Have you ever had problems joining a minecraft server? Is your favorite server constantly full? Well then this mod is for you!
This Mod adds an "Auto-Join" option to the Disconnected GUI Screen, which automatically tries to connect you to the Server
By default, Auto-Join pings the server every 0.75 seconds. If the server responds that the server is not full, Auto-Join will try to connect to the server. If the connect fails, the process starts over again with a ping.
You can edit the properties directly in the "autojoin.properties" file found in your minecraft directory OR you can use the Auto Join Properties GUI screen
If you seem to miss open slots when they are open, try lowering your PingDelay (minimum is .25 seconds)
If you seem to be getting errors ("End of Stream") errors continuously (back-to-back), try increasing your ErrorDelay
The JoinOffset setting can be change to accommodate servers with "lying" slot numbers
For instance, MineZ normally has 5 slots reserved for admins, meaning that AutoJoin will always try to join even though it is technically full
To counter-act this, simply set the JoinOffset to -5
Whenever you place a painting down, instead of it picking a random one, YOU choose which painting you want from a GUI screen that displays all of the paintings! Currently, it will only work in Single Player - I will release the Server version as soon as Minecraft Forge releases.
But YES, you can customize your kz.png (Paintings) file in order to have paintings with custom images - and it will display them!
This mod (v1.2.5.0) DOES work with MorePaintings Extreme and Insane edition by micomico. Players can use the Mouse Wheel and/or Arrow Keys to move through the Painting Selection Screen.
v1.2.5.0 - for Minecraft 1.2.5 (added compatibility with MorePaintings) v.0.1.1 - for Minecraft 1.2.5
Mob Spawn Controls CLIENT REQUIRES MODLOADER SERVER REQUIRES FORGE
What does it do?
This allows you to control where mobs can spawn. By using F6, you can open the Control GUI and select what mobs you want to spawn by-biome, or globally. Don't forget to click "Save" so that the next time you play the game, it will load your updated settings. However, in the newest version, AutoSave is enabled by default - no need to click save!
Do you want to control Mobs from other mods?
Do you want Ghasts in the overworld?
Do you want no Endermen in the End?
Do you want no Squids?
Do you want cats everywhere?
Do you want Creepers, Skeletons, and Zombies in the Nether?
The save file is currently found in the minecraft directory and is named "SpawnConfiguration.txt"
The first three lines (SpawnCap.monster...) refer to the spawning caps placed on each creature type
AutoSave means that the mod will save (to the file) every time that you make a change in game
CanEdit means that you have permission to open the GUI in game. Setting this to false will make it so that you can't open the GUI - it will be useful for servers once I release a server version
Configuration (1.2.5)
1.2.5 After clicking "Save", spawnControl.cfg can be found in your minecraft directory and is used to load your spawn control settings
~Important Information
NOTE : I HIGHLY suggest backing up your saves and installing Single Player Commands, as there is no way to get rid of the mobs in the world with out killing them. Ghasts can and WILL cause damage.
Note Selection GUI REQUIRES MODLOADER
What does it do?
Whenever you click to change a noteblock's note, a neat little GUI opens up, making it easier to change.
I will release a server version as soon as Minecraft Forge releases. For now, it will work fine in SinglePlayer.
This is a client-side only mod that allows a player to toggle sneak and sprint. When ToggleSneak is active, the player can press the sneak button to turn sneaking on/off. A player can turn the ToggleSneak option on and off (Press to toggle or hold to sneak) by pressing the "Sneak Toggleable" key which defaults to "G", which can be changed in your Control Options.
With this mod, you can stay still on a ladder while chatting in MP! That's right, you stay sneaking even while chatting! Stay sneaking while opening a chest!
With the Toggle Sprint option on, simply holding the forward button makes you sprint! No need to double tap! This can be changed on and off via the keybinding, which defaults to "C" and can be changed in the Options Menu.
To install, place the .zip file into your mods folder but don't forget to install forge!
Achievement API
REQUIRES MODLOADER
What does it do?
Adds new achievements (referred to in-coding as a "ModAchievement" that can have multiple conditions focusing on different events (such as item pickup, taken from crafting, etc.)
Adds a way for regulars users to create their own achievements via an XML file, which is then automatically parsed by the mod and loaded as an achievement. See below
Adds a way for Modders to add ModAchievements in their own Mods by the method mod_AchievementAPI.registerAchievement(ModAchievement)
Adds a way to save partial achievement completion. You can complete one part of an achievement, save and exit, then reload later and complete the rest of the achievement.
