^^This. It's been nearly 24 hours now and the links are still disabled. I've tried like once every hour for the last 24 hours (minus 9 hours for sleep). I'm about to give up and play without it.
http://bspk.rs/MC/ These work just fine (which I reached by links from the OP)
http://bspk.rs/MC/ These work just fine (which I reached by links from the OP)
Hmm.. the dl.bspk.rs link is working now but the adf.ly link still isn't. Before I was trying both of them and neither was working. In any case, thanks.
I'm having the same issue as Cooolaid - the main menu mobs display for a few seconds, then vanish with the same error in the log (ReportedException: Rendering entity in world). Doesn't stop the game from being playable, just looks buggy.
Shucks, it seems that LiteLoader is incompatible with your mods, my game crashes whenever I load it with LiteLoader and bspkrs Core installed. Anyone have a fix to the issue?
Shucks, it seems that LiteLoader is incompatible with your mods, my game crashes whenever I load it with LiteLoader and bspkrs Core installed. Anyone have a fix to the issue?
I'm using this mod with both Forge and Liteloader installed on 1.7.10. No issues.
Do you have Forge installed? It is required according to the OP.
I don't use Tree Capacitor or Voxelmenu so it's possible one of those could be conflicting, or perhaps your Forge or Liteloader are not properly installed.
If you could post your crash log it may shed some light on the issue.
The Meaning of Life, the Universe, and Everything.
Join Date:
12/16/2010
Posts:
78
Member Details
Getting a strange problem, Minecraft loads up, lags out, I can see the random mob on the left, and Steve(not my skinned character yet) load, for a few seconds, then it crashes out, I can turn the option off in the config file, just wondering if you've come across this problem or not and if I can get any info.
Crash report:
Description: Rendering screen
java.lang.IllegalStateException: Already tesselating!
at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:374)
at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:364)
at net.minecraft.client.gui.GuiMainMenu.func_73970_b(GuiMainMenu.java:372)
at net.minecraft.client.gui.GuiMainMenu.func_73971_c(GuiMainMenu.java:433)
at net.minecraft.client.gui.GuiMainMenu.func_73863_a(GuiMainMenu.java:461)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:374)
at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:364)
at net.minecraft.client.gui.GuiMainMenu.func_73970_b(GuiMainMenu.java:372)
at net.minecraft.client.gui.GuiMainMenu.func_73971_c(GuiMainMenu.java:433)
at net.minecraft.client.gui.GuiMainMenu.func_73863_a(GuiMainMenu.java:461)
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.GuiMainMenu
Mouse location: Scaled: (125, 232). Absolute: (375, 21)
Screen size: Scaled: (427, 240). Absolute: (1280, 720). Scale factor of 3
Stacktrace:
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
I'm using this mod in 1.7.10, but getting a ton of these spitting out from the console. Any way to fix it?
Client> java.lang.IllegalArgumentException: Invalid UUID string: sessionId
Client> at java.util.UUID.fromString(UUID.java:194)
Client> at com.mojang.util.UUIDTypeAdapter.fromString(UUIDTypeAdapter.java:26)
Client> at bspkrs.bspkrscore.fml.BSMainMenuRenderTicker.init(BSMainMenuRenderTicker.java:126)
Client> at bspkrs.bspkrscore.fml.BSMainMenuRenderTicker.onTick(BSMainMenuRenderTicker.java:75)
Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler_331_BSMainMenuRenderTicker_onTick_RenderTickEvent.invoke(.dynamic)
Client> at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:51)
Client> at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:122)
Client> at cpw.mods.fml.common.FMLCommonHandler.onRenderTickStart(FMLCommonHandler.java:334)
Client> at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:987)
Client> at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
Client> at net.minecraft.client.main.Main.main(SourceFile:148)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
Client> at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:57)
Client> at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
Client> at java.lang.reflect.Method.invoke(Method.java:606)
Client> at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
Client> at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
My best guess is that you're using a cracked client...
Love the mod, you did a great job. Just one thing, the main menu of minecraft. Is there any way to get rid of the mobs and my player skin? It the one thing that is putting me off the mod and it's very minor, an option in the settings to turn it off would be nice (if there isn't already one).
Thanks!
From the main menu click Mods, then find the entry for bspkrsCore, select it and click the config button. From there you can turn off the main menu mob rendering.
This account's public links are generating too much traffic and have been temporarily disabled!
^^ Can't download. I love dropbox...
[quote=dupapa;/members/dupapa;/forums/mapping-and-modding/minecraft-mods/1282347-bspkrs-mods-armorstatushud-directionhud?comment=1416]Hi
Many thanks for such a great mod,
any chance you can get it re-hosted as i too am unable to get a link to work for the 1.7.10 versions.
