Created and maintained up to 1.1 by Clintonio, updated to 1.2.5 by DarkArtemisFowl
-NEWS UPDATE- [4/24/2012] Fixed jungle trees mass-destruction.
[4/16/2012] For now I've extracted the Animals Extension from the package. I will notify everyone when it is available again, but for now some incompatibility I have yet to fix prevents it from working now; However I will be updating it ASAP. Now, NatureOverhaul SHOULD WORK on any world now! If you still have problems contact me.
The revision has been updated to r19 because of the amount of changes I made to the sourcecode, rendering this mod far from what it was in 1.1.
Multiplayer release is not confirmed, nor will be; WyrdOne, the wonderful MOAPI updater, must allow MOAPI to be supported Multiplayer before I can even attempt my own MP release.
Forge is still in the question, though; and seeing how people want this mod back in Technic, it will be done after I update the Animals Extension.
[4/15/2012] I had to clear out and re-edit a v1.1 sourcecode file for this, the EntityAnimal file. For some reason I forgot to insert a method carried over from 1.2.5 sourcecode. Whatever it was, it SHOULD work now. The new download is back in.
-NEWS UPDATE END-
Of course, I am DarkArtemisFowl and I did update this mod fully functional from the 1.1 Revision 18 by Clintonio, to 1.2.5, still r18 from Clintonio. There will be version updating but probably not revision updating unless a bug or incompatibility pops up.
I would like to thank WyrdOne for his a-ma-zing performance by updating Mod Options API, also created by Clintonio, which I tried but failed to update, because of my incompetence. Thank him for that, and he's the reason why this mod was updating !
Now with MOAPI updated to 1.2.5, I updated Nature Overhaul over one total day - literally midnight to midnight.
It's not easy updating, but I did it anyways.
It is named Revision 18.DAF for my edits that I made to make this mod work at all.
Enough chit-chat though, shall I show you the mod itself?
-The description is courtesy of Clintonio-
Description:
Ever thought Minecrafts tree and forest system was rather unrealistic? Boring? Uneventful? Then this mod is for you.
In a Nature Overhauled world, forests will grow, flourish, then die, they will expand, then contract. They will try to spread over deserts and fail! Saplings will grow from trees, fly on the wind, then spawn a new tree where they fall. Though, they can die in this process if the world is unfavourable! A desert will kill a new born sapling.
The plants, mushrooms, cacti, reeds and pumpkins of your world will also reproduce and spread their kin far and wide. They too will form intricate ecosystems. Based on biome their growth, death and spread rates change!
Video(s) Newbie: no pix, no clix!1!1
Alright, newbie. I'll give you a video to watch if that's proof enough.
Features
- Plants and trees grow, spread and die based on biome - Lumberjack means axes will cut down the entire tree at once, including the leaves - Apples drop from trees in temperate biomes - Cocoa falls from trees in forests - Bonemeal will make all types of plants and fauna grow - Biome based growth rates - Moss and grass spread - An option to return old, infinite, fire behaviour (Misc Options) - A fix to water physics preventing strange currents in the sea - Mushrooms now grow naturally into mushroom trees given room. - Nether Wart grows and dies like other plants - Nature Overhaul can check for updates for itself automatically. - Now has extensions!
Extensions
Nature Overhaul has option extensions that you can install after NatureOverhaul to use. They were added so you can customize your experience with Nature Overhaul to an even greater degree than before, and so you can easily maintain compatibility with your favourite mods.
Animal Breeding Extension
This extension allows animals to produce babies in the wild without player interaction. Note: Animals Extension is temporarily out of order! Fatal crash bug must be fixed first, otherwise the entire mod doesn't work!
Requires:
-Clintonio's Mod Options API (Updated from 1.1 to 1.2.5 by WyrdOne): moapi
-Risugami's ModLoader (1.2.5): modloader
It is recommended to install ModLoader first, then MOAPI, and finally this mod, to prevent incompatibilities.
Downloads/Installation:
-Nature Overhaul (v1.2.5 r19.JDF): mediafire
-'Bc.Class' Patch (For those who downloaded r18.DAF): mediafire
-Nature Overhaul Animals Ext. (v1.2.5 r18): link temporarily broken until Animals Ext. can be fixed.
