Theres 3 files that look like what you've requested. I've put them all in a rar file for you to have a look at. http://uploading.com...orgeModLogs.rar
Or if you like I could post them as text on here, though they are quite lengthy.
Yea I've tried reinstalling everything but no luck.
Thanks again
Oh man, I missed that question, Calclavia. Well, the way I see it, only explosives which are directly explosive should work in it.
Ones without explosive content(such as poisonous ones) or ones that can "teraform"(replace blocks with other ones, nukes do this, as do the flaming bombs and the sonic bomb) will not only not work, but will go off as normal when used in the generator.
Antimatter would need a more durable setup(such as the antimatter-matter fulmination reactor design I mentioned), but otherwise would work fine.
Bonus points if you make the fulmination generator work with Explosives + bombs which comply with this design(which isn't a whole lot of bombs, really).
Though It'd be cool if Pheenixm made a few of his items need to be charged in UE's Battery Box.
Rollback Post to RevisionRollBack
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
i finally am going to download this cause i lost power Thursday, saw this while looking at mods on the forum at church yesterday, power came back yesterday, and am finally on my computer which has minecraft.
Oh man, I missed that question, Calclavia. Well, the way I see it, only explosives which are directly explosive should work in it.
Ones without explosive content(such as poisonous ones) or ones that can "teraform"(replace blocks with other ones, nukes do this, as do the flaming bombs and the sonic bomb) will not only not work, but will go off as normal when used in the generator.
Antimatter would need a more durable setup(such as the antimatter-matter fulmination reactor design I mentioned), but otherwise would work fine.
Bonus points if you make the fulmination generator work with Explosives + bombs which comply with this design(which isn't a whole lot of bombs, really).
Though It'd be cool if Pheenixm made a few of his items need to be charged in UE's Battery Box.
Nah he will never want to make his mod UE dependent. It's too much hassle to have his players do that and also it's just not his style.
Theres 3 files that look like what you've requested. I've put them all in a rar file for you to have a look at. http://uploading.com...orgeModLogs.rar
Or if you like I could post them as text on here, though they are quite lengthy.
Yea I've tried reinstalling everything but no luck.
Thanks again
Yup I know your problem now. Install the LATEST build of Forge and not the recommended one. The recommended one has a glitch that causes this.
Just finished with red matter explosives. Looks pretty epic having all the blocks being pulled by it's gravity and spinning around. You go in there in survival and you won't come back out
Here's a snapshot of red matter in it's early phase. It's infinite gravity will slowly suck all blocks in and it lasts FOREVER (unless destroyed by antimatter).
Just finished with red matter explosives. Looks pretty epic having all the blocks being pulled by it's gravity and spinning around. You go in there in survival and you won't come back out
Here's a snapshot of red matter in it's early phase. It's infinite gravity will slowly suck all blocks in and it lasts FOREVER (unless destroyed by antimatter).
Just finished with red matter explosives. Looks pretty epic having all the blocks being pulled by it's gravity and spinning around. You go in there in survival and you won't come back out
Here's a snapshot of red matter in it's early phase. It's infinite gravity will slowly suck all blocks in and it lasts FOREVER (unless destroyed by antimatter).
I have a question.
Can You place different warheads on an ABM?
(ABM stands for the Anti-Balistic Missile. It's the common military term.)
I've researched alot about your missile but I'm not considering it as an ICBM due to the range. The ones you made are just classified as a Tactical Ballistic Missile. Like the SCUD.
Hey I do really need that different warhead on an ABM just to counter that *******.
Oh, and make the nuke amplify it! It makes sense in science!
Just finished with red matter explosives. Looks pretty epic having all the blocks being pulled by it's gravity and spinning around. You go in there in survival and you won't come back out
Here's a snapshot of red matter in it's early phase. It's infinite gravity will slowly suck all blocks in and it lasts FOREVER (unless destroyed by antimatter).
Yay! More destroyed worlds!!! This'll be a fun!
Rollback Post to RevisionRollBack
Ugh, I give up. It's too much WORK!!!
I am simultaneously everywhere and nowhere at the same time
Oh BTW, the ship he's talking about is the new DDG-1000 Zumwalt Class Destroyer.
I finally installed the mod. Maybe I'll try to recreate the Arleigh Burke Class Destroyer. I made a silo with 500 missile on it. Everything is wired up to a button with a failsafe. What more mods can I include in here? Maybe the Planes mod or the SDK Guns Mod.
