After you've done the server install instructions for a server that're in the post, you just put the other mods you want in your server's mod folder. Just make sure none of your mods are on the incompatible mods list.
Hello! Whenever i do attempt to use the forged version of Gulliver Mod, i can successfully run the forge itself, but i cant seem to add in the LittleBlocks mod! upon launch, i get this error message "The game crashed whilst initializing game
The game crashed whilst initializing game
Error: java.lang.NoClassDefFoundError: Lcom/slimevoid/littleblocks/api/ILBCommonProxy;" Any solutions?
Is it impossible to get this mod working in MultiMC? That'd make life a lot easier for me if I could, thanks.
If I try the newest Forge (as was suggested earlier) I get
2019-05-03 02:25:35 [SEVERE] [ForgeModLoader] The mod GulliverForged (Gulliver Forged) requires mod versions [Forge@[9.11.1.953,9.11.1.965]] to be available
Before the Minecraft Forum shuts down forever, I just want to say that my friend Arceus3251 and I are working on a remake of this mod. We're calling it Project S. I'll advertise the out of it when we have a working build. (First build will be for 1.12.2). I will not let this mod die. Love you all.
We have a logo, that makes it real, right?
This is gonna take a while, we're new to Minecraft modding. But Notch damn it if we aren't going to try our hardest.
We'll be recruiting people later on who have more knowledge of Forge modding than us.
Thanks so much for everyone who still loves this mod. Huge shout out to UncleMion, who without the original Gulliver mod, we wouldn't have these 300 pages of love and support for such a crazy and fun concept. I hope they are doing well.
[p]I have a few suggestions for updating this mod for 1.15 minecraft.[/p]
Bowl + paper + two sticks = toy boat which can be used by the little people[/p]
Little people can latch onto arrows, fireworks, fireballs, snowballs, ender-pearls, eyes of ender and throwing potions as they go by via jumping and using the string to latch on[/p]
Minecarts, boats and saddles can now hold multiple little people at once[/p]
Mushrooms and mycelium cause nausea for little people[/p]
Shulkers do not notice little people[/p]
Little people can hide inside decapitated skulls[/p]
Little people can sit on sun flowers[/p]
Lead + arrow = Rope arrow that the little people can use to climb things[/p]
Little people can control smaller mounts like parrots, bats, rabbits, chickens, foxes, bees and tamed cats with a lead[/p]
Endermites and angry bees do notice little people[/p]
Lilypads do not break under little people[/p]
Multiple little people can hide behind a shield[/p]
Little people can climb banners using swords in both hand slots[/p]
Little people can ride polar bears[/p]
Instead of paper, carpets are now parachutes for the little people[/p]
Food now fills varying amounts of hunger for both giants and little people[/p]
Giants can use boats and minecarts as water-skis and roller-skates respectively[/p]
Giants are no longer hurt as easily[/p]
Giants crush bone blocks, ender dragon eggs and decapitated heads/skulls when they pick them up or hit them (heads will give you bones and rotten flesh, skulls and bone blocks give you bones and dragon eggs give you nothing)[/p]
Giants and normal sized people can use leads on people smaller then them so they do not lose track of them[/p]
Tools, armor and weaponry are sized appropriately for all sizes while all other items are not, However separate tools and weapons have to be built for the varying sizes[/p]
Giants can pick up and eat any living thing if they so desire (be a freakin titan why not also fills varying hunger points depending on creatures size) with the exception of other players if pvp is off[/p]
Giants accidentally (or on purpose) crush trees, ice spikes, boulders and villager houses (or any other wooden and or stone structure) when they step on them (yes this does damage them and yes it does drop the blocks)[/p]
Giant animals can carry multiple little people[/p]
Elytra do not work for giants at all and they work too well for little people[/p]
Little people get damaged easier by falling where as giant people are the opposite[/p]
Little people get launched farther in explosions while giants barely move at all[/p]
Giants do not get hurt as easily from stepping or jumping off a small cliff[/p]
[p]Note: i am NOT one of the developers of this mod these are suggestions they are typed the way they are because it was easier for me to look back on and correct spelling mistakes.[/p]
May you please make it so little players don’t need to hold something special to open/use blocks, such as doors, chests, trapdoors, etc. when they are a “little block”.
After you've done the server install instructions for a server that're in the post, you just put the other mods you want in your server's mod folder. Just make sure none of your mods are on the incompatible mods list.