28.08 15:31:57 [Server] INFO WARNING: Couldn't flush user prefs: java.util.prefs.BackingStoreException: Couldn't get file lock.
28.08 15:31:57 [Server] INFO Aug 28, 2014 3:31:57 PM java.util.prefs.FileSystemPreferences syncWorld
28.08 15:31:57 [Server] INFO WARNING: Could not lock User prefs. Unix error code 2.
28.08 15:31:57 [Server] INFO Aug 28, 2014 3:31:57 PM java.util.prefs.FileSystemPreferences checkLockFile0ErrorCode
Both my 1.7.10 servers start scrolling the above warnings whenever your core is installed. I spent hours yesterday adding and removing mods to see which was causing it. Now if I knew exactly what files it's trying to access, I may be able to adjust the perms for it. I have over 100 mods on these servers and all the other mods have no issues saving their files.
Forge version is 1208, and your core version is 6.1.4 for 1.7.10
You'll have to do some searching to see where Java stores user prefs on your Unix/Linux flavor. This website might offer some enlightenment: http://www-01.ibm.com/support/docview.wss?uid=swg21515420
Having a slight problem: the problem mentions your name in it.
Look inside the spoiler to see the problem.
thx
That happens when the main menu mob rendering code crashes... you can either disable that option or ignore the error.
[quote=Footiedan;/members/Footiedan;/forums/mapping-and-modding/minecraft-mods/1282347-bspkrs-mods-armorstatushud-directionhud?comment=1429]WTF i cant download!?!? when i click the download, it downloads as a .jar file not .zip!?!? plz help
The mod files ARE .jar files. That's what you are supposed to be getting... >.>
---- Minecraft Crash Report ----
// Would you like a cupcake?
Time: 04/09/14 14:22
Description: Initializing game
java.lang.NullPointerException: Initializing game
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:506)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:467)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:815)
at net.minecraft.client.main.Main.main(SourceFile:103)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.2
Operating System: Windows 8.1 (amd64) version 6.3
Java Version: 1.7.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 455909344 bytes (434 MB) / 623902720 bytes (595 MB) up to 1908932608 bytes (1820 MB)
JVM Flags: 2 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx2G
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.03 FML v7.2.211.1121 Minecraft Forge 10.12.2.1121 Optifine OptiFine_1.7.2_HD_U_D3 11 mods loaded, 0 mods active
mcp{9.03} [Minecraft Coder Pack] (minecraft.jar)
FML{7.2.211.1121} [Forge Mod Loader] (forge-1.7.2-10.12.2.1121.jar)
Forge{10.12.2.1121} [Minecraft Forge] (forge-1.7.2-10.12.2.1121.jar)
CodeChickenCore{1.0.2.10} [CodeChicken Core] (minecraft.jar)
NotEnoughItems{1.0.2.14} [Not Enough Items] (NotEnoughItems-1.7.2-1.0.2.14-universal.jar)
PlayerAPI{1.4} [Player API] (minecraft.jar)
ArmorStatusHUD{1.26} [ArmorStatusHUD] ([1.7.2]ArmorStatusHUD-client-1.26.jar)
bspkrsCore{6.11} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.11 (1).jar)
StatusEffectHUD{1.25} [StatusEffectHUD] ([1.7.2]StatusEffectHUD-client-1.25.jar)
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar)
bspkrsCore{6.11} [bspkrsCore] ([1.7.2]bspkrsCore-universal-6.11.jar)
Launched Version: 1.7.2-Forge10.12.2.1121
LWJGL: 2.9.0
OpenGL: GeForce GTX 750 Ti/PCIe/SSE2 GL version 4.4.0, NVIDIA Corporation
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: [faithful32packOptiFine.zip] Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
Anisotropic Filtering: Off (1)
You have multiple copies of bspkrsCore from more than one MC version... You only need one.
Hey Brprks, do you know your main Menu Mob renderer crashes when I have Smart Moving and its other requirements installed?
Rollback Post to RevisionRollBack
Teddwa (The Fakemon in my avatar) belongs to ReallyDarkAndWindie and that is used with permission from him.
Click on this spoiler to see mods and ideas that I support!
Click on this Spoiler to see misc. banners and whatnot!
---- Minecraft Crash Report ----
// This doesn't make any sense!
Time: 9/21/14 3:49 PM
Description: Initializing game
java.lang.RuntimeException: java.lang.ClassNotFoundException: tconstruct.plugins.imc.TinkerThaumcraft
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: tconstruct.plugins.imc.TinkerThaumcraft
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:70)
... 12 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 17 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
The now consolidated home of bspkrs' mods: ArmorStatusHUD, DirectionHUD, and StatusEffectHUD!
