The models aren't small, they're the exact size they're supposed to be- look on Bulbapedia, and look at each pokemon's height in meters [ie look at their quick bio and search for the word Metric], that's the height we're going off of. So far, most of the pokemon included aren't actually taller than a block- remember, blocks are a meter tall, and we've been focusing on the smaller pokemon mostly. We'll have the bigger pokemon done at some point, but I don't think anyone here is willing to tackle those just yet, giving the size and the fact that most of us modellers are still more or less beginners.
The models aren't small, they're the exact size they're supposed to be- look on Bulbapedia, and look at each pokemon's height in meters [ie look at their quick bio and search for the word Metric], that's the height we're going off of. So far, most of the pokemon included aren't actually taller than a block- remember, blocks are a meter tall, and we've been focusing on the smaller pokemon mostly. We'll have the bigger pokemon done at some point, but I don't think anyone here is willing to tackle those just yet, giving the size and the fact that most of us modellers are still more or less beginners.
I've actually tried to make an Onyx XD The result was... meh... Ask Godof_war About it if you wanna know more about it =P
Ok... I played the dev version last night (working), and I was alittle disappointed for acouple of reason:
1. Oddish don't move... Ever... Not even when you try attacking them or if you captured them... They just stand there...
2. Miltank seems to be too small...
3. Eevee's tail and noise is not fixed...
4. Starter selection screen was removed (or at least it didn't pop up for me)...
5. Wild Pokémon that was captured have their level reset to 5 instead of what you caught them at...
6. Config is still broken...
7. I am unable to get Gunpowder or Rotten Flesh, two main components for some of my other mods, because Monsters are disable and I can't change it...
Ok... I played the dev version last night (working), and I was alittle disappointed for acouple of reason:
1. Oddish don't move... Ever... Not even when you try attacking them or if you captured them... They just stand there...
2. Miltank seems to be too small...
3. Eevee's tail and noise is not fixed...
4. Starter selection screen was removed (or at least it didn't pop up for me)...
5. Wild Pokémon that was captured have their level reset to 5 instead of what you caught them at...
6. Config is still broken...
7. I am unable to get Gunpowder or Rotten Flesh, two main components for some of my other mods, because Monsters are disable and I can't change it...
You must have some issues, I have next to none of those problems.
Aren't you the one with a heap of mods on? I may be mistaking you for someone else though.
Miltank DOES seem small though, but the starter screen always pops up for sure and caught pokemon are the correct level.
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Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
I'll admit caught pokemon aren't the right level. Working on that now. And it think one of the dev builds did not have my extensions to some of the pokemon so they didn't move. Rest of that stuff, aside from miltank (check the bulbapedia, it really is that small) is not stuff i can replicate
You must have some issues, I have next to none of those problems.
Aren't you the one with a heap of mods on? I may be mistaking you for someone else though.
Miltank DOES seem small though, but the starter screen always pops up for sure and caught pokemon are the correct level.
Yeah... That's me ^-^" I have 54 mods running, though most of them are ran pretty smoothly with Pixelmon last time (beside the basic Pixelmon bugs and them not spawning in ExtraBiomesXL biomes...)
I'll admit caught pokemon aren't the right level. Working on that now. And it think one of the dev builds did not have my extensions to some of the pokemon so they didn't move. Rest of that stuff, aside from miltank (check the bulbapedia, it really is that small) is not stuff i can replicate
Well, thank you ^-^ I still don't know why the Starter screen didn't pop up though... o-o And My config is still the default, so I can't change the block IDs or change it where I can have Creepers and Zombies back...
We need to figure out alternative sources of rotten flesh and gunpowder... Assuming gunpowder is simple enough, but where you get rotten flesh? Fermenting normal flesh? -shrug-
I thought of that, (seriously I was about to post it) but voltorb for example... it doesn't feel right for it to drop gunpowder, as voltorb explodes more from an electrical sort of way more than gunpowdery.
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Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
I could totally see Voltorb and Electrode dropping gunpower personally. Koffing and Weezing to a lesser extent as well ;P For rotten flesh though, I imagine that coming off of Shedinja, and other sort of a 'half ghost' critters, like Froslass, Golett, and maybe the Ghastly line as well. There are so few ghost types actually, we could probably add rotten flesh to all of their drop-rates, with some having a more likely chance to do so than others.
