Imagine you wake up, go to the shower, look in a mirror, and find arrows stuck in your shirt and you have no idea when that happened.
Pretty darn nerve-racking I'd say.
Sounds like a warrior bedbug problem
Anyway, I'm pretty sure I don't increment the "arrow count" of a huger player if the one shooting them is much tinier (can't recall the size ratio threshold), even if they do take a slight bit of damage. So, at least until there's a good way to track the sizes of each individual arrow that hits you, that particular scenario isn't going to happen.
Heya I made this account just to say How epic this mod it Mion !
Also Question on the Stand Alone version of the Mod how do I install optifine
I'm having problems with the forge version
Heya I made this account just to say How epic this mod it Mion !
Also Question on the Stand Alone version of the Mod how do I install optifine
I'm having problems with the forge version
Hi! Just to ensure you're doing it right, have you tries installing the forge version using my guide?
My map is about 10% complete! storyline and game events done. Expect a trailer soon
Oooh! I'm definitely curious to see what you're cooking up there.
Unless I haven't been looking around hard enough, this might be the first time these two mods have been combined so prominently.
I certainly wish I could add CustomNPCs to our server, but lag would certainly be an issue, on top of having to put up with tons of new IDs that may not carryover with each Minecraft update. In keeping the mod close knit to vanilla Minecraft, Mion gave us a substantial amount of future-proofing.
Now I have another problem My Gulliver Profile wont run it just loads then stops
Pretty Sure I did it right
{
"url": "http://unclemion.com/gulliver/libfiles/",
"name": "com.unclemion.gulliver:gulliverforged:871-0.14.2-MC1.6.2"
},
{
"name": "optifine:OptiFine:1.6.2_HD_U_C4
},
{
"url": "http://files.minecraftforge.net/maven/",
"name": "net.minecraftforge:minecraftforge:9.10.1.871"
},
ok now I have another problem I used the exact versions of optifine and mod as in the guide but now My Mod Profile wont run it just loads then stops
*clicks play*
*MC launcher loads*
*suddenly stops*
Oh yeah, don't let it play on the Optifine profile... stick with the Gulliver profile created by Mion's installer. Make sure it reads "1.6.2 Forge871 GulliverForged" in the title and "-Xmx1G -Dfml.ignorePatchDiscrepancies=true" in the JVM arguments.
Now I have another problem My Gulliver Profile wont run it just loads then stops
Pretty Sure I did it right
{
"url": "http://unclemion.com...iver/libfiles/",
"name": "com.unclemion.gulliver:gulliverforged:871-0.14.2-MC1.6.2"
},
{
"name": "optifine:OptiFine:1.6.2_HD_U_C4
},
{
"url": "http://files.minecra...rge.net/maven/",
"name": "net.minecraftforge:minecraftforge:9.10.1.871"
},
Now I have a massive problem
it just deletes the Version it self when I pick the profile it uses "Use Latest Version" instead
You are missing a double-quote at the end of "optifine:OptiFine:1.6.2_HD_U_C4".
It doesn't let you pick the version because of the error in the version's JSON file. Close the launcher, make that correction, then try again.
Oh yeah, don't let it play on the Optifine profile... stick with the Gulliver profile created by Mion's installer. Make sure it reads "1.6.2 Forge871 GulliverForged" in the title and "-Xmx1G -Dfml.ignorePatchDiscrepancies=true" in the JVM arguments.
Had a small accident with the production of the map. I let my brother have a look at the map and he TnT minecarted it while I was in the bathroom, back to stage one!
(seriously though, us girls ARE smarter than boys. End of story)
Had a small accident with the production of the map. I let my brother have a look at the map and he TnT minecarted it while I was in the bathroom, back to stage one!
(seriously though, us girls ARE smarter than boys. End of story)
Awww, lol. Well knowing that and still letting your brother have access to your computer -- and without having the map backed-up no less -- doesn't really help enforce the generalization much.
But in fairness, based on my own experience on my server, I would agree with your assessment 85% of the time.
Awww, lol. Well knowing that and still letting your brother have access to your computer -- and without having the map backed-up no less -- doesn't really help enforce the generalization much.
