Suggestion:
Maybe had reeds / seaweed as you've allready got a few different fish, and to me it looks like you like the ocean aspects of MC.
Also, maybe make so that the deepwater fish / whale only spawn below certain levels of water? Or maybe even change the ocean generation to have deepers oceans? / sand bed?
Cheers, -Ximeeen
May I suggest you porting this to forge? This makes it compatible with the big mods, like EE, IC2, RP, BC and more. This also stops using lots of sprite indices. Its simple to do, just a bit of code changing and puting the graphics into a sheet.
The Meaning of Life, the Universe, and Everything.
Join Date:
1/11/2012
Posts:
42
Member Details
I'm wondering if you would you be able to make mobs of Firehazurd's ideas? Like these http://www.minecraftforum.net/topic/681294-firehazurds-mobs/page__p__8900234#entry8900234 Some have already been done, but there are a lot of great ideas and models that have not made into mods. I would like to see a lot of these ideas be made if they are not too difficult? Also great mod by the way.
Awesome mod! Glad I found it! It really should be more popular though I'm glad you are making more mobs.
I have a question, how do the AtmosMobs spawn? Do they spawn on new generated chunks like the vanilla mobs, or do they spawn and despawn freely like the Mo Creatures mobs?
If I want them to work like Mo Creatures then this mod needs Custom mobspawner too....and I dont know if I want that, it also makes it harder for the downloader that way :/
May I suggest you porting this to forge? This makes it compatible with the big mods, like EE, IC2, RP, BC and more. This also stops using lots of sprite indices. Its simple to do, just a bit of code changing and puting the graphics into a sheet.
Its a good idea and I might do this in the future. The problemm is that I then have to keep 2 versions up for download....shouldnt be much of a problemm though
I love this mod! The mobs are small, but they improve the atmosphere of the game a lot. Also, it really fits into the game! I hope that you will stay with the minimalistic style, and not clog the mod up with too many fictional mobs.
Imps are great! Personally, I think that they would be better if they were rare, so that encounters with them are special. The bigger mobs will ruin the atmosphere, in my opinion. Those you have at the moment are perfect though, because the ocean is pretty large, too.
I have yet too see group of fireflies, only lone ones... Please, I'm begging you, can we have them spawn in groups of, i don't know, perhaps 6-8? Please?
Also, don't see Mo'Creatures as your rival. It'll only be cool if you have different interpretations of different animals!
This mod has so much potential! Play your cards right, and this will rise to the top.
Edit: I made a signature, based on OP's own images! Click here!
Great mod but the fact that bats hurt the player annoys me to death so I always kill them, sadly, but I don't want to and would like to keep them alive. Could you make a config file to deactivate or activate the feature as we wish ?
And I also think that mouses spawns too much.
And they make too much noise. That's why I just don't copy the sound file for it.
Last thing, about the bats again. The sound is wrong IMO. I would like to hear them flapping their wings while flying.
Brilliant mod, one of my favourites, but it conflicts with the mod Doggy Talents.
java.lang.IllegalArgumentException: Slot 200 is already occupied by [email protected] when adding [email protected]
at pb.<init>(Block.java:249)
at agy.<init>(BlockContainer.java:7)
at DogFoodBowl.<init>(DogFoodBowl.java:9)
at mod_DoggyTalents.load(mod_DoggyTalents.java:77)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Dx Is there a way this could be resolved in an upcoming version? I don't know much about modding so I don't know how much I'm asking of you here...hopefully not too much
Brilliant mod, one of my favourites, but it conflicts with the mod Doggy Talents.
java.lang.IllegalArgumentException: Slot 200 is already occupied by [email protected] when adding [email protected]
at pb.<init>(Block.java:249)
at agy.<init>(BlockContainer.java:7)
at DogFoodBowl.<init>(DogFoodBowl.java:9)
at mod_DoggyTalents.load(mod_DoggyTalents.java:77)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Dx Is there a way this could be resolved in an upcoming version? I don't know much about modding so I don't know how much I'm asking of you here...hopefully not too much
You can re-assign the block ID for the food bowl in the config file. Or, if this mod has a config file, you could switch that one instead.You said you wanted the piranha item to turn into a dead piranha item over time? There's a method used exclusively by maps which checks if the item is in your inventory, you could call that and then damage the item every 100th tick (5 seconds) or something, then make it turn into a dead piranha item when it gets too damaged.
