I'm not sure if anyone's said this yet. But I've found a bug which causes item frames and occasionally paintings to pop off the wall as soon as either no one is in that chunk, or someone enters a previously empty chunk. I also noticed the rain air bubbles and the armor thing but it looks like you've got that under control. Love the mod, one of the best out there by far
thumbs up! i have the same issue, in SSP and SMP, the item frames drop in the floor in all the map only after installed.
Huh weird, I really wonder what's making that happen with the frames & paintings.
Thanks for telling me about these bugs, guys Mystery & excitement!
Incidentally, I found a bug where you can't use the "@a" macro in the Command Block for the gulliver-added commands. I've figured out a fix for that, and for good measure I'll add some filter options so you can have a block's command apply only to players within particular size ranges and such
I also played around with NBTExplorer, editing Mob Spawners and Beacons. I made the spawner create very tiny pigs by adding a compound field "SpawnData" containing these float field values: "SizeMult"=0.125 and "SizeBase"=0.125 Those only work on living creatures, by the way - it doesn't work for spawning toy Boats. Maybe I'll make that possible later.
You can edit a Beacon's NBT to set the "Primary" field to 21 for Ensmallening, or 22 for Embiggening. I still don't want to add those effects to the Beacon's in-game GUI since they're not really positives, but a custom Ensmallening Beacon could be useful for, say, an "Enchanted Forest" area of a custom map, since you don't get to cancel out the Ensmallening effect by drinking Milk or an Embiggening potion
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_26, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Sun Microsystems Inc.
Memory: 432937264 bytes (412 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Packet171EntitySize]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8787, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Puzzle Pyramid Texture Pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at bac.b(EntityRenderer.java:965)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 15 more
--- END ERROR REPORT 421925ec ----------
Sorry if this is long. I don't know how to put in those Spoiler bar things. It's a Minecraft Crash Code, if you don't already know.
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_26, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Sun Microsystems Inc.
Memory: 432937264 bytes (412 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Packet171EntitySize]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8787, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Puzzle Pyramid Texture Pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at bac.b(EntityRenderer.java:965)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 15 more
--- END ERROR REPORT 421925ec ----------
Sorry if this is long. I don't know how to put in those Spoiler bar things. It's a Minecraft Crash Code, if you don't already know.
Gulliver requires that you first install another mod called ModLoader. Read the Install section of the top post to learn more about how to install the mod.
Huh weird, I really wonder what's making that happen with the frames & paintings.
Thanks for telling me about these bugs, guys Mystery & excitement!
Incidentally, I found a bug where you can't use the "@a" macro in the Command Block for the gulliver-added commands. I've figured out a fix for that, and for good measure I'll add some filter options so you can have a block's command apply only to players within particular size ranges and such
I also played around with NBTExplorer, editing Mob Spawners and Beacons. I made the spawner create very tiny pigs by adding a compound field "SpawnData" containing these float field values: "SizeMult"=0.125 and "SizeBase"=0.125 Those only work on living creatures, by the way - it doesn't work for spawning toy Boats. Maybe I'll make that possible later.
You can edit a Beacon's NBT to set the "Primary" field to 21 for Ensmallening, or 22 for Embiggening. I still don't want to add those effects to the Beacon's in-game GUI since they're not really positives, but a custom Ensmallening Beacon could be useful for, say, an "Enchanted Forest" area of a custom map, since you don't get to cancel out the Ensmallening effect by drinking Milk or an Embiggening potion
So has anybody else managed to ride a Bat yet?
me, but is very difficult, i need more practice :S
Cool, so is possible to make spawners? maybe using MCEdit with the filter of sethbling "createspawners" you can make gulliver spawners including boats... maybe the item frames is a problem with the world blocks data, because gulliver adds the size data to mobs and i think the frames are actualy mobs, the same as the paints.
im going to test the spawners with mcedit, i tell you the results.
Really cool mod, however it got boring pretty fast, you should add new features. Just my thoughts.
You probably haven't found all the existing features yet F'instance, have you tried making yourself tiny, flinging yourself high into the air with the Fishing Rod, and then holding Paper to glide back down? How about riding on a Cow, Bat or Iron Golem (by right-clicking them with String)?
Or maybe you'd like to try using Gulliver in multiplayer with your friends, or taking the survival challenge. There's lots you can do with it
If everything still bores you, though, maybe you'll enjoy getting to pick up and toss smaller creatures once I've gotten that feature done.
The Meaning of Life, the Universe, and Everything.
Join Date:
7/17/2012
Posts:
245
Location:
Uruguay
Member Details
yes, tiny cave spiders, like the real spiders!
i play in a private server with my friends the gulliver mod, is very funny
sorry for the bad quality and the duration, my web connection dont allow me to make a gulliver survival series like i want, this video needs 02:37 hours to upload...
The Meaning of Life, the Universe, and Everything.
Join Date:
7/17/2012
Posts:
245
Location:
Uruguay
Member Details
i think the new Mod Api of mojang will be relased before UncleMion make the mod Forge compatible (NO FORGE VERSION, FORGE COMPATIBLE!) so forge no be needed.
EDIT: Unclemion, i have a question... why you can ride normal size monsters when you are little, but cant ride big mobs in normal size?
Hmm, that's an interesting thought. I'd say it's because string wouldn't be strong enough... but maybe a fishing rod instead, giving it yet another use? Not sure how easy that would be to code.
Hmm, that's an interesting thought. I'd say it's because string wouldn't be strong enough... but maybe a fishing rod instead, giving it yet another use? Not sure how easy that would be to code.
Yeah, the idea is that a piece of string is only strong enough to help a very small player ride things. That, or... imagine trying to keep from falling off a speeding cow by holding onto a strong and very thin piece of string. Ouch! But to a tiny player, the string is about as thick as a rope.
