News and Whatnot
For the latest news, sneak peeks, and info about updates, shoot me a follow on the Twitter (@father_toast).
As the forum continues to become more and more broken, I will be moving as much off of here as possible.
First off, I am switching all of my downloads to CurseForge boxes. This is so that I will not have to edit this page at all for future updates, but you will still be able to see the changes and most recent versions, plus easier access to previous versions.
Later, I will be moving all mod info to the Toast Wiki, so the info is more easily readable and not so ridiculous. If you're looking for something to do while bored, please head over there, sign yourself up, and help me move my documentation off the Mob and Server pages. I will greatly appreciate it!
Mod Pack Permissions:
Gaining permission to use my mods in your mod pack is simple!
You may distribute my mods as part of a pack as long as you:
* give credit to me somewhere.
* do not alter the mod(s).
* do not make any money from the distribution of the mod(s).
* have fun!
Do not message me asking for mod pack permissions, because I have developed the habit of not responding.
Instead, you are encouraged (though, not required) to message me telling my that you are including one or more of my mods in your mod pack. If you do, please also send me a link to your pack or a mod list for the pack so that I can check it out.
If you're feeling rather chatty, tell me how/why you are (or plan on) using the mod(s).
I will still probably not respond, but I will be much more likely to if you have a lot to tell me.
If you like these mods and would like to support them, or you're just feeling particularly generous, why not donate?
You can also help simply by telling other people about my mods or putting a banner in your signature - there's a pretty spiffy banner at the bottom of this post, with (hopefully) more to come later!
Special Mobs
Have you ever felt that your Minecraft monsters lacked variety? Randomized textures not enough? Well, we have the solution! Introducing: the Special Mobs mod!
In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that reel you in with fishing rods! In addition, it makes many minor tweaks to vanilla mobs, such as giving baby monsters drops and making endermen drop their held block on death.
Each mob added by this mod has an adjustable rate that affects how common it is, from never appearing to being the only mob that ever appears! The properties file is generated in the 'config' folder in your .minecraft directory.
Latest Videos:
The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.
Mod Showcase by TheAtlanticCraft!
Spookslt Mod Spotlight!
Download the latest version!
Check out this mod on its main page for more info.
Utility Mobs
Got a mod that makes monsters attack your base? Ever feel a bit spread thin trying to defend all 360 degrees, one degree at a time? Wish your crafting table could walk? Here's the solution: Utility Mobs!
This mod adds additional golems built in the same fashion as vanilla golems, plus turrets, together forming the base of a good defense! Turrets and even certain golems can be upgraded to improve their effectiveness!
Each golem and turret's building "recipe" can be disabled in the properties file! Also, you also can turn your (non-vanilla) golems and turrets hostile towards you! Build a fortress and try to get past your own defenses!
Latest Videos:
The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.
PopularMMOs Mod Showcase - Block Golems! (Part 1 of 3)
PopularMMOs Mod Showcase - Turrets! (Part 2 of 3)
PopularMMOs Mod Showcase - Golems! (Part 3 of 3)
Vox Populi Mod Spotlight by JAD3N - Golems! (Part 1 of 2)
Vox Populi Mod Spotlight by JAD3N - Turrets! (Part 2 of 2)
oSPARKSoYT Mod Review - Turrets!
CanadianFries Mod Review - Golems!
SkyDoesMinecraft Mod Showcase - Golems!
HuskyMUDKIPZ Mod Showcase! (A buggy version, especially for turrets)
Spookslt Mod Spotlight!
Download the latest version!
Check out this mod on its main page for more info.
Lava Monsters
If you've ever found yourself bored once you mine down to lava because it stops hostile mobs from spawning, then this is the mod for you!
This is a small mod that adds a new hostile monster to the game that spawns in lava and spits fireballs at you.
Lava monsters' spawning conditions can be adjusted in a handy-dandy properties file!
Latest Videos:
The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.
Mod Spotlight by Sorenus!
Mod Showcase by JackSucksAtMinecraft!
Mod Spotlight by TheNinjaProlog!
Mod Spotlight by TCTNGaming!
Mod Showcase by MinecrafterFred!
Mod Spotlight by DA BRENDAN! (shows original lava monster texture)
Download the latest version!
Check out this mod on its main page for more info.
Lost Books
Are you glad that books can finally be written in, but upset that there aren't any to read? Well, good sir or madam, download Lost Books and get ready for fun - with books!
This mod adds a chance for monsters to drop randomly books out of a set of books that anyone can create with ease! Books can even support randomized words for books similar to automatically generated Mad Libs! In addition, the mod offers some additional utilities for reading longer books as well - it keeps your place in books and prevents the game from pausing while you read!
Every single book, word, drop rate, and some drop conditions can be customized in some handsome properties files! The properties file is generated in your .minecraft/config directory and book files can be found in the .minecraft/config/LostBooks directory.
Download the latest version!
Check out this mod on its main page for more info.
Deadly World
Ever thought the world was just a little too nice to you? Have you ever wished mining was more dangerous and exciting and dangerous? Look no further!
This mod adds a few world generation features that make living more difficult and interesting! These features include landmines, silverfish veins, lava pockets, and things that shoot arrows everywhere, all using blocks and features included in vanilla Minecraft!
The frequency of features and mobs in mob spawners (as well as nearly everything else) can be adjusted in a super-duper properties file! The properties file is generated in your .minecraft/config directory.
Latest Videos:
The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.
Mod Spotlight by BioMasterZap!
Mod Review by HerooPeoples!
Mod Spotlight by BrinkoTheBrit!
Mod Showcase by ipodmail!
Download the latest version!
Check out this mod on its main page for more info.
Custom Chest Loot
Have you ever wanted to customize your bonus starter chest, see mod items in dungeons, or simply wanted to make your Minecraft's trunks full of junk? If so, we have the solution for you: Custom Chest Loot!
This tiny mod simply allows you to customize all randomly generated container (chests, dispensers, etc.) content and the number of items generated in those containers.
All container categories (including ones added by mods, if any) are completely customizable in the properties files! This mod will do nothing if you do not edit its properties. The properties files are generated in your .minecraft/config/CustomChestLoot directory.
Latest Videos:
The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.
Mod Spotlight/Tutorial by BioMasterZap!
Download the latest version!
Check out this mod on its main page for more info.
Natural Absorption
Felt like armor just isn't doing the job for you? Tried disabling your health regen, but just found it too unforgiving? Well, Natural Absorption will solve your everyday needs and even do your laundry for you! (Warning: does not do your laundry.)
This small mod gives you permanent absorption health that regenerates over time. The shield is not a potion effect, and will therefore stack with the absorption potion effect! In addition, it adds a new enchantment you can get on your armor to increase your max absorption health! You even replace armor's reduction entirely with absorption (disabled by default).
There's a properties file that allows you to change just about everything relating to natural absorption, from how much you start with and the max you can earn to how quickly it regenerates and how much you lose on death! If you want to disable the enchantment or even restrict it to only the enchant, you have that option as well! The properties file is generated in the 'config' folder in your .minecraft directory.
Info and Downloads:
I AM THE CACTUS LORD!
What exactly does this mod do?
First off, when you spawn, you'll notice you have two yellow hearts (by default) on top of your health bar. That is your absorption health. Absorption health is always damaged before regular health, unless you fall out of the world.
Whenever you take damage, your shield is disrupted and won't regenerate absorption health for some time (default: 10 seconds). After that time is up, your shield will start regenerating fairly quickly (default: 1 heart/sec).
Your natural absorption health stacks with the absorption potion effect. This mod changes the effect of absorption potions (by technicality) to simply increase your maximum natural absorption.
That means absorption health from potion effects (only golden apples in vanilla) will now regenerate with the rest of your shield! You could even set players' starting and max natural shield to 0 just to use this mod as a buff to absorption potions, so they behave much closer to the original absorption potions that completely refilled every 30 seconds and were actually useful.
Two hearts? Are you trying to kill me?
Well yes, but that's unrelated to this mod.