HELP! MOD X DOESN'T WORK!!! YOU CRASHED MINECRAFT!!
Ok, that's all well and good... and I'd even say that maybe 1/10 times this is my fault. In order for me to help you, however, I'll need some info that you most likely have. Use pastebin.com (or a paste service of your choice) to provide your full log file. If you are using ModLoader, the log file is /.minecraft/ModLoader.txt. If you are using Forge, the log file is /.minecraft/ForgeModLoader-client-0.log (for client) or /.minecraft/ForgeModLoader-server-0.log (for server). Some mods have a setting called allowDebugLogging which should be set to true before you post your log file. WITHOUT THIS INFORMATION IT IS VERY DIFFICULT TO PROVIDE ASSISTANCE, AND THE LIKELIHOOD OF GETTING A RESPONSE IS LOW.
I generally do not respond to PMs sent regarding modpack permissions (read the end of this thread and/or read the license) or help/support for any mods (you should post your issue/question on the thread so that anyone that knows the answer can respond). If you recently sent me a PM for either of those reasons, that's why you didn't get an answer.
Highly Recommended:
There is a new mod called OpenEye that can help players figure out why their game crashed! It does this by collecting data on crash reports and providing analytics on that data through their website. I highly recommend that EVERYONE install it. The more data they have the easier it will be for others to figure out crash reports!
News:
30-June-2014 - 1.7.10 releases are out! The only known issue is that the main menu mob rendering stuff isn't showing player skins right. I'm not sure if I can fix it, but we'll see.
23-May-2014 - New releases are out for all mods including bspkrsCore! The latest version of bspkrsCore is required for all the new releases. Please refer to the change logs for details.
25-Apr-2014 - New releases are out for bspkrsCore and ArmorStatusHUD! bspkrsCore got more tweaks to the config GUI system to make it more stable, and ArmorStatusHUD got a new feature related to the in-game config GUI system.
22-Apr-2014 - bspkrsCore 6.6 is out! This release fixes a SERIOUS bug in the code to get random mobs that would prevent certain entities from being able to spawn in your world! It is HIGHLY RECOMMENDED that you update if you are using bspkrsCore 6.4 or 6.5! This release also adds more config GUI functionality.
I also released new versions of the HUD mods today that fixes flickering when the player list is shown in MP.
21-Apr-2014 - bspkrsCore 6.5 is out to bring more stability to the Main Menu gimmick code with regard to crashes.
18-Apr-2014 - New releases are out for all mods including bspkrsCore. There are now tooltips for the config settings to give a little more info than just a name. Hover your mouse over the config setting name to see the tooltips.
15-Apr-2014 - ArmorStatusHUDv1.22 and bspkrsCorev6.3 are out! ArmorStatusHUD got a little refinement with the item overlay and item damage options and bspkrsCore got a fix for the config GUI scroll bar not working once you've clicked an option.
13-Apr-2014 - I just spent about a week writing decent code for in-game config GUIs, and now all three HUD mods are using it! New releases are out for ArmorStatusHUD, DirectionHUD, and StatusEffectHUD. NOTE: You need to update bspkrsCore as well! That's where most of the new code is!Minecraft will crash if you only update the HUD mod and not bspkrsCore!
24-Jan-2014 - New releases are out for all three HUD mods. These releases fix a problem with the mod versioning and introduce a hook for enabling/disabling the HUDs. A future release of bspkrsCore will use these hooks to provide a keybinding for toggling them.
20-Jan-2014 - There is an FML defect that causes mods that depend on another mod to not load properly. Remove mcmod.info from the jar file as a temporary workaround.
19-Jan-2014 - 1.7.2 updates are out! Let me know of any issues you find!
21-Oct-2013 - ArmorStatusHUDv1.15, DirectionHUDv1.16 and StatusEffectHUDv1.19 are out to resolve the issue with not being able to use negative values in the x/y offset config settings. There is also a new config option damageThresholdType in ArmorStatusHUD that allows you to use damage values in the damageColorList instead of just percents.
Update: bspkrsCorev4.2 is out and brings improvements to the ModVersionChecker class to prevent nagging when new versions come out (you'll only get a chat notification once when a new version is released).
17-Oct-2013 - ArmorStatusHUDv1.14, DirectionHUDv1.15 and StatusEffectHUDv1.18 are out as Forge mods. If you don't know what that means, don't worry about it!
05-Oct-2013 - StatusEffectHUDv1.17 is out and addresses a potential crash.
30-Sep-2013 - I back-ported StatusEffectHUDv1.16 to 1.6.2.
29-Sep-2013 - StatusEffectHUDv1.16 is out. This release tweaks the blink code so that being around a beacon won't drive you nuts.
