Yeah sure you can make a video review! Note that my mod is only 10% complete and it's still in Alpha. I only started making the mod a week ago When you're done with the review send me the link. *Note the Nuke is very glitchy and it's not finished yet*
Your Avatar would be totally awesome if you had a GIF of that block spinning for it.
Hey Calclavia, wouldn't you get incredibly mad and frustrated if someone stole ALL your work, claimed it as their own, and you couldn't do a single thing about it?
Hey Calclavia, wouldn't you get incredibly mad and frustrated if someone stole ALL your work, claimed it as their own, and you couldn't do a single thing about it?
Just happened to me, and I need to vent.
I've gotten some help from a lawyer to write a license for ICBM and technically I can sue them. You have right over your work can you should be able to legally do something about it.
Any suggestions on how the Anti-Matter Explosives should work? How should the explosion happen?
Somethings that it will do:
Destroy everything (even bedrock) instantly with no pain. It eliminates all matter.
POST YOUR SUGGESTIONS BELOW!
Make it spawn a temporary black hole (if you do so I will be my favorite explosive, I love black holes XD) that progressively sucks all block in a radius with the same floating block effect as the sonic explosive. Maybe also inflict some damage to any entity that is fool enough to get too close to it
Is there any possible way to make this compatible with the Ugocraft mod? I'd love to be able to use the two together, but they don't seem to be compatible. :/
Errmm I'm not sure you want those two mods to be compatible...
Make it spawn a temporary black hole (if you do so I will be my favorite explosive, I love black holes XD) that progressively sucks all block in a radius with the same floating block effect as the sonic explosive. Maybe also inflict some damage to any entity that is fool enough to get too close to it
" I love black holes " - you don't say. Your username is black hole No what you described is exactly what the RED MATTER explosive will do. Anti-matter isn't like that. In real life, anti-matter simply eliminates matter and is the only thing that destroys it causing a huge explosion.
" I love black holes " - you don't say. Your username is black hole No what you described is exactly what the RED MATTER explosive will do. Anti-matter isn't like that. In real life, anti-matter simply eliminates matter and is the only thing that destroys it causing a huge explosion.
So I'm looking forward to the red-matter explosive. And I really know what antimatter do in real life because I'm studying particle physics at the university (by the way did you know that anti-matter can possibly move backward in time ?).
So I suggest to make it destroy instantly matter in a radius with a flashing effect and then spawn some more explosive (kinda like the fragmentary explosive do) for each x block destroyed by the primary explosion
I dont know, if i have to post errors on this page, or on the other forum, but anyway, i love this mod, and i wanna try it onec again, but ic ant get it working, i tryed installing: ML->MC Forge (3.3.7.140)->Puting UE and ICBM mod into mods folder, crash, i tryed to not install modloader, same crash, tryed puting booth UE and ICBM into Jar, same crash, or puting one into mods, and the other one into jar, again same crash, this is what i always got (Also, its whitescreen, even no report blinked there)
Starting Minecraft...
