Thank you i'm fairly new to this mod so yea.... Thanks again
No problem. There is a skinning guide for this mod on the first post. Use that if you get confused. I know I had to rely on it several times when I first started using the mod.
i would like to add this mod to my personal 1.5.1 FORGE server but it crashes the server every time. is it not compatable for server side? i looked around but that led me to sumthing called bukkit which iss not forge compatable. any help would be appreciated.
crash report:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 4/28/13 6:46 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:482)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfr for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:292)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 1009235104 bytes (962 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
cfm [MrCrayfish's Furniture Mod] ([Forge]FurnitureMod2.8.2.zip) Unloaded->Constructed
LegendGear [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.5.1) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
I'd like to request that instead of having the first item in the hotbar showing on our backs, if we could have a choice of allowing it to show up at our sides? Like in this picture (courtesy of nerd-boy's Mine & Blade: Battlegear mod: http://www.minecraft...r-discontinued/ )
It's the picture on the left lol. It would be pretty awesome for swords.
I don't claim to be a know-it-all, but I would think that it would be sound to technically make the block above the player be non-existant.
(I've seen many noclips by cheaters in my server before, so it should be possible)
Well it's less about technicality, and more about ability. Noclippers are obiously cheating, but in the case of this mod allowing working crawling spaces. It'd add some rather unacceptable mobility in many opinions unless it's properly controlled. It's not a bad idea, but it's one that needs some planning in my opinion.
Heh, the link in my signature is there for a reason
Noppes, I was wondering if I could get someone to turn this mod in to a plugin for Spoutcraft. I want to get this for my server, but I don't want to have to make players download this mod to do it. Something like the PlayerPlus plugin.
Noppes, I have a challenge for you. Try making a model that when in water, the bottom half or the player's body becomes a tail (Yes, I am referring to mermaids) If you can do that, I'd be very impressed (I'm already impressed with this mod, I bet everyone else is too)
Noppes, I have a challenge for you. Try making a model that when in water, the bottom half or the player's body becomes a tail (Yes, I am referring to mermaids) If you can do that, I'd be very impressed (I'm already impressed with this mod, I bet everyone else is too)
i would like to add this mod to my personal 1.5.1 FORGE server but it crashes the server every time. is it not compatable for server side? i looked around but that led me to sumthing called bukkit which iss not forge compatable. any help would be appreciated.
crash report:
---- Minecraft Crash Report ----
// Why is it breaking
Time: 4/28/13 6:46 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:482)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfr for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:292)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 1009235104 bytes (962 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
cfm [MrCrayfish's Furniture Mod] ([Forge]FurnitureMod2.8.2.zip) Unloaded->Constructed
LegendGear [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.5.1) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
Not caused by my mod. You installed something wrong
Noppes, I have a challenge for you. Try making a model that when in water, the bottom half or the player's body becomes a tail (Yes, I am referring to mermaids) If you can do that, I'd be very impressed (I'm already impressed with this mod, I bet everyone else is too)
Not too difficult. If you have a techne model with what you want the tail to look like, I could add something like that.
Rollback Post to RevisionRollBack
Those who want to chat or hang out, join me on discord
Want to support me? Become one of my patrons:
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.
Not too difficult. If you have a techne model with what you want the tail to look like, I could add something like that.
First, No I don't, I don't know how to make models. Second, with the models, maybe have like a poll to see what what models to add next, and to make it even more customizable, why not have several types of different areas (ex. Different tail designs for naga, different face for cobra) FYI, I love the designs as they are, just giving it more custom options may increase it's popularity.
First, No I don't, I don't know how to make models. Second, with the models, maybe have like a poll to see what what models to add next, and to make it even more customizable, why not have several types of different areas (ex. Different tail designs for naga, different face for cobra) FYI, I love the designs as they are, just giving it more custom options may increase it's popularity.
Im a coder not a modeler. Even if I put on a poll like that I have dont really have the artistic skills to make it.
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.