StatusEffectHUDv1.15 is out for 1.6.4 (I will backport this to 1.6.2 and 1.5.2 if I have time later)! This release adds a new feature: the icon and timer start blinking when a potion effect is almost gone! There are two new config options for controlling the behavior; check out the config file for details.
23-Sep-2013 - ArmorStatusHUDv1.13 is out for 1.6.4, 1.6.2, and even 1.5.2. This update tweaks the item damage code to (hopefully) fix issues with items from mods like Tinker's Construct.
Edit: Something went horribly wrong when I was editing this post last... I'm working on fixing it, but it's slow going. I literally have to redo ALL the links and ALL the images. Believe it or not, what you see here now is a lot better than how it looked for most of the night...
20-Sep-2013 - 1.6.4 updates are out!
17-Jul-2013 - New releases of ArmorStatusHUD and StatusEffectHUD are now out. ArmorStatusHUD will now show the correct item display name if it has been renamed, and StatusEffectHUD got a fix for the background covering up the text if it's enabled in the config.
Note: all mods have been tested with and work with ModLoader.
10-Jul-2013 - Everything is updated for 1.6.2! New releases are out to resolve the crashes when using ModLoader.
5-Jul-2013 - Everything is updated for 1.6.1 except for DirectionHUD (texture issues).
3-May-2013 - 1.5.2 releases are out for bspkrsCore, ArmorStatusHUD, DirectionHUD, and StatusEffectHUD.
25-Apr-2013 - New release for DirectionHUD is out to fix the texture issue (derp).
24-Apr-2013 - New releases are out for all three mods to fix potential issues caused by other mods that do not clean up their texture bindings after rendering. This update also changes the config handler, so the config files have a new name (mod_<modname>.bsprop.cfg).
12-Apr-2013 - I am apparently having The Worst LuckTM this week with hosting providers. All links are updated and should be working now... I will add a permanent mirror for all links later today.
9-Apr-2013 - I have released a new version of bspkrsCore for 1.5.1 and 1.4.7 to address the update check timeouts issue. This release also incorporates a number of other changes including a super secret feature (don't ask, I'm not telling). You will notice that mod_bspkrsCore.cfg is no longer used; mod_bspkrsCore.bsprop.cfg is used instead. This is due to features that I've been slowly working on that are partially being released early as part of this defect release.
8-Apr-2013 - I have gotten the file downloads setup on a new VPS, so the links should be working now. I will update them again once DNS propagates.
7-Apr-2013 - Apparently my VPS is down, and so my download pages as well. You can try here for now until DropBox arbitrarily decides to cut me off again.
23-Mar-2013 - 1.5.1 updates are released!Update - I have re-ordered the list of files for bspkrsCore to avoid further confusion. Also, one of the reasons this release took longer than usual to get out is because I was busy making automated build scripts for all these mods so that anyone can pull the Github repos and run Ant to build the mod zips/jars. Since I was using a new build process, I couldn't release the mods without fully testing them (believe me, you'd all be very upset if I hadn't). I'll provide instructions on how to run the build scripts soon (it's really very easy, and requires no coding knowledge as long as the code is up-to-date).
15-Mar-2013 - 1.5 updates are live on the download site! Change logs will follow tomorrow (I'm tired).
10-Mar-2013 - bspkrsCorev1.02 is out to fix a defect in shared code. Details are in the changelog.23-Feb-2013 - I've just been notified that my DropBox links are generating too much traffic and are disabled. I'm looking into another way to provide downloads. I've been able to work out another way to host the files. Links are working again.
20-Feb-2013 - New releases are out to support bspkrsCore (shared mod classes).
24-Jan-2013 - New releases are out for compatibility with other HUD mods due to a vanilla bug.
15-Jan-2013 - 1.4.6 releases work with 1.4.7.23-Dec-2012 - 1.4.6 updates are out. Let me know of any issues.
21-Nov-2012 - 1.4.5 releases are out for all mods!
13-Nov-2012 - Releases for MC 1.4.4 are now available for all mods.
05-Nov-2012 - Be sure to check out WorldStateCheckpoints, my fork of MightyPork's Checkpoints Backup Mod. It allows you to make save points in your SP worlds! An essential tool for any Minecrafter!
01-Nov-2012 - ArmorStatusHUDv1.4, DirectionHUDv1.8, and StatusEffectHUDv1.7 are out to address compatibility with Forge/FML. I also reorganized all my downloads, so let me know what you think of the new system.
29-Oct-2012 - DirectionHUDv1.7 is out. This release adds two new config options: imageFileName and compassIndex. There are now 4 compass styles to choose from by default using compassIndex, and you can edit the png to add your own if you want (details below).
