More Info: How to Craft a Brewing Stand
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1.11
Open Source
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I don't think it should give buffs because that is what the brewing stand and potions are for. The blender is just meant for food and would be a little unbalanced in my opinion if it gave buffs.
Happiness is like peeing in your pants, everyone sees it but only you feel its warmth.
screenshots probably won't do the issue justice, but i don't know how to make gifs and uploading to youtube is a pain, so i've tried anyway:
so, in the images, there's these shaded, jagged parts on every CFM-based object that change and flash whenever the camera moves, which is pretty much all the time. while i am using the sphax purebdcraft pack, it does still happen with the vanilla textures.
anyway, i didn't know if anyone else had reported this problem, and while it's not unusable like this, i'd like it better if it...didn't do that, lol. i'm not entirely certain what to ask for here, because i don't know if it's a problem only on my end or a problem with the mod. i've been using this mod for ages and i absolutely love it and wholeheartedly appreciate all the work Mr_Crayfish has put into it.
thanks,
~VB
(P.S. sorry if i sound awkward.)
He made a video which should help you in some sense. It is on his YouTube channel. Go look at it.
I created a mocha. I wanted it to have a creamy, chocolate color. Everything worked just fine, but instead of a brown color, I got a purple-colored drink.
The color scheme in your video follows R G B...but I swapped the G and B numbers around and got the intended color I was going for. So instead of it being R G B, it's actually R B G.
i.e. I used colour=210:105:30 thinking it was brown, but got purple...
colour=210:30:105 is actually the creamy brown I was going for.
Just a minor hiccup, but everything is fine now lol I am now creating delicious drinks and even made a few ones. Rancid Mix, Hero Drink, and Protein Shake.
I can not downgrade because thaumcraft needs 1231 and above.
You can use 1231 too
I'm not too sure if the update addresses the recent Forge issue or not, as I'm still using Forge 1231, but if you absolutely needed to use a Forge version higher than 1232, it couldn't hurt to try. IT'S WORKING! lol sorry for all caps but I just tested it with Forge 1240 and every piece of MrCrayfish's Furniture renders perfectly.Regarding the new kitchen appliances, Pam is just about to release a Harvestcraft update that has recipes for the microwave, oven and toaster and lots of other goodies.
AWESOME! I can get food from food mods to work with your fridge and oven. My friends will love it! Thank you.
I've watched both of your videos and read the wiki page you linked to in the config file and in game, but i cant find out how minebay items handle metadata.
as an example i want to pay 4 charcoal to get one coal.
i seen your examples for the oven and blender metadata, but my logic doesn't work for the minebay. I've tried these two lines below and a few others but no luck.
"type=minebay,input-item=minecraft:coal,payment-item=minecraft:coal,payment-price=4,payment-metadata=1"
"type=minebay,input-item=minecraft:coal,payment-item=minecraft:coal,payment-price=4,output-metadata=1"
Love the mod and the ability to add these recipes. its an easy and simple way to add trades without the need to do any major modding.
any help would be great, thanks.
P.S.
Suggestion,
For the new dishwasher, it would be great if you could add a slot for shears or a empty slot that allows shears or any other tool from other mods
You cannot simply demand the update. If you do that more than once you can be reported.
From the rules section:
Section Rules
Also the name field on Recipe API entries seems to be ignoring spaces.
Great job Mr. Crayfish
Meta data will only work for items that support it, like dyes. Coal does not have any sub items.
If Minecraft were real, you'd be a zombie right now.
Coal has charcoal.
Also, I see that you can "customise recipes", but whereas the average player is interested in maybe adding a couple of simple recipes involving mod items, I'm interested in extremely fine-grained control. I mean, extremely fine-grained. To get an idea of what I'm talking about, this is the level of control I would like to alter recipes in this mod: http://dev.bukkit.org/bukkit-plugins/recipemanager/
I could do without 80% of the extra stuff like recipe flags as they're not necessary (and shouldn't be there), but I'd like to see things like what counts as acceptable fuel, how long a certain fuel lasts, how long it takes to process a certain item, et cetera. Basically, every possible parameter that can be changed on all machines should be configurable via configuration. You could argue this could/should be done via RecipeAPI, but know that I'm unable to fork many mods just to integrate support (and it wouldn't be feasible to do so anyhow), so configuration is my only option at this point.
I was also wondering about the Recipe Book. I usually don't like it when mods add their own recipe book for their own mod, so I wanted to make a suggestion. Either remove the recipe book or give it extensive configurability. I know the fact that we can configure recipes and that these recipes will be recorded in the book makes it, in a sense, configurable, but I like fine-grained control, especially for server admins.
Basically, the recipe book should be a blank slate (when you download the mod, it will come with a default list of recipes and buttons, of course), and we can determine the contents of the book through configuration. If we want to add 3 buttons to represent three different categories, then it should be a possibility. Then we should be able to specify any recipe we want, even if it's not registered in Forge. For example, if we wanted to add a "Furnace recipe" under a category, we could specify under a category label something like "Type=Furnace" then all the other attributes that follow (kind of like in RecipeManager). That way, there'll be support for listing vanilla recipes and recipes that use machines from your mod. I don't really care for showing recipes for machines in other mods - that's out of the scope.
Also, two more things. I don't know if this has been reported or not, but I'll report it anyway. I'm using version 3.4.4 of your mod. Firstly, I can shove a stack of sliced bread into a toaster, start toasting, and get back only two slices. Secondly, I could shove multiple stacks of items into a blender which sort of makes it into a mini-chest. That in itself isn't a problem but it doesn't feel organised. I would prefer if both the toaster and the blender had a GUI like everything else so you could monitor their contents.
Lastly, I don't see the point of mailboxes having inherent protection-support from this mod. If it's run on a server environment, a plugin should be doing that job. I don't mind if it stays or goes, but I just wanted to make my opinion on this clear.
1:Bibliocraft v1.9.1
2:Codechickencore 1.0.2.9
3:decocraft v1.11
4:festivities3-3.1.2.2
5:ivToolkit-1.0.2
6:Voxelmap and world edit
7:NEI
8:optifine
9:shaderscore
10:Wintercraft
11:Yegamolchattels
so if you can confirm what mod it is that is making the textures bug out i will be forever grateful.
P.S. these as far as i know the latest version of these mods