-Nature Overhaul Developer's Edition will be ready by tomorrow.
This mod supports v1.2.5, and v1.2.4. 1.2.3, 1.2.2, 1.2.1, and 1.2 are not supported and will not be supported; it is seen as a waste of time since most mods are updating to 1.2.4 or higher already.
To install on Windows:
-Open the zip using a Zip Archiver (7-Zip, WinRAR, WinZip)
-Open your .minecraft JAR file using the same Archiver
-Drag the files inside the zip to your JAR file
-You should've deleted META-INF by now, if not, do so now.
Tips:
-The lower you put your speed options for Nature Overhaul, the less lag you'll have. On all Insane, I started with 47 FPS and ended up with 3 to 7. Yeah.
-Try not to install too many mods.
-Optifine is recommended to compensate for the lag generated by this mod if you want the faster settings.
Credits:
Thank you to Clintonio for making this mod in the first place. It's a dream that most Minecrafters wouldn't have seen coming.
Thank you WyrdOne for awesomely updating the MOAPI. That's the reason I updated NatureOverhaul.
Also, check out WyrdOne's My Way Mod Configurations!
That looks like almost all of the files of Mod Options API (excluding just one file). Try installing just Nature Overhaul, or try installing Nature Overhaul before Mod Options API. I'll also going to test this out and see if I can identify the problem.
And when you said "MC would crash when loading a single player world", are you just referring to saved worlds or both new and saved worlds?
Encountered a crash. As soon as I installed the mods (properly and in right order) and ran the game, it crashed after it loaded the Mojang logo, showing only a dirt background.
By the looks of the error, it seems the mod cannot run without the Animal Breeding extension. When I installed the extension, the game eventually ran just fine.
Gonna make more tests, starting with the growth and the spread of trees and plants, animal breeding, etc. And then report if I encounter any problem.
I don't have any old saved worlds so I won't be able to check if this mod would be compatible with old saved worlds.
I have the same problem. MC crashes if I enter a world after installing NO. But if I drop the NO .zip file into the Mods folder, ModApi recognizes that MO is installed and I can changes in the options. but nothing happens. I can play normaly but the nature is still static.
Error confirmed, it's a worldcrash error. It worked fine in the MCP copy I ran, something is wrong here though.
It crashes when loading a saved world. When creating a new world, it seems to be able to do so but once it enters the new world it crashes. Before it crashes I see one line saying "Saving chunks" on dirt background, then after a few seconds the screen turns black and the game hangs.
I tried without installing Mod Options API, in reverse order as well as with and w/o Animal extensions. In all cases the same result: the game crashes. Mod Options API alone does work. Also installed here: Modloader MP, OptiFine, SinglePlayerCommands, and Rei's Minimap.
It crashes when loading a saved world. When creating a new world, it seems to be able to do so but once it enters the new world it crashes. Before it crashes I see one line saying "Saving chunks" on dirt background, then after a few seconds the screen turns black and the game hangs.
Actually, I do encounter the same error, too. But only after I created one world. The very first world I created works, while the rest encounter this error, even if I try to delete the working world. I'm clueless as to how and why this happens.
Take note that I only had ModLoader, Mod Options API and Nature Overhaul installed, along with the HD patches from MCPatcher. And I had a blank list of saved worlds before I started creating new worlds.
However, I did make some tests within the working world. With my testing so far, I found that there's a problem with the flowers. While they do spawn new flowers, the new flowers can't plant themselves and remain in "item form" until they eventually disappear. Spreading of grass and auto-planting of saplings work, though. Haven't checked the other features yet. And with the working world deleted I'm not sure if I can manage to create another working one and test some more
Gotta get some shuteye now. It's almost 3 in the morning here. LOL.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT d56ea08b --------
Generated 4/15/12 4:32 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.8.3
OpenGL: GeForce GTS 250/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NoClassDefFoundError: mod_NatureOverhaul_Animals
at bc.<clinit>(EntityAnimal.java:90)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at aao.a(SourceFile:108)
at aiv.a(AnvilChunkLoader.java:347)
at aiv.a(AnvilChunkLoader.java:82)
at aiv.a(AnvilChunkLoader.java:65)
at ko.e(ChunkProvider.java:142)
at ko.c(ChunkProvider.java:90)
at ko.b(ChunkProvider.java:126)
at xd.d(World.java:640)
at xd.a(World.java:555)
at net.minecraft.client.Minecraft.e(Minecraft.java:2191)
at net.minecraft.client.Minecraft.a(Minecraft.java:2078)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at net.minecraft.client.Minecraft.a(Minecraft.java:1942)
at mw.c(GuiSelectWorld.java:219)
at iz.a(SourceFile:220)
at if.a(SourceFile:150)
at mw.a(GuiSelectWorld.java:246)
at lr.b(EntityRenderer.java:1083)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_NatureOverhaul_Animals
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 27 more
--- END ERROR REPORT ce4becea ----------
Why yes I am :3
Right now I have to fix a fatal error in one of the classes. As far as I can tell it's related to the Animals Extension...