26-Oct-2012 - ArmorStatusHUDv1.3, DirectionHUDv1.6, and StatusEffectHUDv1.6 are out for 1.4.2! These were compiled using Forge, so I may have to do another release when Risugami releases ModLoader for 1.4.2 if there are any changes that break the mods. Let me know if you see anything strange with the mods.
08-Oct-2012 - I've added just about all the code for all the mods I work on to github. Feel free to see how all this stuff works underneath.
06-Oct-2012 - Retrofits! I've taken the latest versions of ArmorStatusHUD, DirectionHUD, and StatusEffectHUD and magically produced ArmorStatusHUD v1.2(1.2.5), DirectionHUD v1.52(1.2.5), and StatusEffectHUD v1.52(1.2.5). This is the first time ArmorStatusHUD as been released for 1.2.5, so dig in!
05-Oct-2012 - I completely forgot to mention that ArmorStatusHUD v1.2 also fixes the durability values... they were off by 1 before.
04-Oct-2012 - ArmorStatusHUD v1.2 brings a few cool new features. The damageWarningPercent option has been replaced with damageColorList which provides a way to configure the damage percent thresholds and the associated text colors. The current equipped item setting now allows blocks and other non-damageable items to be shown. When a block is selected the item overlay will show the total quantity of that block in your inventory. When a bow is selected the overlay will show the number of arrows you have.
Update @4:40PM EDT: There was a mistake in this release of ArmorStatusHUD that would cause the item icons to disappear when resizing the game window with top or right alignments. This issue is now fixed in the current download, so if you are affected by that issue please download it again. Before the next release I will be reading up on GL11 Java code...DirectionHUD v1.52 and StatusEffectHUD v1.52 are released to maintain compatibility with this release of ArmorStatusHUD.
19-Sep-2012 - Apparently a fix I put in my mod version checker class to handle not being connected to the internet was full of failure, so I've updated all the downloads that use it with a truly fixed version of the class. I decided not to bump the version numbers for a fix to the version checking code because I didn't want to totally spam everyone over something small like that. Nevertheless, if you like to play without an internet connection be sure to download the latest version (again, if you already have) to avoid game crashing fun.
18-Sep-2012 - I'm not sure how I did this, but somehow I deleted a class file when I was putting together the latest version downloads. The issue should now be resolved... sorry for the issues.
Image removed due to an invalid URL: http://static.minecr...t/mobsheep.png
17-Sep-2012 - DirectionHUD v1.51 and StatusEffectHUD v1.51 have been released to maintain compatibility with the latest version of FloatingRuins (they share several class files).
13-Sep-2012 - ArmorStatusHUD v1.1, DirectionHUD v1.5, and StatusEffectHUD v1.5 are out! Major changes include proper item icon rendering for mod items in ArmorStatusHUD, all mods now have x and y offset config settings, DirectionHUD and StatusEffectHUD have better controls over text colors, ArmorStatusHUD has more/better options for the damage display, and all mods have been refactored using consolidated code for easier future updates. DirectionHUD also has a fix for a small yOffset defect that I missed when I put out the last version, and the StatusEffectHUD default settings are slightly different now.I recommend deleting your existing config files to try out the new config options.
08-Sep-2012 - I have some new features in the works for StatusEffectHUD and ArmorStatusHUD such as more control over text colors, additional alignment controls, proper handling of bottomcenter (to avoid the vanilla HUD), a way to define your own damage color ranges, and the ability to display items in a horizontal line instead of the vertical column. I hope to have them finished by early next week, so stay tuned!06-
Sep-2012 - DirectionHUDv1.41 is now live. Fixes the silly alignment issues with anything that isn't topcenter. Also adds a few other options around x and y offsets and the color of the center marker.Similar features will be coming soon to StatusEffectHUD and ArmorStatusHUD.
29-Aug-2012 - I would like to be able to post my mods on PlanetMinecraft to gain more exposure, but in order to do that I need to "level up" my user (you need to be level 2 or higher to post mods). You can help me get there by commenting on and downloading my submissions!
28-Aug-2012 - If you are using Forge and have an issue with a mod not loading properly, delete the mcmod.info file from the zip file or just download the mod again. It's the first time I tried including it and I wasn't clear on the format. Should be fixed now.
Consolidated all my original mods here. First release of ArmorStatusHUD v1.0 and small updates for StatusEffectHUD v1.4 and DirectionHUD v1.4. Version checking can now be disabled in config (for those times that I screw up the version files and don't notice :S).
19-Aug-2012 - Updated StatusEffectHUD for 1.3.2.
05-Aug-2012 - Updated StatusEffectHUD for 1.3.1. Also added version checking.Status
29-Mar-2012 (the "YO DAWG..." update):To those seeing errors, please download again. I totally made a n00b mistake, but it's fixed now.