At the above: Blowfish are already made, but I'd LOVE to see the others. Falcons and Parrots in the Bird Expansion, Armadillos in the base mod, and Filch Lizards as part of the Reptile/Amphibian Expansion?
If I want them to work like Mo Creatures then this mod needs Custom mobspawner too....and I dont know if I want that, it also makes it harder for the downloader that way :/
Its a good idea and I might do this in the future. The problemm is that I then have to keep 2 versions up for download....shouldnt be much of a problemm though
Oh uhmm sorry D: Someone suggested it to me...
I fixed this but havent released it yet :/
Making a props file for the spawning is out of my league atm....
I like this mod a lot I use it with Mo' creatures but you said to post bugs in the comment area so, here are a few bugs I found while using this amazing mod. One my seal goes like up walls and spazis out and its weird and my frog I try to heal him in my house and it's a 4 block big house so it shouldn't hurt him but it does these are the bugs I found while playing this mod. Your Welcome
Maybe had reeds / seaweed as you've allready got a few different fish, and to me it looks like you like the ocean aspects of MC.
Also, maybe make so that the deepwater fish / whale only spawn below certain levels of water? Or maybe even change the ocean generation to have deepers oceans? / sand bed?
Cheers, -Ximeeen
its conflicts with mo creatures D:
If I want them to work like Mo Creatures then this mod needs Custom mobspawner too....and I dont know if I want that, it also makes it harder for the downloader that way :/
Its a good idea and I might do this in the future. The problemm is that I then have to keep 2 versions up for download....shouldnt be much of a problemm though
Oh uhmm sorry D: Someone suggested it to me...
I fixed this but havent released it yet :/Making a props file for the spawning is out of my league atm....
I love this mod! The mobs are small, but they improve the atmosphere of the game a lot. Also, it really fits into the game! I hope that you will stay with the minimalistic style, and not clog the mod up with too many fictional mobs.
Imps are great! Personally, I think that they would be better if they were rare, so that encounters with them are special. The bigger mobs will ruin the atmosphere, in my opinion. Those you have at the moment are perfect though, because the ocean is pretty large, too.
I have yet too see group of fireflies, only lone ones... Please, I'm begging you, can we have them spawn in groups of, i don't know, perhaps 6-8? Please?
Also, don't see Mo'Creatures as your rival. It'll only be cool if you have different interpretations of different animals!
This mod has so much potential! Play your cards right, and this will rise to the top.
Edit: I made a signature, based on OP's own images! Click here!
And I also think that mouses spawns too much.
And they make too much noise. That's why I just don't copy the sound file for it.
Last thing, about the bats again. The sound is wrong IMO. I would like to hear them flapping their wings while flying.
java.lang.IllegalArgumentException: Slot 200 is already occupied by [email protected] when adding [email protected]
at pb.<init>(Block.java:249)
at agy.<init>(BlockContainer.java:7)
at DogFoodBowl.<init>(DogFoodBowl.java:9)
at mod_DoggyTalents.load(mod_DoggyTalents.java:77)
at ModLoader.init(ModLoader.java:891)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
Dx Is there a way this could be resolved in an upcoming version? I don't know much about modding so I don't know how much I'm asking of you here...hopefully not too much
You can re-assign the block ID for the food bowl in the config file. Or, if this mod has a config file, you could switch that one instead.You said you wanted the piranha item to turn into a dead piranha item over time? There's a method used exclusively by maps which checks if the item is in your inventory, you could call that and then damage the item every 100th tick (5 seconds) or something, then make it turn into a dead piranha item when it gets too damaged.
Great-looking mod!
Thanks, that worked.
Here's a mob suggestion i found on a forum. It's a parrot. Possibly could be integrated into the mod?
Another suggestion. This is a fish mob: an Angler. Btw these are by Firehazurd, but he hasn't been on for a long while.
Bird mob: Falcon. However, if you decide to make it i suggest making it a tiny bit bigger.
http://www.minecraftforum.net/topic/292506-falcon-mob-suggestioncustom-graphic/page__p__4271436__fromsearch__1#entry4271436
Fish mob: Blowfish
http://www.minecraft...__fromsearch__1
Fish mob: Octopus
http://www.minecraft...__fromsearch__1
Reptile mob: Flich Lizard
http://www.minecraft...__fromsearch__1
Land mob: Armadillo
http://www.minecraft...__fromsearch__1
Land/Water mob: Beaver
http://www.minecraft...__fromsearch__1
Land mob: Tortoise
http://www.minecraft...__fromsearch__1
Author of all these mob suggestions and textures: Firehazurd