27 achievements
182 recipes
LWJGL Version: 2.4.2
27.6.2012 19:07:21 cpw.mods.fml.common.FMLCommonHandler beginLoading
INFO: Attempting early MinecraftForge initialization
27.6.2012 19:07:21 cpw.mods.fml.common.FMLCommonHandler beginLoading
INFO: Completed early MinecraftForge initialization
2012-06-27 19:07:21 [INFO] Forge Mod Loader version 2.2.48.135 for Minecraft 1.2.5 loading
2012-06-27 19:07:22 [INFO] Loading mods from C:\Users\pavljuk lukßÜ\AppData\Roaming\.minecraft\mods
2012-06-27 19:07:22 [INFO] Forge Mod Loader has loaded 3 mods
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
MinecraftForge v3.3.7.140 Initialized
2012-06-27 19:07:22 [INFO] MinecraftForge v3.3.7.140 Initialized
Loaded Universal Add-On: mod_UniversalElectricity
Universal Electricity add-on minor version 0.3.0 mismatch with version 0.3.1
Loaded Universal Add-On: mod_ICBM
Exception in thread "Minecraft main thread" java.lang.NoSuchFieldError: ItemFuel
at icbm.ICBM.addRecipes(ICBM.java:117)
at icbm.ICBM.load(ICBM.java:60)
at mod_ICBM.modsLoaded(mod_ICBM.java:41)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.postInit(ModLoaderModContainer.java:330)
at cpw.mods.fml.common.Loader.postModInit(Loader.java:280)
at cpw.mods.fml.common.Loader.initializeMods(Loader.java:605)
at cpw.mods.fml.client.FMLClientHandler.onLoadComplete(FMLClientHandler.java:203)
at net.minecraft.client.Minecraft.a(Minecraft.java:426)
at net.minecraft.client.Minecraft.run(Minecraft.java:735)
at java.lang.Thread.run(Unknown Source)
Any help? I rly wanna try this mod, and blast some giant buildings, if i can solve this error...
Thanks
-Pav
If you read the ICBM dependencies, it says you have to download UE 0.3.0. You used UE 0.3.1 so it made an error.
Are you aware of the slight problems this could cause on servers destroying bedrock? A few of these and people will be unable to respawn at their house due to lack of ground. I was once on a server where you couldn't ./spawn due to an IC2 nuke or 2. How about a sort of vapourising effect in say a 20 radius, then the exterior edge is converted partially to a small explosive, causing a huge effective radius of TNT catapulting
Well I will enable world guard support to protect spawn zones from being destroyed.
So I'm looking forward to the red-matter explosive. And I really know what antimatter do in real life because I'm studying particle physics at the university (by the way did you know that anti-matter can possibly move backward in time ?).
So I suggest to make it destroy instantly matter in a radius with a flashing effect and then spawn some more explosive (kinda like the fragmentary explosive do) for each x block destroyed by the primary explosion
Hmm good idea. How about on top of that it will keep eliminating matter downwards until it breaks bedrock so you get void pits?
Unfortunately, red matter explosive is third in priority. I will make explosives in the order of the vote poll in this thread.
AntiMatter explosives should have a primary radius for the explosion, and a secondary radius in which all machines are overloaded and explode.
I should honestly do survival, but uranium is so rare
If it were 1/2 as rare it'd be something I would find while diamond mining rarely,
Has anyone done a survival attempt to get a T1 Set up and a nuke? Just wondering, since I'm trying to guess how long it'd take to create one in SMP PVP. Oh man, I'm laughing already, because I know what this mod can do to an obsidian/harder base...
Hmm good idea. How about on top of that it will keep eliminating matter downwards until it breaks bedrock so you get void pits?
Not bad. And maybe it can also spawn randomly exotic particle bloc on the explosion path that will either spread and eat matter a little like the blue goo mod but only for a short period of time or be unstable and explode on contact, or ever emit radiation that will damage entity too close to it
The mods are installed and everything seems to work fine.
Only thing is minecraft will only stay open for about 3 minutes before freezing or just closing itself.
The only other mods i have installed is Not enough Items and Optifine(Smooth)
The mods are installed and everything seems to work fine.
Only thing is minecraft will only stay open for about 3 minutes before freezing or just closing itself.
The only other mods i have installed is Not enough Items and Optifine(Smooth)
AntiMatter explosives should have a primary radius for the explosion, and a secondary radius in which all machines are overloaded and explode.
I should honestly do survival, but uranium is so rare
If it were 1/2 as rare it'd be something I would find while diamond mining rarely,
Has anyone done a survival attempt to get a T1 Set up and a nuke? Just wondering, since I'm trying to guess how long it'd take to create one in SMP PVP. Oh man, I'm laughing already, because I know what this mod can do to an obsidian/harder base...
I never did an SMP test on this because I don't have the time to lol. But if anyone did an SMP test, tell me and give me feed back. I might increase/decrease prices of stuff based on your feedback.