XML files should be in this format (example taken from readme.txt) :
<ModAchievements>
<ModAchievement>
<id>310</id> -ID of the Achievement
<name>beta6</name> -Coding name for the achievement (how children reference this achievement)
<col>7</col> -Col of the Achievement on the Achievement screen
<row>7</row> -Row of the Achievement on the Achievement screen
<itemDisplayId>280</itemDisplayId> -Id of the item to displayed when triggered
<itemDamage>0</itemDamage> -Damage of the item to be displayed. If 0, this can be left out
<parentName>buildWorkBench</parentName> -Parent name, if applicable
<special>false</special> -Special achievements have special borders
<displayName>DISPLAY NAME</displayName>
<description>DESCRIPTION</description>
<AchievementTrigger> -What triggers this achievement
<AchievementCondition>
<event>TAKEN_FROM_CRAFTING</event> -What event triggers it
<itemId>280</itemId> -Id of the item triggering this event
<itemDamage>0</itemDamage> -Damage of the item to be displayed. Don't use this tag if you
-want any item damage can trigger it
</AchievementCondition>
<operator>AND</operator> -Both conditions must be true, evaluated left-right with no precedence
<AchievementCondition>
<event>TAKEN_FROM_FURNACE</event>
<itemId>1</itemId>
-Because the itemDamage tag isn't here, any itemDamage can trigger it
</AchievementCondition>
</AchievementTrigger>
</ModAchievement>
</ModAchievements>
Mirrors REQUIRES MODLOADER
What does it do?
This mod adds mirrors to the game, which reflect the world around you on a painting-like entity/block.
There are some limits to mirrors: up to 16 of them will render (only if they are within 16 blocks of you), and only 1 mirror is updated every time minecraft renders. So the more mirrors, the more mirror lag.
The mirror image rendered is a grainy 64 by 64 image of the world from the mirror's perspective. It takes into account where you are in relation to itself too.
Located in the config folder, mod_Mirrors.cfg allows you to change the Mirror Item ID
Compatibility?
Does not work with MCPatcher/OptiFine
Compatibility update in the works
Does not work with the Improved First Person mod
Credits:
Textures by : WaR_x_Hazard
Block Update Detector REQUIRES MODLOADER
What does it do?
This mod adds a new block (update detector) to minecraft. This block will provide power to neighboring blocks once a registered event has been trigged. Right clicking the block will open the control GUI, which allows the user to select which events the block is registered too as well as choosing if the powering is temporary (flash) or permanent (constant).
While a texture is provided for the block, you are more than welcome to change it (perhaps to a stone block) for trap creations.
Located in the config folder, mod_Bud.cfg allows you to change the Update Detector Block ID along with whether the Update Detector Block GUI is accessible
Credits:
Textures by : Tenron
General Installation:
For windows :
Go to your minecraft .jar (Go to run -> (type in) %appdata% -> .minecraft -> bin -> minecraft.jar
If desired, backup your saves.
Open the minecraft.jar, extract the ModLoader files into there if you don't have them already
If installing the Painting or Noteblock GUI Mod, the AutoJoin Mod, the Mirror Mod, or the AchievementAPI, paste the .class files from the zip file into the minecraft.jar as well.
Otherwise, if installing the Legendary Beasts mod, Toggle Sneak mod, the Spawn Controls mod, or the Block Update Detector mod, you can simply place the .zip files in the "mods" folder, found in your minecraft directory.
Quote from Davidee »
TERMS AND CONDITIONS 0. USED TERMS MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities. MOJANG - Mojang AB OWNER - Davidee, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.) are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
These mods are the definition of useful They dont have the cheating sense such as TMI. I guess what I'm trying to say is that its a real big time saver. Especially useful for creative/map making
These mods are the definition of useful They dont have the cheating sense such as TMI. I guess what I'm trying to say is that its a real big time saver. Especially useful for creative/map making
He didnt make it for multiplayer..?
Thank you! Let me know if you have any other ideas!
I don't think so, it's good like this, the noteblock GUI makes life easier just like it should
Thanks!
Added a new mod - Spawn Controls! You can open the GUI by pressing F6. Once there, you can change where mobs can spawn by navigating through the new GUIs. Don't forget to save your settings, however. And don't forget to backup saves if you want to get crazy with it.
I know of another frustrating Minecraft issue, sign editing.
The normal way involves placing the sign and writing text, but once you hit "Done" you can't edit that sign unless you knock it back down.
