ive just done some work and ive downloaded the mod that you've made on a server i try it out it works then i add modloader mp and minecraft forge no other mods to test if it conflicts lets just say that when u add modloader and forge you can log on the server if you have forge and modloader but with zombies=true you can log on the server except it will not be never ending night and if you run modloader mp with any other mod it works so im thinking that your mod just isnt compatable with modloader mp and/or forge *edit pretty much im trying to say is that if you use ur mod alone its fine but if u add modloadermp it wont work because your mod changes the net folder well so does modloader mp and forge they both change it so i guess im asking if you could make it modloader compatable or forge or both your way is just as good im just trying to add backpacks and balkons weapon mod xD
ive just done some work and ive downloaded the mod that you've made on a server i try it out it works then i add modloader mp and minecraft forge no other mods to test if it conflicts lets just say that when u add modloader and forge you can log on the server if you have forge and modloader but with zombies=true you can log on the server except it will not be never ending night and if you run modloader mp with any other mod it works so im thinking that your mod just isnt compatable with modloader mp and/or forge *edit pretty much im trying to say is that if you use ur mod alone its fine but if u add modloadermp it wont work because your mod changes the net folder well so does modloader mp and forge they both change it so i guess im asking if you could make it modloader compatable or forge or both your way is just as good im just trying to add backpacks and balkons weapon mod xD
Unfortunately if modloader changes the MinecraftServer.class file, then there is no way to make it modloader compatible. But if modloader doesn't change that file then it would be the forge mod.
But yeah, can't help you with multiple mod compatibility.
Loved the mod! Thought I'd let you know that I decided to put your mod into my first Modding show type thing, lol (Mostly because it kind of got me the idea to do this series). So here's the link to it on Youtube: It just basically shows in about 10 mins all about your mod, where the downloads at and how to install it! Also the link to here is in the description of the video Hope you enjoy it!
What if it goes through multiple extreme's such as seven days of sun, then nine days of night. Once every cycle during the day you could have a massive solar flare burning most of the grass and trees for the section that your in. During the night you might also have a blood moon increasing spawn of all hostile entities.
Due to circumstances beyond my control that I placed upon myself, I will be unable to continue updates to the Zombie apocalypse mod. The apocalypse mod for 1.2.5 is the last that you will receive from me. If someone else wants to continue updates to the mod, feel free to do so.
Please, change SOMETHING that this works with MCpatcher. Reasons:
-Most people use MCpatcher
-Most people winrar/7zip etc. does not work, even if you install right (I did install right, no working).
-... many reasons
Sorry. Can't help you. The way the mod is set up (game modes and file saves), it requires the modification of mincraft.class and therefore is incompatible with a lot of things.
I've noticed that with the recent updates to minecraft, leaving the modified file in a compressed jar doesn't work anymore (weird). You have to have the files in a folder named "minecraft.jar" even though it's a folder. Don't ask me why, I have no clue.
Zombies should get stronger the more points you rack up to about the point they smash doors down in one hit.
Also, creeper explosions should start off weak, but get so big.
Whelp, it's sad to hear about the lack of updates. I happen to really love this mod. I just came to post some pictures of my base.
I've got a large wheat farm, some watermelons growing, sheep for decoration. The base has an enchantment table, it's lit almost exclusively by redstone lamps. I've got a small sugar farm and a tree farm in the back. It's been a ton of fun.
I thought this was funny, I was working on finishing my roof when a tornado came by and started destroying the outcropping I used to get grass to my sheep farm. I only have mods that increase difficulty or add more danger.
I was hoping to convince you about how great a Spider Apocalypse would be, given that they can climb and if you used a mixture of cave and generic spiders, they'd be able to penetrate bases through one blocks holes, but I guess that's pointless.
I wish you good luck in your future endeavors.
Rollback Post to RevisionRollBack
Statistics show that people who tell others they need to get a new computer are twice as likely to use "gay" as a negative descriptor and will most likely never see genitals in real life, at least while not in prison.
Can I make a suggestion, for the players who like to see the sun in a game once very couple of days?
