Hello, everyone! This is my first minecraft mod. It was written for my private server to make vanilla minecraft enchantments less random and make it possible to get good enchantments without too much grinding.
Features:
New enchanting GUI with enchantment grid
New enchantment applying scheme, that is completely determined and based on items player put into enchantment grid (more on this further)
Experience levels now have a constant experience cap
Much easier level gaining
More expensive enchantments
Bookshelves lower enchantment costs and allow for more powerful enchantments
Mod is playable in both SSP and SMP(requires server modification)
Screnshots:
Quick guide:
How to enchant:
Place item into item slot
Place reagents into enchantment grid (see "Reagent list")
Results of enchantment are displayed in "Hints and levels" area
everything is displayed in Standard Galactic Alphabet
note that there are actualy no enchantment names. The displayed strings are "hints" that may help identify the enchant, and enchantment levels
Cost of an enchantment is displayed on the button
Pressing the button applies chosen enchantments and consumes reagents and experience
only those reagents that actually influenced item's enchantments are consumed
Rules:
Every enchantment has one reagent associated with it
Every enchantment has cost (in player experience levels). Each level of enchantment multiplies this cost
Every type of reagent can be placed on the enchantment grid only once
As there are enchantments, that cannot be applied together - there are reagents that can't be used together
Number of items in reagent stack means level of enchantment. If maximum level of enchantment is less then this number, not all of the items in this stack will be consumed
Bookshelves placed around the table divides the cost of enchantment by [1+(N/90)], where N is the number of bookshelves (placement should be the same as in vanilla), hence 30 bookshelves give 33% discount
Bookshelves also allow for more powerful enchantments (initially player is allowed to create enchantments with cost 42 or less, each bookshelf adds 3 to this number)
Note, that this mod was made to make enchantments a lot easier to get. If You like the basic idea, but want it to be more difficult and challenging - feel free to post Your opinion! I could make two versions of the mod with varying difficulty!
Reagents list:
This is the complete list of all currently possible enchantments and how they could be applied. Do not view this if You want to figure this out on Your own
Armor enchantments: Protection - iron ingot - I - 12, II - 24, III-36, IV - 48, defence Fire protection - magma cream - I - 12, II - 24, III-36, IV - 48, molten Feather fall - feather - I - 12, II - 24, III-36, IV - 48, flight Blast protection - brick - I - 12, II - 24, III-36, IV - 48, strong Projectine protection - leather - I - 12, II - 24, III-36, IV - 48, thick Respiration - raw fish - I - 18, II - 36, III-54, - oxygen Aqua affinity - fishing rod - I - 30 - amphibia
Sword enchantments: Sharpness- flint - I - 9, II - 18, III-27, IV - 36, V - 45, killing Smite - glowstone dust- I - 9, II - 18, III-27, IV - 36, V - 45, smite Bane of arthropods - fermented spider eye - I - 9, II - 18, III-27, IV - 36, V - 45, bug repel Knockback - powder - I - 10, II - 20, force Fire aspect - blaze powder - I - 10, II - 20, flame Looting - gold ingot - I - 15, II - 30, III - 45, fortune
Bow enchantments: Power- string - I - 9, II - 18, III-27, IV - 36, V - 45, sniper Punch - powder- I - 9, II - 18, III-27, force Flame - fire charge - I - 20, flame Infinity - eye of Ender- I - 40, infinity
Tools enchantments: Efficiency - redstone dust - I - 10, II - 20, III-30, IV - 40, V - 50, mining Silk touch- diamond- I - 45, untouching Unbreaking - iron ingot - I - 12, II - 24, III - 36, trusty Fortune - gold ingot - I - 15, II - 30, III - 45,fortune
[PDF]
Note that all this is a subject to change in future versions, based on Your feedback!
Downloads:
I put two links here: one being adf.ly and anothe being direct. Feel free to use any of them.
MC1.2.5v01
+The highest possible cost of enchantments that could be made on a table now depends on bookshelves (more bookshelves = more powerful enchantments)
*some changes to enchantment costs
*changed a couple of reagents
MC1.2.4v02
+Bookshelves now greatly reduce enchantment costs (30 shelves = half the cost) [Thanks, aspade01!]
*enchantment costs increased
*changed some enchantment reagents MC1.2.4v01
*Minecraft version update;
*fixed enchantment grid item drop when enchanting window is closed (now items from all slots will drop correctly)
MC1.2.3v00
+Initial release!
