I voted on the "Deplete Electricity" option, but I would like to throw in my opinion. Apart from exhausting energy reserves, EMP does awful things to electronics, so why not have any machine in the blast radius stop working for a while? The systems need to reboot, and some things need repairing, so that would make sense. Even more, the downtime after an EMP attack would decrease according to the Tier the machine affected belonged to. So, a T1 Launcher would have the most downtime, say, two minutes, while a T3 Launcher would have half a minute of downtime. Opinions? Thoughts?
Nice idea, but i think that T1 machine would restart more rapidly than T3 ones because T3 machines are more complex so they are more messed up by the EMP than simple mechanical device
I just looked over the wiki. Yes, Calclavia. My apologies, EMP is T3, as you said.
EMP is T3 and so is the EMP emitter. I am wondering. Should I rename the EMP emitter to EMP tower since the picture I send you is kind of like a tower and that is what I want it to look like.
I cannot download the newest versions of the mod, When ever i go to the page it just shows a blank where the downloads are supposed to be, and it just says show older versions or something. Help?
THANK YOU for finding out that problem! I fixed it immediately. Somehow it didn't show the correct downloads... I have been reconstructing the wiki lately so there might be formatting glitches and pages missing...
My concept is that, the more advanced a device, the better electronic defenses it has. That's why a civilian laptop would burst into flames (not literally!) if an EMP was to hit near it, but the advanced computer systems of, say, a destroyer would be slightly affected.
I agree with you. There will be no point of creating advanced machines if they can easily be killed by an EMP. Of course, their electricity will deplete, but they won't explode unlike the weaker machines.
hmmm.. can't test the new version yet for bugs? the latest i have is 0.2.8c and i dunno if the bugs there are worth mentioning.
You don't have to help me test version v0.2.8. Most bugs from that version is fixed. Wait for 0.3 to come out and there will be loads of bugs for you guys to find.
I voted on the "Deplete Electricity" option, but I would like to throw in my opinion. Apart from exhausting energy reserves, EMP does awful things to electronics, so why not have any machine in the blast radius stop working for a while? The systems need to reboot, and some things need repairing, so that would make sense. Even more, the downtime after an EMP attack would decrease according to the Tier the machine affected belonged to. So, a T1 Launcher would have the most downtime, say, two minutes, while a T3 Launcher would have half a minute of downtime. Opinions? Thoughts?
That would be kind of hard to make. That is because I do not control the Unviersal Electricity add-ons directly. (Well I am the API creator so I can implement a function in). But let's say someone creates an add-on with machines that has conflicts with reboots? That might create errors. But I will think of a way to implement that in. Thanks for the idea.
Nice idea, but i think that T1 machine would restart more rapidly than T3 ones because T3 machines are more complex so they are more messed up by the EMP than simple mechanical device
What we can do is to implement a machine upgrade option in which you have these slots on the side where you can add integrated chip-sets to the machines. Some chip-set might be for performance, other is for EMP resistance.I would like to share with you guys an error that I currently have because it simply makes me laugh
And yes, I will be making the missile launcher smaller when you actually hold it.
Halo9100, it is the new and improved model for the missile launchers. It looks much better than the original "block-shaped" launchers. Should be implemented in the 0.30 update.
Halo9100, it is the new and improved model for the missile launchers. It looks much better than the original "block-shaped" launchers. Should be implemented in the 0.30 update.:)
i got the mod but when i scroll down in my inventory to where the items should be,my game crashes, i have forge and modloader but it still does this. please help me
i got the mod but when i scroll down in my inventory to where the items should be,my game crashes, i have forge and modloader but it still does this. please help me
Nice idea, but i think that T1 machine would restart more rapidly than T3 ones because T3 machines are more complex so they are more messed up by the EMP than simple mechanical device
EMP is T3 and so is the EMP emitter. I am wondering. Should I rename the EMP emitter to EMP tower since the picture I send you is kind of like a tower and that is what I want it to look like.
THANK YOU for finding out that problem! I fixed it immediately. Somehow it didn't show the correct downloads... I have been reconstructing the wiki lately so there might be formatting glitches and pages missing...
Great. I need more video reviews.
I agree with you. There will be no point of creating advanced machines if they can easily be killed by an EMP. Of course, their electricity will deplete, but they won't explode unlike the weaker machines.
You don't have to help me test version v0.2.8. Most bugs from that version is fixed. Wait for 0.3 to come out and there will be loads of bugs for you guys to find.
That would be kind of hard to make. That is because I do not control the Unviersal Electricity add-ons directly. (Well I am the API creator so I can implement a function in). But let's say someone creates an add-on with machines that has conflicts with reboots? That might create errors. But I will think of a way to implement that in. Thanks for the idea.
What we can do is to implement a machine upgrade option in which you have these slots on the side where you can add integrated chip-sets to the machines. Some chip-set might be for performance, other is for EMP resistance.I would like to share with you guys an error that I currently have because it simply makes me laugh
And yes, I will be making the missile launcher smaller when you actually hold it.
It is the brand new missile launcher that is going to be release in the next version.
Halo9100, it is the new and improved model for the missile launchers. It looks much better than the original "block-shaped" launchers. Should be implemented in the 0.30 update.
EDIT: Will*
It is not "should". It is WILL be implemented
The site is temporarily down. I provided a backup link under the main offical page link.
Edit: I just fixed it. I should work now.
scroll down? inventory? is that TMI or NEI?
It works no problem in the creative menu. You mind giving me the crash report? Try starting a new world.
ive tried that, my creative menu doent have them if i do get to scroll down neither does TMI
Edit: when it crashes, it freezez then i get a black screen
ITS RAINING RUBBISH AND POO!
I don't need to do that. ICBM should work fine with Flan's plane mod and SDK gun mod.
Right. Can you explain the process in which you installed it? Also did you get the latest Forge 3.2.3?
ITS RAINING RUBBISH AND POO!