Cool Idea! But my friends disagrees with this because they say "the game would get boring and less challenging". But that doesn't say this is bad, it's still a good mod:) +7
It's more of personal preference. It does get rid of some of that adventure feel though. But hey, it's still good. And thanks for the feedback.
Please change over to Forge!
Having it run on MLMP kills is combatibility with so many users mod setup...
Great mod btw. But yeah. It at least needs a second Forge version along with the MLMP one if your going to keep it!
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Please change over to Forge!
Having it run on MLMP kills is combatibility with so many users mod setup...
Great mod btw. But yeah. It at least needs a second Forge version along with the MLMP one if your going to keep it!
Yes but also using forge kills compatibility with many users mod setups as well. I will let the poll go on for a bit and decide once I close it
After debating it with myself, people suggesting it, and the result of the poll, I will not, at this time, make a forge version of this mod. Sorry for those people who want it.
I much preferred the original look to the chest, even at the cost of the recipe. Is there any way you could bring it back? Maybe there is some way to include both or let people choose? The first one just seemed to fit in much better with the vanilla.
Your id for this mod is hardcoded, conflicting with Buildcraft - i was forced to change BC's id and not yours because it wont stick regardless of the change in your config file. Fix that and we are in business.
Your id for this mod is hardcoded, conflicting with Buildcraft - i was forced to change BC's id and not yours because it wont stick regardless of the change in your config file. Fix that and we are in business.
The way that I have it set is using MLProp. I could change it but since it really isn't that big of an issue there are no plans to change it in the near future.
are you aware that not every level requires the same exp?, for example if you have 25 levels stored and you are level 5 and press store all it increases to 30 which in reality it should only increase to 26, the exp required to reach level 30 is 1725 while level 5 is only 69, if your problem is the maths the wiki has some simple formulas
Total Experience = 1.75[Level]2 + 5.00[Level]
Experience Required = 3.5[Current Level] + 6.7
you could take the current level from the chest and do the formula to calculate the exp, do the same thing with the level the player has and then add the exp and pass it through the level table or by the formula, i love your mod but this makes it extremely unbalanced as it gives you a really easy way to get to 50 without the real experience needed for 50
another example:
level 0 to 1 needs 7 exp thats 1 zombie and 1 cow, if you store your 1 level after you get it it would take you 350 (7 * 50) exp to reach level 50
level 0 to 50 needs 4625 exp, thats 4275 (4625 - 350) less than you actually needed, i hope you see my point and that you can fix it, i would love to use it in its fixed state
According to your copyright, no modpacks allowed, right? So how come this mod is included in the YogBox? Is that an exception? Sorry, just curious.
It should not be in it as I requested it be removed. I do believe it says it is in there but I do not actually think it is in there. Let me check that...
are you aware that not every level requires the same exp?, for example if you have 25 levels stored and you are level 5 and press store all it increases to 30 which in reality it should only increase to 26, the exp required to reach level 30 is 1725 while level 5 is only 69, if your problem is the maths the wiki has some simple formulas
Total Experience = 1.75[Level]2 + 5.00[Level]
Experience Required = 3.5[Current Level] + 6.7
you could take the current level from the chest and do the formula to calculate the exp, do the same thing with the level the player has and then add the exp and pass it through the level table or by the formula, i love your mod but this makes it extremely unbalanced as it gives you a really easy way to get to 50 without the real experience needed for 50
another example:
level 0 to 1 needs 7 exp thats 1 zombie and 1 cow, if you store your 1 level after you get it it would take you 350 (7 * 50) exp to reach level 50
level 0 to 50 needs 4625 exp, thats 4275 (4625 - 350) less than you actually needed, i hope you see my point and that you can fix it, i would love to use it in its fixed state
I'll look into this but as you may have noticed this mod is at the bottom of the list of my priorities at the moment. I do hope to get some time in mostly to fix SMP issues
It's more of personal preference. It does get rid of some of that adventure feel though. But hey, it's still good. And thanks for the feedback.
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Only plugins work on bukkit at the moment. This is not a plugin.
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Sorry about that, I like changing my mind a lot.
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The best way to contact me is via twitter.
Having it run on MLMP kills is combatibility with so many users mod setup...
Great mod btw. But yeah. It at least needs a second Forge version along with the MLMP one if your going to keep it!
Yes but also using forge kills compatibility with many users mod setups as well. I will let the poll go on for a bit and decide once I close it
Follow @jamolnng
The best way to contact me is via twitter.
Which is why I suggested a Forge version too. Keep the MLMP version, but make a port for Forge too
Win/Win!!
Having a forge version and a mlmp version is like having two different mods. If you could see it from my stand point you would understand it more.
I thought I did but it still does it occasionally but most of the time it won' t do it.
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Well it is fixed more than it was before. It doesn't do it as often in the newest version that is released.
Follow @jamolnng
The best way to contact me is via twitter.
jamolnng
Follow @jamolnng
The best way to contact me is via twitter.
The way that I have it set is using MLProp. I could change it but since it really isn't that big of an issue there are no plans to change it in the near future.
Follow @jamolnng
The best way to contact me is via twitter.
jamolnng
Follow @jamolnng
The best way to contact me is via twitter.
another example:
level 0 to 1 needs 7 exp thats 1 zombie and 1 cow, if you store your 1 level after you get it it would take you 350 (7 * 50) exp to reach level 50
level 0 to 50 needs 4625 exp, thats 4275 (4625 - 350) less than you actually needed, i hope you see my point and that you can fix it, i would love to use it in its fixed state
It should not be in it as I requested it be removed. I do believe it says it is in there but I do not actually think it is in there. Let me check that...
Follow @jamolnng
The best way to contact me is via twitter.
I'll look into this but as you may have noticed this mod is at the bottom of the list of my priorities at the moment. I do hope to get some time in mostly to fix SMP issues
Follow @jamolnng
The best way to contact me is via twitter.