Definitely both, but I think SDK's Guns Mod doesn't work well with forge
Aw bollocks. I want to have a damn awesome time too. I just crashed my minecraft from launching 9001 antimatter missiles. On a stronhold. I'll try to include the Planes mod right now. Bombing runs and Cruise Missile Strikes.
I have a question.
Can You place different warheads on an ABM?
(ABM stands for the Anti-Balistic Missile. It's the common military term.)
I've researched alot about your missile but I'm not considering it as an ICBM due to the range. The ones you made are just classified as a Tactical Ballistic Missile. Like the SCUD.
Hey I do really need that different warhead on an ABM just to counter that *******.
Oh, and make the nuke amplify it! It makes sense in science!
I don't really get what you mean by that... Whats wrong with the ABM now? I think it takes down missiles fairly well.
Oh BTW, the ship he's talking about is the new DDG-1000 Zumwalt Class Destroyer.
I finally installed the mod. Maybe I'll try to recreate the Arleigh Burke Class Destroyer. I made a silo with 500 missile on it. Everything is wired up to a button with a failsafe. What more mods can I include in here? Maybe the Planes mod or the SDK Guns Mod.
Wow. The rail gun looks so epic! Adding it for sure!
Hey guys, this is one cool mod ! I'm having alot of fun with it, however it's crashing every 5 to 10 mins after I start playing it. I've attached the logs for you guys. Keep up the good work guys !
2012-07-09 14:51:08 [INFO] Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 loading
2012-07-09 14:51:08 [FINE] No config directory found, creating one: C:\Users\Jean Karl\AppData\Roaming\.minecraft\config
2012-07-09 14:51:08 [FINE] Attempting to load mods contained in the minecraft jar file and associated classes
2012-07-09 14:51:08 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\lwjgl.jar, loading
2012-07-09 14:51:08 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\jinput.jar, loading
2012-07-09 14:51:08 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\lwjgl_util.jar, loading
2012-07-09 14:51:08 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\minecraft.jar, loading
2012-07-09 14:51:08 [FINE] Found a mod class mod_MinecraftForge in file minecraft.jar, attempting to load it
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_MinecraftForge found, loading
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_MinecraftForge loaded
2012-07-09 14:51:08 [FINE] Mod class mod_MinecraftForge loaded successfully
2012-07-09 14:51:08 [FINE] Minecraft jar mods loaded successfully
2012-07-09 14:51:08 [INFO] Loading mods from C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods
2012-07-09 14:51:08 [FINE] Found a zip or jar file ICBM_v0.3.6c.zip, attempting to load it
2012-07-09 14:51:08 [FINE] Found a mod class mod_ICBM in file ICBM_v0.3.6c.zip, attempting to load it
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_ICBM found, loading
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_ICBM loaded
2012-07-09 14:51:08 [FINE] Mod class mod_ICBM loaded successfully
2012-07-09 14:51:08 [FINE] File ICBM_v0.3.6c.zip loaded successfully
2012-07-09 14:51:08 [FINE] Found a zip or jar file UniversalElectricity_v0.4.2c.zip, attempting to load it
2012-07-09 14:51:08 [FINE] Found a mod class mod_BasicComponents in file UniversalElectricity_v0.4.2c.zip, attempting to load it
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_BasicComponents found, loading
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_BasicComponents loaded
2012-07-09 14:51:08 [FINE] Unable to process JSON modinfo file for mod_BasicComponents
2012-07-09 14:51:08 [FINE] Mod class mod_BasicComponents loaded successfully
2012-07-09 14:51:08 [FINE] Found a mod class mod_UniversalElectricity in file UniversalElectricity_v0.4.2c.zip, attempting to load it
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_UniversalElectricity found, loading
2012-07-09 14:51:08 [FINE] ModLoader BaseMod class mod_UniversalElectricity loaded
2012-07-09 14:51:08 [FINE] Mod class mod_UniversalElectricity loaded successfully
2012-07-09 14:51:08 [FINE] File UniversalElectricity_v0.4.2c.zip loaded successfully
2012-07-09 14:51:08 [INFO] Forge Mod Loader has loaded 4 mods
