Would be nice if this mod could add some animal type models as well, especially since MineLittlePony has completely destroyed forge support. My cat skin does work so well on a human model >_>
Ah yes that is supposed to be /dance thanks.
Dont think Verdana would allow me to use his model. For any other model feel free to submit a techne model
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please help , I don't know what is wrong with my edit reaper skin , atfer editing the reaper skin I download it and upload it to my account but when i log on to minecraft it show a spider with four leg ! any idea what happen?
Are you using forge or modloader and what version?
You cant see your own speach bubbles, only other players.
I figured the chat bubbles out in a lan game with my love. She squeeled like mad too. ust got my hearing back.
I've migrated from Modloader to Forge just before I got this mod for the first time. That's always been the case for me. I do use magic launcher, and my loading order is always (usually) Forge first, Optifine, then MPM.
Also, with some recent playing about, I found that just relogging in general into the same map seems to fix the issue fairly well, not all the time obviously, but a good 50/50 on the odds. If not a total restart of Minecraft.
Dunno, the back item is picky, and my 'belt' items almost always start with a pickaxe. Don't know the relevency of a tool as the item first making any difference, or maybe minecraft's 3d items may be playing against it too for whatever reason.
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lucolas01
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they are part of the monster skin and they use your texture packs spider texture
here is what it says in the skinning guide
"To enable the spider legs you need to color the pixel at 7x2 RGB:255,0,0 or #FF0000"
They two mods don't exactly conflict... When I tested Mine Little Pony along side More Player models, I wasn't able to see anyone's Pony model at all. With this, I wouldn't exactly say they were compatible either. Since I don't use a Pony model anyway and love this Mod too much I just gave up Mine Little Pony altogether because of this... Perhaps somewhere down the line they will actually be able to really work together and show both player models.
EDIT: I take that all back! I just installed the latest MLP mod to see how it worked now.... Now it completely overwrites every players skin, including my skin for this mod. Everyone is a blasted Pony! > I didn't want that to happen, I just wanted to see players who were ponies. x.x;
I will continue to test and see if i can't figure out a way to get my Furry model back and the other players to their old selves again.
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I'd discovered an issue with the Mod. Not sure what causes it, but it didn't start happening until I added wings to my player and any other player that uses the mod with wings as well...
Here's what happens:
We're running around just fine, everything's great. Suddenly players and mobs flip upside-down and showing parts of other models that aren't supposed to be there. I think I saw some kind of spider/squid legs or something on another player who uses the mod too... o.o;
We have discovered that simply leaving server and joining again will fix it for at least some time anyway, but I felt you should know about this.
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I hope this is the right place. I want to report a conflict with the CoFHCore-1.5.1.b7 for Thermal Expansion and More Player Models 1.5.1. We pulled the mods out one at a time to test for conflicts and More Player Models stop working when using the newest update to Thermal Expansion.
I'd discovered an issue with the Mod. Not sure what causes it, but it didn't start happening until I added wings to my player and any other player that uses the mod with wings as well...
Here's what happens:
We're running around just fine, everything's great. Suddenly players and mobs flip upside-down and showing parts of other models that aren't supposed to be there. I think I saw some kind of spider/squid legs or something on another player who uses the mod too... o.o;
We have discovered that simply leaving server and joining again will fix it for at least some time anyway, but I felt you should know about this.
Hmm when that happens your .minecraft/modloader.txt or .minecraft/forgemodloader.log is probably being spammed with some error. Could you give me that error?
um i am having some things that don't work when i press the x z or c or any of the new moving tipes its saids unknown commad is kindad a annyoiy but can u help me plx
Press f6 and set it to local only
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EDIT: I take that all back! I just installed the latest MLP mod to see how it worked now.... Now it completely overwrites every players skin, including my skin for this mod. Everyone is a blasted Pony! > I didn't want that to happen, I just wanted to see players who were ponies. x.x;
I will continue to test and see if i can't figure out a way to get my Furry model back and the other players to their old selves again.
Check the MineLittlePony config in the /mods folder (yeah, i know) for the "ponylevel" option, change it to 1 (it defaults to 2).
Quote from Verdana »
Change ponylevel to 0 if you do not want to see ponies (everyone will appear human), and 1 if you only want to see the players who use Mine Little Pony skins as ponies (the rest of the players will appear human). The default setting of 2 changes everyone into a pony even if they are using a human skin (they'll get assigned a random skin supplied with the mod).
The big problem with MineLittlePony is that it's actually a litemod, with liteloader bundled in it, as well as the HDSkins litemod. It messes up all sorts of things and really just needs to be completely re-written.
Recently the members of my server have started to use this plugin. I do say, it's a marvellous job you've done here.
I'm not sure if this has already been asked, but it would be nice players who are crawling could fit through 1x1 gaps. It would be a great feature for me to implement into a dungeon. Perhaps by usage of the bukkit plugin with a config to allow/deny crawling through 1x1 gaps.
I'm not sure on the possibilities of this, but it would be fantastic to see in a future version.