Vanilla bugs fixed:
Just braggin'. These bugs does not actually influence the gameplay and are barely noticeable, but they sure took some time to figure a solution. This might be useful to other modders who encounters it:
*item stack's "on update" call before actual stack update
*wrong enchantment table coordinates in SMP (influences shelves calculation)
Installation:
client:
WINDOWS:
1. Open Start Menu. Type "%appdata%" in the search bar. (Without quotation marks)
2. Open ".minecraft" folder, then open "bin". Using 7Zip or WinRAR, open "minecraft.jar".
3. In "minecraft.jar", delete "META-INF".
4. Download "EnchantmentGrid.zip" mod archieve from any of the above links
5. Extract the contents of the downloaded archieve into any temporary folder
6. Drag the .class files and gui folder into the "minecraft.jar".
7. Close all opened archieves and remove temporary unziped files
8. Enjoy!
MAC OS X:
1. Open Finder.
2. Go to "Library/Application Support".
3. Open "minecraft". Open "bin". Using Archive Utility or another archive opener, open "minecraft.jar".
4. In "minecraft.jar", delete "META-INF".
5. Download "EnchantmentGrid.zip" mod archieve from any of the above links and unzip it to any temporary folder. Drag/copy the .class files and folders and into the "minecraft.jar".
7. Close opened archieves, remove temporary files and enjoy!
server:
WINDOWS:
1. Using 7Zip or WinRAR, open "minecraft_server.jar".
2. DO NOT delete "META-INF".
3. Download "EnchantmentGridServer.zip" mod archieve from any of the above links
4. Extract the contents of the downloaded archieve into any temporary folder
5. Drag the .class files into the "minecraft_server.jar".
6. Close all opened archieves and remove temporary unziped files
7. Enjoy!
MAC OS X:
1. Open "minecraft_jar". Open "bin". Using Archive Utility or another archive opener, open "minecraft.jar".
2. DO NOT delete "META-INF".
3.Download "EnchantmentGridServer.zip" mod archieve from any of the above links
4. Extract the contents of the downloaded archieve into any temporary folder
5. Drag the .class files into the "minecraft_server.jar".
4. Close opened archieves, remove temporary files and enjoy!
Compatibility:
Modified client will definitely not work on vanilla server, and vanilla client won't work on a modified server
By now, the mod have been tested to work with following mods (Thanks to aspade01 and ChaosSlayer24!):
It is compatible with the following mods in the following configuration, despite MagicLauncher showing 8 errors.
Loaded Via MagicLauncher:
Moadloader, MoadloaderMP, AudioMod, MC player API client, Optifine Smooth, Done Button Mover, Treecapitator, Castle Defense, Enchantment Grid
Loaded Via Moadloader:
Battle Towers, Chococraft, Battlegear
Loaded Via Jar file:
Tale of Kingdoms
One awesome thing to note is that the battleaxe, mace, spear, and shield are all enchantable with this mod.
Battleaxe, mace, and spears use the same items at swords. Shields use the same items as chestpiece and leggings.
The mod was also tested with Timber!, Rei's Minimap, Backpack, and Too Many Items.
The mod HAS NOT been tested with any other mods! Any data given by users may help! If You have any info about compatibility - You are encouraged to post it here or PM me.
The client mod does NOT support mod loader. However, this is one of the first features i want to implement in further versions, and i will certainly do it if there will be requests!
The server mod was not intended for bukkit, but i believe some day it may be implemented as a bukkit plugin (once again, it mostly depends on the feedback)
Texture pack compatibility:
The mod is now supported by Dokucraft texture pack! Say Thanks to Jade Knightblazer!
All related information can be found in this post
If you are a texture pack developer, please read the following:
This mod changes the enchant.png file in the game resources. If Your texture pack changes this file, and You feel like making it compatible with my mod - your help will be greatly appreciated.
If You decide to do so - please, PM me (or contact me in any other way), so I could link your texture pack in this post!
Thanks in advance!
Reviews:
"GameChap and Bertie inspect the splendidly useful Enchanting Grid modification!"
Thanks for a good review!
Feedback:
It would be much appreciated, if you post your opinions, ideas, suggestions or bug reports into this thread or PM me! This will definitely help make the mod better!