That's what happens when you don't run your mod code outside your dev environment before publishing it.
Ways to contact me: IRC: I can usually be found in the #risucraft and #treecapitator channels on irc.esper.net. Twitter:https://twitter.com/bspkrs
DISCLAIMER:
NO WARRANTY IS GIVEN, EXPRESS OR OTHERWISE. USE AT YOUR OWN RISK. In other words, I am not responsible if this mod causes your game to crash, your save to get deleted, or your cat to run away.
FAQ: Q: How do i move the HUD to another corner (or change any other settings)? A: For ArmorStatusHUD, use the command /armorstatus config.
For DirectionHUD, use the command /directionhud config.
For StatusEffectHUD, use the command /statuseffect config.
bspkrsCore: ATTENTION: This is a REQUIRED mod in order for any of the other mods to work. It contains the core shared classes used by all mods I release. If you don't install it along with any of the other mods here, Minecraft will crash. You have been warned.
Drop the downloaded .zip file into the mods folder under .minecraft.
ModLoader/Forge download: Latest Release (Mirror) All Releases (Mirror) Dev (Mirror) Change Log
If you want to turn off update checking for my mods, you will need to set allowUpdateCheck=false in bspkrsCore.cfg.
ALL MODS BEYOND THIS POINT REQUIRE bspkrsCore TO BE INSTALLED.You will be ignored if you post about MC crashing because you didn't install bspkrsCore. ArmorStatusHUD(v1.27 for 1.7.10)
ArmorStatusHUD displays your currently equipped armor and held item along with the durability remaining without having to open your inventory!
Features:
- NEW: use the command /armorstatus config to open the in-game config GUI!
- shows equipped armor and held items and their remaining durability
- configurable tiers of damage with associated colors: damage text changes color as items are used
- see how many arrows are left for your bow
- configurable alignment/orientation on your screen
- x and y offset config options
- can display exact damage values or the durability percent remaining
- option to show/hide text damage values
- option to show/hide max damage (shown below)
- option to show/hide item names
- option to show/hide standard inventory item overlay (damage bar)
- version update checking (can be turned off) Planned:
- option for horizontal layout Done!
- shorthand enchantment display
- blinking icon/text when damage drops below a certain threshold
- support for IC2 items' charge levels
Thanks:- ShaRose (for helping me with the item rendering)
DirectionHUD (v1.23 for 1.7.10)
Want to know what magnetic direction you are facing without installing fancy maps or trying to figure it out from the Debug GUI? DirectionHUD is for you!
DirectionHUD displays your magnetic compass heading at the top of your screen.
Features:
- NEW: use the command /directionhud config to open the in-game config GUI!
- just a simple compass display
- configurable alignment on your screen
- x and y offset options
- multiple styles to choose from
- add your own style to the default png or make a custom png file
- version update checking (never miss an update) Planned:
- option to allow custom compass images Done!
- convert mod to Forge format
Helpful tutorial and spotlight by DonkeyPanic:
Setting up custom compass styles:
By default 4 compass styles are provided (up to 10 will fit in the image file):
The indices start at 0 (the top compass is index 0). In the default image file the second and fourth styles are clear with white lettering (hard to see above). If you want to edit the PNG file (/gui/compass.png) to add your own styles, just copy one of the existing styles, paste it below the others, and edit it as you see fit. Each stye is 24 pixels tall (2 rows X 12 pixels) and 192 pixels wide. Currently the size of the compass HUD is locked to 65x12 (meaning that you will only see 65x12 on your in-game screen), but I plan to add configurable sizing in the future.
Thanks:- DaftPVF (for letting me work on his mods)
StatusEffectHUD(v1.26 for 1.7.10)
Do you hate having to open your inventory to see what potion effects are still active? In the heat of battle and need to know when to guzzle that next regeneration potion? StatusEffectHUD is for you!
StatusEffectHUD displays your currently active potions/effects without having to open your inventory! Sweet!
Features:
- NEW: use the command /statuseffect config to open the in-game config GUI!
- shows active potions/effects without having your inventory open
- keeps look and feel of existing inventory effects display
- configurable alignment on your screen
- x and y offset config options
- option to show/hide effect names
- option to show/hide background box
- version update checking (can be turned off) Planned:
- option to enable dynamic box size
- option for horizontal layout
Thanks Phobic_Bus!
Thanks Jeruhmi!
Thanks zain2028! (yeah, he was confused and says DaftPVF created StatusEffectHUD... just a mixup)
Thanks TehAnon!
Thanks:- PuddingHuxtable (this was pretty much his idea)
Install (all mods):
Requires Forge.
Do not extract.
Drop the downloaded zip/jar file into the mods folder in your .minecraft folder.