Its very annoying to have to keep putting signs back up when correcting mistakes or I need to change the text for some reason, it would be nice to leave the sign in place and edit it from there.
The Meaning of Life, the Universe, and Everything.
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Tassadar12345
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What is the deal with you guys who say ill think about downloading it? im not saying your jerks or evil, but isnt that saying that this mod is not worthy of my downloading? if so why not just post nothing?
Rollback Post to RevisionRollBack
I own a comunity. It has games, chatrooms, blogs, art gallery, and more. Check it out. www.ScribbleHub.com
I know of another frustrating Minecraft issue, sign editing.
The normal way involves placing the sign and writing text, but once you hit "Done" you can't edit that sign unless you knock it back down.
Its very annoying to have to keep putting signs back up when correcting mistakes or I need to change the text for some reason, it would be nice to leave the sign in place and edit it from there.
This mod has already been done; you can find it here.
What is the deal with you guys who say ill think about downloading it? im not saying your jerks or evil, but isnt that saying that this mod is not worthy of my downloading? if so why not just post nothing?
I would agree with you, this may be a great idea as a third addition to the Anti Frustration modpack
--
Also, hi davidee, nice to see you're alive and well
Just wondering, is bukkit support still planned for these mods?
I have a bukkit server and would love to have these on multiplayer. Oh, and i'm ahead on post count :>
Haha, thanks! Well, I'll see what I can do. I can make it MP compatible, just not a Bukkit plugin though.
------See Davidee's 1.4.2 Mods
AutoJoin
REQUIRES MODLOADER
Disconnected screen now has 2 more buttons :
Auto Join Properties screen:
After hitting AutoJoin, this screen will come up:
Download
Painting Selection GUI
REQUIRES MODLOADER
Whenever you place a painting down, instead of it picking a random one, YOU choose which painting you want from a GUI screen that displays all of the paintings! Currently, it will only work in Single Player - I will release the Server version as soon as Minecraft Forge releases.
But YES, you can customize your kz.png (Paintings) file in order to have paintings with custom images - and it will display them!
This mod (v1.2.5.0) DOES work with MorePaintings Extreme and Insane edition by micomico. Players can use the Mouse Wheel and/or Arrow Keys to move through the Painting Selection Screen.
Let me see!
Download:
v.0.1.1 - for Minecraft 1.2.5
Mob Spawn Controls
CLIENT REQUIRES MODLOADER
SERVER REQUIRES FORGE
Note Selection GUI
REQUIRES MODLOADER
REQUIRES MODLOADER
Ender Lord's Nest (Alpha 1.0.3)
Ender Lord with Full Health (Alpha 1.0.3)
Ender Lord after taking some damage (Alpha 1.0.3)
Lightning Spirit's nest (Alpha 1.0.3)
Lightning Spirit and his minions (power creepers) on his nest.
REQUIRES MODLOADER
Let me see!
Download:
REQUIRES MODLOADER
Let me know if you guys have any suggestions/ideas!
EDIT: Actually, I guess it would be cool if you could show how it works with different paintings (different kz.png)
Let me know if you guys have any requests!
He didnt make it for multiplayer..?
ヽ༼ຈل͜ຈ༽ノ raise your dongers ヽ༼ຈل͜ຈ༽ノ
Edit: I guess the server only allows one change at a time
Hmm, maybe. I'll think about it.
Servers control block placement/changes.
Thank you! Let me know if you have any other ideas!
See above.
Anyhoo thanks for making my brain hurt less. XD
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
Haha, thanks! Any comments/suggestions?
Thanks! I agree. Do you have any ideas/comments?
I don't think so, it's good like this, the noteblock GUI makes life easier just like it should
Click on the image to visit my Soundcloud profile! Alternatively, visit my site: http://www.aquanova-mp.com/
Added a new mod - Spawn Controls! You can open the GUI by pressing F6. Once there, you can change where mobs can spawn by navigating through the new GUIs. Don't forget to save your settings, however. And don't forget to backup saves if you want to get crazy with it.
I'm willing to take suggestions on my current mods and ideas for other mods. Throw them at me!
Do you think the GUIs should be touched up a bit? Or is multiplayer compatibility more important?
The normal way involves placing the sign and writing text, but once you hit "Done" you can't edit that sign unless you knock it back down.
Its very annoying to have to keep putting signs back up when correcting mistakes or I need to change the text for some reason, it would be nice to leave the sign in place and edit it from there.
Thanks for the support!
Haha, thanks! Well, I'll see what I can do. I can make it MP compatible, just not a Bukkit plugin though.