But in fairness, based on my own experience on my server, I would agree with your assessment 85% of the time.
then i think i'm one of the 15% (still waiting for 1.6.4 Gulliver for me and my friend's series)
then i think i'm one of the 15% (still waiting for 1.6.4 Gulliver for me and my friend's series)
Sorry, but you indirectly asked for a mod update rather than simply figure out a way to do your series with 1.6.2 Gulliver. So yeah, may want to rethink that claim.
Is there anyway to remove the maximum default size? I wanted to try it, but I can't really figure out a way to remove them, the config always sets them to their defaults if I try to go below 0.125 or over 8.
Is there anyway to remove the maximum default size? I wanted to try it, but I can't really figure out a way to remove them, the config always sets them to their defaults if I try to go below 0.125 or over 8.
Sorry, Gulliver enforces a hard-coded maximum of 0.125 or 8x... although the configuration file will let you increase or decrease the maximums on paper, in practice the mod won't let you go any higher (or lower) than that to prevent the gameplay experience from becoming unstable.
Sorry, Gulliver enforces a hard-coded maximum of 0.125 or 8x... although the configuration file will let you increase or decrease the maximums on paper, in practice the mod won't let you go any higher (or lower) than that to prevent the gameplay experience from becoming unstable.
Alright, thanks for the quick reply, it would of been pretty cool if you could grow giant though!
Alright, thanks for the quick reply, it would of been pretty cool if you could grow giant though!
Guess it's just not going to be "pretty cool" for you, then. Too bad you have such picky standards of what qualifies as "giant" that growing 8 times (or even 4 times!) normal size doesn't get to count in your eyes (By the way, vanilla "Giant" Zombies are only 6 times the size of a regular Zombie; does Mojang need to change the name to "Pretty Big But Not Giant"?)
Sorry, but you indirectly asked for a mod update rather than simply figure out a way to do your series with 1.6.2 Gulliver. So yeah, may want to rethink that claim.
[
I've already thought of doing it with 1.6.2 but the other main mod doesn't have the useful features in the 1.6.2 version and its current version is not 1.6.2 compatible so .
Guess it's just not going to be "pretty cool" for you, then. Too bad you have such picky standards of what qualifies as "giant" that growing 8 times (or even 4 times!) normal size doesn't get to count in your eyes (By the way, vanilla "Giant" Zombies are only 6 times the size of a regular Zombie; does Mojang need to change the name to "Pretty Big But Not Giant"?)
lol, that's not what I meant, I still love your mod, and I'm very grateful for all the fun times I have had with my friends, and It's not much of a big deal anyways. I'm sorry that that came out the wrong way!
I've already thought of doing it with 1.6.2 but the other main mod doesn't have the useful features in the 1.6.2 version and its current version is not 1.6.2 compatible so .
And just for my own FYI, what is this other mod you speak of? It better not be Orespawn. ;D
Guess it's just not going to be "pretty cool" for you, then. Too bad you have such picky standards of what qualifies as "giant" that growing 8 times (or even 4 times!) normal size doesn't get to count in your eyes (By the way, vanilla "Giant" Zombies are only 6 times the size of a regular Zombie; does Mojang need to change the name to "Pretty Big But Not Giant"?)
Right, suddenly I was think of something oxymoronic, like "Dwarf Giant". For shame, Mojang, for not giving us 1000x zombies! XD
lol, that's not what I meant, I still love your mod, and I'm very grateful for all the fun times I have had with my friends, and It's not much of a big deal anyways. I'm sorry that that came out the wrong way!
I advise you to read some of the previous pages for a possible alternative to your unrequited size-want. Granted, the solution itself has been erased from the fabric of history, never to be seen again, but if you're passionate about it you can investigate based on the few remaining clues.
Sounds like a warrior bedbug problem
Anyway, I'm pretty sure I don't increment the "arrow count" of a huger player if the one shooting them is much tinier (can't recall the size ratio threshold), even if they do take a slight bit of damage. So, at least until there's a good way to track the sizes of each individual arrow that hits you, that particular scenario isn't going to happen.
