This thread was marked as Locked by master801.
1.6.4
Forge
SMP
LAN
The ones I know of are Gunia's server, Shmevil's server, and goron_elder's server. Go to their threads to find out about them. You might also find others if you check the Server forum.
EDIT: Hee hee, this was my 666th post, which makes me "Mark of the Beast"
wanna play with me? give me a pm
I don't think so. That doesn't have anything to do with resizing.
I saw it last month actually, and even left a comment. (Gulliver fan art! Squee!)
It's an awesome drawing, but giants can't wear helmets, so it's not quite realistic
I checked to be sure: Arrows aren't right-clickable, same with dropped items. I don't know about fireworks since, yup, too fast. Maybe some testing is in order (woo-hoo!)
EDIT: I've got bad news & good news about how Snow is handled in the new snapshots.
The bad news, for all you "suffocate-in-deep-snow" fans, is that you only sink through the top layer of snow, meaning you'll never be more than 2 pixels deep. So, no loss of air there.
The good news is that we'll be able to use snow blocks of increasing height to make climbable slopes for tiny players!
what happens?
W00t! Go me!
It's a bug, it's getting fixed in the next release. Just have to account for held players when checking for illegal flyers (which it already does for paper-gliders.)
You can pick them up, but there's some glitches with carrying and tossing/throwing.
If you hit another entity you'll throw the entity that you're holding.
(Now, ask me what happens if you right-click a mob while holding a player. Wait, don't ask; go find out for yourself
Yup. Take a look at the Mechanics section to learn even more about how the world works when you're resized
Nope.
You wouldn't believe how much trouble I go through just to get this mod working. I have like 20+ jars of mcprofilemanager, and 5 or so are of this mod but on different Minecraft versions. 3 don't load though. I only got it fully working on 1.2.5 (with stuff like 1.2.5 Doggy Talents) and 1.4.7 (Very few mods I like still don't use forge... Thus, this is my mostly vanilla jar...). If it worked for forge, I could probably combine the jars into one finally, but until then, this is how I use it. Either way, I love making custom potions with TooManyItems while running this mod for different versions of the embiggening potions. One thing though, I've kind of overheard if I remember correctly the modding API being "included" in 1.5! Although, it's more likely to be in I'd guess 1.6... Knowing Mojang and all. Still, got to love this mod so much, and did I say I like using the sizes to keep seperated wolves and keep them with different names that I can keep track of? Because I actually do that. Back to making mobs at the 8x size and such to test some theories I've been having! One more thing though, it'd be nice at least having more size values for like 3x, 5x, 6x, etc. thus I could have more named wolves. (Yes, wolves are my favorite mob.)
Ya want different sizes? I got different sizes
Know how when you change a Wolf's size in Creative with R/F while holding a Stick, it shows a message like "Set basesize of Entity #XXXX to 2.0 (will be sizemult 2.0)"? Take note of the XXXX - that's the wolf's entity ID number.
Then, if you know a mob's entity ID is 123, you can use this command to set its basesize to 3.0:
Try it and see
java.lang.NoClassDefFoundError: ban
at im.a(ChunkProviderServer.java:234)
at zz.a(Chunk.java:1132)
at im.c(ChunkProviderServer.java:128)
at il.<init>(SourceFile:26)
at ik.a(SourceFile:172)
at ik.d(SourceFile:300)
at gm.d(ServerConfigurationManager.java:196)
at iv.a(NetServerHandler.java:355)
at eb.a(SourceFile:136)
at cg.b(SourceFile:349)
at iv.d(NetServerHandler.java:74)
at iw.b(SourceFile:39)
at ht.b(SourceFile:30)
at net.minecraft.server.MinecraftServer.r(SourceFile:762)
at ho.r(DedicatedServer.java:278)
at net.minecraft.server.MinecraftServer.q(SourceFile:679)
at net.minecraft.server.MinecraftServer.run(SourceFile:613)
at fy.run(SourceFile:849)
Caused by: java.lang.ClassNotFoundException: ban
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 18 more
How did you make it? On a webpage or just an offline photoshop?
If I helped then please
Hmmmm...
Not sure about that idea, but I'll make a note and think about it.
- Cute pic
- They can already ride on your shoulder, which is a pretty good vantage point.
Don't install ModLoader on the server. Just start with a clean copy of the minecraft_server.jar and then install the Gulliver server.
Huh. I'll check that, but if it's going around the corner of a wall, it may just be putting your POV inside a solid block for a moment (which causes you to leave 3rd-person.)
"Minecraft is like an orgasm - even science can't describe it"
[quote=Cryptonat][quote=Snitch]Basically you're stuck in hell till you find a portal out. There are alternatives to pig, by the way, as you probably know. :> There are no alternatives to Bacon. Ever.
Glad you're having fun
The sprinting across water idea has been mentioned already, but don't feel like you have to come up with new suggestions. Actually, I really like it when people tell me about something fun or funny that they did with Gulliver; it's good to find out how people use the mod, and your reports can help me notice bugs, and sometimes even give me ideas for stuff to add or ways to rebalance.
Actually, that does happen (leaf nocollide), but for huge players, not small ones; it's awfully hard for giants to get through forests if they can't move through the leaves. For the upcoming release I'm already making leaves slow down huge players and help reduce fall damage, but that's a good point about Jungle leaves