If you can do the mermaid thingy would you be able to make it so that its like the size of the elf but at night it turns into this or mabye something a bit more humanoid http://i.imgur.com/SFnJrfz.png
sorry i have a little bit of an addiction to werewolves
Ok, I'm attempting to make a model for the mermaid tail using Techne. Just so you know, I've never used it before, it's my first model, and I have other things so it's not priority. But, hopefully I'll get it done. Maybe even before MPM makes it (Unlikely, but meh)
http://i.imgur.com/SFnJrfz.png
No problem. There is a skinning guide for this mod on the first post. Use that if you get confused. I know I had to rely on it several times when I first started using the mod.
crash report:
// Why is it breaking
Time: 4/28/13 6:46 PM
Description: Exception in server tick loop
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/EntityRenderer
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.ModClassLoader.loadBaseModClass(ModClassLoader.java:86)
at cpw.mods.fml.common.modloader.ModLoaderModContainer.constructMod(ModLoaderModContainer.java:482)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:165)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
at com.google.common.eventbus.EventBus.dispatch(EventBus.java:314)
at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
at com.google.common.eventbus.EventBus.post(EventBus.java:267)
at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:98)
at cpw.mods.fml.common.Loader.loadMods(Loader.java:502)
at cpw.mods.fml.server.FMLServerHandler.beginServerLoading(FMLServerHandler.java:85)
at cpw.mods.fml.common.FMLCommonHandler.onServerStart(FMLCommonHandler.java:352)
at net.minecraft.server.dedicated.DedicatedServer.func_71197_b(DedicatedServer.java:69)
at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:429)
at net.minecraft.server.ThreadMinecraftServer.run(SourceFile:573)
Caused by: java.lang.ClassNotFoundException: net.minecraft.client.renderer.EntityRenderer
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:211)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 30 more
Caused by: java.lang.RuntimeException: Attempted to load class bfr for invalid side SERVER
at cpw.mods.fml.common.asm.transformers.SideTransformer.transform(SideTransformer.java:50)
at cpw.mods.fml.relauncher.RelaunchClassLoader.runTransformers(RelaunchClassLoader.java:292)
at cpw.mods.fml.relauncher.RelaunchClassLoader.findClass(RelaunchClassLoader.java:199)
... 32 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.5.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.6.0_31, Sun Microsystems Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
Memory: 1009235104 bytes (962 MB) / 1037959168 bytes (989 MB) up to 1037959168 bytes (989 MB)
JVM Flags: 2 total; -Xmx1024M -Xms1024M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: FML and Forge are installed
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v7.44 FML v5.1.8.611 Minecraft Forge 7.7.1.611 6 mods loaded, 6 mods active
mcp [Minecraft Coder Pack] (minecraft.jar) Unloaded->Constructed
FML [Forge Mod Loader] (coremods) Unloaded->Constructed
Forge [Minecraft Forge] (coremods) Unloaded->Constructed
cfm [MrCrayfish's Furniture Mod] ([Forge]FurnitureMod2.8.2.zip) Unloaded->Constructed
LegendGear [LegendGear] (NMcCoy-LegendGear-1.5.2.zip) Unloaded->Constructed
mod_MorePlayerModels [mod_MorePlayerModels] (MorePlayerModels_1.5.1) Unloaded
Profiler Position: N/A (disabled)
Is Modded: Definitely; Server brand changed to 'fml'
Type: Dedicated Server (map_server.txt)
I'd like to request that instead of having the first item in the hotbar showing on our backs, if we could have a choice of allowing it to show up at our sides? Like in this picture (courtesy of nerd-boy's Mine & Blade: Battlegear mod: http://www.minecraft...r-discontinued/ )
It's the picture on the left lol. It would be pretty awesome for swords.
Well it's less about technicality, and more about ability. Noclippers are obiously cheating, but in the case of this mod allowing working crawling spaces. It'd add some rather unacceptable mobility in many opinions unless it's properly controlled. It's not a bad idea, but it's one that needs some planning in my opinion.
Maybe I'll just have to visit. ^^
That sounds hard but would be really cool
They probably added something that does something with the player model. It can be something simple like a cape.
Not caused by my mod. You installed something wrong
Not too difficult. If you have a techne model with what you want the tail to look like, I could add something like that.
Want to support me? Become one of my patrons:
Been using this for the longest time now, works fine with optifine+ Forge.
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.


First, No I don't, I don't know how to make models. Second, with the models, maybe have like a poll to see what what models to add next, and to make it even more customizable, why not have several types of different areas (ex. Different tail designs for naga, different face for cobra) FYI, I love the designs as they are, just giving it more custom options may increase it's popularity.
Im a coder not a modeler. Even if I put on a poll like that I have dont really have the artistic skills to make it.
Yes it can
Want to support me? Become one of my patrons:
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.


http://i.imgur.com/SFnJrfz.png
sorry i have a little bit of an addiction to werewolves
Please and thank you.