Make sure you have also downloaded bspkrsCore, a REQUIRED DEPENDENCY for all my mods.
Thanks to oSPARKSo for this helpful installation video!
If you like what I've done here, help me get more storage on Dropbox or !
Reuse / Mod Packs:These mods are released under the Creative Commons Share Alike non-commercial License. They are allowed to be used in mod packs as long as I receive credit and the URL of this forum thread is provided. No adf.ly links. Do not post these mods on other sites.
[represent]
I've installed your mod for Minecraft v1.7.10, but exactly how do I achive such HUD position:
http://bspk.rs/MC/ These work just fine (which I reached by links from the OP)
Hmm.. the dl.bspk.rs link is working now but the adf.ly link still isn't. Before I was trying both of them and neither was working. In any case, thanks.
Having a slight problem: the problem mentions your name in it.
Look inside the spoiler to see the problem.
thx
Windows 7 x64-bit SP-1 - MC v1.7.10 - Forge 10.13.4.1517 - CodeChickenCore v1.0.7.47 - NEI v1.0.5.118 - (MultiMC v5.0.4.8)
I'm using this mod with both Forge and Liteloader installed on 1.7.10. No issues.
Do you have Forge installed? It is required according to the OP.
"Install (all mods):
Requires Forge."
If you could post your crash log it may shed some light on the issue.
Crash report:
Description: Rendering screen
java.lang.IllegalStateException: Already tesselating!
at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:374)
at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:364)
at net.minecraft.client.gui.GuiMainMenu.func_73970_b(GuiMainMenu.java:372)
at net.minecraft.client.gui.GuiMainMenu.func_73971_c(GuiMainMenu.java:433)
at net.minecraft.client.gui.GuiMainMenu.func_73863_a(GuiMainMenu.java:461)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.renderer.Tessellator.func_78371_b(Tessellator.java:374)
at net.minecraft.client.renderer.Tessellator.func_78382_b(Tessellator.java:364)
at net.minecraft.client.gui.GuiMainMenu.func_73970_b(GuiMainMenu.java:372)
at net.minecraft.client.gui.GuiMainMenu.func_73971_c(GuiMainMenu.java:433)
at net.minecraft.client.gui.GuiMainMenu.func_73863_a(GuiMainMenu.java:461)
-- Screen render details --
Details:
Screen name: net.minecraft.client.gui.GuiMainMenu
Mouse location: Scaled: (125, 232). Absolute: (375, 21)
Screen size: Scaled: (427, 240). Absolute: (1280, 720). Scale factor of 3
Stacktrace:
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1352)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:990)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:887)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
That's Ingame Info, a mod I used to work on. Check out http://mc.lunatri.us for current releases.
My best guess is that you're using a cracked client...
From the main menu click Mods, then find the entry for bspkrsCore, select it and click the config button. From there you can turn off the main menu mob rendering.
I have no idea what's causing that... doesn't look like you have any of my mods installed, either.
I am aware of the dropbox issue... I did update all the URLs on http://bspk.rs/MC/ to not use dropbox, so it shouldn't be a problem anymore.
The mod files ARE .jar files. That's what you are supposed to be getting... >.>
No, sorry... the only way is to change the GUI scale in your vanilla Minecraft options.
You have multiple copies of bspkrsCore from more than one MC version... You only need one.
Click on this spoiler to see mods and ideas that I support!
What program did you use for the mod? Because I really want to make my own mods!!
// This doesn't make any sense!
