Firsrly those would need to be modeled and made compatible with the natural skin image for the details. obviously quadropeds would probably create issues, due to having to hold items and the like. creepers and chickens and things of that sort are already in mob based mods, and things like demons can be created with what's already made. Just need some skinning practice and some imagination.
In short, dunno, probably not all those if any of the
well, the creeper would be good for custom NPCs, when i say demon and/or minotaur i mean extra jointed legs, snout, tail and horns ( i guess someone could do with the furry models) and the chicken was a joke.
java.lang.NullPointerException
at java.io.ObjectOutputStream$BlockDataOutputStream.getUTFLength(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.writeUTF(Unknown Source)
at java.io.ObjectOutputStream.writeUTF(Unknown Source)
at mod_MorePlayerModels.onTickInGame(mod_MorePlayerModels.java:270)
at net.minecraft.src.BaseMod.doTickInGame(BaseMod.java:55)
at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:102)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:82)
at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:56)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:140)
at cpw.mods.fml.common.FMLCommonHandler.onRenderTickEnd(FMLCommonHandler.java:379)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:869)
at net.minecraft.client.Minecraft.run(Minecraft.java:756)
at java.lang.Thread.run(Unknown Source)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at java.io.ObjectOutputStream$BlockDataOutputStream.getUTFLength(Unknown Source)
at java.io.ObjectOutputStream$BlockDataOutputStream.writeUTF(Unknown Source)
at java.io.ObjectOutputStream.writeUTF(Unknown Source)
at mod_MorePlayerModels.onTickInGame(mod_MorePlayerModels.java:270)
at net.minecraft.src.BaseMod.doTickInGame(BaseMod.java:55)
at cpw.mods.fml.common.modloader.BaseModTicker.sendTick(BaseModTicker.java:102)
at cpw.mods.fml.common.modloader.BaseModTicker.tickBaseMod(BaseModTicker.java:82)
at cpw.mods.fml.common.modloader.BaseModTicker.tickEnd(BaseModTicker.java:56)
at cpw.mods.fml.common.SingleIntervalHandler.tickEnd(SingleIntervalHandler.java:34)
at cpw.mods.fml.common.FMLCommonHandler.tickEnd(FMLCommonHandler.java:140)
Hmm thats an error that shouldnt happen. Non the less if you redownload its fixed
ok I'll try to re-download and see what happens, thank you.
edit: it worked! thanks. I think it could've been because my forge was outdated I updated forge after posting that crash report. anyway thanks for the help
could you please make it combatible with smart moving?? it would be really cool if you cant then thanks anyway
I think this has been discussed before as to why it isn't compatible yet. Not sure of the technical aspect of things, but basically, these mods have different methods of altering the player model, and don't play nicely with each other. I'll try to find where it's discussed first and edit this post in a bit.
I think this has been discussed before as to why it isn't compatible yet. Not sure of the technical aspect of things, but basically, these mods have different methods of altering the player model, and don't play nicely with each other. I'll try to find where it's discussed first and edit this post in a bit.
Actually we have the same method of altering the player model thats why we overwrite each other.
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If it says unknown command you are probably playing on a server that doesnt have the plugin. Change in the F6 menu from Server has commands to local only and try again.
Ok, that took care of the skin problem, thanks! But, the item on the back doesn't work still... no error or anything pops up, but it does't show up on my back! I have it enabled and everything... it's pretty minor, but it'd still be cool to get the sword on my back again. Any ideas what may be wrong there? o.o
Ok, that took care of the skin problem, thanks! But, the item on the back doesn't work still... no error or anything pops up, but it does't show up on my back! I have it enabled and everything... it's pretty minor, but it'd still be cool to get the sword on my back again. Any ideas what may be wrong there? o.o
Did you try updating to the latest version? There was a problem with forge before that has been fixed.
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Ok, that took care of the skin problem, thanks! But, the item on the back doesn't work still... no error or anything pops up, but it does't show up on my back! I have it enabled and everything... it's pretty minor, but it'd still be cool to get the sword on my back again. Any ideas what may be wrong there? o.o
This happens to me too. I thought it might of been a mod clash, so I cleared my .minecraft, but back items still didn't appear. I think it might have something to do with the vanilla items, because my millenaire items display perfectly fine. BTW Noppes I love this mod o so very much. The only thing it needs is centaur skins, but what with the Apache, that must be close behind. Keep up with the great work dude!
Ok, that took care of the skin problem, thanks! But, the item on the back doesn't work still... no error or anything pops up, but it does't show up on my back! I have it enabled and everything... it's pretty minor, but it'd still be cool to get the sword on my back again. Any ideas what may be wrong there? o.o
This is something I've dedicated time to figuring out.
Regardless of other mods, the back item (for some reason.) will Always be invisible for the first hour or so of playing in a map since an update to the mod (reinstalling it.)
