There are no extra achievements in the Achievement menu.
You have to add your own! Did you create an xml file and place it in the correct folder? Most likely that's what happened, as it didn't log attempting to read achievements.
You have to add your own! Did you create an xml file and place it in the correct folder? Most likely that's what happened, as it didn't log attempting to read achievements.
...No xD I thought it already came with some achievements.
I'm pretty sure that something like this already exists. Sorry.
I'll start working on that now... but what needs to be fixed, exactly? Is there a major bug? Or do you mean an update?
Just curious if its Forge compatible now or not .... wasn't sure ....
BTW, how's the Update Block coming? Once its upgraded, I was planning on testing it in preparation for a better Mod Review video.... And I finally fixed the image quality on my original video (I hope) so it shouldn't look so low-quality.
I install the spawn control mod and put it in the mod folder and whenever I open my minecraft after it shows the mojang logo the screen goes black.WHY???????
Just curious if its Forge compatible now or not .... wasn't sure ....
BTW, how's the Update Block coming? Once its upgraded, I was planning on testing it in preparation for a better Mod Review video.... And I finally fixed the image quality on my original video (I hope) so it shouldn't look so low-quality.
I still need to work on all of that. The AchievementAPI has priority though. I'm going to start with making it Forge compatible and then I'll work on adding more events and operators.
I install the spawn control mod and put it in the mod folder and whenever I open my minecraft after it shows the mojang logo the screen goes black.WHY???????
Did you follow the installation instructions? You need ModLoader and don't forget to delete the META-INF folder.
I feel very stupid for asking this, but how do you get the xml file set up? I placed all of the class files into the bin. Meta is gone, and I have modloader. I'm trying to place the file with the custom achievement, into the folder that has the usedIds text file. I've tried saving it as a text file, and an xml doc. I tried both methods with my own achievements, and then even tried using your "You broke the wools" example. Nothing.
There's something I'm obviously not doing right here, and I'd really like to get this mod to work. Help please.
I feel very stupid for asking this, but how do you get the xml file set up? I placed all of the class files into the bin. Meta is gone, and I have modloader. I'm trying to place the file with the custom achievement, into the folder that has the usedIds text file. I've tried saving it as a text file, and an xml doc. I tried both methods with my own achievements, and then even tried using your "You broke the wools" example. Nothing.
There's something I'm obviously not doing right here, and I'd really like to get this mod to work. Help please.
It looks like it is loading the XML file just fine. Did you try to get the Achievement? Do you see the Achievement in the Achievements GUI? You're not getting any exception, right? Note that if the Achievement has a parent Achievement, you will need to earn that one before you can actually earn it.
Also, I just added a new mod: AutoJoin! Now you can automatically join a busy Minecraft server with just the click of a button and some patience!
It looks like it is loading the XML file just fine. Did you try to get the Achievement? Do you see the Achievement in the Achievements GUI? You're not getting any exception, right? Note that if the Achievement has a parent Achievement, you will need to earn that one before you can actually earn it.
First I tried getting an achievement for getting a torch, either by picking it up or crafting it. I deleted that file, so can't show you what I put exactly, but when I did load up the game it wasn't in the achievements GUI. Tried to get the achievement, but it wouldn't pop up. Never gave it a parent, but I tried to do a few of the preexisting achievements to see if that'd help. Nope.
Then I tried using your example (the broke the wools one), and again it wouldn't show. I went into creative mode (does that possibly affect anything?) and placed a tnt and wool block. Lit the tnt, let it explode, and waited. Nothing, so I tried it again, but still nothing. Tried just breaking the wool directly, not effective. The way I'm reading it, the example does not have a parent...
Just wanting to clarify, what do you mean by exception? Like, game crashes or anything? If so then no. Also to see if it helps any: I'm also using Zombe's modpack, the tomes mod, and Risugami's spawner gui. Haven't tried playing with just modloader and your api yet, I'll do that now and see what happens.
Edit: Completely removed and reinstalled everything (even getting a new zip of your mod), and then tried using the example. Still nothing. I even tried to see if it was because of creative mode or something, but that didn't help. I'm stumped...
When will the mirror mod optifine compatible the mod is so cool
Most likely, it will never be compatible with the Mirror mod. In order to make it like that the Mirror Mod will have to be completely rewritten. Maybe after 1.3/1.4 Modding API.
First I tried getting an achievement for getting a torch, either by picking it up or crafting it. I deleted that file, so can't show you what I put exactly, but when I did load up the game it wasn't in the achievements GUI. Tried to get the achievement, but it wouldn't pop up. Never gave it a parent, but I tried to do a few of the preexisting achievements to see if that'd help. Nope.
Then I tried using your example (the broke the wools one), and again it wouldn't show. I went into creative mode (does that possibly affect anything?) and placed a tnt and wool block. Lit the tnt, let it explode, and waited. Nothing, so I tried it again, but still nothing. Tried just breaking the wool directly, not effective. The way I'm reading it, the example does not have a parent...
Just wanting to clarify, what do you mean by exception? Like, game crashes or anything? If so then no. Also to see if it helps any: I'm also using Zombe's modpack, the tomes mod, and Risugami's spawner gui. Haven't tried playing with just modloader and your api yet, I'll do that now and see what happens.
Edit: Completely removed and reinstalled everything (even getting a new zip of your mod), and then tried using the example. Still nothing. I even tried to see if it was because of creative mode or something, but that didn't help. I'm stumped...
I'm stumped as well because I just tried using the XML file posted on the first post and it worked fine. Not a single problem.
Could you try deleting all files in your modStats and stats folder? And could you PM me the log? Perhaps the Achievement was already earned? Or something with the file is messed up?
