Of course you can do what you wish. But maybe you could offer a config option for if nether and overworld are separate or not. Knowing where your portal is, is definately handy, but for people who also waypoint builds or fortresses in the nether, I could see where the issue would lie. Hmm or maybe a toggle for being able to see the nether portals, same as you do for critters and stuff. Separate to the waypoint list?
I'm loving your minimap either way. I just think many will report it as a bug, not realizing you wanted it this way.
Fixed that for you. Nether and overworld share waypoints, because I use that to line up portals. Literally any other dimension has separate waypoints.
And how is making a waypoint to find your portal in the nether useless in the overworld? That's where the portal is in the overworld..
Anyway yeah mystcraft dimensions are all separate. But take your drama "I can't play with your Zan's Minimap mod" somewhere else. I hear rei's is working great with a lot of Forge mods and waypoint text right now
Kind of a low blow to say that. Also, looks like your PMC page got flagged.
And yes, it's only your page. PMC in general is fine for me, I download TPs regularly for updated/more complete versions as well as other stuff. First time I've seen this.
Fixed that for you. Nether and overworld share waypoints, because I use that to line up portals. Literally any other dimension has separate waypoints.
And how is making a waypoint to find your portal in the nether useless in the overworld? That's where the portal is in the overworld..
Anyway yeah mystcraft dimensions are all separate. But take your drama "I can't play with your Zan's Minimap mod" somewhere else. I hear rei's is working great with a lot of Forge mods and waypoint text right now
Sorry about that but for the Nether and Overworld, the waypoints aren't the same because everything in the Nether is divided by 8 so the waypoint in the overworld isn't the same in the Nether... I love the way your mod works better than Rei Minimap but I'm still not sure which one I prefer, both are awesome work...
MamiyaOtaru, absolutely fantastic work with bringing Zan's to this point. I am curious is it possible to add icons for entities that are not shipped with the map, such as the divinerpg or mo' creatures entities? If so how can this be done?
As I posted earlier about the nether death waypoint showing the actual nether coordinates instead of your topside coordinates. In order to get back to my items after a death in the nether I have to multiply the waypoint coordinates x8 to get the correct (topside) coordinates posted under the minimap.
I did download and install the latest version. It was the same one I had. The bug remains.
Note: Having the topside coordinates in the nether is handy when linking portals. However, I only build a portal once every few weeks or so on average. The rest of the time it's just confusing.
First post says the mod is updated for 1.5.1, but when i click "download" and it goes to the download page, it specifically says it is NOT compatible with 1.5.1 yet. Which is right? lol.
Nevermind. Read it again, and it makes sense now. Haha. I'll wait on the Forge version.
Kind of a low blow to say that. Also, looks like your PMC page got flagged.
I did offer in his thread to send him the fix. He probably doesn't read the thread much though. Not like I doubted he could fix it himself, and he did. He just chose to wait for 1.5.1 for whatever reason. So even less reason for someone to stick around here if he doesn't like Zan's Also PMC gets flagged from time to time thanks to the ads it hosts. It would be odd for a specific page to be flagged and not the rest of the site, but it's probably down to which page happened to have a bad ad on it when google (or whoever's) malware check thing came through. It never has anything to do with the content I post, and anyone who thinks otherwise is welcome to look elsewhere for their mods. Not much I can do about it
As I posted earlier about the nether death waypoint showing the actual nether coordinates instead of your topside coordinates. In order to get back to my items after a death in the nether I have to multiply the waypoint coordinates x8 to get the correct (topside) coordinates posted under the minimap.
I did download and install the latest version. It was the same one I had. The bug remains.
Note: Having the topside coordinates in the nether is handy when linking portals. However, I only build a portal once every few weeks or so on average. The rest of the time it's just confusing.
This is definitely fixed. You'll need to download again for 1.5.1 anyway, so you'll be getting the fix regardless. Note: it does not fix deathpoints created in the nether from before the code change. Only applies to new ones (it was a bug that manifested itself at waypoint creation)
First post says the mod is updated for 1.5.1, but when i click "download" and it goes to the download page, it specifically says it is NOT compatible with 1.5.1 yet. Which is right? lol.
