Y'know, MamiyaOtaru, I think this is the first time I've ever regularly logged into a forum just to see if a thread has any interesting new developments or updates! You've got me subscribed to your modthread here, and I'm continually impressed by how responsive and attentive you are. You, sir, are awesome incarnate among mod coders. Thank you so much! Can I ... I dunno... send you a few bucks over paypal for your trouble?
I would really love to use Zan's minimap mod again, since the cave mapping is just so much better than Rei's only-shades-of-green, and the nether mapping looks awesome. However, it seems to be quite incompatible with RedPower 2 and ExtraBiomes as volcanoes and various other sorts of trees (e.g. the colourful autumn forest leaves), and possibly other mod blocks, show up as 100% transparent in the minimap, which makes the map kind of unreadable most of the time. Perhaps you could figure out whatever it is that Rei's code is doing to work out the colour for non vanilla block ids? Or has something gone wrong with my installation perhaps? I just installed the forge version for 1.4.6 by dropping it into my mods folder with no additional configuration. I can provide more details about the other mods running if needs be.
Cool! Will you be updating the Alien Motion Tracker mod?
The entity radar has been integrated into the Zan Minimap; all that was once the motion tracker is now part of Zan's Minimap as the entity radar, or so it seems.
btw how do i fix the magenta water bug in the minimap when using zeus rc10 shaders and sphax db 256x zeus adapted texture pack ?
looks like the texture pack does something unusual with water color and biome shading for water. I check for transparency in watercolorX.png before using it to change water color (so I don't multiply by zero) but it looks like it's using "magic pink" instead of actual transparency. That's something I could check for. I'll check it out
Perhaps you could figure out whatever it is that Rei's code is doing to work out the colour for non vanilla block ids? Or has something gone wrong with my installation perhaps?
Nothing wrong with your installation. Zan's does not handle unknown blocks at all. It would be a nice change to make of course, I'll see what I can do.
The entity radar has been integrated into the Zan Minimap; all that was once the motion tracker is now part of Zan's Minimap as the entity radar, or so it seems.
Stonehawk's right in that my motivation for the motion tracker has gone down since putting icons in the map. I'll probably still update the motion tracker because it's cool. I don't use it day to day anymore though
What are pros and cons of using Zan's over Rei's, and why do they have so many similarities?
I can see that it tells what *kind* of mob an entity is, and that it can map the nether. But is there anything else?
they have similarities because they do the same thing, and descend one way or another from the same project.
Pros for Zan's are the mob icons (that work in multiplayer), nethermapping (and cave mapping), easier waypoint editing teleport to waypoint, and integration with Old North mod (though I don't think anyone but me cares about that). Pros for Rei's are being prettier and having stuff like biome or rainfall mode, showing stuff like flowers and tall grass and glass, and what direction mobs are looking and probably other stuff.
Mostly pretty minor things. Why do they both exist? I've been working on this since before Rei's came out. He did his because the original authors of Zan's stopped working on it (and I hadn't released mine), and he had a lot of improvements. I kept working on my version of Zan's and eventually released it and later added some improvements of my own. Early on Rei's was the hands down better choice. I think I've made up some ground and added some original stuff so it's harder to say. In short they still both exist because two different people are working on two different codebases with different ideas about what to add.
if /ztp is alternative telepotration command you can use CommandHelper plugin to remap /tppos to /ztp
It is, but the syntax isn't like tp or tppos. /ztp takes the waypoint name as its only parameter.
The only way to get /ztp on a server would be with a server side plugin of some sort. Might happen someday, who knows. In the meantime, clicking "teleport" in the waypoint menu will do the same thing (by using the /tp or /tppos command maczaz mentioned)
it wasn't. I'll upload it tomorrow. (late now, bed)
Glad to hear it...I eagerly await as your mod prevents carpel tunnel on my large farm lol. Will you be doing 1.4.6 or go right to 1.4.7? I do know that 1.4.7 caused all sorts of issues with modders so I hope a 1.4.6 could be put out (albeit more work for you) but I know I for one would deeply appreciate it.
Thanks anyways for such a wonderful mod and all the work put into it
In my opinion, Zan's Minimap is head and shoulders at least above Rei's, but I think that I'm more opinionated about it than most as a baseline. The way it appears to me, it seems to be like the old Mac vs. PC (or even Cats vs. Dogs respectively!) arguments of the past:
Macs are pretty and sleek and clean for sure, but you're not really the one in control: you only get to do what your mac LETS you do.
A PC is up for anything you're willing to throw at it, although you might get yourself into trouble if you're not careful.
Similarly, Rei's Minimap has polish and visual optimization, smooth zoom controls, floating point coordinate mapping, and waypoint markers that measure down to the centimeter exactly how far away you are,
while Zan's minimap won't lock out features on you and defer to some external authority about what features you are allowed to use, or make you dependent on some sort of 'jailbreaking' application (like the ReiMonkey mod) in order to make it do its goddamn job.
