Have introduced a distinction between empty and full pokeballs so the textures can be different. Empty pokeballs can be stacked now and Full pokeballs will stay in your inventory when you send out a pokemon and right clicking again on them will call that pokemon back
y dont you take the models at pokemobs model submission session? they are so much bettert than this
Well, have you looked through the thread at all of the models posted? And no offense, but I believe my models are good. On top of all of that, I think we are unique by providing our own models instead of outsourcing. But I appreciate the thought
Have introduced a distinction between empty and full pokeballs so the textures can be different. Empty pokeballs can be stacked now and Full pokeballs will stay in your inventory when you send out a pokemon and right clicking again on them will call that pokemon back
Awesome to hear! Can't wait to see this in action, wish I could already!
Have introduced a distinction between empty and full pokeballs so the textures can be different. Empty pokeballs can be stacked now and Full pokeballs will stay in your inventory when you send out a pokemon and right clicking again on them will call that pokemon back
not sure if this would be hard or not [ i don't know anything about coding] but maby the pokeball could catch the pokemon and the pokemon could jump out of the ball instead of repeatedly throwing the ball in till catching the pokemon.
not sure if this would be hard or not [ i don't know anything about coding] but maby the pokeball could catch the pokemon and the pokemon could jump out of the ball instead of repeatedly throwing the ball in till catching the pokemon.
That shouldn't be too hard. I'll have a play around.
That shouldn't be too hard. I'll have a play around.
No sorry. Never done any animating.
Oh alright, thanks for the reply (: I was jus trying to help someway with coding since all I can do is model, and I figured animating would be the best thing I could do (:
Back again. Took some time catching up to reading everything. Pity, no new pics from god of war :(. Any WIP's you'd like to share?
As for the koffing/weezing models I'm sorry, I just don't like them. You attempted to make them circular, and make the fatal mistake (One I make far too much for my own comfort) by making a pyramid on all sides. Nice attempt, but not quite a circle. Texture is OK'ish, but it would look better if it had weezings trademark smokers frown.
Will soon post pic of classic minecraft attempted sphere with 1 block = 1 pixel.
Back again. Took some time catching up to reading everything. Pity, no new pics from god of war . Any WIP's you'd like to share?
As for the koffing/weezing models I'm sorry, I just don't like them. You attempted to make them circular, and make the fatal mistake (One I make far too much for my own comfort) by making a pyramid on all sides. Nice attempt, but not quite a circle. Texture is OK'ish, but it would look better if it had weezings trademark smokers frown.
Will soon post pic of classic minecraft attempted sphere with 1 block = 1 pixel.
i loled at smokers frown, cuz they do spew smoke XD
Back again. Took some time catching up to reading everything. Pity, no new pics from god of war . Any WIP's you'd like to share?
As for the koffing/weezing models I'm sorry, I just don't like them. You attempted to make them circular, and make the fatal mistake (One I make far too much for my own comfort) by making a pyramid on all sides. Nice attempt, but not quite a circle. Texture is OK'ish, but it would look better if it had weezings trademark smokers frown.
Will soon post pic of classic minecraft attempted sphere with 1 block = 1 pixel.
Sorry! lol, I've been extremely busy >.< I just got my state certification in food service, plus I got a laptop to repair \
And none that i feel are worth showing yet I was working on a dratini, and a Zapdos, but they are too rough to show
EDit: Plus, id like to do a Krabby, but that will have to wait a bit >.<
Edit edit: holy crap lol, dratini is huge! I just checked to wiki, length wise it's larger then a charizard >.<
Mr_Masochism, Just one question. I know you mentioned you never have done animation on models, but do you think you know or could figure out how for textures? It's not high priority, trust me, just curious is we can do it (:
EDIT: Ugh, i looked into animating mobs. Much harder then anticipated. the thing is, even if I wrote the code, I wouldn't be able to test it. I don't have eclipse set up right now, nor do I have it set up like you and grethen do >.<
Mr_Masochism, Just one question. I know you mentioned you never have done animation on models, but do you think you know or could figure out how for textures? It's not high priority, trust me, just curious is we can do it (:
EDIT: Ugh, i looked into animating mobs. Much harder then anticipated. the thing is, even if I wrote the code, I wouldn't be able to test it. I don't have eclipse set up right now, nor do I have it set up like you and grethen do >.<
im not sure how hard this is but im guessing from earlier post that it is hard but pokecube have animated fire on there ponyta and i thought gastly could have animated gostly smoke.It would make the models very unique and awesome from most other pokemon mods.
