I like this mod, it gives some nice resources if you can defeat the traps. The traps are pretty wicked, btw! Thanks for keeping this mod going. I love your mods.
Drag and drop schematic file to bat is not working i think
And what the maximum size of spawning ruins? I tryed big construction (50X50 blocks) and it does notseem to mod
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Ruins isn't generating any structures for me and I'm not sure why. I have v7.2b installed with MCPatcher. I made sure to drop the resource files manually into \Application Data\.minecraft\resources\ruins and then I took the 1.2.4 client .zip and let MCPatcher install it.
Finally after a few hours I figured out my conflicts and fixed it.
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
@ChandlerBingUA
There are tricks to make structures blend into a World, check the template file, you are interested in something called "replace" and "sink in" or something like that.
As for your schematics ... MCEdit and/or Ruins seem to have a problem with the metadata (of pictures, the new inverted stairs?). I'll look at it if i find some time.
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
That's probably because Ruins has special cases for the old Cobble and Wood stairs, but not for the newer types such as Brick and Stone
EDIT:
I updated Ruins case Handler to work with the new stairs, also added the more recent Minecraft Tracks (Booster and Detector Rails). Next version should not have that bug anymore. As for Paintings ... they arent Blocks. Ruins cant "save" them.
By the way, now i tryed Kaevator Super Slopes to build more intersting ruins and have same problem. Is it possible somehow to do to ruin-mod understood well other mods blocks ?
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
v7.3 -
+ ported from ModLoaderMP to Forge NetworkMod (Yes that DOES mean it now requires Forge)
+ updated Block metadata Handling to include: Brick/Stone/Netherbrick Stairs, TrapDoors
The reason for porting to Forge may not seem obvious now, but MLMP has ... lets call them update inconsistencies, and the Forge guys have been QQing for several versions now they will drop support for it. If in doubt, i'd say the quick Forge updates are better for mods.
By the way, now i tryed Kaevator Super Slopes to build more intersting ruins and have same problem. Is it possible somehow to do to ruin-mod understood well other mods blocks ?
The problem is other mods dont necessarily use the same metadata->blockdirection system, and writing an API for this seems excessive
Picked up _JAVA_OPTIONS: -Xmx1g -Xms1g
Error: Could not find or load main class SchToTml
Press any key to continue . . .
This is what it said. As I've SchToTml. SchToTml is in he same folder as the batch file.
See? This is a lot more helpful. And im afraid it sounds like some sort of java install problem on your end. SchToTml most definitely has a main class and works.
Try the -cp argument perhaps
I have Java 7 installed. I don't know if that's the case.
java version "1.7.0_02"
Java(TM) SE Runtime Environment (build 1.7.0_02-b13)
java -cp . SchToTml.class %1
Picked up _JAVA_OPTIONS: -Xmx1g -Xms1g
Error: Could not find or load main class SchToTml
Press any key to continue . . .
When I hit compile, it get this error
Picked up _JAVA_OPTIONS: -Xmx1g -Xms1g
SchToTml.java:29: error: cannot find symbol
private static void saveAs( String tmlfile, Tag t ) throws Exception {
^
symbol: class Tag
location: class SchToTml
SchToTml.java:18: error: cannot find symbol
Tag parse = Tag.readFrom( new FileInputStream( S
chFile ) );
^
symbol: class Tag
location: class SchToTml
SchToTml.java:18: error: cannot find symbol
Tag parse = Tag.readFrom( new FileInputStream( S
chFile ) );
^
symbol: variable Tag
location: class SchToTml
SchToTml.java:34: error: package Tag does not exist
if( t.getType() != Tag.Type.TAG_Compound ) {
^
SchToTml.java:39: error: cannot find symbol
Tag[] tags = (Tag[]) t.getValue();
^
symbol: class Tag
location: class SchToTml
SchToTml.java:39: error: cannot find symbol
Tag[] tags = (Tag[]) t.getValue();
^
symbol: class Tag
location: class SchToTml
SchToTml.java:40: error: cannot find symbol
for( Tag st : tags ) {
^
symbol: class Tag
location: class SchToTml
SchToTml.java:41: error: package Tag does not exist
if( st.getType() == Tag.Type.TAG_Short ) {
^
SchToTml.java:51: error: package Tag does not exist
} else if( st.getType() == Tag.Type.TAG_Byte_Array ) {
^
9 errors
@echo off
java -cp "F:\Files\Games\Multicraft\instances\1.2\.minecraft\MCEdit schematic converter" SchToTml.class %1
pause
I found it out. My classpath. it's at "C:\Program Files\Java\jre7\lib\ext". I put it there and it worked.