Nevermind. Read it again, and it makes sense now. Haha. I'll wait on the Forge version.
it's always confusing when the regular version is updated and the forge version isn't :-/ Both are on 1.5.1 now though!
I did offer in his thread to send him the fix. He probably doesn't read the thread much though. Not like I doubted he could fix it himself, and he did. He just chose to wait for 1.5.1 for whatever reason. So even less reason for someone to stick around here if he doesn't like Zan's Also PMC gets flagged from time to time thanks to the ads it hosts. It would be odd for a specific page to be flagged and not the rest of the site, but it's probably down to which page happened to have a bad ad on it when google (or whoever's) malware check thing came through. It never has anything to do with the content I post, and anyone who thinks otherwise is welcome to look elsewhere for their mods. Not much I can do about it
This is definitely fixed. You'll need to download again for 1.5.1 anyway, so you'll be getting the fix regardless. Note: it does not fix deathpoints created in the nether from before the code change. Only applies to new ones (it was a bug that manifested itself at waypoint creation)
it's always confusing when the regular version is updated and the forge version isn't :-/ Both are on 1.5.1 now though!
Blah wah? Where is my reply? I think my question was more important than all of these, how do you replace the stupid questionmarks with actual icons?
Blah wah? Where is my reply? I think my question was more important than all of these, how do you replace the stupid questionmarks with actual icons?
In case you add an entity that does not inherit from a base mob or really look like one you can include custom icons. I recently added this, and it would, in my dreams, become a bit of a standard. If in your mod zip you had a /mob/icons folder, you could include icons there. Name is EntityClassName.png. So if you have a new mob represented by EntityMagicalUnicorn.class, its icon would be called EntityMagicalUnicorn.png
The mod also supports a size suffix. EntityClassName8.png would be the default size (same as no size suffix). This is the size of pigs, creepers, etc. EntityClassName16.png gives you more room to work with, so you could have a helmet around the outside, with some whitespace around the edges of course (opengl and powers of 2 necessary for texture sizes means it jumps from 8 to 16). The cow is like this: having horns tacked onto its 8x8 icon means it needs to be size 16. The ghast is just plain old size 16 (larger than everything)
The size is the amount of pixels used at small UI sizes. Icons are displayed larger with larger sizes, so a "size 8" icon can actually make use of 16x16 pixels, useful for hidef skins, or some element (like a wolf nose) being displayed offset a half pixel from everything else. Same way, a size 16 icon can be 32x32.
The /mob/icon folder can be included in a mod, overriden with a texture pack, or just put in someone's minecraft jar. It was the best I could come up with to be able to display custom icons without the map having to know anything about the mods to which they belong or their internals. It will of course fall back to displaying the super class' icon, if one exists, which is often sufficient.
Zan's minimap itself comes with example icons for Twilight Forest in mob/icons
So create some icons, and put them in your minecraft.jar, or your texture pack, or zan's zip (if forge/modloader version) or mod's zip (if forge/modloader version). Ideally mod makers would include them in their mods, but I don't really have the clout for that. You can bring it up with them if you want!
I have a problem. In the minmap, people's heads start flashing and it won't let me press any controls on my keyboard. It just automatically stops when people's head flash. I don't know why. It won't let me do a thing when heads start flashing.
What are the differences between Zan's minimap and Rei's minimap ?
I used Rei's forever.. honestly, this one is better. I won't get into specifics, but it has nicer features and seems to be more compatible than Rei's with most mods.
Rollback Post to RevisionRollBack
Just a dude that's into Minecraft that's always looking for new texture packs, mods, etc.
I used Rei's forever.. honestly, this one is better. I won't get into specifics, but it has nicer features and seems to be more compatible than Rei's with most mods.
the void fog remover for 1.5 made all the chests invisible, along with all player models and mobs
Yeah, i am having the same problem. Any solution to this yet? Past this one problem, I haven't found any other problems that have affected anything this badly.