Not bad. And maybe it can also spawn randomly exotic particle bloc on the explosion path that will either spread and eat matter a little like the blue goo mod but only for a short period of time or be unstable and explode on contact, or ever emit radiation that will damage entity too close to it
Oh yeah, I think this explosive will be a lot of fun. And I will be proud to have suggested some features to it
This one need a super epic (all black colored ?) missile model.
And by the way what about the conflagration explosive if the anti-matter is the one that gonna be part of the next update ?
Speaking of the EMP, perhaps there could be an upgrade so it could temporarily disable redstone circuits.
I like the idea of the EMP messing redstone circuit. Because for now EMP tower is not the most useful item for attack or defense : It consume 10 times more energy than launching a anti-ballistic missile, can't be automated with radar (it detect the missile too far away) and can mess up your own installation. This item might need to be changed a bit (or better explained to me :P)
so far i love the mod, but i cant figure out how to power the computer or remote to b able to launch the missiles. can someone explain to me how? i cant wait to b able to redesign the mc world by missile.
ps. i reccomend making a bunker buster missile. u get to tell it how far down under the surface of land, and under water to expload and make a big hole under ground.
Oh yeah, I think this explosive will be a lot of fun. And I will be proud to have suggested some features to it
This one need a super epic (all black colored ?) missile model.
And by the way what about the conflagration explosive if the anti-matter is the one that gonna be part of the next update ?
I like the idea of the EMP messing redstone circuit. Because for now EMP tower is not the most useful item for attack or defense : It consume 10 times more energy than launching a anti-ballistic missile, can't be automated with radar (it detect the missile too far away) and can mess up your own installation. This item might need to be changed a bit (or better explained to me )
Anti-Matter and Red Matter will be tier 4 explosives which are all black with a silver rim. Models not ready yet. Unfortunately, only the Conflagration explosive will be released in the next update. Haven't started working on Red Matter and Anti-matter yet.
EMP tower can actually be operated with radar (in the coming release this Friday). You can adjust in the radar the alarm range so you can customize how close a missile comes to you before it emits a redstone current. The problem is that if I make it mess up redstone, won't it also mess up your OWN redstone?
so far i love the mod, but i cant figure out how to power the computer or remote to b able to launch the missiles. can someone explain to me how? i cant wait to b able to redesign the mc world by missile.
ps. i reccomend making a bunker buster missile. u get to tell it how far down under the surface of land, and under water to expload and make a big hole under ground.
You charge the launcher screen by connecting a battery box with the launcher via the copper wire. Make sure the output is BLACK color . The red socket won't output any electricity since it only inputs electricity from there.
Anti-Matter and Red Matter will be tier 4 explosives which are all black with a silver rim. Models not ready yet. Unfortunately, only the Conflagration explosive will be released in the next update. Haven't started working on Red Matter and Anti-matter yet.
EMP tower can actually be operated with radar (in the coming release this Friday). You can adjust in the radar the alarm range so you can customize how close a missile comes to you before it emits a redstone current. The problem is that if I make it mess up redstone, won't it also mess up your OWN redstone?
The range adjustment parameters was exactly what I was looking for. And about the conflagration I was asking myself if their will be a missile corresponding to it. And with the redstone yes it would probably mess up your own circuit but it also already mess up all your machines. But I don't think redstone would be so effective when you use mod because for example I didn't have any single redstone cable in my world, it is only red alloy wire from redpower. So you should focus on cooler thing
Already are compatible
There will be in the future a conversion between IC2 and UE.
Hmm I would need some skill to make that.
Just happened to me, and I need to vent.
I've gotten some help from a lawyer to write a license for ICBM and technically I can sue them. You have right over your work can you should be able to legally do something about it.
Somethings that it will do:
Destroy everything (even bedrock) instantly with no pain. It eliminates all matter.
POST YOUR SUGGESTIONS BELOW!