And it's going to take time.
So...the mod doesn't work so far? Annoying, this seems handy. If it doesn't work atm, you might want to move the thread into the WIP area till it'll work properly.
So...the mod doesn't work so far? Annoying, this seems handy. If it doesn't work atm, you might want to move the thread into the WIP area till it'll work properly.
There's only one error. I should be done in at least today.
That's good
With luck, it'll work when I return home from school. Thanks for updating this, btw.
UPDATE:
Revision 18.EA.DAF is out. It fixes whatever crashed the original 1.2.5 r18 file when making or joining a world.
Full name: Revision 18.EntityAnimal.DarkArtemisFowl - Relates to the change I made, I deleted the edited EntityAnimal file I made and started a new one from scratch with the v1.1 source of that.
If you had no idea what I just said, it meant that I edited a little of it to make it work.
New link is in the Downloads section.
ALSO: It now works independently of NatureOverhaul_Animals. I do NOT KNOW WHY it wanted to use Animals to run, but whatever. Animals is now just an extension again.
I tested it a few times with my normal MC jar, from fresh and added ModLoader, MOAPI, and Natureoverhaul.
So it should work, if it doesn't post your complaint here.
If I find that you just place "it dun wurk halp creatorz"
Created and maintained up to 1.1 by Clintonio, updated to 1.2.5 by DarkArtemisFowl
-NEWS UPDATE-
[4/24/2012] Fixed jungle trees mass-destruction.
[4/16/2012] For now I've extracted the Animals Extension from the package. I will notify everyone when it is available again, but for now some incompatibility I have yet to fix prevents it from working now; However I will be updating it ASAP. Now, NatureOverhaul SHOULD WORK on any world now! If you still have problems contact me.
The revision has been updated to r19 because of the amount of changes I made to the sourcecode, rendering this mod far from what it was in 1.1.
Multiplayer release is not confirmed, nor will be; WyrdOne, the wonderful MOAPI updater, must allow MOAPI to be supported Multiplayer before I can even attempt my own MP release.
Forge is still in the question, though; and seeing how people want this mod back in Technic, it will be done after I update the Animals Extension.
[4/15/2012] I had to clear out and re-edit a v1.1 sourcecode file for this, the EntityAnimal file. For some reason I forgot to insert a method carried over from 1.2.5 sourcecode. Whatever it was, it SHOULD work now. The new download is back in.
-NEWS UPDATE END-
Of course, I am DarkArtemisFowl and I did update this mod fully functional from the 1.1 Revision 18 by Clintonio, to 1.2.5, still r18 from Clintonio. There will be version updating but probably not revision updating unless a bug or incompatibility pops up.
I would like to thank WyrdOne for his a-ma-zing performance by updating Mod Options API, also created by Clintonio, which I tried but failed to update, because of my incompetence. Thank him for that, and he's the reason why this mod was updating !
Now with MOAPI updated to 1.2.5, I updated Nature Overhaul over one total day - literally midnight to midnight.
It's not easy updating, but I did it anyways.
It is named Revision 18.DAF for my edits that I made to make this mod work at all.
Enough chit-chat though, shall I show you the mod itself?
-The description is courtesy of Clintonio-
Description:
Ever thought Minecrafts tree and forest system was rather unrealistic? Boring? Uneventful? Then this mod is for you.
In a Nature Overhauled world, forests will grow, flourish, then die, they will expand, then contract. They will try to spread over deserts and fail! Saplings will grow from trees, fly on the wind, then spawn a new tree where they fall. Though, they can die in this process if the world is unfavourable! A desert will kill a new born sapling.