Also Question on the Stand Alone version of the Mod how do I install optifine
I'm having problems with the forge version
Hi! Just to ensure you're doing it right, have you tries installing the forge version using my guide?
https://www.dropbox.com/s/jyfvvmgc9hz10lp/OptifineGuide162.pdf
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Oooh! I'm definitely curious to see what you're cooking up there.
Unless I haven't been looking around hard enough, this might be the first time these two mods have been combined so prominently.
I certainly wish I could add CustomNPCs to our server, but lag would certainly be an issue, on top of having to put up with tons of new IDs that may not carryover with each Minecraft update. In keeping the mod close knit to vanilla Minecraft, Mion gave us a substantial amount of future-proofing.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Now I have another problem My Gulliver Profile wont run it just loads then stops
Pretty Sure I did it right
{
"url": "http://unclemion.com/gulliver/libfiles/",
"name": "com.unclemion.gulliver:gulliverforged:871-0.14.2-MC1.6.2"
},
{
"name": "optifine:OptiFine:1.6.2_HD_U_C4
},
{
"url": "http://files.minecraftforge.net/maven/",
"name": "net.minecraftforge:minecraftforge:9.10.1.871"
},
Oh yeah, don't let it play on the Optifine profile... stick with the Gulliver profile created by Mion's installer. Make sure it reads "1.6.2 Forge871 GulliverForged" in the title and "-Xmx1G -Dfml.ignorePatchDiscrepancies=true" in the JVM arguments.
Oh and Mion, wishing you a Happy Cay Day!
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
it just deletes the Version it self when I pick the profile it uses "Use Latest Version" instead
You are missing a double-quote at the end of "optifine:OptiFine:1.6.2_HD_U_C4".
It doesn't let you pick the version because of the error in the version's JSON file. Close the launcher, make that correction, then try again.
Yay, send my well wishes to Cay for me
(seriously though, us girls ARE smarter than boys. End of story)
Awww, lol. Well knowing that and still letting your brother have access to your computer -- and without having the map backed-up no less -- doesn't really help enforce the generalization much.
But in fairness, based on my own experience on my server, I would agree with your assessment 85% of the time.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
then i think i'm one of the 15% (still waiting for 1.6.4 Gulliver for me and my friend's series)
Sorry, but you indirectly asked for a mod update rather than simply figure out a way to do your series with 1.6.2 Gulliver. So yeah, may want to rethink that claim.
[
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Sorry, Gulliver enforces a hard-coded maximum of 0.125 or 8x... although the configuration file will let you increase or decrease the maximums on paper, in practice the mod won't let you go any higher (or lower) than that to prevent the gameplay experience from becoming unstable.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla
Alright, thanks for the quick reply, it would of been pretty cool if you could grow giant though!
Guess it's just not going to be "pretty cool" for you, then. Too bad you have such picky standards of what qualifies as "giant" that growing 8 times (or even 4 times!) normal size doesn't get to count in your eyes (By the way, vanilla "Giant" Zombies are only 6 times the size of a regular Zombie; does Mojang need to change the name to "Pretty Big But Not Giant"?)
I've already thought of doing it with 1.6.2 but the other main mod doesn't have the useful features in the 1.6.2 version and its current version is not 1.6.2 compatible so .
lol, that's not what I meant, I still love your mod, and I'm very grateful for all the fun times I have had with my friends, and It's not much of a big deal anyways. I'm sorry that that came out the wrong way!
And just for my own FYI, what is this other mod you speak of? It better not be Orespawn. ;D
Right, suddenly I was think of something oxymoronic, like "Dwarf Giant". For shame, Mojang, for not giving us 1000x zombies! XD
I advise you to read some of the previous pages for a possible alternative to your unrequited size-want. Granted, the solution itself has been erased from the fabric of history, never to be seen again, but if you're passionate about it you can investigate based on the few remaining clues.
Retired owner of the Big Sister Minecraft Server:
http://www.minecraftforum.net/forums/servers/pc-servers/2840492-big-sister-minecraft-server-whitelisted-vanilla