But aside from having access to basic features that only affect the client side experience, I find MamiyaOtaru's Overworld to Nether coordinate conversion to be completely indispensable, and the fact that the entity radar shows what the entity actually is (not just hostile but a zombie, or a creeper, or a skeleton) is a nice touch too. Lastly I find the cave mode to be far more intuitive (As it shows BLOCKS not 'space').
Still would like a toggle-able mode that shows light space in red yellow or green depending on crops growable, safe, or mobs spawnable, and a biome map mode like rei's. The biome map is really the only feature of rei's that I miss.
Do you plan on updating the auto wheat farmer?
I've been dying to try it on 1.4.6
The entity radar has been integrated into the Zan Minimap; all that was once the motion tracker is now part of Zan's Minimap as the entity radar, or so it seems.
I can see that it tells what *kind* of mob an entity is, and that it can map the nether. But is there anything else?
I'll get to it. by wednesday maybe? I was deciding what to do with wheat and carrots and just sort of ended up not doing anything
Nothing wrong with your installation. Zan's does not handle unknown blocks at all. It would be a nice change to make of course, I'll see what I can do.
Stonehawk's right in that my motivation for the motion tracker has gone down since putting icons in the map. I'll probably still update the motion tracker because it's cool. I don't use it day to day anymore though
they have similarities because they do the same thing, and descend one way or another from the same project.
Pros for Zan's are the mob icons (that work in multiplayer), nethermapping (and cave mapping), easier waypoint editing teleport to waypoint, and integration with Old North mod (though I don't think anyone but me cares about that). Pros for Rei's are being prettier and having stuff like biome or rainfall mode, showing stuff like flowers and tall grass and glass, and what direction mobs are looking and probably other stuff.
Mostly pretty minor things. Why do they both exist? I've been working on this since before Rei's came out. He did his because the original authors of Zan's stopped working on it (and I hadn't released mine), and he had a lot of improvements. I kept working on my version of Zan's and eventually released it and later added some improvements of my own. Early on Rei's was the hands down better choice. I think I've made up some ground and added some original stuff so it's harder to say. In short they still both exist because two different people are working on two different codebases with different ideas about what to add.
I have entities in smp anyways (thanks to some clever befuddlement of Rei's setup), but I like that you've progressed in a different direction.
It is, but the syntax isn't like tp or tppos. /ztp takes the waypoint name as its only parameter.
The only way to get /ztp on a server would be with a server side plugin of some sort. Might happen someday, who knows. In the meantime, clicking "teleport" in the waypoint menu will do the same thing (by using the /tp or /tppos command maczaz mentioned)
Not sure where he pushes his updates too first, as he remarked somewhere that this was the last place he updates at?
Glad to hear it...I eagerly await as your mod prevents carpel tunnel on my large farm lol. Will you be doing 1.4.6 or go right to 1.4.7? I do know that 1.4.7 caused all sorts of issues with modders so I hope a 1.4.6 could be put out (albeit more work for you) but I know I for one would deeply appreciate it.
Thanks anyways for such a wonderful mod and all the work put into it
This is what makes you an awesome modder!
In my opinion, Zan's Minimap is head and shoulders at least above Rei's, but I think that I'm more opinionated about it than most as a baseline. The way it appears to me, it seems to be like the old Mac vs. PC (or even Cats vs. Dogs respectively!) arguments of the past:
Macs are pretty and sleek and clean for sure, but you're not really the one in control: you only get to do what your mac LETS you do.
A PC is up for anything you're willing to throw at it, although you might get yourself into trouble if you're not careful.
Similarly, Rei's Minimap has polish and visual optimization, smooth zoom controls, floating point coordinate mapping, and waypoint markers that measure down to the centimeter exactly how far away you are,
while Zan's minimap won't lock out features on you and defer to some external authority about what features you are allowed to use, or make you dependent on some sort of 'jailbreaking' application (like the ReiMonkey mod) in order to make it do its goddamn job.
But aside from having access to basic features that only affect the client side experience, I find MamiyaOtaru's Overworld to Nether coordinate conversion to be completely indispensable, and the fact that the entity radar shows what the entity actually is (not just hostile but a zombie, or a creeper, or a skeleton) is a nice touch too. Lastly I find the cave mode to be far more intuitive (As it shows BLOCKS not 'space').
Still would like a toggle-able mode that shows light space in red yellow or green depending on crops growable, safe, or mobs spawnable, and a biome map mode like rei's. The biome map is really the only feature of rei's that I miss.
I have found a bug...
With Forge 516 and the newest Minimap...
As soon as I press escape, the game crashes and shuts down the internal server.
Here is the crash report