2012-07-09 14:51:08 [FINE] Beginning mod pre-initialization
2012-07-09 14:51:08 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\minecraft.jar
2012-07-09 14:51:08 [FINEST] Configuration for mod_MinecraftForge.DISABLE_DARK_ROOMS found values default: false, configured: false, interpreted: false
2012-07-09 14:51:08 [FINEST] Configuration for mod_MinecraftForge.SPAWNER_ALLOW_ON_INVERTED found values default: true, configured: true, interpreted: true
2012-07-09 14:51:08 [FINEST] Configuration for mod_MinecraftForge.SPAWNER_MAKE_MORE_RANDOM found values default: false, configured: false, interpreted: false
2012-07-09 14:51:08 [FINE] Configuration for mod_MinecraftForge written to mod_MinecraftForge.cfg
2012-07-09 14:51:08 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods\ICBM_v0.3.6c.zip
2012-07-09 14:51:08 [FINE] No MLProp configuration for mod_ICBM found or required. No file written
2012-07-09 14:51:08 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods\UniversalElectricity_v0.4.2c.zip
2012-07-09 14:51:08 [FINE] No MLProp configuration for mod_BasicComponents found or required. No file written
2012-07-09 14:51:08 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods\UniversalElectricity_v0.4.2c.zip
2012-07-09 14:51:08 [FINE] No MLProp configuration for mod_UniversalElectricity found or required. No file written
2012-07-09 14:51:08 [FINE] Mod pre-initialization complete
2012-07-09 14:51:08 [FINE] Verifying mod dependencies are satisfied
2012-07-09 14:51:08 [FINE] All dependencies are satisfied
2012-07-09 14:51:08 [FINE] Sorting mods into an ordered list
2012-07-09 14:51:08 [FINE] Sorted mod list:
2012-07-09 14:51:08 [FINE] mod_MinecraftForge: minecraft.jar ()
2012-07-09 14:51:08 [FINE] mod_ICBM: ICBM_v0.3.6c.zip ()
2012-07-09 14:51:08 [FINE] mod_BasicComponents: UniversalElectricity_v0.4.2c.zip ()
2012-07-09 14:51:08 [FINE] mod_UniversalElectricity: UniversalElectricity_v0.4.2c.zip ()
2012-07-09 14:51:09 [FINE] Beginning mod initialization
2012-07-09 14:51:09 [FINER] Initializing mod_MinecraftForge
2012-07-09 14:51:09 [INFO] MinecraftForge v3.3.8.152 Initialized
2012-07-09 14:51:09 [FINER] Initializing mod_ICBM
2012-07-09 14:51:09 [FINER] Initializing mod_BasicComponents
2012-07-09 14:51:09 [FINER] Initializing mod_UniversalElectricity
2012-07-09 14:51:09 [FINE] Mod initialization complete
2012-07-09 14:51:09 [FINE] Beginning mod post-initialization
2012-07-09 14:51:09 [FINER] Post-initializing mod_MinecraftForge
2012-07-09 14:51:09 [FINER] Post-initializing mod_ICBM
2012-07-09 14:51:09 [FINE] Overriding /terrain.png @ 168 with /icbm/sulfur.png. 31 slots remaining
2012-07-09 14:51:09 [FINE] Overriding /terrain.png @ 169 with /icbm/uranium.png. 30 slots remaining
2012-07-09 14:51:09 [FINER] Post-initializing mod_BasicComponents
2012-07-09 14:51:09 [FINE] Overriding /terrain.png @ 170 with /basiccomponents/textures/copper.png. 29 slots remaining
2012-07-09 14:51:09 [FINE] Overriding /terrain.png @ 171 with /basiccomponents/textures/tin.png. 28 slots remaining
2012-07-09 14:51:09 [FINER] Post-initializing mod_UniversalElectricity
2012-07-09 14:51:09 [FINE] Mod post-initialization complete
2012-07-09 14:51:09 [INFO] Forge Mod Loader load complete, 4 mods loaded
2012-07-09 14:51:46 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:51:46 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:51:47 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:51:47 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:51:47 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:51:47 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:51:48 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:51:48 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:51:48 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:51:48 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:51:50 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:52:30 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:52:30 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:52:30 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:52:30 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 14:55:56 [SEVERE] A critical error has occurred.