In addition to your base absorption, you can also have additional max absorption health through enchanted equipment. Any armor can be enchanted with Absorption, which will increase your max absorption when worn.
If armor replacement mode is enabled in the config (it is not by default), all damage dealt to players will ignore armor. Instead, players' armor points will contribute to their maximum absorption health based on the multiplier set in the config.
You are able to increase your base maximum absorption health through infusion.
Be careful, however; dying will reduce your maximum absorption!
Check the spoilers below to find out more about these two features:
Increasing Max Absorption
Several things are required to infuse yourself with natural absorption energy:
* A book
* Gold
* Apples
* Gold
* Experience
Books have long been known to contain arcane powers, such as the ability to hold powerful magics. Using this trait, you can bind the magical energy of golden apples - the only known source of absorption - to a book, which allows those energies to be controlled and refined.
As usual, infusing the magical properties from a book comes at a cost. You must provide experience as fuel and the book will ultimately be consumed in the process.
However, you do not need an anvil to use this book. You're not enchanting an item; you are infusing this book's power into your very own flesh and blood.
Increasing your maximum absorption is a two-step process:
The first step is to make yourself a Book of Absorption. The default crafting recipe for this book calls for one book and eight standard golden apples.
Yes, eight. To clarify, that's one leather, three sugar cane, eight apples, and one full stack of gold ingots (64).
Simply surround your book with golden apples on the crafting table, and out comes the precious Book of Absorption!
Alternate Recipes (to replace the above, set in config):
The recipes are broken into ids in the config file. You may choose whichever best suits you by setting it in the config.
In addition, you have to option to make the recipe require a book and quill instead of a regular book. This is mostly for compatibility reasons, but you may just want to force people in to needing more random things!
0 - No recipe.
Books of Absorption will not be craftable if the recipe is set to 0.
1 - Simple (shapeless)
Total cost (excluding book):
* 1 apple
* 8 gold ingots (0.9 blocks)
2 - Easy
Total cost (excluding book):
* 4 apples
* 32 gold ingots (3.6 blocks)
3 - Default
Total cost (excluding book):
* 8 apples
* 64 gold ingots (7.1 blocks)
3 - Medium (shapeless)
Total cost (excluding book):
* 1 apple
* 72 gold ingots (8 blocks)
5 - Hard
Total cost (excluding book):
* 4 apples
* 288 gold ingots (32 blocks)
6 - Ridiculous
Total cost (excluding book):
* 8 apples
* 576 gold ingots (64 blocks)
Great! Now you just need to infuse the Book of Absorption with your experience, much like applying an enchanted book to an item through an anvil, only you are the item and your face is the anvil.
The default level requirement is 30, equivalent to a max-tier enchantment at an enchantment table.
Once you right click the book and meet the level requirement, the book and your levels will be consumed to apply a permanent boost (default: 2 hearts) to your maximum natural absorption. This also instantly increases your current absorption health by the same amount.
Well, sorta permanent...
(See the next section.) Death and You
What, that shield was't good enough for you? Well, I'm mildly insulted.
When you die, you lose two hearts from your maximum natural absorption (by default)!
Don't worry your head too much, though. The default settings won't let death penalty bring you below four hearts of max absorption health. That means, the two hearts you start with and the two hearts you gain from your first Book of Absorption are safe forever. After that, each death undoes one book's effects.
You may want to play it safe.
Downloads:
These downloads are all for Minecraft 1.7.10, and require Minecraft Forge. Downloading any of these mods means that you agree to the terms of use below.
Installation:
* Install Minecraft Forge.
* Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
* Drag this mod's zip folder into the 'mods' folder.
* Run Minecraft.
* Try not to die!
For older versions of Minecraft, see the Previous Versions section below.
Changelog:
1.2.1
- Improved the shield updating system.
- New option to enable absorption from armor rating even if armor is not disabled.
- New option to hide the armor bar when armor is disabled.
- New option to use compatibility recipe (so people can't smelt enchanted books for piles of gold).
1.2
- The item used to craft books of absorption is now configurable.
- You can now set a global cap to limit the effects of combining natural absorption with the absorption enchantment.
1.1
- Added "Absorption" enchantment.
- New armor override option to make armor give absorption instead of damage reduction (disabled by default).
1.0
- Released!
Upcoming Features:
Possibly an option to make shields an equippable item, rather than a constant effect.
Add a hunger limit to regenerating shields?
If you've ever killed a player and thought, "Gee, I really wish I could pull that player's head off of his dead body and mount it on my wall," then come on over and get this mod on your server!
This is a very tiny mod that simply adds the ability for players to drop their own heads.
The drop rate and conditions can be customized in a nice little properties file!
Download the latest version!
Check out this mod on its main page for more info.
Mob Properties
Think zombies are too slow, skeletons are too strong, or creepers simply don't drop enough cookies? Well, all you need to do is configure them the way you want them - with Mob Properties!
This mod allows you to customize all mobs, vanilla or otherwise, with completely configurable drops, attributes, equipment, potion effects, and even NBT data. To top it off, many properties accept number ranges for values, and are randomized for each mob!
Everything in this mod is completely configurable! This mod will do nothing if you do not edit its properties files. The properties files are generated in your .minecraft/config directory.
Latest Videos:
The farther down the list you go, the older the video is, and the less likely it will reflect the most recent version.
Mod Spotlight by BioMasterZap!
Download the latest version!
Check out this mod on its main page for more info.
Dungeon Crawler
Ever wanted to be that one guy that survives by using paper clips? Well fret no more! This mod may not include paper clips, but it does include just about everything you need to survive in a world without the comfort of having a home. The mod also includes a variety of explosives you could use for some kind of demolition game or just to blow up sheep!
This mod uses a meager 14 item IDs for the 57 new items it adds. Items added include weapons, armor, traps, mines, and improvised explosives! There are also new recipes to salvage materials and make old items in new ways.
There's a properties file that allows you to change any item IDs or disable any or all items added by the mod! The properties file is generated in the 'config' folder in your .minecraft directory.
Info and Downloads:
Mod Showcase by Dunstan Omega Zebulon!
I don't have time to describe this well currently. If I don't update this with more information soon, please mention it in a comment and I'll get right to it! The video above covers just about everything, though.
New Items: Weapons: Five new weapons:
* Knives
* Sharp sticks
* Bone clubs
* Rockshots
* Pebbles
Knives:
More of a tool than a weapon, these are created by placing one of your material of choice on top of a stick. These are the best tools for breaking crafting tables and webs. Craft them with rotten flesh or a spider eye to make more edible food! They can also be used in some crafting recipes to make them shapeless or get more/better salvaged material (see the knife section in crafting). They will eventually be throwable.
Rule number one about survival: you need a knife.
Sharp sticks:
Can be made by crafting a stick with a knife. It's basically a stick that deals extra damage, but it breaks after 16 hits and cannot stack. Can be used to craft spike traps.
Bone club:
Made by crafting a bone on another bone or by a bone with a knife. Weaker than a wooden sword, but lasts longer.
Rockshot:
Ever wished you could use those stacks of cobblestone in some way? Shoot them at stuff! Craft any valid block with gunpowder and a rockshot and fire away! Needless to say, you'll need to recraft after every shot. Valid blocks/items:
cobblestone, dirt, torch, redstone torch, gravel, sand, netherrack, arrow, fire charge, splash potion, TNT, soul sand, mossy cobblestone, glowstone, stone brick, iron block, smooth stone, grass
This one is really fun in creative mode.
Pebble:
Craft a block of gravel, get pebbles, throw pebbles. Crafting with a knife yields more pebbles. Each pebble is effectively a snowball, except it actually deals one damage (half a heart). Armor: One new armor set:
* Bone armor
One new armor ingredient:
* Chain links
Bone armor:
Armor made from bones. Less protective overall than leather, but has additional armor against projectiles.
Chainmail armor:
Want armor better than leather or bone, but only have a little iron? Each iron ingot can be crafted into three chain links, which can be used to craft chainmail armor.