Could you create an Alternative add on that makes the sun barely shine for 10 minutes, then goes back down for 32 days more. And after ten of those the world starts to change and it gets darker and you start to notice the grass has stopped spawning, and the trees have stopped growing after awhile. Because the zombies have taken the nutrition's out of the land, Or something like that? I'm sorry if you don't like the suggestion.
Minecraft crashes when creating a new map or playing an existing one. Here is my error report
-----------------------------------------------------------------------------------------------------------------------
java.lang.NoSuchMethodError: xd.isBlockSolidOnSide(IIII)Z
at aez.a(BlockRail.java:187)
at xd.m(World.java:931)
at xd.j(World.java:911)
at xd.h(World.java:859)
at xd.g(World.java:817)
at yp.i(SourceFile:39)
at yp.a(SourceFile:25)
at xd.a(World.java:3666)
at xd.c(World.java:2894)
at net.minecraft.client.Minecraft.k(Minecraft.java:1903)
at net.minecraft.client.Minecraft.x(Minecraft.java:870)
at net.minecraft.client.Minecraft.run(Minecraft.java:801)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 89699e01 ----------
I LOVE this mod, it's incredible. I host it on my server and my friend and I love it; my only complaint is that it's not Forge-compatible. But this has so much potential :DD . Keep up the good work dude!
Unfortunately if modloader changes the MinecraftServer.class file, then there is no way to make it modloader compatible. But if modloader doesn't change that file then it would be the forge mod.
But yeah, can't help you with multiple mod compatibility.
EDIT: Actually i get it on all of my worlds now
my challenge score is 2721
i spawned in an island next to an island full of zombies XD
beyond my controlthat I placed upon myself, I will be unable to continue updates to the Zombie apocalypse mod. The apocalypse mod for 1.2.5 is the last that you will receive from me. If someone else wants to continue updates to the mod, feel free to do so.Happy mining!
Sorry. Can't help you. The way the mod is set up (game modes and file saves), it requires the modification of mincraft.class and therefore is incompatible with a lot of things.
I've noticed that with the recent updates to minecraft, leaving the modified file in a compressed jar doesn't work anymore (weird). You have to have the files in a folder named "minecraft.jar" even though it's a folder. Don't ask me why, I have no clue.
Also, creeper explosions should start off weak, but get so big.
I've got a large wheat farm, some watermelons growing, sheep for decoration. The base has an enchantment table, it's lit almost exclusively by redstone lamps. I've got a small sugar farm and a tree farm in the back. It's been a ton of fun.
I thought this was funny, I was working on finishing my roof when a tornado came by and started destroying the outcropping I used to get grass to my sheep farm. I only have mods that increase difficulty or add more danger.
I was hoping to convince you about how great a Spider Apocalypse would be, given that they can climb and if you used a mixture of cave and generic spiders, they'd be able to penetrate bases through one blocks holes, but I guess that's pointless.
I wish you good luck in your future endeavors.
Could you create an Alternative add on that makes the sun barely shine for 10 minutes, then goes back down for 32 days more. And after ten of those the world starts to change and it gets darker and you start to notice the grass has stopped spawning, and the trees have stopped growing after awhile. Because the zombies have taken the nutrition's out of the land, Or something like that? I'm sorry if you don't like the suggestion.
You are the Eggman, they are the Eggman, I am Sonic.
-----------------------------------------------------------------------------------------------------------------------
java.lang.NoSuchMethodError: xd.isBlockSolidOnSide(IIII)Z
at aez.a(BlockRail.java:187)
at xd.m(World.java:931)
at xd.j(World.java:911)
at xd.h(World.java:859)
at xd.g(World.java:817)
at yp.i(SourceFile:39)
at yp.a(SourceFile:25)
at xd.a(World.java:3666)
at xd.c(World.java:2894)
at net.minecraft.client.Minecraft.k(Minecraft.java:1903)
at net.minecraft.client.Minecraft.x(Minecraft.java:870)
at net.minecraft.client.Minecraft.run(Minecraft.java:801)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 89699e01 ----------