The plants, mushrooms, cacti, reeds and pumpkins of your world will also reproduce and spread their kin far and wide. They too will form intricate ecosystems. Based on biome their growth, death and spread rates change!
Video(s)
Newbie: no pix, no clix!1!1
Alright, newbie. I'll give you a video to watch if that's proof enough.
Features
- Plants and trees grow, spread and die based on biome
- Lumberjack means axes will cut down the entire tree at once, including the leaves
- Apples drop from trees in temperate biomes
- Cocoa falls from trees in forests
- Bonemeal will make all types of plants and fauna grow
- Biome based growth rates
- Moss and grass spread
- An option to return old, infinite, fire behaviour (Misc Options)
- A fix to water physics preventing strange currents in the sea
- Mushrooms now grow naturally into mushroom trees given room.
- Nether Wart grows and dies like other plants
- Nature Overhaul can check for updates for itself automatically.
- Now has extensions!
Extensions
Nature Overhaul has option extensions that you can install after NatureOverhaul to use. They were added so you can customize your experience with Nature Overhaul to an even greater degree than before, and so you can easily maintain compatibility with your favourite mods.
Animal Breeding Extension
This extension allows animals to produce babies in the wild without player interaction.
Note: Animals Extension is temporarily out of order! Fatal crash bug must be fixed first, otherwise the entire mod doesn't work!
Requires:
-Clintonio's Mod Options API (Updated from 1.1 to 1.2.5 by WyrdOne): moapi
-Risugami's ModLoader (1.2.5): modloader
It is recommended to install ModLoader first, then MOAPI, and finally this mod, to prevent incompatibilities.
Downloads/Installation:
-'Bc.Class' Patch (For those who downloaded r18.DAF): mediafire
-Nature Overhaul Animals Ext. (v1.2.5 r18): link temporarily broken until Animals Ext. can be fixed.
-Nature Overhaul Developer's Edition will be ready by tomorrow.
For Nature Overhaul v1.1 and lower, visit Clintonio's NO Page.
This mod supports v1.2.5, and v1.2.4. 1.2.3, 1.2.2, 1.2.1, and 1.2 are not supported and will not be supported; it is seen as a waste of time since most mods are updating to 1.2.4 or higher already.
To install on Windows:
-Open the zip using a Zip Archiver (7-Zip, WinRAR, WinZip)
-Open your .minecraft JAR file using the same Archiver
-Drag the files inside the zip to your JAR file
-You should've deleted META-INF by now, if not, do so now.
Tips:
-Try not to install too many mods.
-Optifine is recommended to compensate for the lag generated by this mod if you want the faster settings.
Credits:
Thank you to Clintonio for making this mod in the first place. It's a dream that most Minecrafters wouldn't have seen coming.
Thank you WyrdOne for awesomely updating the MOAPI. That's the reason I updated NatureOverhaul.
Also, check out WyrdOne's My Way Mod Configurations!
Obiously you haven't read the whole post. IT'S AN UPDATE FROM OTHER MODDER! You want proof?
And when you said "MC would crash when loading a single player world", are you just referring to saved worlds or both new and saved worlds?
I loved it and now finally I can play with it again. Awesome.
By the looks of the error, it seems the mod cannot run without the Animal Breeding extension. When I installed the extension, the game eventually ran just fine.
Gonna make more tests, starting with the growth and the spread of trees and plants, animal breeding, etc. And then report if I encounter any problem.
I don't have any old saved worlds so I won't be able to check if this mod would be compatible with old saved worlds.
I'm on my iPod right now, but when I get back I'll fix whatever prevents it working without Animals.
Error confirmed, it's a worldcrash error. It worked fine in the MCP copy I ran, something is wrong here though.
Same exact error confirmed. Working on it.
Actually, I do encounter the same error, too. But only after I created one world. The very first world I created works, while the rest encounter this error, even if I try to delete the working world. I'm clueless as to how and why this happens.
Take note that I only had ModLoader, Mod Options API and Nature Overhaul installed, along with the HD patches from MCPatcher. And I had a blank list of saved worlds before I started creating new worlds.