Leather armor:
Rotten flesh and cooked meat can be smelted into leather, just make sure you don't starve yourself! Bombs: Three types of bomb:
* Improvised
* Fire
* End
All bombs come in three sizes - small, standard, and large. Crafting two of the smaller size together makes the larger, and crafting one of the larger size makes two of the smaller.
Bombs can be placed in the world by right-clicking - just be aware that they will explode in four seconds!
Crafting a bomb with a pressure plate on top results in the mine counterpart of the bomb.
Improvised:
Your standard explosive. The medium size is crafted by a string above two gunpowder (like an upside-down sword). All bombs are improvised, but these are the only ones that get the title.
Fire:
These are the same as standard improvised bombs, only fiery. Crafted by a string on gunpowder on blaze powder.
End:
These teleport all entities in the blast radius. Deals 5 falling damage to all teleported entities, regardless of their proximity to the blast. Tends to put sheep in trees. Crafted by a string on gunpowder on an ender pearl. Mines: Four types of mine:
* Improvised
* Fire
* End
* Gas
These can be placed in the world and will detonate when hit, touched, or even just shaken a bit too hard. They can be disarmed by right-clicking them with shears or a knife.
All mines have a one-time trigger effect and are then gone forever, but can be placed quickly and easily.
Improvised:
Your standard explosive. Crafted by placing any pressure plate on an imp bomb of any size.
Fire:
These are the same as standard improvised mines, only fiery. Crafted by placing any pressure plate on a fire bomb of any size.
End:
These teleport all entities in the blast radius. Crafted by placing any pressure plate on an end bomb of any size.
Gas:
These explode into a cloud of choking gas. The cloud lingers for ten seconds and, obviously, impairs vision and suffocates entities nearby. Grenades:
Three types of grenade:
* Improvised
* Fire
* End
These can be thrown with a right click. Using advanced pressure-sensitive redstone technology (codename: "buttons"), these grenades explode on contact. Note that there is no fuse, but at some point grenades will start their fuse on impact, rather than exploding instantly.
Improvised:
Your standard explosive. Crafted by placing any button next to an imp bomb of any size.
Fire:
These are the same as standard improvised grenades, only fiery. Crafted by placing any button next to a fire bomb of any size.
End:
These teleport all entities in the blast radius. Crafted by placing any button next to an end bomb of any size.
Traps: Seven types of trap:
* Spike
* Poison
* Fire
* End
* Screamer
* Launcher
* Crippling
These can be placed in the world by holding down the right mouse button on a block and will trigger when walked on. They can be disarmed by right-clicking them with shears or a knife.
All traps must be reset by right-clicking them (some require a specific item) each time they are triggered before they can be triggered again.
In the trap pictures, the trap on the left is set, and the trap on the right has been triggered.
Spike Your standard trap. Deals damage and gives mobs a little bump.
Does not need an item to be reset, but can only be triggered sixteen times.
Poison The poison trap is a spike trap, but with poison on it! Yay?
Does not need an item to be reset, but can only be triggered sixteen times.
Fire This trap sets the ground around it on fire when triggered!
Uses coal or charcoal to reset.
End Contrary to popular belief, the end trap does not end you, it just teleports you somewhere random, which might end you.
Uses ender pearls to reset.
Screamer Also known as a ghast trap, this trap is not made for trapping ghasts. Instead, it just screams like one when triggered, using sugar cane whistles. It doesn't do much else, apart from slowing and weakening anything in close proximity.
Uses sugar cane to reset.
Launcher Known in some nations as the "piston trap", the launcher trap throws entities into the sky! Twelve blocks into the sky, to be exact.
Does not need an item to be reset.
Crippling This is not what the trap looks like now. (It looks a lot better.)
Based on a trap made for the mythical creature "bear", the crippling trap really hurts the ankles of whatever is unlucky enough to step on it.
Does not need an item to be reset. Crafting:
New Recipes:
Arrows and flint and steel can be made using quartz in place of flint. Might be very helpful in the Nether!
All knives, swords, axes, pickaxes, shovels, bows, arrows, arrows, torches, and fishing rods may be crafted with bones instead of sticks. This feature can be disabled.
Examples:
Knife crafting:
(All shapeless!)
Sharp stick:
Bone club:
Imp bomb:
Fire bomb:
End bomb:
Large imp bomb:
Spike trap:
(just three sharp sticks anywhere, plus a knife)
Pebble x 6:
Stick x 2:
(to make sticks with only one block of planks)
Raw pork:
Arrow x 4:
(a bone can be used instead of the stick, quartz can be used instead of the flint)
Wooden sword:
(a bone can be used instead of the stick)
Stone sword:
(a bone can be used instead of the stick)
Knife:
(a bone can be used instead of the stick)
Rockshot:
(a bone can be used instead of the stick)
Loaded rockshot:
(shapeless, any ammo)
ammo:
cobblestone, dirt, torch, redstone torch, gravel, sand, netherrack, arrow, fire charge, splash potion, TNT, soul sand, mossy cobblestone, glowstone, stone brick, iron block, smooth stone, grass
Chain links:
(only used to craft chainmail armor)
Chainmail armor:
(crafted like any other armor, only helmet shown)
Bone armor:
(crafted like any other armor, only helmet shown)
Imp bomb:
Fire bomb:
End bomb:
Smaller bomb x 2:
(any standard- or large-sized bomb)
Bigger bomb:
(any two standard- or small-sized bombs)
Mine:
(any pressure plate, any bomb)
Gas mine:
(any pressure plate)
Grenade:
(any button, next to any bomb)
Spike trap:
(actually just uses three sharp sticks, picture is old)
Poison trap:
Fire trap:
(any pressure plate, coal or charcoal)
End trap:
(any pressure plate)
Screamer trap:
(any pressure plate)
-<br>*#*<br>
- = pressure plate
* = ghast tear
# = sugar cane
Launcher trap:
(stone pressure plate only)
Crippling trap:
(stone pressure plate only)
Flint:
(shapeless)
Salvaging:
Many items can now be salvaged into some of the materials used to craft them. In general, these recipes include a single ingredient. Salvaging can be disabled in the config file.
Wood and food salvage recipes (and a couple special recipes) can also optionally include a knife - this will roughly double the amount salvaged or provide different/better materials.
Note that this is not a comprehensive list and is also slightly out of date. Some of these recipes may be inaccurate.
Sticks:
special stick recipes
(from saplings, knife recipe is shapeless)
(from cacti, knife recipe is shapeless)
yield - salvage materials
1 - ladder
2 - fence
4 - painting
Other:
(pistons)
(saddles)
(snow, same as breaking placed snow with a shovel)
(melons, breaking a placed melon will average 5 slices)
(clay, same as breaking placed clay)
(bookshelves, same as breaking placed bookshelves)
(wool, color doesn't matter)
(dispensers)
Smelting:
Leather:
Any cooked meat (or rotten flesh) can be smelted into leather.
Flint:
So you don't have to place/break gravel a million times.
Downloads:
These downloads are all for Minecraft 1.6.x, and require Minecraft Forge. Downloading any of these mods means that you agree to the terms of use below.
Please note that 0.2.5 will break some of your items. I would suggest destroying all your bombs, traps, mines, pebbles, rockshots, knives, and sharp sticks before updating. Others items may be affected, too, just make sure you back up your world as usual!
Important: this is a beta release, all mechanics are subject to change - including the item IDs! Subsequent updates may affect the items in this mod or potentially even corrupt worlds (should be savable by NBTEdit, at least). I strongly recommend backing up your save files or starting a new world: I am not responsible for damage this may cause your game saves! (This probably won't harm your game, though, I wouldn't release something I thought would actually damage any files.)
Installation:
* Delete the META-INF folder in your minecraft.jar.
* Install Minecraft Forge.
* Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
* Drag this mod's zip folder into the 'mods' folder.
* Run Minecraft.
* Survive!
For older versions of Minecraft, see the Previous Versions section below.
Changelog:
0.2.5
- Band-aid for knife dupe.
- New foods: undead meat, dead meat, eye of spider, and spider soup. All soups can now be made in buckets! (Soup buckets will eventually be moved to a new item id with a max stack size of 16.)