java.lang.NullPointerException
at universalelectricity.ore.BlockUEOre.a(BlockUEOre.java:40)
at vl.a(RenderBlocks.java:5701)
at tw.a(RenderItem.java:214)
at tw.a(RenderItem.java:278)
at gb.a(SourceFile:200)
at gb.a(SourceFile:76)
at sr.a(SourceFile:286)
at lr.b(EntityRenderer.java:972)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-09 14:55:56 [SEVERE] 4 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_ICBM : Available (ICBM_v0.3.6c.zip)
mod_BasicComponents : Available (UniversalElectricity_v0.4.2c.zip)
mod_UniversalElectricity : Available (UniversalElectricity_v0.4.2c.zip)
2012-07-09 14:56:22 [INFO] Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5 loading
2012-07-09 14:56:22 [FINE] Attempting to load mods contained in the minecraft jar file and associated classes
2012-07-09 14:56:22 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\lwjgl.jar, loading
2012-07-09 14:56:22 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\jinput.jar, loading
2012-07-09 14:56:22 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\lwjgl_util.jar, loading
2012-07-09 14:56:22 [FINE] Found a minecraft related file at C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\minecraft.jar, loading
2012-07-09 14:56:22 [FINE] Found a mod class mod_MinecraftForge in file minecraft.jar, attempting to load it
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_MinecraftForge found, loading
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_MinecraftForge loaded
2012-07-09 14:56:22 [FINE] Mod class mod_MinecraftForge loaded successfully
2012-07-09 14:56:22 [FINE] Minecraft jar mods loaded successfully
2012-07-09 14:56:22 [INFO] Loading mods from C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods
2012-07-09 14:56:22 [FINE] Found a zip or jar file ICBM_v0.3.6c.zip, attempting to load it
2012-07-09 14:56:22 [FINE] Found a mod class mod_ICBM in file ICBM_v0.3.6c.zip, attempting to load it
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_ICBM found, loading
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_ICBM loaded
2012-07-09 14:56:22 [FINE] Mod class mod_ICBM loaded successfully
2012-07-09 14:56:22 [FINE] File ICBM_v0.3.6c.zip loaded successfully
2012-07-09 14:56:22 [FINE] Found a zip or jar file UniversalElectricity_v0.4.2c.zip, attempting to load it
2012-07-09 14:56:22 [FINE] Found a mod class mod_BasicComponents in file UniversalElectricity_v0.4.2c.zip, attempting to load it
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_BasicComponents found, loading
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_BasicComponents loaded
2012-07-09 14:56:22 [FINE] Unable to process JSON modinfo file for mod_BasicComponents
2012-07-09 14:56:22 [FINE] Mod class mod_BasicComponents loaded successfully
2012-07-09 14:56:22 [FINE] Found a mod class mod_UniversalElectricity in file UniversalElectricity_v0.4.2c.zip, attempting to load it
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_UniversalElectricity found, loading
2012-07-09 14:56:22 [FINE] ModLoader BaseMod class mod_UniversalElectricity loaded
2012-07-09 14:56:22 [FINE] Mod class mod_UniversalElectricity loaded successfully
2012-07-09 14:56:22 [FINE] File UniversalElectricity_v0.4.2c.zip loaded successfully
2012-07-09 14:56:22 [INFO] Forge Mod Loader has loaded 4 mods
2012-07-09 14:56:22 [FINE] Beginning mod pre-initialization
2012-07-09 14:56:22 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\bin\minecraft.jar
2012-07-09 14:56:22 [FINE] Reading existing configuration file for mod_MinecraftForge : mod_MinecraftForge.cfg
2012-07-09 14:56:22 [FINEST] Configuration for mod_MinecraftForge.DISABLE_DARK_ROOMS found values default: false, configured: false, interpreted: false
2012-07-09 14:56:22 [FINEST] Configuration for mod_MinecraftForge.SPAWNER_ALLOW_ON_INVERTED found values default: true, configured: true, interpreted: true
2012-07-09 14:56:22 [FINEST] Configuration for mod_MinecraftForge.SPAWNER_MAKE_MORE_RANDOM found values default: false, configured: false, interpreted: false
2012-07-09 14:56:22 [FINE] Configuration for mod_MinecraftForge written to mod_MinecraftForge.cfg
2012-07-09 14:56:22 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods\ICBM_v0.3.6c.zip