And no, creative does not affect anything. It should work in creative - in fact, I tested everything in creative just because it is easier. And yeah, I'd expect something to happen - but most likely there isn't a conflict anywhere.
For the autojoin mod, I didn't get a mod_autojoin.cfg folder or anything that says cfg, I'm trying to find it so I can stop the end of stream error i keep getting, and I know you need to change the delay time but I can't find the cfg file or whatever, please help
For the autojoin mod, I didn't get a mod_autojoin.cfg folder or anything that says cfg, I'm trying to find it so I can stop the end of stream error i keep getting, and I know you need to change the delay time but I can't find the cfg file or whatever, please help
Navigate to the .minecraft folder and in that directory you should see a "config" folder. In that folder you can find the mod_autojoin.cfg file. That's it!
It should. I haven't tried it but it only edits a few base classes that I wouldn't expect to be modified by either of those two mods. Try it! Let me know what happens.
I love all of these mods there great, i have 1 question though. Is it possible to make the auto join mod run while your playing single player so it exits and saves your singleplayer world and then opens up multiplayer immedietly?
I love all of these mods there great, i have 1 question though. Is it possible to make the auto join mod run while your playing single player so it exits and saves your singleplayer world and then opens up multiplayer immedietly?
While I think that something like this is possible, I'm not sure if it's worth making. A majority of the time, it's going to connect within ~30 seconds. I'm not sure that you would be able to do much in singleplayer in that time. I'm also not sure if it would work on slow computers, where it takes a while to save your world.
Sorry if this has been answered already but can the 'Control Mod Spawning' mod work on SMP servers? If so how would I go about adding it to mine?
If not are there any other similar mods that I could try to get for SMP servers?
Hmm, I could definitely port the mod server side. It wouldn't have any GUIs though - just the spawnControl.cfg file. Do you want it to be a bukkit plugin or actual mod?
Just curious if its Forge compatible now or not .... wasn't sure ....
BTW, how's the Update Block coming? Once its upgraded, I was planning on testing it in preparation for a better Mod Review video.... And I finally fixed the image quality on my original video (I hope) so it shouldn't look so low-quality.
Nope! You have to add your own! It's quite easy though, so you shouldn't have any problems with that.
I still need to work on all of that. The AchievementAPI has priority though. I'm going to start with making it Forge compatible and then I'll work on adding more events and operators.
Did you follow the installation instructions? You need ModLoader and don't forget to delete the META-INF folder.
There's something I'm obviously not doing right here, and I'd really like to get this mod to work. Help please.
Jul 10, 2012 7:56:49 PM mod_AchievementAPI modsLoaded
FINE: mod_AchievementAPI : Initializing....
Jul 10, 2012 7:56:49 PM mod_AchievementAPI doLoad
FINE: Attempting to read from file C:\Users\Rt\AppData\Roaming\.minecraft\achievements\ModAchievements.xml
Jul 10, 2012 7:56:50 PM mod_AchievementAPI read
FINE: Starting session (reading saves)
Awesome! I'll add that to the first post in a second! Thank you for making it!
It looks like it is loading the XML file just fine. Did you try to get the Achievement? Do you see the Achievement in the Achievements GUI? You're not getting any exception, right? Note that if the Achievement has a parent Achievement, you will need to earn that one before you can actually earn it.
Also, I just added a new mod: AutoJoin! Now you can automatically join a busy Minecraft server with just the click of a button and some patience!
First I tried getting an achievement for getting a torch, either by picking it up or crafting it. I deleted that file, so can't show you what I put exactly, but when I did load up the game it wasn't in the achievements GUI. Tried to get the achievement, but it wouldn't pop up. Never gave it a parent, but I tried to do a few of the preexisting achievements to see if that'd help. Nope.
Then I tried using your example (the broke the wools one), and again it wouldn't show. I went into creative mode (does that possibly affect anything?) and placed a tnt and wool block. Lit the tnt, let it explode, and waited. Nothing, so I tried it again, but still nothing. Tried just breaking the wool directly, not effective. The way I'm reading it, the example does not have a parent...
Just wanting to clarify, what do you mean by exception? Like, game crashes or anything? If so then no. Also to see if it helps any: I'm also using Zombe's modpack, the tomes mod, and Risugami's spawner gui. Haven't tried playing with just modloader and your api yet, I'll do that now and see what happens.
Edit: Completely removed and reinstalled everything (even getting a new zip of your mod), and then tried using the example. Still nothing. I even tried to see if it was because of creative mode or something, but that didn't help. I'm stumped...
Most likely, it will never be compatible with the Mirror mod. In order to make it like that the Mirror Mod will have to be completely rewritten. Maybe after 1.3/1.4 Modding API.
I'm stumped as well because I just tried using the XML file posted on the first post and it worked fine. Not a single problem.
Could you try deleting all files in your modStats and stats folder? And could you PM me the log? Perhaps the Achievement was already earned? Or something with the file is messed up?
And no, creative does not affect anything. It should work in creative - in fact, I tested everything in creative just because it is easier. And yeah, I'd expect something to happen - but most likely there isn't a conflict anywhere.
It should. I haven't tried it but it only edits a few base classes that I wouldn't expect to be modified by either of those two mods. Try it! Let me know what happens.
While I think that something like this is possible, I'm not sure if it's worth making. A majority of the time, it's going to connect within ~30 seconds. I'm not sure that you would be able to do much in singleplayer in that time. I'm also not sure if it would work on slow computers, where it takes a while to save your world.
If not are there any other similar mods that I could try to get for SMP servers?
Hmm, I could definitely port the mod server side. It wouldn't have any GUIs though - just the spawnControl.cfg file. Do you want it to be a bukkit plugin or actual mod?