This thread was marked as Locked by master801.
1.6.4
Forge
SMP
LAN
Yup. Giants in survival/adventure mode can't reach into narrow (1-block-wide) crevices empty-handed, so no grabbing Villagers out of their houses through the doors
Nope-ity nope. Creatures with greater mass suffer greater impact when they hit the ground. (The world doesn't work the way you think it should based on how it looks.)
Huh. I'll have to test that.
A bit more information on that: http://everything2.com/title/How far can an animal fall and survive%3F
Physics is fun!
Yep, when you're small
There's some incorrect information on that page, but I did use the mentioned classic essay "On Being the Right Size" for some of my ideas. Also physics
Bit of a bug on picking up players - when I was basesize 4 in creative mode i picked up a normal player and flew with them. They got kicked with a flying is not enabled on this server message.
***edit***
Also you have anything else you adding to this mod?nvm need to get my eyes checked
Thanks for letting me know about that bug
There's plenty more stuff I plan to add to the mod. Also stuff I already added but didn't mention yet...
For example, try being tiny, getting a Firework Rocket, and then placing it while holding Shift to crouch
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem; Exception occured in ModLoader
A full error report has been saved to /Users/anitamysliwiec/Library/Application Support/minecraft/crash-reports/crash-2013-01-21_07.51.46-client.txt - Please include a copy of that file (Not this screen!) if you report this crash to anyone; without it, they will not be able to help fix the crash
--- BEGIN ERROR REPORT 72ad2630 --------
Full report at:
/Users/anitamysliwiec/Library/Application Support/minecraft/crash-reports/crash-2013-01-21_07.51.46-client.txt
Please show that file to Mojang, NOT just this screen!
Generated 1/21/13 7:51 AM
-- System Details --
Details:
Minecraft Version: 1.4.7
Operating System: Mac OS X (x86_64) version 10.6.8
Java Version: 1.6.0_37, Apple Inc.
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Apple Inc.
Memory: 500037160 bytes (476 MB) / 532545536 bytes (507 MB) up to 532545536 bytes (507 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Packet171EntitySize, Packet172AttachEntitySpecial, Config, ...]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
ModLoader: Mods loaded: 1
ModLoader 1.4.7
java.lang.NoClassDefFoundError: forge/NetworkMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(ClassLoader.java:631)
at java.lang.ClassLoader.defineClass(ClassLoader.java:615)
at java.security.SecureClassLoader.defineClass(SecureClassLoader.java:141)
at java.net.URLClassLoader.defineClass(URLClassLoader.java:283)
at java.net.URLClassLoader.access$000(URLClassLoader.java:58)
at java.net.URLClassLoader$1.run(URLClassLoader.java:197)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
at ModLoader.addMod(ModLoader.java:364)
at ModLoader.readFromClassPath(ModLoader.java:1285)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:39)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:25)
at java.lang.reflect.Method.invoke(Method.java:597)
at magic.launcher.Launcher.a(Unknown Source)
at magic.launcher.j.a(Unknown Source)
at magic.launcher.q.println(Unknown Source)
at ModLoader.init(ModLoader.java:903)
at ModLoader.addAllRenderers(ModLoader.java:215)
at bbu.<init>(RenderManager.java:94)
at bbu.<clinit>(RenderManager.java:14)
at net.minecraft.client.Minecraft.a(SourceFile:259)
at asq.a(SourceFile:56)
at net.minecraft.client.Minecraft.run(SourceFile:515)
at java.lang.Thread.run(Thread.java:680)
Caused by: java.lang.ClassNotFoundException: forge.NetworkMod
at java.net.URLClassLoader$1.run(URLClassLoader.java:202)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(URLClassLoader.java:190)
at java.lang.ClassLoader.loadClass(ClassLoader.java:306)
at java.lang.ClassLoader.loadClass(ClassLoader.java:247)
... 28 more
--- END ERROR REPORT 8a369f55 ----------
Oh shoot! theres a maı̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̸̨̨̨̨̨̨rk on your screen!
i swear i asked to change my name but it seems unchanged for whatever reason 🙃
Cool
I also see you found out that you can't throw Slimes. (Since they're sticky.) And neat, I didn't try picking up a Wither yet.
Hmm. Well, there's not any real point or goal to the mod, except to have fun experiencing the Minecraft world in a different way. I guess it depends on what your friends like to do. If they like building things more than adventuring, then Gulliver wouldn't have as much to offer, except maybe a way to work on redstone circuits from the inside.
It looks like you installed a mod that requires Forge. Are you using Magic Launcher? What other mods are you trying to load?
By the way, Gulliver works with regular ModLoader but not ForgeModLoader.
You hurt animals if you try to ride them when you're larger than them. Even if you're twice normal size you'll hurt a normal-size pig, so if the pig was 4x size and you were 8x size, you hurt the pig.
But it seems to crash, whats going on here? maybe its littleblocks, im using the V. 1.12 / 1.13
wich is the 1.2.5 version, do the old versions need forge too?
(i dont have forge installed)
ive used it a little and i love this mod. even though i cant use littleblocks with it.
5 budder pickaxes out of 5
maybe you can add the hand animation to the first person when you are holding a mob.
Hm, did you install ModLoaderMP for 1.2.5? That older version of Little Blocks requires it, this is from before they switched to Forge. Install the mods in this order: ModLoader 1.2.5, ModLoaderMP 1.2.5, Little Blocks v1.13, Gulliver v0.8.1.
If you still crash see if you can get a crash report, the Troubleshooting section has links explaining how.
Yeah... I was having trouble making the first-person arm render properly, so I decided to just release and get feedback on how the feature works otherwise. I'll see about getting that done for the next release.
Feature
wanna play with me? give me a pm
Yeah, that's a bug if you can't throw squids. Thanks for letting me know about it
(By the way folks, I've updated the changelog if you want to see all the stuff I did in this release.)