- Now overrides mushroom stew with a stackable version (same item id). Spits about three warnings at you. Can be disabled (duh).
- New explosives: placeholder grenades (normal, fire, and end). No fuse time, semi-buggy.
- Ditched the "pre-enchanted item" feature. (The anvil ruined it.)
- Previously pre-enchanted items' effects are now:
- Knife: WIP
- Sharp stick: none (for now)
- Bone club: none (for now)
- Bone armor: Same effect (+3 armor v. projectiles). Bone armor's effect actually never came from an enchantment (the info text was just for show).
- Wood tools from this mods' recipes can again be made with any color wood.
0.2.4
- Now includes a config file!
- Added screamer trap.
- Traps less beta-like.
- Limitations.
- Improved rendering.
- Rockshots accept splash potions!
- Rockshots only use one recipe for loading.
- Recipes and salvage recipes updated.
v2
- Fixed crash when a rockshot ran out of ammo.
- Fixed crash when the search tab was selected.
- Other minor bug fixes.
v3
- Fixed crash related to disabling items and swapping creative tabs.
v4
- Fixed server crash on startup bug!
v5
- Fixed traps not placeable in SMP!
- Fixed "end" trap/explosion teleports.
- Players are now always teleported.
- No longer flags "player moved too fast" warning on servers.
- The particle effect now points to the correct location in SMP.
0.2.3
- Traps can now be placed in SMP!
- Fixed smooth stone salvage recipes.
- Jukeboxes return a diamond when salvaged with a knife.
- Fixed bug where traps appeared to reset themselves when a world is reloaded.
- Improvised bombs don't get used up anymore. (Since they don't do anything yet.)
0.2.2
- Made SMP-compatible!
- Entities are now registered within the mod (unlimited mob IDs).
- Traps currently can not be placed in SMP.
0.2.1
- Reduced the looting bonus on stone and iron knives by one.
- Slightly reduced the number of pebbles obtained by crafting.
- Explosions no longer leave "ghost" blocks behind.
- Removed the jawbone on bone skulls to differentiate them from skeleton masks.
0.2 (still)
- Blocks shot from the rockshot now spawn smoke particles instead of block-breaking particles.
0.2
- Polished up a bit.
- Bone armor no longer glows.
- Improved the way this mod's entities are rendered.
- Added trap functionality!
- Added cake boomshot to creative mode.
- Expect to see cake rockshots as dungeon loot in the future!
0.1
- Initial beta release!
Upcoming Features:
Throwable knives! Placeable bombs with an actual model and physics! Grenades that bounce or stick instead of exploding instantly! Flash grenades? Finished survival food!
Tired of every single weapon, tool, and piece of armor being exactly the same? Think it would make more sense if there was some variation? Well, fret no more! We have what you need: the Loot Mod!
This mod introduces "upgrades" that are innately applied to weapons dropped from mobs (currently only swords)! Mobs don't drop weapons, you say? Well, this mod takes care of that, too: it gives all hostile mobs a chance to drop equipment!
The equipment drop rates can be adjusted in a convenient properties file!
Download the latest version!
Check out this mod on its main page for more info.
Discontinued Mods:
Health Bars 1.0 for MC 1.5.2
Want you or your players to be more informed? Need to know how dead things are? Well, this might be what you are looking for!
This is a pretty small mod that adds customizable health bars to mobs.
The health bars' looks and information can be customized in a nice little properties file! The properties file is generated in your .minecraft/config directory.
Info and Downloads:
Discontinued:
Unfortunately, I must discontinue this mod. It just does not seem very useful to have server-sided health bars (that do not even work on named entities). In addition, the changes to health in 1.6.2 made this mod more trouble than it was worth.
I never implemented the uninstall feature to remove health bars added by this mod, so use at your own risk. If you uninstall the mod (or update past 1.5.2), entities that had health bars will not lose them, and the health bars will (of course) cease to function.
I may, in the future, make a client-side-only version of this mod, as I rather liked the look, customization, and distance restriction of this mod. We will see.
-Father Toast
This mod makes use of vanilla features to add health bars to mobs!
Since it uses custom names to show the health bars, players and entities with custom names will not recieve health bars.
Also, any entity that implements IBossDisplayData will not recieve a health bar, since they already have health bars in vanilla Minecraft.
Health bars can be configured to look pretty much however you want, but if you're putting this on a server, keep in mind that everyone will see the same health bars (so don't make them look suggestive, unless your server is into that sort of thing).
This mod is good for single-player or for providing your users health bars without having to download another mod!
Here are a couple examples of customized health bars:
Downloads:
These downloads are all for Minecraft 1.5.2, and require Minecraft Forge. Downloading any of these mods means that you agree to the terms of use below.
Installation:
* Delete the META-INF folder in your minecraft.jar.
* Install Minecraft Forge.
* Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
* Drag this mod's zip folder into the 'mods' folder.
* Run Minecraft.
* Know your enemy!
For older versions of Minecraft, see the Previous Versions section below.
By downloading or using any of these mods, you are recognize that you are using them at your own risk, and that I do not accept any responsibility for anything in relation to these mods.
Banner:
If you like these mods and would like to support them, or just want a really cool picture, add this text into your signature!
No special emderman?
I suppose there is no way of doing that or thre are no good ideas.
I suggest taking out bow zombies as skeletons are quite annoying already and having more skeletons is hell enough.
possibly make skeletons all bow related and zombies all sword related?
No special emderman?
I suppose there is no way of doing that or thre are no good ideas.
I suggest taking out bow zombies as skeletons are quite annoying already and having more skeletons is hell enough.
possibly make skeletons all bow related and zombies all sword related?
Special spiders, endermen, and nether mobs are on their way.
The most recent version has a properties file, so that you can pick and choose exactly which special mobs you want to spawn. (It should be created in your .minecraft folder the first time you run Minecraft with the mod installed.)
Looks like a great mod. I won't install it, because I have a hard enough time fighting off normal beasties (what can I say, I'm a coward), but lots of great ideas for someone who likes extra challenge. Also, love the descriptions your wrote. Very witty
Looks like a great mod. I won't install it, because I have a hard enough time fighting off normal beasties (what can I say, I'm a coward), but lots of great ideas for someone who likes extra challenge. Also, love the descriptions your wrote. Very witty
Info and Downloads spoilers, dude. Spend at least three seconds looking at a post before you disregard it.
FatherToast, I'm not sure if it's possible, but is there any chance you could get special mobs to spawn from mob spawners? Currently, they only create the vanilla variants.
I did look at it before i posted but i can't trust it just yet EVEN if it's just a description about the mod
hey fathertoast, great job on the mod, but is the special endermen in the file yet?
I looked at the folders and they don't seem to be there, which is a little bit sad since I'm trying to do a mod review on this!
But otherwise, great work! Love all the new mobs <3
Edit: Read the intro again xD
Anyway, I would really want to get a video out soon, so could you possibly finish that!
Once again, no pressure, but excited to show my subscribers you amazing work <3
No, there's pictures in there, all right. Perhaps you've just got them blocked, and as one of several players who have successfully downloaded and enjoyed the mod, I don't think you've reason to be worried.
Oops i forgot to say about the lava monsters mod... there's no pics
So here I am, with high-tier equipment from all kinds of mods, down in the depths of Vechs' Legendary on hard mode. Nothing can stop me. Ten minutes into installing this mod, a leaping creeper flings itself at me with such unstoppable speed that I am felled instantly, totaling my score up to a little over one thousand. In short: thank you. I have been looking for something that adds new mobs and new challenges and this mod does just that. Fantastic stuff, well done.
Info and Downloads spoilers, dude. Spend at least three seconds looking at a post before you disregard it. FatherToast, I'm not sure if it's possible, but is there any chance you could get special mobs to spawn from mob spawners? Currently, they only create the vanilla variants.
