback. I will be making it better in that case.
This means the mod didn't load at all. Do you have modloader installed in the mods folder? It is supposed to be in the minecraft.jar.
It will be compatible with the API http://calclavia.com...salelectricity/ universal electricity. It will be natively compatible with buildcraft, and can recieve ic2 electricity via a convert add on.
Well, the loader is in the jar, i put your mod in the mods folder, and it wont work
awesome mod i know how lond coding something like this would take! I am asking one thing, in later releases will radar gun work better cause if i point at a block then put the coordinated in it doesnt go there if i do it sort of far away.
The radar gun is kind of limited to 500 blocks. I can increase this, but then you might lag when using it.
maybe this has been said but their too inaccurate. i think adding a height cord input may help if you use perablea. Can u please explain the items and how they work and not leave it up to videos? I really like this mod and would like to be able to be able to input how many blocks it breaks on its way down to make bunker busters! good ideas no? wait 2 more idea make the radar send power though red stone so u can activate alarms and stuff also, if a missile is launched and when you right click on it says where the missile was launched, what type of missile launched, cordnats where its going and how close the destination of impact is to the player giving the one being attacked time to retaliate. Also the ability to launch spy satalites so u can find other bases from above, useing cordnates! this would be crazy in mutiplayer! agree? plz dont take this as demand but as some ideas!
maybe this has been said but their too inaccurate. i think adding a height cord input may help if you use perablea. Can u please explain the items and how they work and not leave it up to videos? I really like this mod and would like to be able to be able to input how many blocks it breaks on its way down to make bunker busters! good ideas no? wait 2 more idea make the radar send power though red stone so u can activate alarms and stuff also, if a missile is launched and when you right click on it says where the missile was launched, what type of missile launched, cordnats where its going and how close the destination of impact is to the player giving the one being attacked time to retaliate. Also the ability to launch spy satalites so u can find other bases from above, useing cordnates! this would be crazy in mutiplayer! agree? plz dont take this as demand but as some ideas!
A lot of the things you mentioned are already planend for the mod. Breaching explosive as bunker buster. Radar will emit redstone current and with that you can set up your own note block for alarms. The radar will also have a map and stuff like that. Don't worry, most things you mentioned are already planned for the mod.
Would you mind giving me a screen shot of your coordinates? How did you launch the missile? Remote or redstone signal?
Red matter missile will be the equivalent.
Try reinstalling Minewcraft. Your minecraft.jar is probably corrupted. Are you sure you are using minecraft 1.2.5?
Thanks for the feedback. I will be making it better in that case.
This means the mod didn't load at all. Do you have modloader installed in the mods folder? It is supposed to be in the minecraft.jar.
It will be compatible with the API http://calclavia.com...salelectricity/ universal electricity. It will be natively compatible with buildcraft, and can recieve ic2 electricity via a convert add on.
Try to do a clean installation of ModLoader 1.2.5, then Forge (recommend version) into the minecraft.jar. Then, place ICBM's latest version 0.2.8 inside the mods folder. If that doesn't work then you probably didn't install things properly.
Looking god, calcavia. Ever thought of adding in The Button, the big red button people were scared of during the cold war because hitting it meant the beginning of Nuclear Armegeddon. When pressed, it could launch all missiles to hit witihn a 300 block radius of the coordinates specified in a Control COnsule. But keep in mind, this is more of an easter egg, not a die-hard addition.
It is not supposed to do that. The missile somehow does not rotate into the correct direction. I'm going to check on that soon. Did you test the explode above ground feature? This allows the missile to blow up before it hits the ground. Good for shrapnel. If you look at my change log (on the downloads page) you can see the upcoming features and the known bugs and fixed ones. Good to know the antidote is working
I am planning to change it back. This was just a temporary explosion algorithm I wrote. Do you like the nuclear fall out? (decay leaves and mutate grass into mycelium) It makes the nuclear explosion more realistic. The final result of the nuke explosion is supposed to be big and sphere-like in the future. It will also give nuclear fall out and radiation.
On the next release I will be adding the ability for the remote to call air strikes from intercontinental launchers with the same frequency set as the remote. It will be exciting . Information on how to operate the remote to call air strike will be in the wiki remote page.
Besides that, I have some sad news. I am leaving next week for a Hiking trip so there won't be a release for a week. The next release after 0.2.4 will be probably on next Friday. After that I will be releasing some things related to electricity.
What if the fallout had a chance to turn villagers into zombies and pigs into zombie pigmen?
That idea is too overpowered. But maybe something in a smaller scale will work.
Well, the loader is in the jar, i put your mod in the mods folder, and it wont work
The radar gun is kind of limited to 500 blocks. I can increase this, but then you might lag when using it.
Have you tried using other mods? Do they not work also?
other mods work usually, thought sometimes they have the same problem
Also, there is a meta-inf in the folder
Did you install Minecraft Forge 3.1.3 properly into the Minecraft.jar?
i have minecraft forge correctly installed
Good to know.
A lot of the things you mentioned are already planend for the mod. Breaching explosive as bunker buster. Radar will emit redstone current and with that you can set up your own note block for alarms. The radar will also have a map and stuff like that. Don't worry, most things you mentioned are already planned for the mod.
I tried deleting .minecraft and it still does it
Try to do a clean installation of ModLoader 1.2.5, then Forge (recommend version) into the minecraft.jar. Then, place ICBM's latest version 0.2.8 inside the mods folder. If that doesn't work then you probably didn't install things properly.
MUAHAHAHAHAHAHAHA!!!! *Click *KABOOOOOM!!!!!
LOL. I can't wait to see people do that with my mod when multiplayer comes out!
What if the fallout had a chance to turn villagers into zombies and pigs into zombie pigmen?
Hmmm good point. So you want it to be like when you right click the radar gun to the missile launcher, it sets the cords?
Good idea! I'm definitely adding that to the mod. Thanks!