However, I did make some tests within the working world. With my testing so far, I found that there's a problem with the flowers. While they do spawn new flowers, the new flowers can't plant themselves and remain in "item form" until they eventually disappear. Spreading of grass and auto-planting of saplings work, though. Haven't checked the other features yet. And with the working world deleted I'm not sure if I can manage to create another working one and test some more
Gotta get some shuteye now. It's almost 3 in the morning here. LOL.
ModLoader 1.2.5
mod_CodeChickenCore 0.5.2
mod_MinecraftForge 3.0.1.81
Nature Overhaul 18
mod_NotEnoughItems 1.2.1
mod_Somnia v23 [1.2.5]
mod_AdditionalBuildcraftObjects 0.9.1-94 (MC 1.2.5, BC 3.1.5)
mod_BuildCraftCore 3.1.5
mod_BuildCraftBuilders 3.1.5
mod_BuildCraftEnergy 3.1.5
mod_BuildCraftFactory 3.1.5
mod_BuildCraftTransport 3.1.5
mod_BuildCraftSilicon 3.1.5
mod_EE 1.4.3.0
mod_Forestry 1.4.4.0
mod_BuildCraftZFP (Forestry Package)
mod_InvTweaks 1.41b (1.2.4)
mod_Volcano 1.2.5
mod_WirelessRedstone 1.5
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT d56ea08b --------
Generated 4/15/12 4:32 PM
Minecraft: Minecraft 1.2.5
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.8.3
OpenGL: GeForce GTS 250/PCIe/SSE2 version 3.3.0, NVIDIA Corporation
java.lang.NoClassDefFoundError: mod_NatureOverhaul_Animals
at bc.<clinit>(EntityAnimal.java:90)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at aao.a(SourceFile:108)
at aiv.a(AnvilChunkLoader.java:347)
at aiv.a(AnvilChunkLoader.java:82)
at aiv.a(AnvilChunkLoader.java:65)
at ko.e(ChunkProvider.java:142)
at ko.c(ChunkProvider.java:90)
at ko.b(ChunkProvider.java:126)
at xd.d(World.java:640)
at xd.a(World.java:555)
at net.minecraft.client.Minecraft.e(Minecraft.java:2191)
at net.minecraft.client.Minecraft.a(Minecraft.java:2078)
at net.minecraft.client.Minecraft.a(Minecraft.java:2025)
at net.minecraft.client.Minecraft.a(Minecraft.java:1942)
at mw.c(GuiSelectWorld.java:219)
at iz.a(SourceFile:220)
at if.a(SourceFile:150)
at mw.a(GuiSelectWorld.java:246)
at lr.b(EntityRenderer.java:1083)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: mod_NatureOverhaul_Animals
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 27 more
--- END ERROR REPORT ce4becea ----------
May u bee tring 2 ad smp saport?
Zombie Pigmen are my beloved bitches.
Why yes I am :3
Right now I have to fix a fatal error in one of the classes. As far as I can tell it's related to the Animals Extension...
And it's going to take time.
There's only one error. I should be done in at least today.
With luck, it'll work when I return home from school. Thanks for updating this, btw.
UPDATE:
Revision 18.EA.DAF is out. It fixes whatever crashed the original 1.2.5 r18 file when making or joining a world.
Full name: Revision 18.EntityAnimal.DarkArtemisFowl - Relates to the change I made, I deleted the edited EntityAnimal file I made and started a new one from scratch with the v1.1 source of that.
If you had no idea what I just said, it meant that I edited a little of it to make it work.
New link is in the Downloads section.
ALSO: It now works independently of NatureOverhaul_Animals. I do NOT KNOW WHY it wanted to use Animals to run, but whatever. Animals is now just an extension again.
I tested it a few times with my normal MC jar, from fresh and added ModLoader, MOAPI, and Natureoverhaul.
So it should work, if it doesn't post your complaint here.
If I find that you just place "it dun wurk halp creatorz"
Then I will post this:
I'm doing some testing right now. Seems that Minecraft now WANTS NatureOverhaul connected to Animals.
I gotta see.
EDIT:
-Sigh- It's not been fixed, my minecraft was fooling me.
Back to trial and error.
Thanks!
Thanks for the support :D! I am seriously working so much on trying to get this mod to work fully.