Well, considering the crawling animation is more a mobile "laying on your back" animation, unless I missed a memo somewhere, I would guess it'd be a "later" if ever sort of situation. Not because it's not a good idea, I would agree that'd be pretty nice to have. In that case though, it'd start moving from an aesthetic mod to a game changing mod even with such a small addition. (seeing as it opens up more possibilities than many would realize, depending on if the realism of area checking is taken.)
I personally would say against it, as much as there's already other mods out there like smart moving; which I believe has crawling in it's mass of parkour abilities. It may be a nice subtlety to have in itself, and there's the argument of compatibility, but like I said, it'd change more than just allowing some minor manueverabilities.
But I will also say props to you for realizing your users like this mod a lot, and I'd assume you've added the plugin for them. Well done, not many server owners care for something like this, and it's always nice when they do. I'd even go as far as to ask for your server's information, but if I were you I wouldn't put it in this topic unless you wanted a potential user swarm.
Hmm when that happens your .minecraft/modloader.txt or .minecraft/forgemodloader.log is probably being spammed with some error. Could you give me that error?
I appears I had remnants of forgemodloader left over from when I was testing something before.... so i was unable to find an error in either file. But I shall delete the forge files and wait for it to happen again. I know it's not because I had files of both because it's happened to players that don't have forge and modloader files.
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Nope, you can try asking here
Thank you ^^
With modloader thats hard to do. Would only be possible if I start using forge
Ah yes that is supposed to be /dance thanks.
Dont think Verdana would allow me to use his model. For any other model feel free to submit a techne model
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I figured the chat bubbles out in a lan game with my love. She squeeled like mad too. ust got my hearing back.
I've migrated from Modloader to Forge just before I got this mod for the first time. That's always been the case for me. I do use magic launcher, and my loading order is always (usually) Forge first, Optifine, then MPM.
Also, with some recent playing about, I found that just relogging in general into the same map seems to fix the issue fairly well, not all the time obviously, but a good 50/50 on the odds. If not a total restart of Minecraft.
Dunno, the back item is picky, and my 'belt' items almost always start with a pickaxe. Don't know the relevency of a tool as the item first making any difference, or maybe minecraft's 3d items may be playing against it too for whatever reason.
here is what it says in the skinning guide
"To enable the spider legs you need to color the pixel at 7x2 RGB:255,0,0 or #FF0000"
it works with it but you wont see your pony model
They two mods don't exactly conflict... When I tested Mine Little Pony along side More Player models, I wasn't able to see anyone's Pony model at all. With this, I wouldn't exactly say they were compatible either. Since I don't use a Pony model anyway and love this Mod too much I just gave up Mine Little Pony altogether because of this... Perhaps somewhere down the line they will actually be able to really work together and show both player models.
EDIT: I take that all back! I just installed the latest MLP mod to see how it worked now.... Now it completely overwrites every players skin, including my skin for this mod. Everyone is a blasted Pony! >
I will continue to test and see if i can't figure out a way to get my Furry model back and the other players to their old selves again.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Here's what happens:
We're running around just fine, everything's great. Suddenly players and mobs flip upside-down and showing parts of other models that aren't supposed to be there. I think I saw some kind of spider/squid legs or something on another player who uses the mod too... o.o;
We have discovered that simply leaving server and joining again will fix it for at least some time anyway, but I felt you should know about this.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
Hmm when that happens your .minecraft/modloader.txt or .minecraft/forgemodloader.log is probably being spammed with some error. Could you give me that error?
Press f6 and set it to local only
Want to support me? Become one of my patrons:
Check the MineLittlePony config in the /mods folder (yeah, i know) for the "ponylevel" option, change it to 1 (it defaults to 2).
The big problem with MineLittlePony is that it's actually a litemod, with liteloader bundled in it, as well as the HDSkins litemod. It messes up all sorts of things and really just needs to be completely re-written.
He's mentioned it a few times so I'll save him the trouble. Get a techne model and he'll consider it.
Well, considering the crawling animation is more a mobile "laying on your back" animation, unless I missed a memo somewhere, I would guess it'd be a "later" if ever sort of situation. Not because it's not a good idea, I would agree that'd be pretty nice to have. In that case though, it'd start moving from an aesthetic mod to a game changing mod even with such a small addition. (seeing as it opens up more possibilities than many would realize, depending on if the realism of area checking is taken.)
I personally would say against it, as much as there's already other mods out there like smart moving; which I believe has crawling in it's mass of parkour abilities. It may be a nice subtlety to have in itself, and there's the argument of compatibility, but like I said, it'd change more than just allowing some minor manueverabilities.
But I will also say props to you for realizing your users like this mod a lot, and I'd assume you've added the plugin for them. Well done, not many server owners care for something like this, and it's always nice when they do. I'd even go as far as to ask for your server's information, but if I were you I wouldn't put it in this topic unless you wanted a potential user swarm.
I appears I had remnants of forgemodloader left over from when I was testing something before.... so i was unable to find an error in either file. But I shall delete the forge files and wait for it to happen again. I know it's not because I had files of both because it's happened to players that don't have forge and modloader files.
Looking to join a community of gamers across a couple different games? Join Iron Nexus today and stay up to date on the latest updates and discussions from a community who enjoys a more challengingly different approach to a variety of games!
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.