Hmm, this might be difficult. That being said, it's a great idea, so I'll see what I can do.
hey fathertoast, great job on the mod, but is the special endermen in the file yet? I looked at the folders and they don't seem to be there, which is a little bit sad since I'm trying to do a mod review on this! But otherwise, great work! Love all the new mobs <3 Edit: Read the intro again xD Anyway, I would really want to get a video out soon, so could you possibly finish that! Once again, no pressure, but excited to show my subscribers you amazing work <3
Thank you very much! This makes me want to do the enderman textures soon; tomorrow, if I get the chance!
are you planning to add SMP support to that mod? Me and my friend quickly get bored of the same old monsters and start killing each other, thus destroying the world. Some change would be nice xD
Yes, eventually, I will learn how to make my mods SMP-compatible and will make all of my mods usable in SMP.
I've completely redone the lava monsters mod, so now the dream is finally a reality! It's not nearly as annoying, and they finally spawn in still lava!
Unfortunately, I had to modify another base class to get the spawning to work, but now they can actually spawn in natural lava lakes, which is kinda the point of the mod.
i wonder if anyone can get armor golemn work....when i tested out....yes there is animation for transform but 2 iron and pumpkin above them still there...i mean it wasn't change into iron armor texture
i wonder if anyone can get armor golemn work....when i tested out....yes there is animation for transform but 2 iron and pumpkin above them still there...i mean it wasn't change into iron armor texture
Hmm, strange. I must have messed up the code when I added the ability to disable iron golems. Currently, the only way to build an armor golem is by disabling iron golems and then building an iron golem. It'll still only take the blocks for the armor golem, but it's really inconvenient. Thank you for bringing this to my attention!
EDIT: The bug is fixed now, along with a minor bug I found in the process! Version 1.0 (again) is up and ready for armor golems.
Hmm, strange. I must have messed up the code when I added the ability to disable iron golems. Currently, the only way to build an armor golem is by disabling iron golems and then building an iron golem. It'll still only take the blocks for the armor golem, but it's really inconvenient. Thank you for bringing this to my attention!
EDIT: The bug is fixed now, along with a minor bug I found in the process! Version 1.0 (again) is up and ready for armor golems.
1.7.10/1.6.x
Quick Links:
Mob Mods
Server Mods
Mods:
Really Out-Of-Date Mods:
Loot Mod 0.1
News and Whatnot
For the latest news, sneak peeks, and info about updates, shoot me a follow on the Twitter (@father_toast).
As the forum continues to become more and more broken, I will be moving as much off of here as possible.
First off, I am switching all of my downloads to CurseForge boxes. This is so that I will not have to edit this page at all for future updates, but you will still be able to see the changes and most recent versions, plus easier access to previous versions.
Later, I will be moving all mod info to the Toast Wiki, so the info is more easily readable and not so ridiculous. If you're looking for something to do while bored, please head over there, sign yourself up, and help me move my documentation off the Mob and Server pages. I will greatly appreciate it!
Mod Pack Permissions:
You may distribute my mods as part of a pack as long as you:
* give credit to me somewhere.
* do not alter the mod(s).
* do not make any money from the distribution of the mod(s).
* have fun!
Do not message me asking for mod pack permissions, because I have developed the habit of not responding.
Instead, you are encouraged (though, not required) to message me telling my that you are including one or more of my mods in your mod pack. If you do, please also send me a link to your pack or a mod list for the pack so that I can check it out.
If you're feeling rather chatty, tell me how/why you are (or plan on) using the mod(s).
I will still probably not respond, but I will be much more likely to if you have a lot to tell me.
Or even better, become a patron on Patreon!
You can also help simply by telling other people about my mods or putting a banner in your signature - there's a pretty spiffy banner at the bottom of this post, with (hopefully) more to come later!
Special Mobs
Have you ever felt that your Minecraft monsters lacked variety? Randomized textures not enough? Well, we have the solution! Introducing: the Special Mobs mod!
In short, this mod introduces variants to your default Minecraft mods, such as creepers with fiery explosions, skeletons that shoot poisoned arrows, and zombies that reel you in with fishing rods! In addition, it makes many minor tweaks to vanilla mobs, such as giving baby monsters drops and making endermen drop their held block on death.
Each mob added by this mod has an adjustable rate that affects how common it is, from never appearing to being the only mob that ever appears! The properties file is generated in the 'config' folder in your .minecraft directory.
Latest Videos:
Mod Showcase by TheAtlanticCraft!
Spookslt Mod Spotlight!
Download the latest version!
Check out this mod on its main page for more info.
Utility Mobs
Got a mod that makes monsters attack your base? Ever feel a bit spread thin trying to defend all 360 degrees, one degree at a time? Wish your crafting table could walk? Here's the solution: Utility Mobs!
This mod adds additional golems built in the same fashion as vanilla golems, plus turrets, together forming the base of a good defense! Turrets and even certain golems can be upgraded to improve their effectiveness!
Each golem and turret's building "recipe" can be disabled in the properties file! Also, you also can turn your (non-vanilla) golems and turrets hostile towards you! Build a fortress and try to get past your own defenses!
Latest Videos:
PopularMMOs Mod Showcase - Block Golems! (Part 1 of 3)
PopularMMOs Mod Showcase - Turrets! (Part 2 of 3)
PopularMMOs Mod Showcase - Golems! (Part 3 of 3)
Vox Populi Mod Spotlight by JAD3N - Golems! (Part 1 of 2)
Vox Populi Mod Spotlight by JAD3N - Turrets! (Part 2 of 2)
oSPARKSoYT Mod Review - Turrets!
CanadianFries Mod Review - Golems!
SkyDoesMinecraft Mod Showcase - Golems!
HuskyMUDKIPZ Mod Showcase! (A buggy version, especially for turrets)
Spookslt Mod Spotlight!
Download the latest version!
Check out this mod on its main page for more info.
Lava Monsters
If you've ever found yourself bored once you mine down to lava because it stops hostile mobs from spawning, then this is the mod for you!
This is a small mod that adds a new hostile monster to the game that spawns in lava and spits fireballs at you.
Lava monsters' spawning conditions can be adjusted in a handy-dandy properties file!
Latest Videos:
Mod Spotlight by Sorenus!
Mod Showcase by JackSucksAtMinecraft!
Mod Spotlight by TheNinjaProlog!
Mod Spotlight by TCTNGaming!
Mod Showcase by MinecrafterFred!
Mod Spotlight by DA BRENDAN! (shows original lava monster texture)
Download the latest version!
Check out this mod on its main page for more info.
Lost Books
Are you glad that books can finally be written in, but upset that there aren't any to read? Well, good sir or madam, download Lost Books and get ready for fun - with books!
This mod adds a chance for monsters to drop randomly books out of a set of books that anyone can create with ease! Books can even support randomized words for books similar to automatically generated Mad Libs! In addition, the mod offers some additional utilities for reading longer books as well - it keeps your place in books and prevents the game from pausing while you read!
Every single book, word, drop rate, and some drop conditions can be customized in some handsome properties files! The properties file is generated in your .minecraft/config directory and book files can be found in the .minecraft/config/LostBooks directory.
Download the latest version!
Check out this mod on its main page for more info.
Deadly World
Ever thought the world was just a little too nice to you? Have you ever wished mining was more dangerous and exciting and dangerous? Look no further!
This mod adds a few world generation features that make living more difficult and interesting! These features include landmines, silverfish veins, lava pockets, and things that shoot arrows everywhere, all using blocks and features included in vanilla Minecraft!
The frequency of features and mobs in mob spawners (as well as nearly everything else) can be adjusted in a super-duper properties file! The properties file is generated in your .minecraft/config directory.
Latest Videos:
Mod Spotlight by BioMasterZap!
Mod Review by HerooPeoples!
Mod Spotlight by BrinkoTheBrit!
Mod Showcase by ipodmail!
Download the latest version!
Check out this mod on its main page for more info.
Custom Chest Loot
Have you ever wanted to customize your bonus starter chest, see mod items in dungeons, or simply wanted to make your Minecraft's trunks full of junk? If so, we have the solution for you: Custom Chest Loot!
This tiny mod simply allows you to customize all randomly generated container (chests, dispensers, etc.) content and the number of items generated in those containers.