Make it spawn a temporary black hole (if you do so I will be my favorite explosive, I love black holes XD) that progressively sucks all block in a radius with the same floating block effect as the sonic explosive. Maybe also inflict some damage to any entity that is fool enough to get too close to it
Errmm I'm not sure you want those two mods to be compatible...
" I love black holes " - you don't say. Your username is black hole
So I'm looking forward to the red-matter explosive. And I really know what antimatter do in real life because I'm studying particle physics at the university (by the way did you know that anti-matter can possibly move backward in time ?).
So I suggest to make it destroy instantly matter in a radius with a flashing effect and then spawn some more explosive (kinda like the fragmentary explosive do) for each x block destroyed by the primary explosion
If you read the ICBM dependencies, it says you have to download UE 0.3.0. You used UE 0.3.1 so it made an error.
Well I will enable world guard support to protect spawn zones from being destroyed.
Hmm good idea. How about on top of that it will keep eliminating matter downwards until it breaks bedrock so you get void pits?
Unfortunately, red matter explosive is third in priority. I will make explosives in the order of the vote poll in this thread.
I should honestly do survival, but uranium is so rare
If it were 1/2 as rare it'd be something I would find while diamond mining rarely,
Has anyone done a survival attempt to get a T1 Set up and a nuke? Just wondering, since I'm trying to guess how long it'd take to create one in SMP PVP. Oh man, I'm laughing already, because I know what this mod can do to an obsidian/harder base...
The above mod, my friend, is a boss.
Not bad. And maybe it can also spawn randomly exotic particle bloc on the explosion path that will either spread and eat matter a little like the blue goo mod but only for a short period of time or be unstable and explode on contact, or ever emit radiation that will damage entity too close to it
The mods are installed and everything seems to work fine.
Only thing is minecraft will only stay open for about 3 minutes before freezing or just closing itself.
The only other mods i have installed is Not enough Items and Optifine(Smooth)
Know how to fix this?
When does it crash?
I never did an SMP test on this because I don't have the time to lol. But if anyone did an SMP test, tell me and give me feed back. I might increase/decrease prices of stuff based on your feedback.
It's gona be epic
Oh yeah, I think this explosive will be a lot of fun. And I will be proud to have suggested some features to it
This one need a super epic (all black colored ?) missile model.
And by the way what about the conflagration explosive if the anti-matter is the one that gonna be part of the next update ?
I like the idea of the EMP messing redstone circuit. Because for now EMP tower is not the most useful item for attack or defense : It consume 10 times more energy than launching a anti-ballistic missile, can't be automated with radar (it detect the missile too far away) and can mess up your own installation. This item might need to be changed a bit (or better explained to me :P)
ps. i reccomend making a bunker buster missile. u get to tell it how far down under the surface of land, and under water to expload and make a big hole under ground.
Hmm I can't make it disable redstone circuits but I can make it drop the circuits. I can't modify Minecraft base files. Violation of modding rules
Anti-Matter and Red Matter will be tier 4 explosives which are all black with a silver rim. Models not ready yet. Unfortunately, only the Conflagration explosive will be released in the next update. Haven't started working on Red Matter and Anti-matter yet.
EMP tower can actually be operated with radar (in the coming release this Friday). You can adjust in the radar the alarm range so you can customize how close a missile comes to you before it emits a redstone current. The problem is that if I make it mess up redstone, won't it also mess up your OWN redstone?
You charge the launcher screen by connecting a battery box with the launcher via the copper wire. Make sure the output is BLACK color . The red socket won't output any electricity since it only inputs electricity from there.
The range adjustment parameters was exactly what I was looking for. And about the conflagration I was asking myself if their will be a missile corresponding to it. And with the redstone yes it would probably mess up your own circuit but it also already mess up all your machines. But I don't think redstone would be so effective when you use mod because for example I didn't have any single redstone cable in my world, it is only red alloy wire from redpower. So you should focus on cooler thing