they should be in the src/main/resources/assets/<modid>/textures/items folder. If they are not there, that means something wrong happened during compilation. If they are in right place, show the gradlew command you used.
The textures are there, only the size and placing in the game is off. I used gradlew setupDevworkspace and then gradlew build, with the files/code from page 207 of this thread.
I think you can see what I mean in the Screenshot. It's not a realy big Problem, and probably just because it's not a real release yet, but still wanted to ask ^^*
I compiled the 1.10 version myself like it was said in the post on the last page of this thread, seem sto run (of course not with all the functionality yet, but still nice), only thing I'm wondering about is the fact that the item textures seem not to be in the right place or in the right size sometimes. Is that normal or did I maybe compile wrong?
I believe this is the reason why it has yet to be released.
It's an issue with Forge and OBJ models or something, which is the same issue that Bibliocraft is having.
It's not easy to update a mod. Especially with large gaps like from 1.8.9 to 1.10. You can get the 1.10 version from MrCrayfish's Github repository. There are instructions on how to compile the mod in the previous page.
Seems a bit cruel to expect us to know how to compile it ourselves if he's advertising it on the first page. If it's not really out yet then don't put up a big banner telling us it's out.
The "big banner" as you call it is for the old versions, 1.8 and 1.8.9 and besides, 1.10 was released not so long time ago, so it takes to update to 1.10, if you don't want to compile the 1.10 version yourself, then don't play in 1.10 then, stick to 1.8.9.
I did some CraftTweaker scripts for Mystical Agriculture. They fill in a couple of small gaps in MA, and also let you make or duplicate not only vanilla plants, but the blocks, plants and wood from Quark and Biomes O'Plenty. Also spawn eggs for most vanilla mobs! The scripts are here on Github.