1.5 is sort of out of date. is the same thing happening with 1.5.1? because it isn't here. Are you using it with some other mods? I've installed it using (and alongside) MCPatcher with no issues.
I'm loving your minimap either way. I just think many will report it as a bug, not realizing you wanted it this way.
Kind of a low blow to say that. Also, looks like your PMC page got flagged.
And yes, it's only your page. PMC in general is fine for me, I download TPs regularly for updated/more complete versions as well as other stuff. First time I've seen this.
Sorry about that but for the Nether and Overworld, the waypoints aren't the same because everything in the Nether is divided by 8 so the waypoint in the overworld isn't the same in the Nether... I love the way your mod works better than Rei Minimap but I'm still not sure which one I prefer, both are awesome work...
MamiyaOtaru, absolutely fantastic work with bringing Zan's to this point. I am curious is it possible to add icons for entities that are not shipped with the map, such as the divinerpg or mo' creatures entities? If so how can this be done?
I did download and install the latest version. It was the same one I had. The bug remains.
Note: Having the topside coordinates in the nether is handy when linking portals. However, I only build a portal once every few weeks or so on average. The rest of the time it's just confusing.
Nevermind. Read it again, and it makes sense now. Haha. I'll wait on the Forge version.
This is definitely fixed. You'll need to download again for 1.5.1 anyway, so you'll be getting the fix regardless. Note: it does not fix deathpoints created in the nether from before the code change. Only applies to new ones (it was a bug that manifested itself at waypoint creation)
it's always confusing when the regular version is updated and the forge version isn't :-/ Both are on 1.5.1 now though!
Blah wah? Where is my reply? I think my question was more important than all of these, how do you replace the stupid questionmarks with actual icons?
In case you add an entity that does not inherit from a base mob or really look like one you can include custom icons. I recently added this, and it would, in my dreams, become a bit of a standard. If in your mod zip you had a /mob/icons folder, you could include icons there. Name is EntityClassName.png. So if you have a new mob represented by EntityMagicalUnicorn.class, its icon would be called EntityMagicalUnicorn.png
The mod also supports a size suffix. EntityClassName8.png would be the default size (same as no size suffix). This is the size of pigs, creepers, etc. EntityClassName16.png gives you more room to work with, so you could have a helmet around the outside, with some whitespace around the edges of course (opengl and powers of 2 necessary for texture sizes means it jumps from 8 to 16). The cow is like this: having horns tacked onto its 8x8 icon means it needs to be size 16. The ghast is just plain old size 16 (larger than everything)
The size is the amount of pixels used at small UI sizes. Icons are displayed larger with larger sizes, so a "size 8" icon can actually make use of 16x16 pixels, useful for hidef skins, or some element (like a wolf nose) being displayed offset a half pixel from everything else. Same way, a size 16 icon can be 32x32.
The /mob/icon folder can be included in a mod, overriden with a texture pack, or just put in someone's minecraft jar. It was the best I could come up with to be able to display custom icons without the map having to know anything about the mods to which they belong or their internals. It will of course fall back to displaying the super class' icon, if one exists, which is often sufficient.
here is an example zip with some custom icons for the rancraft penguins, chocobos and minions mods.
http://www.mediafire...r6jqjrga2j8bw54
Zan's minimap itself comes with example icons for Twilight Forest in mob/icons
So create some icons, and put them in your minecraft.jar, or your texture pack, or zan's zip (if forge/modloader version) or mod's zip (if forge/modloader version). Ideally mod makers would include them in their mods, but I don't really have the clout for that. You can bring it up with them if you want!
I set my toggle to"K" for KILL ---btw. Mamiya, love the work you are doing on this mod....Minecraft is ALMOST unplayable without it,lol
I used Rei's forever.. honestly, this one is better. I won't get into specifics, but it has nicer features and seems to be more compatible than Rei's with most mods.
Yeah, i am having the same problem. Any solution to this yet? Past this one problem, I haven't found any other problems that have affected anything this badly.