Credits: Servelat a.k.a Sir_Velat - development Zetom_ZX - beta-testing aspade01 - first feedback, testing and ideas Jade Knightblazer - Dokucraft compatibility
Copyright:
TERMS AND CONDITIONS
0. USED TERMS
MOD - modification, plugin, a piece of software that interfaces with the Minecraft client to extend, add, change or remove original capabilities.
MOJANG - Mojang AB
OWNER - Stefan Sadchikov, as known as Servelat, Original author of the MOD. Under the copyright terms accepted when purchasing Minecraft (http://www.minecraft.net/copyright.jsp) the OWNER has full rights over their MOD despite use of MOJANG code.
USER - End user of the mod, person installing the mod.
1. LIABILITY
THIS MOD IS PROVIDED 'AS IS' WITH NO WARRANTIES, IMPLIED OR OTHERWISE. THE OWNER OF THIS MOD TAKES NO RESPONSIBILITY FOR ANY DAMAGES INCURRED FROM THE USE OF THIS MOD. THIS MOD ALTERS FUNDAMENTAL PARTS OF THE MINECRAFT GAME, PARTS OF MINECRAFT MAY NOT WORK WITH THIS MOD INSTALLED. ALL DAMAGES CAUSED FROM THE USE OR MISUSE OF THIS MOD FALL ON THE USER.
2. USE
Use of this MOD to be installed, manually or automatically, is given to the USER without restriction.
3. REDISTRIBUTION
This MOD may only be distributed where uploaded, mirrored, or otherwise linked to by the OWNER solely. All mirrors of this mod must have advance written permission from the OWNER. ANY attempts to make money off of this MOD (selling, selling modified versions, adfly, sharecash, etc.), when not made by the OWNER, are STRICTLY FORBIDDEN, and the OWNER may claim damages or take other action to rectify the situation.
4. DERIVATIVE WORKS/MODIFICATION
This mod is provided freely and may be decompiled and modified for private use, either with a decompiler or a bytecode editor. Public distribution of modified versions of this MOD require advance written permission of the OWNER and may be subject to certain terms.
Okay I've tested the client version twice with magiclauncher.
First time with vanilla jar file and no mods. Magiclauncher showed 8 errors, but minecraft launched fine and the mod seemed to work.
Second time with Modloader, ModloaderMP, Audiomod, MC player API client, Optifine smooth, Done button mover, treecapitator, castle defense, battle towers, battlegear, chococraft, more health rpg, and tale of kingdoms. I figured for the second test I would see if it could possibly work with all the mods I typically use. Magiclauncher showed 14 errors, but despite this minecraft launched fine and the mod seemed to work perfect.
Keep in mind I only tested it for a couple minutes on creative mode. Its going to take me awhile to test it thoroughly with each of these mods, especially tale of kingdoms because you really have to play on survival to determine compatibility because the mod doesn't really kick in on creative mode.
Thanks! As i said, i am going to develop this mode later on! I got some more interesting ideas, and the ones posted by aspade01 here: http://www.minecraft...__fromsearch__1
are pretty awesome!
First time with vanilla jar file and no mods. Magiclauncher showed 8 errors, but minecraft launched fine and the mod seemed to work.
Second time with Modloader, ModloaderMP, Audiomod, MC player API client, Optifine smooth, Done button mover, treecapitator, castle defense, battle towers, battlegear, chococraft, more health rpg, and tale of kingdoms. I figured for the second test I would see if it could possibly work with all the mods I typically use. Magiclauncher showed 14 errors, but despite this minecraft launched fine and the mod seemed to work perfect.
Keep in mind I only tested it for a couple minutes on creative mode. Its going to take me awhile to test it thoroughly with each of these mods, especially tale of kingdoms because you really have to play on survival to determine compatibility because the mod doesn't really kick in on creative mode.
Thanks for referencing me and my thread.
Ya for some reason magiclauncher does that it detects any unnoticable errors
I found a compatibility issue with More Health RPG mod, which is a shame because I really want these mods to work together to get more of a rpg feel.
It will run fine until you try to start a survival map with both mods installed, at least via magiclaucher. I had More Health RPG installed in a jar file and enchantment grid installed via magiclauncher and this is what I got.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7cf3a456 --------
Generated 3/21/12 10:21 AM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Radeon X1300/X1550 Series version 2.1.8545 Release, ATI Technologies Inc.
java.lang.NoSuchFieldError: hpmax
at ais.a(GuiIngame.java:172)
at lo.b(SourceFile:763)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c4900cf ----------
Before anybody goes dissing my crap video card, this computer is over 5 years old.