As for using the fishing rod to ride stuff when normal-sized, part of the idea behind Gulliver is that the world seems just like vanilla Minecraft until you or mobs change size. So I mostly try to keep things from being noticeably different when everybody's 1.0. Adding that use to the fishing rod would break the illusion more than I'd like. Now, if a different mod added Rope for lassoing and riding creatures, or let you put saddles on critters other than pigs, then that'd be fine
Huh weird, I really wonder what's making that happen with the frames & paintings.
Thanks for telling me about these bugs, guys
Incidentally, I found a bug where you can't use the "@a" macro in the Command Block for the gulliver-added commands. I've figured out a fix for that, and for good measure I'll add some filter options so you can have a block's command apply only to players within particular size ranges and such
I also played around with NBTExplorer, editing Mob Spawners and Beacons. I made the spawner create very tiny pigs by adding a compound field "SpawnData" containing these float field values: "SizeMult"=0.125 and "SizeBase"=0.125
You can edit a Beacon's NBT to set the "Primary" field to 21 for Ensmallening, or 22 for Embiggening. I still don't want to add those effects to the Beacon's in-game GUI since they're not really positives, but a custom Ensmallening Beacon could be useful for, say, an "Enchanted Forest" area of a custom map, since you don't get to cancel out the Ensmallening effect by drinking Milk or an Embiggening potion
So has anybody else managed to ride a Bat yet?
--- BEGIN ERROR REPORT 76e585e4 --------
Generated 28/11/12 7:18 PM
-- System Details --
Details:
Minecraft Version: 1.4.5
Operating System: Windows 7 (x86) version 6.1
Java Version: 1.6.0_26, Sun Microsystems Inc.
Java VM Version: Java HotSpot™ Client VM (mixed mode, sharing), Sun Microsystems Inc.
Memory: 432937264 bytes (412 MB) / 518979584 bytes (494 MB) up to 518979584 bytes (494 MB)
JVM Flags: 2 total; -Xms512m -Xmx512m
AABB Pool Size: 0 (0 bytes; 0 MB) allocated, 0 (0 bytes; 0 MB) used
Suspicious classes: Packet171EntitySize]
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
LWJGL: 2.4.2
OpenGL: ATI Radeon HD 4350 GL version 2.1.8787, ATI Technologies Inc.
Is Modded: Very likely; Jar signature invalidated
Type: Client (map_client.txt)
Texture Pack: Puzzle Pyramid Texture Pack.zip
Profiler Position: N/A (disabled)
Vec3 Pool Size: ~~ERROR~~ NullPointerException: null
java.lang.NoClassDefFoundError: BaseMod
at java.lang.ClassLoader.defineClass1(Native Method)
at java.lang.ClassLoader.defineClassCond(Unknown Source)
at java.lang.ClassLoader.defineClass(Unknown Source)
at java.security.SecureClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.defineClass(Unknown Source)
at java.net.URLClassLoader.access$000(Unknown Source)
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at bac.b(EntityRenderer.java:965)
at net.minecraft.client.Minecraft.J(SourceFile:604)
at net.minecraft.client.Minecraft.run(SourceFile:534)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: BaseMod
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 15 more
--- END ERROR REPORT 421925ec ----------
Sorry if this is long. I don't know how to put in those Spoiler bar things. It's a Minecraft Crash Code, if you don't already know.
Gulliver requires that you first install another mod called ModLoader. Read the Install section of the top post to learn more about how to install the mod.
me, but is very difficult, i need more practice :S
Cool, so is possible to make spawners? maybe using MCEdit with the filter of sethbling "createspawners" you can make gulliver spawners including boats... maybe the item frames is a problem with the world blocks data, because gulliver adds the size data to mobs and i think the frames are actualy mobs, the same as the paints.
im going to test the spawners with mcedit, i tell you the results.
thanks for the mod
This post was created with love and care by Anidion.
Hah, i think i can controll the bat, but no
Creating custom gulliver spawners with MCEdit sethbling filter. Is more easy than using NBTedit
You probably haven't found all the existing features yet
Or maybe you'd like to try using Gulliver in multiplayer with your friends, or taking the survival challenge. There's lots you can do with it
If everything still bores you, though, maybe you'll enjoy getting to pick up and toss smaller creatures once I've gotten that feature done.
Sweet
i play in a private server with my friends the gulliver mod, is very funny
sorry for the bad quality and the duration, my web connection dont allow me to make a gulliver survival series like i want, this video needs 02:37 hours to upload...
And for you UncleMion go to : 10:38 and bat riding at this time.
Thanks and good watching !
DSB Mickplouffe
Mickploufe, just, who is Mickplouffe.
don't click this link...
EDIT: Unclemion, i have a question... why you can ride normal size monsters when you are little, but cant ride big mobs in normal size?
Yeah, the idea is that a piece of string is only strong enough to help a very small player ride things. That, or... imagine trying to keep from falling off a speeding cow by holding onto a strong and very thin piece of string. Ouch!
As for using the fishing rod to ride stuff when normal-sized, part of the idea behind Gulliver is that the world seems just like vanilla Minecraft until you or mobs change size. So I mostly try to keep things from being noticeably different when everybody's 1.0. Adding that use to the fishing rod would break the illusion more than I'd like. Now, if a different mod added Rope for lassoing and riding creatures, or let you put saddles on critters other than pigs, then that'd be fine
but UncleMion, if you see a epic big cow in the middle of a desert is not vainilla minecraft :roll:
i think the string is more simbolic than litteraly "ride a mob with string"
But the giant cow didn't exist until you put it there, now did it?
Gulliver doesn't touch world generation. You also seem to be looking for the Little Blocks mod. They're over this way.