Time: 9/21/14 3:49 PM
Description: Initializing game
java.lang.RuntimeException: java.lang.ClassNotFoundException: tconstruct.plugins.imc.TinkerThaumcraft
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: tconstruct.plugins.imc.TinkerThaumcraft
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:188)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.Class.forName0(Native Method)
at java.lang.Class.forName(Unknown Source)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:70)
... 12 more
Caused by: java.lang.NullPointerException
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:180)
... 17 more
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at com.google.common.base.Throwables.propagate(Throwables.java:160)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.scanTarget(ObjectHolderRegistry.java:76)
at cpw.mods.fml.common.registry.ObjectHolderRegistry.findObjectHolders(ObjectHolderRegistry.java:39)
at cpw.mods.fml.common.Loader.preinitializeMods(Loader.java:507)
at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:239)
at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:480)
-- Initialization --
Details:
Stacktrace:
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:867)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
at java.lang.reflect.Method.invoke(Unknown Source)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:134)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.7.10
Operating System: Windows 8 (x86) version 6.2
Java Version: 1.7.0_67, Oracle Corporation
Java VM Version: Java HotSpot(TM) Client VM (mixed mode), Oracle Corporation
Memory: 83331008 bytes (79 MB) / 251768832 bytes (240 MB) up to 523501568 bytes (499 MB)
JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx512M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.05 FML v7.10.18.1180 Minecraft Forge 10.13.0.1180 27 mods loaded, 27 mods active
mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) Unloaded
FML{7.10.18.1180} [Forge Mod Loader] (forge-1.7.10-10.13.0.1180.jar) Unloaded
Forge{10.13.0.1180} [Minecraft Forge] (forge-1.7.10-10.13.0.1180.jar) Unloaded
Aroma1997Core{1.0.2.9} [Aroma1997Core] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded
battlegear2{1.0.5.7} [Mine & Blade Battlegear 2 - Bullseye] (1.7.10-MB_Battlegear2-Bullseye-1.0.5.7.jar) Unloaded
ArmorStatusHUD{1.27} [ArmorStatusHUD] ([1.7.10]ArmorStatusHUD-client-1.27.jar) Unloaded
bspkrsCore{6.14} [bspkrsCore] ([1.7.10]bspkrsCore-universal-6.14.jar) Unloaded
DamageIndicatorsMod{3.2.0} [Damage Indicators] ([1.7.10]DamageIndicatorsMod-3.2.0.jar) Unloaded
StatusEffectHUD{1.26} [StatusEffectHUD] ([1.7.10]StatusEffectHUD-client-1.26.jar) Unloaded
Treecapitator{1.7.2} [Treecapitator] ([1.7.2]Treecapitator-universal-2.0.3.jar) Unloaded
Aroma1997CoreHelper{1.0.2.9} [Aroma1997Core|Helper] (Aroma1997Core-1.7.10-1.0.2.9.jar) Unloaded
Aroma1997sDimension{1.0} [Aroma1997's Dimensional World] (Aroma1997s-Dimensional-World-1.7.2-1.0.2.16.jar) Unloaded
craftguide{1.6.8.1} [CraftGuide] (CraftGuide-1.6.8.1.zip) Unloaded
DescriptionTags{1.0} [Description Tags] (DescriptionTags-1.0-1.7.10.jar) Unloaded
eplus{1.7.10-3.0.0a2} [Enchanting Plus] (EnchantingPlus-1.7.10-3.0.0a2.jar) Unloaded
GraveStone{2.9.4} [GraveStone] (GraveStone 2.9.4.jar) Unloaded
Growthcraft|Apples{2.1.0} [Growthcraft Apples] (growthcraft-apples-1.7.10-2.1.0.jar) Unloaded
Growthcraft|Bamboo{2.1.0} [Growthcraft Bamboo] (growthcraft-bamboo-1.7.10-2.1.0.jar) Unloaded
Growthcraft|Bees{2.1.0} [Growthcraft Bees] (growthcraft-bees-1.7.10-2.1.0.jar) Unloaded
Growthcraft|Cellar{2.1.0a} [Growthcraft Cellar] (growthcraft-cellar-1.7.10-2.1.0a.jar) Unloaded
Growthcraft{2.1.0a} [Growthcraft] (growthcraft-core-1.7.10-2.1.0a.jar) Unloaded
Growthcraft|Fishtrap{2.1.0a} [Growthcraft Fishtrap] (growthcraft-fishtrap-1.7.10-2.1.0a.jar) Unloaded
Growthcraft|Grapes{2.1.0} [Growthcraft Grapes] (growthcraft-grapes-1.7.10-2.1.0.jar) Unloaded
Growthcraft|Hops{2.1.0} [Growthcraft Hops] (growthcraft-hops-1.7.10-2.1.0.jar) Unloaded
Growthcraft|Rice{2.1.0a} [Growthcraft Rice] (growthcraft-rice-1.7.10-2.1.0a.jar) Unloaded
Mantle{1.7.10-0.3.1.jenkins180} [Mantle] (Mantle-mc1.7.10-0.3.1.jar) Unloaded
TConstruct{1.7.10-1.6.0.build611} [Tinkers' Construct] (TConstruct_mc1.7.10_1.6.0d40.1.jar) Unloaded
Launched Version: 1.7.10-Forge10.13.0.1180
LWJGL: 2.9.1
OpenGL: GeForce GT 720M/PCIe/SSE2 GL version 4.3.0, NVIDIA Corporation
GL Caps: Using GL 1.3 multitexturing.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Anisotropic filtering is supported and maximum anisotropy is 16.
Shaders are available because OpenGL 2.1 is supported.
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
Vec3 Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Anisotropic Filtering: Off (1)
having this problem after I installed bspkr core into the game. can someone help?
I've installed your mod for Minecraft v1.7.10, but exactly how do I achive such HUD position:
Thanks in advance.
The signature don't have enough space!!!
Bump.
The signature don't have enough space!!!