Check out my mod! You can find it on CurseForge here:
https://www.curseforge.com/minecraft/mc-mods/the-spookjams-mod
When I open the server thing, no mods folder appears, am I doing something wrong? Do i just create one?
help please please someone give me a walkthrough of how to make this server with other mods ive been stuck
The downloads section tells you how to do it under the Gulliver Forged download.
Check out my mod! You can find it on CurseForge here:
https://www.curseforge.com/minecraft/mc-mods/the-spookjams-mod
Hello! Whenever i do attempt to use the forged version of Gulliver Mod, i can successfully run the forge itself, but i cant seem to add in the LittleBlocks mod! upon launch, i get this error message "The game crashed whilst initializing game
The game crashed whilst initializing game
Error: java.lang.NoClassDefFoundError: Lcom/slimevoid/littleblocks/api/ILBCommonProxy;" Any solutions?
There is (or was at some point) a version of Little Blocks made specifically to be compatible with the Gulliver mod. Are you using that one?
Check out my mod! You can find it on CurseForge here:
https://www.curseforge.com/minecraft/mc-mods/the-spookjams-mod
Is it impossible to get this mod working in MultiMC? That'd make life a lot easier for me if I could, thanks.
If I try the newest Forge (as was suggested earlier) I get
2019-05-03 02:25:35 [SEVERE] [ForgeModLoader] The mod GulliverForged (Gulliver Forged) requires mod versions [Forge@[9.11.1.953,9.11.1.965]] to be available
Otherwise, with 965:
2019-05-03 02:27:47 [INFO] [STDOUT] cpw.mods.fml.common.LoaderException: java.lang.NoSuchMethodError: net.minecraft.block.Block.getTextureBaseName()Ljava/lang/String;
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.transition(LoadController.java:156)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:523)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.client.FMLClientHandler.beginMinecraftLoading(FMLClientHandler.java:183)
2019-05-03 02:27:47 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_71384_a(Minecraft.java:473)
2019-05-03 02:27:47 [INFO] [STDOUT] at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:808)
2019-05-03 02:27:47 [INFO] [STDOUT] at net.minecraft.client.main.Main.main(SourceFile:101)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.launch(Launch.java:131)
2019-05-03 02:27:47 [INFO] [STDOUT] at net.minecraft.launchwrapper.Launch.main(Launch.java:27)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at org.multimc.onesix.OneSixLauncher.launchWithMainClass(OneSixLauncher.java:196)
2019-05-03 02:27:47 [INFO] [STDOUT] at org.multimc.onesix.OneSixLauncher.launch(OneSixLauncher.java:231)
2019-05-03 02:27:47 [INFO] [STDOUT] at org.multimc.EntryPoint.listen(EntryPoint.java:143)
2019-05-03 02:27:47 [INFO] [STDOUT] at org.multimc.EntryPoint.main(EntryPoint.java:34)
2019-05-03 02:27:47 [INFO] [STDOUT] Caused by: java.lang.NoSuchMethodError: net.minecraft.block.Block.getTextureBaseName()Ljava/lang/String;
2019-05-03 02:27:47 [INFO] [STDOUT] at gulliver.common.GulliverBlockReplacer.registerReplacementBlocks(GulliverBlockReplacer.java:103)
2019-05-03 02:27:47 [INFO] [STDOUT] at gulliver.GulliverForged.preInit(GulliverForged.java:58)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.FMLModContainer.handleModStateEvent(FMLModContainer.java:545)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.sendEventToModContainer(LoadController.java:201)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.propogateStateMessage(LoadController.java:181)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.NativeMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at sun.reflect.DelegatingMethodAccessorImpl.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at java.lang.reflect.Method.invoke(Unknown Source)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventHandler.handleEvent(EventHandler.java:74)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.SynchronizedEventHandler.handleEvent(SynchronizedEventHandler.java:45)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatch(EventBus.java:313)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.dispatchQueuedEvents(EventBus.java:296)
2019-05-03 02:27:47 [INFO] [STDOUT] at com.google.common.eventbus.EventBus.post(EventBus.java:267)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.LoadController.distributeStateMessage(LoadController.java:112)
2019-05-03 02:27:47 [INFO] [STDOUT] at cpw.mods.fml.common.Loader.loadMods(Loader.java:522)
2019-05-03 02:27:47 [INFO] [STDOUT] ... 18 more
Forum signatures are so 2012.
Before the Minecraft Forum shuts down forever, I just want to say that my friend Arceus3251 and I are working on a remake of this mod. We're calling it Project S. I'll advertise the out of it when we have a working build. (First build will be for 1.12.2). I will not let this mod die. Love you all.
Forum signatures are so 2012.
