Just noticed the new stuff; and I plan to check it out. After all, if I can manage to use this, even a monkey on a chain could make it look sharp *grin*...
Some ideas I plan to use:
"Shave & A Haircut" (shear a sheep for its wool)
"Oh, Shiny...!" (Make a diamond Sword)
"Hardcore Miner" (Mine a block of obsidian)
"Sauna Malfunction" (Die in lava)
"You hear something?" (Bet blown up by a Creeper)
"You ain't a fish..." (Die by drowning)
"Going Green" (Make an IC2 Solar Panel)
"That ain't quartz..." (Mine a ThaumCraft Crystal)
"Dimensional Science!" (Make an EE2 Alchemy chest)
"Who needs a pick now?" (Make a BuildCraft Quarry)
"Designer Storage" (Make one of the chests from the Iron Chests Mod)
"Aperture Tech" (Make a Portal Gun from the Mod of same name)
"Smart Piping (Make a BC Logistic Pipe)
"The new Cobble.." (Mine a block of Redpower Basalt)
and since you made the Mod, Davidee...
"Compact Wiring" (Make an Update Detector Block)
Be playing with your new toy ....
Later .... Peace ....
Thank you so much! Those achievements sound pretty cool, but remember that you can achievements with multiple conditions/ OR clauses. Don't forget the multiple step achievements!
USE_CHEST (right click it)
USE_FURNACE (right click it)
USE_CRAFTING_TABLE (right click it)
item destroyed by lava (for example diamonds)
break a tool (like a pickaxe, shovel, axe, sword, etc)
stay alive a certain amount of time
also check out the usedIds.txt for a lot of event suggestions (especially the stats)
I'll look into how easily some of these events can be added, as compatibility is a large priority. But it certainly does need more events. How would stat-based events work though? Number based?
So you would have to pick up 64 cobblestone OR one sapling to trigger the achievement.
Would this be possible?
The XML would be a little different- I'd have to decide what it would be exactly. But it seems plausible. However, the amount tag for regular events will not work because they are not saved like that. Modifying it to handle such a case would change how everything is saved.
Seeing how Time sensitive THEN and AND operators (both events B and event C need to be completed within X seconds/ticks of completing event A (order sensitive with THEN, too)) will change how everything is saved too...
Would there be an, albeit time-consuming, way for you to, as you say, 'change how everything is saved', while still keeping compatibility?
I was just going to make the THEN operator not time based. It would simply allow for ordering of conditions of an achievement. It wouldn't keep track of the time progressed between each condition, meaning that it wouldn't have to change saving.
I understand this, and don't get me wrong, just a THEN operator is great.
But if we could have both that and time based THEN and AND operators, that would be even better.
Just so i understand better, how much will you have to change to get time based stuff (and <amount> on other tags) to work?
Didn't actually check, (fail on my part) there probably is no problem
I guess it was a bit far-fetched... still, 45 degree angles would of been nice, that way you can get the images around corners.
Well saving would need to be changed entirely. I'll do the THEN operator that ignores time first. And although a 45 Degree mirror would be cool, I think it's too much work.
On the Toggle-Sneak/Sprint mod, how do you take away toggling sprint? I edited the "true" in the .cfg file to false, but whenever I log in toggle sprint is on even if un-toggle it with the key.
In mod_Toggle.cfg located in the config folder, set "toggleSprint=true" to "toggleSprint=false". Or, you can simply press the ToggleSprint control key (default is C) to toggle whether it is active or not in game.