All container categories (including ones added by mods, if any) are completely customizable in the properties files! This mod will do nothing if you do not edit its properties. The properties files are generated in your .minecraft/config/CustomChestLoot directory.
Latest Videos:
Mod Spotlight/Tutorial by BioMasterZap!
Download the latest version!
Check out this mod on its main page for more info.
Natural Absorption
Felt like armor just isn't doing the job for you? Tried disabling your health regen, but just found it too unforgiving? Well, Natural Absorption will solve your everyday needs and even do your laundry for you! (Warning: does not do your laundry.)
This small mod gives you permanent absorption health that regenerates over time. The shield is not a potion effect, and will therefore stack with the absorption potion effect! In addition, it adds a new enchantment you can get on your armor to increase your max absorption health! You even replace armor's reduction entirely with absorption (disabled by default).
There's a properties file that allows you to change just about everything relating to natural absorption, from how much you start with and the max you can earn to how quickly it regenerates and how much you lose on death! If you want to disable the enchantment or even restrict it to only the enchant, you have that option as well! The properties file is generated in the 'config' folder in your .minecraft directory.
Info and Downloads:
I AM THE CACTUS LORD!
What exactly does this mod do?
First off, when you spawn, you'll notice you have two yellow hearts (by default) on top of your health bar. That is your absorption health. Absorption health is always damaged before regular health, unless you fall out of the world.
Whenever you take damage, your shield is disrupted and won't regenerate absorption health for some time (default: 10 seconds). After that time is up, your shield will start regenerating fairly quickly (default: 1 heart/sec).
Your natural absorption health stacks with the absorption potion effect. This mod changes the effect of absorption potions (by technicality) to simply increase your maximum natural absorption.
That means absorption health from potion effects (only golden apples in vanilla) will now regenerate with the rest of your shield! You could even set players' starting and max natural shield to 0 just to use this mod as a buff to absorption potions, so they behave much closer to the original absorption potions that completely refilled every 30 seconds and were actually useful.
Two hearts? Are you trying to kill me?
Well yes, but that's unrelated to this mod.
In addition to your base absorption, you can also have additional max absorption health through enchanted equipment. Any armor can be enchanted with Absorption, which will increase your max absorption when worn.
If armor replacement mode is enabled in the config (it is not by default), all damage dealt to players will ignore armor. Instead, players' armor points will contribute to their maximum absorption health based on the multiplier set in the config.
You are able to increase your base maximum absorption health through infusion.
Be careful, however; dying will reduce your maximum absorption!
Check the spoilers below to find out more about these two features:
Increasing Max Absorption
Several things are required to infuse yourself with natural absorption energy:
* A book
* Gold
* Apples
* Gold
* Experience
Books have long been known to contain arcane powers, such as the ability to hold powerful magics. Using this trait, you can bind the magical energy of golden apples - the only known source of absorption - to a book, which allows those energies to be controlled and refined.
As usual, infusing the magical properties from a book comes at a cost. You must provide experience as fuel and the book will ultimately be consumed in the process.
However, you do not need an anvil to use this book. You're not enchanting an item; you are infusing this book's power into your very own flesh and blood.
Increasing your maximum absorption is a two-step process:
The first step is to make yourself a Book of Absorption. The default crafting recipe for this book calls for one book and eight standard golden apples.
Yes, eight. To clarify, that's one leather, three sugar cane, eight apples, and one full stack of gold ingots (64).
Simply surround your book with golden apples on the crafting table, and out comes the precious Book of Absorption!
Alternate Recipes (to replace the above, set in config):
In addition, you have to option to make the recipe require a book and quill instead of a regular book. This is mostly for compatibility reasons, but you may just want to force people in to needing more random things!
0 - No recipe.
Books of Absorption will not be craftable if the recipe is set to 0.
1 - Simple (shapeless)
Total cost (excluding book):
* 1 apple
* 8 gold ingots (0.9 blocks)
2 - Easy
Total cost (excluding book):
* 4 apples
* 32 gold ingots (3.6 blocks)
3 - Default
Total cost (excluding book):
* 8 apples
* 64 gold ingots (7.1 blocks)
3 - Medium (shapeless)
Total cost (excluding book):
* 1 apple
* 72 gold ingots (8 blocks)
5 - Hard
Total cost (excluding book):
* 4 apples
* 288 gold ingots (32 blocks)
6 - Ridiculous
Total cost (excluding book):
* 8 apples
* 576 gold ingots (64 blocks)
The default level requirement is 30, equivalent to a max-tier enchantment at an enchantment table.
Once you right click the book and meet the level requirement, the book and your levels will be consumed to apply a permanent boost (default: 2 hearts) to your maximum natural absorption. This also instantly increases your current absorption health by the same amount.
Well, sorta permanent...
(See the next section.)
Death and You
When you die, you lose two hearts from your maximum natural absorption (by default)!
Don't worry your head too much, though. The default settings won't let death penalty bring you below four hearts of max absorption health. That means, the two hearts you start with and the two hearts you gain from your first Book of Absorption are safe forever. After that, each death undoes one book's effects.
You may want to play it safe.
Natural Absorption: 1.2.1 for MC 1.7.10
Installation:
* Install Minecraft Forge.
* Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
* Drag this mod's zip folder into the 'mods' folder.
* Run Minecraft.
* Try not to die!
For older versions of Minecraft, see the Previous Versions section below.
- Improved the shield updating system.
- New option to enable absorption from armor rating even if armor is not disabled.
- New option to hide the armor bar when armor is disabled.
- New option to use compatibility recipe (so people can't smelt enchanted books for piles of gold).
1.2
- The item used to craft books of absorption is now configurable.
- You can now set a global cap to limit the effects of combining natural absorption with the absorption enchantment.
1.1
- Added "Absorption" enchantment.
- New armor override option to make armor give absorption instead of damage reduction (disabled by default).
1.0
- Released!
Add a hunger limit to regenerating shields?
1.2
Player Heads
If you've ever killed a player and thought, "Gee, I really wish I could pull that player's head off of his dead body and mount it on my wall," then come on over and get this mod on your server!
This is a very tiny mod that simply adds the ability for players to drop their own heads.
The drop rate and conditions can be customized in a nice little properties file!
Download the latest version!
Check out this mod on its main page for more info.
Mob Properties
Think zombies are too slow, skeletons are too strong, or creepers simply don't drop enough cookies? Well, all you need to do is configure them the way you want them - with Mob Properties!
This mod allows you to customize all mobs, vanilla or otherwise, with completely configurable drops, attributes, equipment, potion effects, and even NBT data. To top it off, many properties accept number ranges for values, and are randomized for each mob!
Everything in this mod is completely configurable! This mod will do nothing if you do not edit its properties files. The properties files are generated in your .minecraft/config directory.
Latest Videos:
Mod Spotlight by BioMasterZap!
Download the latest version!
Check out this mod on its main page for more info.
Dungeon Crawler
Ever wanted to be that one guy that survives by using paper clips? Well fret no more! This mod may not include paper clips, but it does include just about everything you need to survive in a world without the comfort of having a home. The mod also includes a variety of explosives you could use for some kind of demolition game or just to blow up sheep!
This mod uses a meager 14 item IDs for the 57 new items it adds. Items added include weapons, armor, traps, mines, and improvised explosives! There are also new recipes to salvage materials and make old items in new ways.
There's a properties file that allows you to change any item IDs or disable any or all items added by the mod! The properties file is generated in the 'config' folder in your .minecraft directory.
Info and Downloads:
I don't have time to describe this well currently. If I don't update this with more information soon, please mention it in a comment and I'll get right to it! The video above covers just about everything, though.
New Items:
Weapons:
* Knives
* Sharp sticks
* Bone clubs
* Rockshots
* Pebbles
Knives:
More of a tool than a weapon, these are created by placing one of your material of choice on top of a stick. These are the best tools for breaking crafting tables and webs. Craft them with rotten flesh or a spider eye to make more edible food! They can also be used in some crafting recipes to make them shapeless or get more/better salvaged material (see the knife section in crafting). They will eventually be throwable.
Rule number one about survival: you need a knife.