Where would you go about announcing this? Curse forge? I'm interested and don't want to lose track of it.
Check out my mod! You can find it on CurseForge here:
https://www.curseforge.com/minecraft/mc-mods/the-spookjams-mod
CurseForge, probably PlanetMinecraft
Forum signatures are so 2012.
We have a logo, that makes it real, right?
This is gonna take a while, we're new to Minecraft modding. But Notch damn it if we aren't going to try our hardest.
We'll be recruiting people later on who have more knowledge of Forge modding than us.
Thanks so much for everyone who still loves this mod. Huge shout out to UncleMion, who without the original Gulliver mod, we wouldn't have these 300 pages of love and support for such a crazy and fun concept. I hope they are doing well.
Forum signatures are so 2012.
I keep getting this crash report, please help
Failed to download file.
Name: minecraftforge-9.11.1.965.jar
URL: http://files.minecraftforge.net/maven/net/minecraftforge/minecraftforge/9.11.1.965/minecraftforge-9.11.1.965.jar
Error details: The requested URL returned error: 404 Not Found
Filename on disk: minecraftforge-9.11.1.965.jar
Path: C:\Users\player\AppData\Roaming\.minecraft\libraries\net\minecraftforge\minecraftforge\9.11.1.965\minecraftforge-9.11.1.965.jar
Exists: Nonexistent
https://www.curseforge.com/minecraft/mc-mods/gulliver-reborn
1.12
Bowl + paper + two sticks = toy boat which can be used by the little people[/p]
Little people can latch onto arrows, fireworks, fireballs, snowballs, ender-pearls, eyes of ender and throwing potions as they go by via jumping and using the string to latch on[/p]
Minecarts, boats and saddles can now hold multiple little people at once[/p]
Mushrooms and mycelium cause nausea for little people[/p]
Shulkers do not notice little people[/p]
Little people can hide inside decapitated skulls[/p]
Little people can sit on sun flowers[/p]
Lead + arrow = Rope arrow that the little people can use to climb things[/p]
Little people can control smaller mounts like parrots, bats, rabbits, chickens, foxes, bees and tamed cats with a lead[/p]
Endermites and angry bees do notice little people[/p]
Lilypads do not break under little people[/p]
Multiple little people can hide behind a shield[/p]
Little people can climb banners using swords in both hand slots[/p]
Little people can ride polar bears[/p]
Instead of paper, carpets are now parachutes for the little people[/p]
Food now fills varying amounts of hunger for both giants and little people[/p]
Giants can use boats and minecarts as water-skis and roller-skates respectively[/p]
Giants are no longer hurt as easily[/p]
Giants crush bone blocks, ender dragon eggs and decapitated heads/skulls when they pick them up or hit them (heads will give you bones and rotten flesh, skulls and bone blocks give you bones and dragon eggs give you nothing)[/p]
Giants and normal sized people can use leads on people smaller then them so they do not lose track of them[/p]
Tools, armor and weaponry are sized appropriately for all sizes while all other items are not, However separate tools and weapons have to be built for the varying sizes[/p]
Giants can pick up and eat any living thing if they so desire (be a freakin titan why not also fills varying hunger points depending on creatures size) with the exception of other players if pvp is off[/p]
Giants accidentally (or on purpose) crush trees, ice spikes, boulders and villager houses (or any other wooden and or stone structure) when they step on them (yes this does damage them and yes it does drop the blocks)[/p]
Giant animals can carry multiple little people[/p]
Elytra do not work for giants at all and they work too well for little people[/p]
Little people get damaged easier by falling where as giant people are the opposite[/p]
Little people get launched farther in explosions while giants barely move at all[/p]
Giants do not get hurt as easily from stepping or jumping off a small cliff[/p]
[p]Note: i am NOT one of the developers of this mod these are suggestions they are typed the way they are because it was easier for me to look back on and correct spelling mistakes.[/p]
will this work for 1.7.10 and higher ?
No, this is a 1.6.4 latest version mod.
Check out my mod! You can find it on CurseForge here:
https://www.curseforge.com/minecraft/mc-mods/the-spookjams-mod
when I try to click the links on any browser or device it says can't connect to server or server refused connection ;-;
Use the mirror download links. Uncle Mion's website is no longer operational.
Check out my mod! You can find it on CurseForge here:
https://www.curseforge.com/minecraft/mc-mods/the-spookjams-mod
May you please make it so little players don’t need to hold something special to open/use blocks, such as doors, chests, trapdoors, etc. when they are a “little block”.
Locked due to update spam