2012-07-09 14:56:22 [FINE] No MLProp configuration for mod_ICBM found or required. No file written
2012-07-09 14:56:22 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods\UniversalElectricity_v0.4.2c.zip
2012-07-09 14:56:22 [FINE] No MLProp configuration for mod_BasicComponents found or required. No file written
2012-07-09 14:56:22 [FINER] Pre-initializing C:\Users\Jean Karl\AppData\Roaming\.minecraft\mods\UniversalElectricity_v0.4.2c.zip
2012-07-09 14:56:22 [FINE] No MLProp configuration for mod_UniversalElectricity found or required. No file written
2012-07-09 14:56:22 [FINE] Mod pre-initialization complete
2012-07-09 14:56:22 [FINE] Verifying mod dependencies are satisfied
2012-07-09 14:56:22 [FINE] All dependencies are satisfied
2012-07-09 14:56:22 [FINE] Sorting mods into an ordered list
2012-07-09 14:56:22 [FINE] Sorted mod list:
2012-07-09 14:56:22 [FINE] mod_MinecraftForge: minecraft.jar ()
2012-07-09 14:56:22 [FINE] mod_ICBM: ICBM_v0.3.6c.zip ()
2012-07-09 14:56:22 [FINE] mod_BasicComponents: UniversalElectricity_v0.4.2c.zip ()
2012-07-09 14:56:22 [FINE] mod_UniversalElectricity: UniversalElectricity_v0.4.2c.zip ()
2012-07-09 14:56:23 [FINE] Beginning mod initialization
2012-07-09 14:56:23 [FINER] Initializing mod_MinecraftForge
2012-07-09 14:56:23 [INFO] MinecraftForge v3.3.8.152 Initialized
2012-07-09 14:56:23 [FINER] Initializing mod_ICBM
2012-07-09 14:56:23 [FINER] Initializing mod_BasicComponents
2012-07-09 14:56:23 [FINER] Initializing mod_UniversalElectricity
2012-07-09 14:56:23 [FINE] Mod initialization complete
2012-07-09 14:56:23 [FINE] Beginning mod post-initialization
2012-07-09 14:56:23 [FINER] Post-initializing mod_MinecraftForge
2012-07-09 14:56:23 [FINER] Post-initializing mod_ICBM
2012-07-09 14:56:23 [FINE] Overriding /terrain.png @ 168 with /icbm/sulfur.png. 31 slots remaining
2012-07-09 14:56:23 [FINE] Overriding /terrain.png @ 169 with /icbm/uranium.png. 30 slots remaining
2012-07-09 14:56:23 [FINER] Post-initializing mod_BasicComponents
2012-07-09 14:56:23 [FINE] Overriding /terrain.png @ 170 with /basiccomponents/textures/copper.png. 29 slots remaining
2012-07-09 14:56:23 [FINE] Overriding /terrain.png @ 171 with /basiccomponents/textures/tin.png. 28 slots remaining
2012-07-09 14:56:23 [FINER] Post-initializing mod_UniversalElectricity
2012-07-09 14:56:23 [FINE] Mod post-initialization complete
2012-07-09 14:56:23 [INFO] Forge Mod Loader load complete, 4 mods loaded
2012-07-09 14:56:37 [FINER] Registered texture override 168 (168) on /terrain.png (11)
2012-07-09 14:56:37 [FINER] Registered texture override 169 (169) on /terrain.png (11)
2012-07-09 14:56:37 [FINER] Registered texture override 170 (170) on /terrain.png (11)
2012-07-09 14:56:37 [FINER] Registered texture override 171 (171) on /terrain.png (11)
2012-07-09 15:09:33 [SEVERE] A critical error has occurred.
java.lang.NullPointerException
at universalelectricity.ore.BlockUEOre.a(BlockUEOre.java:40)
at vl.a(RenderBlocks.java:5701)
at tw.a(RenderItem.java:214)
at tw.a(RenderItem.java:278)
at gb.a(SourceFile:200)
at gb.a(SourceFile:76)
at sr.a(SourceFile:286)
at lr.b(EntityRenderer.java:972)
at net.minecraft.client.Minecraft.x(Minecraft.java:873)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
2012-07-09 15:09:33 [SEVERE] 4 mods loaded
Minecraft Forge 3.3.8.152
FML v2.2.78.153
Forge Mod Loader version 2.2.78.153 for Minecraft 1.2.5
mod_MinecraftForge : Available (minecraft.jar)
mod_ICBM : Available (ICBM_v0.3.6c.zip)
mod_BasicComponents : Available (UniversalElectricity_v0.4.2c.zip)
mod_UniversalElectricity : Available (UniversalElectricity_v0.4.2c.zip)
Install the LASTED release of Forge and not the recommended build. Also try a new world. Pls spoiler your error report.. such a long paragraph.
And you still dont know the most epic part. See that orange thing around the shell?
"orange thing? Its fire".- might you think
Nope, thats not fire... that is the atmosphere being turned into PLASMA by the Eletricity and Speed!! AWEEEESOMEEEEE
Also, if you add this, this is how i think it should be:
-Energy consuming
-Direct hitting (you cant make the shell curve, its just too damn fast.