Sharp sticks:
Can be made by crafting a stick with a knife. It's basically a stick that deals extra damage, but it breaks after 16 hits and cannot stack. Can be used to craft spike traps.
Bone club:
Made by crafting a bone on another bone or by a bone with a knife. Weaker than a wooden sword, but lasts longer.
Rockshot:
Ever wished you could use those stacks of cobblestone in some way? Shoot them at stuff! Craft any valid block with gunpowder and a rockshot and fire away! Needless to say, you'll need to recraft after every shot. Valid blocks/items:
Pebble:
Craft a block of gravel, get pebbles, throw pebbles. Crafting with a knife yields more pebbles. Each pebble is effectively a snowball, except it actually deals one damage (half a heart).
Armor:
* Bone armor
One new armor ingredient:
* Chain links
Bone armor:
Armor made from bones. Less protective overall than leather, but has additional armor against projectiles.
Chainmail armor:
Want armor better than leather or bone, but only have a little iron? Each iron ingot can be crafted into three chain links, which can be used to craft chainmail armor.
Leather armor:
Rotten flesh and cooked meat can be smelted into leather, just make sure you don't starve yourself!
Bombs:
* Improvised
* Fire
* End
All bombs come in three sizes - small, standard, and large. Crafting two of the smaller size together makes the larger, and crafting one of the larger size makes two of the smaller.
Bombs can be placed in the world by right-clicking - just be aware that they will explode in four seconds!
Crafting a bomb with a pressure plate on top results in the mine counterpart of the bomb.
Improvised:
Your standard explosive. The medium size is crafted by a string above two gunpowder (like an upside-down sword). All bombs are improvised, but these are the only ones that get the title.
Fire:
These are the same as standard improvised bombs, only fiery. Crafted by a string on gunpowder on blaze powder.
End:
These teleport all entities in the blast radius. Deals 5 falling damage to all teleported entities, regardless of their proximity to the blast. Tends to put sheep in trees. Crafted by a string on gunpowder on an ender pearl.
Mines:
* Improvised
* Fire
* End
* Gas
These can be placed in the world and will detonate when hit, touched, or even just shaken a bit too hard. They can be disarmed by right-clicking them with shears or a knife.
All mines have a one-time trigger effect and are then gone forever, but can be placed quickly and easily.
Improvised:
Your standard explosive. Crafted by placing any pressure plate on an imp bomb of any size.
Fire:
These are the same as standard improvised mines, only fiery. Crafted by placing any pressure plate on a fire bomb of any size.
End:
These teleport all entities in the blast radius. Crafted by placing any pressure plate on an end bomb of any size.
Gas:
These explode into a cloud of choking gas. The cloud lingers for ten seconds and, obviously, impairs vision and suffocates entities nearby.
Grenades:
* Improvised
* Fire
* End
These can be thrown with a right click. Using advanced pressure-sensitive redstone technology (codename: "buttons"), these grenades explode on contact. Note that there is no fuse, but at some point grenades will start their fuse on impact, rather than exploding instantly.
Improvised:
Your standard explosive. Crafted by placing any button next to an imp bomb of any size.
Fire:
These are the same as standard improvised grenades, only fiery. Crafted by placing any button next to a fire bomb of any size.
End:
These teleport all entities in the blast radius. Crafted by placing any button next to an end bomb of any size.
* Spike
* Poison
* Fire
* End
* Screamer
* Launcher
* Crippling
These can be placed in the world by holding down the right mouse button on a block and will trigger when walked on. They can be disarmed by right-clicking them with shears or a knife.
All traps must be reset by right-clicking them (some require a specific item) each time they are triggered before they can be triggered again.
In the trap pictures, the trap on the left is set, and the trap on the right has been triggered.
Spike Your standard trap. Deals damage and gives mobs a little bump.
Does not need an item to be reset, but can only be triggered sixteen times.
Poison The poison trap is a spike trap, but with poison on it! Yay?
Does not need an item to be reset, but can only be triggered sixteen times.
Fire This trap sets the ground around it on fire when triggered!
Uses coal or charcoal to reset.
End Contrary to popular belief, the end trap does not end you, it just teleports you somewhere random, which might end you.
Uses ender pearls to reset.
Screamer Also known as a ghast trap, this trap is not made for trapping ghasts. Instead, it just screams like one when triggered, using sugar cane whistles. It doesn't do much else, apart from slowing and weakening anything in close proximity.
Uses sugar cane to reset.
Launcher Known in some nations as the "piston trap", the launcher trap throws entities into the sky! Twelve blocks into the sky, to be exact.
Does not need an item to be reset.
Crippling This is not what the trap looks like now. (It looks a lot better.)
Based on a trap made for the mythical creature "bear", the crippling trap really hurts the ankles of whatever is unlucky enough to step on it.
Does not need an item to be reset.
Crafting:
All knives, swords, axes, pickaxes, shovels, bows, arrows, arrows, torches, and fishing rods may be crafted with bones instead of sticks. This feature can be disabled.
Examples:
Knife crafting:
Sharp stick:
Bone club:
Imp bomb:
Fire bomb:
End bomb:
Large imp bomb:
Spike trap:
(just three sharp sticks anywhere, plus a knife)
Pebble x 6:
Stick x 2:
(to make sticks with only one block of planks)
Raw pork:
Arrow x 4:
(a bone can be used instead of the stick, quartz can be used instead of the flint)
Wooden sword:
(a bone can be used instead of the stick)
Stone sword:
(a bone can be used instead of the stick)
Knife:
(a bone can be used instead of the stick)
Rockshot:
(a bone can be used instead of the stick)
Loaded rockshot:
(shapeless, any ammo)
ammo:
Chain links:
(only used to craft chainmail armor)
Chainmail armor:
(crafted like any other armor, only helmet shown)
Bone armor:
(crafted like any other armor, only helmet shown)
Imp bomb:
Fire bomb:
End bomb:
Smaller bomb x 2:
(any standard- or large-sized bomb)
Bigger bomb:
(any two standard- or small-sized bombs)
Mine:
(any pressure plate, any bomb)
Gas mine:
(any pressure plate)
Grenade:
(any button, next to any bomb)
Spike trap:
(actually just uses three sharp sticks, picture is old)
Poison trap:
Fire trap:
(any pressure plate, coal or charcoal)
End trap:
(any pressure plate)
Screamer trap:
(any pressure plate)
- = pressure plate
* = ghast tear
# = sugar cane
Launcher trap:
(stone pressure plate only)
Crippling trap:
(stone pressure plate only)
Flint:
(shapeless)
Salvaging:
Wood and food salvage recipes (and a couple special recipes) can also optionally include a knife - this will roughly double the amount salvaged or provide different/better materials.
Note that this is not a comprehensive list and is also slightly out of date. Some of these recipes may be inaccurate.
Sticks:
special stick recipes
(from saplings, knife recipe is shapeless)
(from cacti, knife recipe is shapeless)
yield - salvage materials
1 - ladder
2 - fence
4 - painting
Planks:
yield - salvage materials
1 - wooden slab x 2, wooden stairs, wooden pressure plate, fence gate
2 - crafting table, bed, piston, trapdoor
3 - wooden door, boat
4 - chest, note block, jukebox
Cobblestone:
yield - salvage materials
1 - stone pressure plate, cobblestone stairs, mossy cobblestone
4 - furnace
Stone:
yield - salvage materials
1 - stone brick
Stone bricks:
yield - salvage materials
1 - mossy stone brick, cracked stone brick, stone brick stairs
Iron:
yield - salvage materials
3 - iron door
Redstone:
yield - salvage materials
1 - redstone torch
3 - redstone repeater
Other:
(pistons)
(saddles)
(snow, same as breaking placed snow with a shovel)
(melons, breaking a placed melon will average 5 slices)
(clay, same as breaking placed clay)
(bookshelves, same as breaking placed bookshelves)
(wool, color doesn't matter)
(dispensers)
Any cooked meat (or rotten flesh) can be smelted into leather.
Flint:
So you don't have to place/break gravel a million times.