After closing minecraft, and returning. The item will re appear if it's in the first slot originally. From that point it's been fixed for me, and that's using Magic Launcher with multiple aesthetic and control tweak mods.
Also, speechbubbles do not appear in SP for me. Don't know if it's limited to SMP or not. Care to elaborate on that feature if you will, Noppes?
This happens to me too. I thought it might of been a mod clash, so I cleared my .minecraft, but back items still didn't appear. I think it might have something to do with the vanilla items, because my millenaire items display perfectly fine. BTW Noppes I love this mod o so very much. The only thing it needs is centaur skins, but what with the Apache, that must be close behind. Keep up with the great work dude!
I hear 1.6 is going to have horses. I can probably do the same as I did with the spider for centaurs.
This is something I've dedicated time to figuring out.
Regardless of other mods, the back item (for some reason.) will Always be invisible for the first hour or so of playing in a map since an update to the mod (reinstalling it.)
After closing minecraft, and returning. The item will re appear if it's in the first slot originally. From that point it's been fixed for me, and that's using Magic Launcher with multiple aesthetic and control tweak mods.
Also, speechbubbles do not appear in SP for me. Don't know if it's limited to SMP or not. Care to elaborate on that feature if you will, Noppes?
Are you using forge or modloader and what version?
You cant see your own speach bubbles, only other players.
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.
Can you add support for two tails?
I'm sure you can see why...
The ability to have multiple tails would be kind of cool, actually. As a work-around, I used the wings model to simulate having two tails. I made a skin of Tails a few pages back that did just this. It's the best I could do, unless Noppes decides to add this feature in.
Hi, I've been having trouble with the item on my back appearing in MP. It works in SP, the server has MPM installed correctly, and I can see everyone else's back items when they have them on. I only have this, Modloader, and Optifine installed, although it still wasn't working without Optifine. I've waited over an hour on the server, before exiting minecraft completely and logging back on, as was suggested earlier, but it's still not working.
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In short, dunno, probably not all those if any of the
well, the creeper would be good for custom NPCs, when i say demon and/or minotaur i mean extra jointed legs, snout, tail and horns ( i guess someone could do with the furry models) and the chicken was a joke.
Hmm thats an error that shouldnt happen. Non the less if you redownload its fixed
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ok I'll try to re-download and see what happens, thank you.edit: it worked! thanks. I think it could've been because my forge was outdated I updated forge after posting that crash report. anyway thanks for the help
My computer specs:
Intel Core i5-4690K, Asrock Z97X Killer ATX Mobo, Corsair Vengeance 16GB, Hyper 212 Evo, GTX 1060, EVGA 750Watt PSU, 840 Evo 120GB SSD, 1TB WD Blue, NZXT H440 (black/red).
You should check it out!
Thanks,
Guitardoodler
I think this has been discussed before as to why it isn't compatible yet. Not sure of the technical aspect of things, but basically, these mods have different methods of altering the player model, and don't play nicely with each other. I'll try to find where it's discussed first and edit this post in a bit.
Actually we have the same method of altering the player model thats why we overwrite each other.
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Ah. I stand corrected then!
Ok, that took care of the skin problem, thanks! But, the item on the back doesn't work still... no error or anything pops up, but it does't show up on my back! I have it enabled and everything... it's pretty minor, but it'd still be cool to get the sword on my back again. Any ideas what may be wrong there? o.o
Did you try updating to the latest version? There was a problem with forge before that has been fixed.
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This happens to me too. I thought it might of been a mod clash, so I cleared my .minecraft, but back items still didn't appear. I think it might have something to do with the vanilla items, because my millenaire items display perfectly fine. BTW Noppes I love this mod o so very much. The only thing it needs is centaur skins, but what with the Apache, that must be close behind. Keep up with the great work dude!
This is something I've dedicated time to figuring out.
Regardless of other mods, the back item (for some reason.) will Always be invisible for the first hour or so of playing in a map since an update to the mod (reinstalling it.)
After closing minecraft, and returning. The item will re appear if it's in the first slot originally. From that point it's been fixed for me, and that's using Magic Launcher with multiple aesthetic and control tweak mods.
Also, speechbubbles do not appear in SP for me. Don't know if it's limited to SMP or not. Care to elaborate on that feature if you will, Noppes?
A like would help please, thank you!
I hear 1.6 is going to have horses. I can probably do the same as I did with the spider for centaurs.
Are you using forge or modloader and what version?
You cant see your own speach bubbles, only other players.
Thanks for the support ^^
Want to support me? Become one of my patrons:
I'm sure you can see why...
My avatar is a two tailed fox named Miles "Tails" Prower. He may only be 8 years old,but he is a highly skilled engineer. He stands 2'7" tall, and can use his tails to fly short distances, and run at near supersonic speeds.


The ability to have multiple tails would be kind of cool, actually. As a work-around, I used the wings model to simulate having two tails. I made a skin of Tails a few pages back that did just this. It's the best I could do, unless Noppes decides to add this feature in.