-BLOWING THE **** OUT OF EVERYTHING!!!!
I'm having a problem with this mod. When I place some Launch pads and control panels Minecraft runs SUPER slow and sometimes runs out of memory? Why is it doing this?
I'm having a problem with this mod. When I place some Launch pads and control panels Minecraft runs SUPER slow and sometimes runs out of memory? Why is it doing this?
Install the latest version of ICBM. It fixes this issue.
The Meaning of Life, the Universe, and Everything.
Join Date:
4/29/2012
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Do not know if I did wrong, but my scheme did not work.
I tried a test with the Radar Station, connecting it with a coal-powered generator. It works well, but when I go into your GUI, it appears that has no electricity running through it.
Another thing also is that when it is triggered, the redstone pulse it generates will not turn on the Missiles Launchers, causing the missiles that are in it (in this case the ABM) are not released.
What did I do wrong?
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Anyone who can help, give it a click and help them grow!
Does UE itself cause error?
Ones without explosive content(such as poisonous ones) or ones that can "teraform"(replace blocks with other ones, nukes do this, as do the flaming bombs and the sonic bomb) will not only not work, but will go off as normal when used in the generator.
Antimatter would need a more durable setup(such as the antimatter-matter fulmination reactor design I mentioned), but otherwise would work fine.
Bonus points if you make the fulmination generator work with Explosives + bombs which comply with this design(which isn't a whole lot of bombs, really).
Though It'd be cool if Pheenixm made a few of his items need to be charged in UE's Battery Box.
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Haha I'm glad you are so eager to try this out!
Nah he will never want to make his mod UE dependent. It's too much hassle to have his players do that and also it's just not his style.
Yup I know your problem now. Install the LATEST build of Forge and not the recommended one. The recommended one has a glitch that causes this.
i knew it
Thank you!
Here's a snapshot of red matter in it's early phase. It's infinite gravity will slowly suck all blocks in and it lasts FOREVER (unless destroyed by antimatter).
O_O...
Why would someone make something so destructive?
I have a question.
Can You place different warheads on an ABM?
(ABM stands for the Anti-Balistic Missile. It's the common military term.)
I've researched alot about your missile but I'm not considering it as an ICBM due to the range. The ones you made are just classified as a Tactical Ballistic Missile. Like the SCUD.
Hey I do really need that different warhead on an ABM just to counter that *******.
Oh, and make the nuke amplify it! It makes sense in science!
Yay! More destroyed worlds!!! This'll be a fun!
I am simultaneously everywhere and nowhere at the same time
, the first scene is what the actual idea is. (After those planes fly. That long tube.)
, the cutscene is 8 smaller railguns firing 280mm nuclear shells. This is it's design. (It's pretty damn detailed.)
A pic of the US Navy on how this works. And a pic of it in action.
Oh BTW, the ship he's talking about is the new DDG-1000 Zumwalt Class Destroyer.
I finally installed the mod. Maybe I'll try to recreate the Arleigh Burke Class Destroyer. I made a silo with 500 missile on it. Everything is wired up to a button with a failsafe. What more mods can I include in here? Maybe the Planes mod or the SDK Guns Mod.
Definitely both, but I think SDK's Guns Mod doesn't work well with forge
I am simultaneously everywhere and nowhere at the same time
Aw bollocks. I want to have a damn awesome time too. I just crashed my minecraft from launching 9001 antimatter missiles. On a stronhold. I'll try to include the Planes mod right now. Bombing runs and Cruise Missile Strikes.
Awesome. Now I'll try it later.
I don't really get what you mean by that... Whats wrong with the ABM now? I think it takes down missiles fairly well.
Thank you!
More like black holes.
Wow. The rail gun looks so epic! Adding it for sure!
Install the LASTED release of Forge and not the recommended build. Also try a new world. Pls spoiler your error report.. such a long paragraph.
No problem.
I think I just got a model for it...
Railgun - Mini version
Install the latest version of ICBM. It fixes this issue.
I tried a test with the Radar Station, connecting it with a coal-powered generator. It works well, but when I go into your GUI, it appears that has no electricity running through it.
Another thing also is that when it is triggered, the redstone pulse it generates will not turn on the Missiles Launchers, causing the missiles that are in it (in this case the ABM) are not released.
What did I do wrong?
Anyone who can help, give it a click and help them grow!