@keefachu & mdwinn- Actually, pokemon get added pretty at random- it just depends on what each of the modellers decide to do next. The Johto starters could be in the next update, they could be added towards the end [doubtful, since they're a pretty popular bunch], or they could all be added at different random times. It just depends ;P
@Fryo- I've noticed that the starter screen is pretty buggy myself. I have DoggyTalents installed, which starts you off with two items, and it seems like the starter screen depends on whether or not your inventory is empty. If it is, it'll pop up with the starter screen. Which is sort of annoying, since that means anytime you empty your inventory for one reason or another, it'll pop up with that screen. Though, the inventory gui seems to override it, ie, if you clear your inventory on the inventory screen or by emptying it all into a chest, it won't pop up. It'll only pop up if you drop your last item on the ground with the drop button, so keep that in mind. Infinite starters though ;D
I could totally see Voltorb and Electrode dropping gunpower personally. Koffing and Weezing to a lesser extent as well ;P For rotten flesh though, I imagine that coming off of Shedinja, and other sort of a 'half ghost' critters, like Froslass, Golett, and maybe the Ghastly line as well. There are so few ghost types actually, we could probably add rotten flesh to all of their drop-rates, with some having a more likely chance to do so than others. @keefachu & mdwinn- Actually, pokemon get added pretty at random- it just depends on what each of the modellers decide to do next. The Johto starters could be in the next update, they could be added towards the end [doubtful, since they're a pretty popular bunch], or they could all be added at different random times. It just depends ;P @Fryo- I've noticed that the starter screen is pretty buggy myself. I have DoggyTalents installed, which starts you off with two items, and it seems like the starter screen depends on whether or not your inventory is empty. If it is, it'll pop up with the starter screen. Which is sort of annoying, since that means anytime you empty your inventory for one reason or another, it'll pop up with that screen. Though, the inventory gui seems to override it, ie, if you clear your inventory on the inventory screen or by emptying it all into a chest, it won't pop up. It'll only pop up if you drop your last item on the ground with the drop button, so keep that in mind. Infinite starters though ;D
As a modeller, I am strongly resolute in that I will only be doing Kanto pokemon until it is more-or-less complete. I am now going to begin work on Horsea, then I will attempt weedle (May god save my soul)
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Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
That's fine, I'm personally going at random with my models, but with the huge demand for Kanto pokemon it would probably be best to get that gen done first. In that respect, after I finish the Sandile line, I'll work on a Kanto pokemon myself.
Make sure you check the spreadsheet before claiming a pokemon to do! Sometimes someone is doing one, this is not in light of recent events or anything, but I almost chose a pokemon that was already done before I remembered seeing it. Also, Techidance, if/when you read this, please let me know whether you are still having a go at Onix because I would be happy to give him a go - For the sake of rock-kind I will give it my best.
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Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Over 600 pokedex sprites apparently.
My god.jpg
Now could everyone look at my beautiful growlithe
Feedback!
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
i think the stripes could be a little more grayish, and the tongue not so bright
I've actually tried to make an Onyx XD The result was... meh... Ask Godof_war About it if you wanna know more about it =P
Hiroku! I like that Growlithe XD lol
If only it had a wider tail though =O
other than that there isn't anything to complain about here on my end ^^
Typhlosions are the best! <3 Rawr~
They will add them when they finish Kanto
1. Oddish don't move... Ever... Not even when you try attacking them or if you captured them... They just stand there...
2. Miltank seems to be too small...
3. Eevee's tail and noise is not fixed...
4. Starter selection screen was removed (or at least it didn't pop up for me)...
5. Wild Pokémon that was captured have their level reset to 5 instead of what you caught them at...
6. Config is still broken...
7. I am unable to get Gunpowder or Rotten Flesh, two main components for some of my other mods, because Monsters are disable and I can't change it...
You must have some issues, I have next to none of those problems.
Aren't you the one with a heap of mods on? I may be mistaking you for someone else though.
Miltank DOES seem small though, but the starter screen always pops up for sure and caught pokemon are the correct level.
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Yeah... That's me ^-^" I have 54 mods running, though most of them are ran pretty smoothly with Pixelmon last time (beside the basic Pixelmon bugs and them not spawning in ExtraBiomesXL biomes...)
Well, thank you ^-^ I still don't know why the Starter screen didn't pop up though... o-o And My config is still the default, so I can't change the block IDs or change it where I can have Creepers and Zombies back...
Im thinking it should be found in the nether or something.
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
@keefachu & mdwinn- Actually, pokemon get added pretty at random- it just depends on what each of the modellers decide to do next. The Johto starters could be in the next update, they could be added towards the end [doubtful, since they're a pretty popular bunch], or they could all be added at different random times. It just depends ;P
@Fryo- I've noticed that the starter screen is pretty buggy myself. I have DoggyTalents installed, which starts you off with two items, and it seems like the starter screen depends on whether or not your inventory is empty. If it is, it'll pop up with the starter screen. Which is sort of annoying, since that means anytime you empty your inventory for one reason or another, it'll pop up with that screen. Though, the inventory gui seems to override it, ie, if you clear your inventory on the inventory screen or by emptying it all into a chest, it won't pop up. It'll only pop up if you drop your last item on the ground with the drop button, so keep that in mind. Infinite starters though ;D
As a modeller, I am strongly resolute in that I will only be doing Kanto pokemon until it is more-or-less complete. I am now going to begin work on Horsea, then I will attempt weedle (May god save my soul)
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );
Developer and Sidemod Administrator for the Pixelmon Mod. You know, before we got shut down );