Also, the drag and drop didn't work, but when I edited the test.bat it worked fine.
Do not be surprised - my English is Google translate. I never play Minecraft without these mods:
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
You need to use something to do something folder something something
And what the maximum size of spawning ruins? I tryed big construction (50X50 blocks) and it does not seem to mod
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
Ruins isn't generating any structures for me and I'm not sure why. I have v7.2b installed with MCPatcher. I made sure to drop the resource files manually into \Application Data\.minecraft\resources\ruins and then I took the 1.2.4 client .zip and let MCPatcher install it.Finally after a few hours I figured out my conflicts and fixed it.
Some forms of strongly stand out against the landscape. Like This
http://xmages.net/storage/10/1/0/9/4/upload/df43d4ac.png
And is it possible to somehow make them to fit more nicely into the ground? Like This
http://xmages.net/storage/10/1/0/3/8/upload/f9b1d13d.png
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
for experiment i creat this
http://xmages.net/st...ad/fe85a388.png
convert to schmetic, then convert to tml, then put in resources
create new map and i have this:
http://xmages.net/st...ad/aedbc4e3.png
no picture on the wall - but it is not so important, then i found this:
http://xmages.net/st...ad/35326c01.png
http://xmages.net/st...ad/32b84908.png
http://xmages.net/st...ad/2abc01e8.png
Not every ladder properly rotated!(((
its so critical for me. This is my good gates
http://xmages.net/st...ad/86d514a4.png
and this i have when gates generated
http://xmages.net/st...ad/ae302dd3.png
Can you fix it?
ps If you want, i can share my model - ruins for your mod
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
There are tricks to make structures blend into a World, check the template file, you are interested in something called "replace" and "sink in" or something like that.
As for your schematics ... MCEdit and/or Ruins seem to have a problem with the metadata (of pictures, the new inverted stairs?). I'll look at it if i find some time.
That doesn't help much.
the clay brick and stone brick do not twist with the all construction - I thought
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
EDIT:
I updated Ruins case Handler to work with the new stairs, also added the more recent Minecraft Tracks (Booster and Detector Rails). Next version should not have that bug anymore. As for Paintings ... they arent Blocks. Ruins cant "save" them.
You know what else doesnt? Your bug report
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.
I told what it said.
Picked up _JAVA_OPTIONS: -Xmx1g -Xms1g
Error: Could not find or load main class SchToTml
Press any key to continue . . .
This is what it said. As I've SchToTml. SchToTml is in he same folder as the batch file.
+ ported from ModLoaderMP to Forge NetworkMod (Yes that DOES mean it now requires Forge)
+ updated Block metadata Handling to include: Brick/Stone/Netherbrick Stairs, TrapDoors
The reason for porting to Forge may not seem obvious now, but MLMP has ... lets call them update inconsistencies, and the Forge guys have been QQing for several versions now they will drop support for it. If in doubt, i'd say the quick Forge updates are better for mods.
The problem is other mods dont necessarily use the same metadata->blockdirection system, and writing an API for this seems excessive
See? This is a lot more helpful. And im afraid it sounds like some sort of java install problem on your end. SchToTml most definitely has a main class and works.
Try the -cp argument perhaps
java -cp . SchToTml.class %1
When I hit compile, it get this error
Your compile error, too, indicates a file system problem. Your java execution does not run in the folder it needs to be in.
I found it out. My classpath. it's at "C:\Program Files\Java\jre7\lib\ext". I put it there and it worked.
Also, the drag and drop didn't work, but when I edited the test.bat it worked fine.
ExtraBiomesXl, Industrial Craft, Build Craft, LCTrees++, Metallurgy, Railcraft, Smart Moving, Forestry, Jammy Furniture Mod, Kaevator Super Slopes, Xtra Blocks, ReiMinimap, CraftGuide.