Been playing around with rendering size of the pokemon, wanted to have some sort of visual way of showing level so i built a scaling system in so that they grow slightly each level:
that's a level 5 and level 8 bulbasaur standing beside each other.
Low level pokemon do look pretty adorable while high level ones are quite intimidating. I'm just scaling by a percentage of their actual size so they stay within the bounds of the heights in the bulbapedia
Been playing around with rendering size of the pokemon, wanted to have some sort of visual way of showing level so i built a scaling system in so that they grow slightly each level:
that's a level 5 and level 8 bulbasaur standing beside each other.
Low level pokemon do look pretty adorable while high level ones are quite intimidating. I'm just scaling by a percentage of their actual size so they stay within the bounds of the heights in the bulbapedia
Wow, that actually looks really nice (: I'm glad you are trying to stay within the size limits, I was afraid of that >.< After all, thats what I've been trying to do this entire time >.< Great work!!!
Well, have you looked through the thread at all of the models posted? And no offense, but I believe my models are good. On top of all of that, I think we are unique by providing our own models instead of outsourcing. But I appreciate the thought
Awesome to hear! Can't wait to see this in action, wish I could already!
That shouldn't be too hard. I'll have a play around.
No sorry. Never done any animating.
Oh alright, thanks for the reply (: I was jus trying to help someway with coding since all I can do is model, and I figured animating would be the best thing I could do (:
As for the koffing/weezing models I'm sorry, I just don't like them. You attempted to make them circular, and make the fatal mistake (One I make far too much for my own comfort) by making a pyramid on all sides. Nice attempt, but not quite a circle. Texture is OK'ish, but it would look better if it had weezings trademark smokers frown.
Will soon post pic of classic minecraft attempted sphere with 1 block = 1 pixel.
i loled at smokers frown, cuz they do spew smoke XD
Sorry! lol, I've been extremely busy >.< I just got my state certification in food service, plus I got a laptop to repair \
And none that i feel are worth showing yet I was working on a dratini, and a Zapdos, but they are too rough to show
EDit: Plus, id like to do a Krabby, but that will have to wait a bit >.<
Edit edit: holy crap lol, dratini is huge! I just checked to wiki, length wise it's larger then a charizard >.<
Awesome to hear that! (:
Well, I wanted do do something quick, So I did a gastly I'm still working on it, but i'll post a pic soon (:
EDIT: Well, It's close to being done >.< I'm a bit rusty cause it's been a number of day's, but it isn't bad >.< Still need eye's and a mouth >.<
Edit: just updated the textures a bit >.<
Thanks (: Any criticism? Ideas? I don't mind, in fact it helps me out tons (:
edit: I'm really not happy with the face /: I've been trying, but nothing is working out right /:
EDIT: Ugh, i looked into animating mobs. Much harder then anticipated. the thing is, even if I wrote the code, I wouldn't be able to test it. I don't have eclipse set up right now, nor do I have it set up like you and grethen do >.<
that's a level 5 and level 8 bulbasaur standing beside each other.
Low level pokemon do look pretty adorable while high level ones are quite intimidating. I'm just scaling by a percentage of their actual size so they stay within the bounds of the heights in the bulbapedia
Wow, that actually looks really nice (: I'm glad you are trying to stay within the size limits, I was afraid of that >.< After all, thats what I've been trying to do this entire time >.< Great work!!!