Dungeon Crawler: 0.2.5 for MC 1.6.x
Please note that 0.2.5 will break some of your items. I would suggest destroying all your bombs, traps, mines, pebbles, rockshots, knives, and sharp sticks before updating. Others items may be affected, too, just make sure you back up your world as usual!
Important: this is a beta release, all mechanics are subject to change - including the item IDs! Subsequent updates may affect the items in this mod or potentially even corrupt worlds (should be savable by NBTEdit, at least). I strongly recommend backing up your save files or starting a new world: I am not responsible for damage this may cause your game saves! (This probably won't harm your game, though, I wouldn't release something I thought would actually damage any files.)
Installation:
* Delete the META-INF folder in your minecraft.jar.
* Install Minecraft Forge.
* Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
* Drag this mod's zip folder into the 'mods' folder.
* Run Minecraft.
* Survive!
For older versions of Minecraft, see the Previous Versions section below.
- Band-aid for knife dupe.
- New foods: undead meat, dead meat, eye of spider, and spider soup. All soups can now be made in buckets! (Soup buckets will eventually be moved to a new item id with a max stack size of 16.)
- Now overrides mushroom stew with a stackable version (same item id). Spits about three warnings at you. Can be disabled (duh).
- New explosives: placeholder grenades (normal, fire, and end). No fuse time, semi-buggy.
- Ditched the "pre-enchanted item" feature. (The anvil ruined it.)
- Previously pre-enchanted items' effects are now:
- Knife: WIP
- Sharp stick: none (for now)
- Bone club: none (for now)
- Bone armor: Same effect (+3 armor v. projectiles). Bone armor's effect actually never came from an enchantment (the info text was just for show).
- Wood tools from this mods' recipes can again be made with any color wood.
0.2.4
- Now includes a config file!
- Added screamer trap.
- Traps less beta-like.
- Limitations.
- Improved rendering.
- Rockshots accept splash potions!
- Rockshots only use one recipe for loading.
- Recipes and salvage recipes updated.
v2
- Fixed crash when a rockshot ran out of ammo.
- Fixed crash when the search tab was selected.
- Other minor bug fixes.
v3
- Fixed crash related to disabling items and swapping creative tabs.
v4
- Fixed server crash on startup bug!
v5
- Fixed traps not placeable in SMP!
- Fixed "end" trap/explosion teleports.
- Players are now always teleported.
- No longer flags "player moved too fast" warning on servers.
- The particle effect now points to the correct location in SMP.
0.2.3
- Traps can now be placed in SMP!
- Fixed smooth stone salvage recipes.
- Jukeboxes return a diamond when salvaged with a knife.
- Fixed bug where traps appeared to reset themselves when a world is reloaded.
- Improvised bombs don't get used up anymore. (Since they don't do anything yet.)
0.2.2
- Made SMP-compatible!
- Entities are now registered within the mod (unlimited mob IDs).
- Traps currently can not be placed in SMP.
0.2.1
- Reduced the looting bonus on stone and iron knives by one.
- Slightly reduced the number of pebbles obtained by crafting.
- Explosions no longer leave "ghost" blocks behind.
- Removed the jawbone on bone skulls to differentiate them from skeleton masks.
0.2 (still)
- Blocks shot from the rockshot now spawn smoke particles instead of block-breaking particles.
0.2
- Polished up a bit.
- Bone armor no longer glows.
- Improved the way this mod's entities are rendered.
- Added trap functionality!
- Added cake boomshot to creative mode.
- Expect to see cake rockshots as dungeon loot in the future!
0.1
- Initial beta release!
0.2.4v5
Loot Mod
(BETA) 0.1 for MC 1.2.5
Tired of every single weapon, tool, and piece of armor being exactly the same? Think it would make more sense if there was some variation? Well, fret no more! We have what you need: the Loot Mod!
This mod introduces "upgrades" that are innately applied to weapons dropped from mobs (currently only swords)! Mobs don't drop weapons, you say? Well, this mod takes care of that, too: it gives all hostile mobs a chance to drop equipment!
The equipment drop rates can be adjusted in a convenient properties file!
Download the latest version!
Check out this mod on its main page for more info.
Discontinued Mods:
Health Bars
1.0 for MC 1.5.2
Want you or your players to be more informed? Need to know how dead things are? Well, this might be what you are looking for!
This is a pretty small mod that adds customizable health bars to mobs.
The health bars' looks and information can be customized in a nice little properties file! The properties file is generated in your .minecraft/config directory.
Info and Downloads:
Unfortunately, I must discontinue this mod. It just does not seem very useful to have server-sided health bars (that do not even work on named entities). In addition, the changes to health in 1.6.2 made this mod more trouble than it was worth.
I never implemented the uninstall feature to remove health bars added by this mod, so use at your own risk. If you uninstall the mod (or update past 1.5.2), entities that had health bars will not lose them, and the health bars will (of course) cease to function.
I may, in the future, make a client-side-only version of this mod, as I rather liked the look, customization, and distance restriction of this mod. We will see.
-Father Toast
Since it uses custom names to show the health bars, players and entities with custom names will not recieve health bars.
Also, any entity that implements IBossDisplayData will not recieve a health bar, since they already have health bars in vanilla Minecraft.
Health bars can be configured to look pretty much however you want, but if you're putting this on a server, keep in mind that everyone will see the same health bars (so don't make them look suggestive, unless your server is into that sort of thing).
This mod is good for single-player or for providing your users health bars without having to download another mod!
Here are a couple examples of customized health bars:
Health Bars: 1.0 for MC 1.5.2
Installation:
* Delete the META-INF folder in your minecraft.jar.
* Install Minecraft Forge.
* Run Minecraft to generate a 'mods' folder or create a new folder in your .minecraft directory called 'mods'.
* Drag this mod's zip folder into the 'mods' folder.
* Run Minecraft.
* Know your enemy!
For older versions of Minecraft, see the Previous Versions section below.
- Released!
1.0
1.5
1.0
Terms of Use:
Banner:
8-)
Thank you!
I suppose there is no way of doing that or thre are no good ideas.
I suggest taking out bow zombies as skeletons are quite annoying already and having more skeletons is hell enough.
possibly make skeletons all bow related and zombies all sword related?
Special spiders, endermen, and nether mobs are on their way.
The most recent version has a properties file, so that you can pick and choose exactly which special mobs you want to spawn. (It should be created in your .minecraft folder the first time you run Minecraft with the mod installed.)
Also check me out on:
WordPress, Etsy, and Spore.
I'm glad you appreciate my writings. Thank you!
Thank you! You can always turn the special spiders off, unless you want to be scared.
I did look at it before i posted but i can't trust it just yet EVEN if it's just a description about the mod
AND THERE IS NO PICS D:
I looked at the folders and they don't seem to be there, which is a little bit sad since I'm trying to do a mod review on this!
But otherwise, great work! Love all the new mobs
Edit: Read the intro again xD
Anyway, I would really want to get a video out soon, so could you possibly finish that!
Once again, no pressure, but excited to show my subscribers you amazing work <3
Oops i forgot to say about the lava monsters mod... there's no pics
Thank you very much! I'm glad you enjoy the mod.
Hmm, this might be difficult. That being said, it's a great idea, so I'll see what I can do.
Thank you very much! This makes me want to do the enderman textures soon; tomorrow, if I get the chance!
Ah, that's my bad. I derped when I inserted the picture, so there's just a link to the picture instead of the picture. I'll fix that right now.
Yes, eventually, I will learn how to make my mods SMP-compatible and will make all of my mods usable in SMP.
Unfortunately, I had to modify another base class to get the spawning to work, but now they can actually spawn in natural lava lakes, which is kinda the point of the mod.
Thank you! I'm glad you enjoy the mod!
Hmm, strange. I must have messed up the code when I added the ability to disable iron golems. Currently, the only way to build an armor golem is by disabling iron golems and then building an iron golem. It'll still only take the blocks for the armor golem, but it's really inconvenient. Thank you for bringing this to my attention!
EDIT: The bug is fixed now, along with a minor bug I found in the process! Version 1.0 (again) is up and ready for armor golems.
ow thank you very much