EDIT: I tested it again with both installed in the jar file and I got the same error report.
EDIT: It is compatible with the following mods in the following configuration, despite MagicLauncher showing 8 errors.
Loaded Via MagicLauncher:
Moadloader, MoadloaderMP, AudioMod, MC player API client, Optifine Smooth, Done Button Mover, Treecapitator, Castle Defense, Enchantment Grid
Loaded Via Moadloader:
Battle Towers, Chococraft, Battlegear
Loaded Via Jar file:
Tale of Kingdoms
One awesome thing to note is that the battleaxe, mace, spear, and shield are all enchantable with this mod.
Battleaxe, mace, and spears use the same items at swords. Shields use the same items as chestpiece and leggings.
I found a compatibility issue with More Health RPG mod, which is a shame because I really want these mods to work together to get more of a rpg feel.
It will run fine until you try to start a survival map with both mods installed, at least via magiclaucher. I had More Health RPG installed in a jar file and enchantment grid installed via magiclauncher and this is what I got.
EDIT: I tested it again with both installed in the jar file and I got the same error report.
Once again, thanks for the report!
By the looks of it, there are class conflicts in the mods, and classes of Enchantment Grid does not have something that classes of More Health RPG have. There is a chance it can be fixed if you install Enchantment Grid before More Health RPG, but with a good chance of crashing randomly when enchanting.
Compartibility with Mod Loader should fix the problem, and when i start developing a new version, this will be the first thing to do!
Once again, thanks for the report!
By the looks of it, there are class conflicts in the mods, and classes of Enchantment Grid does not have something that classes of More Health RPG have. There is a chance it can be fixed if you install Enchantment Grid before More Health RPG, but with a good chance of crashing randomly when enchanting.
Compartibility with Mod Loader should fix the problem, and when i start developing a new version, this will be the first thing to do!
I tested it again installing enchanting grid first and resulted in the same crash upon world load/creation.
You're working on it being Mod Loader compatible.... SWEET!
Oh wow, thanks for this mod! This is incredibly useful-- I wish this sort of system was in vanilla from the get-go.
I see you plan to make a harder version? I'd be interested! Trying it out just now, it seems like the hardest enchantment to make is Silk Touch (because of the diamond), and maybe the fire enchants because of the blaze powder. My only suggestion for a "hard mode": Maybe more complex items needed, such as ones you can brew (since that requires a few more steps) or have to painstakingly craft (glistening melon, blaze cream, etc.)?
I love your mod by the by, I'll be keeping an eye out for future updates! <3
I think this hasn't been reported yet.
I use a 32x texture pack and for some reason the enchant.png on it replaces the one on the mod. What I mean is, instead of loading the one that comes with the mod, it loads the one on the texture pack. If it means anything, it's Faithful's 32x32 (Docm77's version).
I can just replace the one on the texture pack with the other one, but I just wanted to tell you about it.
I think this hasn't been reported yet.
I use a 32x texture pack and for some reason the enchant.png on it replaces the one on the mod. What I mean is, instead of loading the one that comes with the mod, it loads the one on the texture pack. If it means anything, it's Faithful's 32x32 (Docm77's version).
I can just replace the one on the texture pack with the other one, but I just wanted to tell you about it.
Thanks!
Posted a request for texture pack developers in descriptionSo, the 1.2.4 version is out!
It is still not compartible with ModLoader, though, but now item drop from enchantment grid works correctly!
Hello, everyone! This is my first minecraft mod. It was written for my private server to make vanilla minecraft enchantments less random and make it possible to get good enchantments without too much grinding.
Features:
Quick guide:
How to enchant:
Reagents list:
This is the complete list of all currently possible enchantments and how they could be applied. Do not view this if You want to figure this out on Your own
[Enchantment] - [reagent] - [level - cost] - [hint]
Armor enchantments:
Protection - iron ingot - I - 12, II - 24, III-36, IV - 48, defence
Fire protection - magma cream - I - 12, II - 24, III-36, IV - 48, molten
Feather fall - feather - I - 12, II - 24, III-36, IV - 48, flight
Blast protection - brick - I - 12, II - 24, III-36, IV - 48, strong
Projectine protection - leather - I - 12, II - 24, III-36, IV - 48, thick
Respiration - raw fish - I - 18, II - 36, III-54, - oxygen
Aqua affinity - fishing rod - I - 30 - amphibia
Sword enchantments:
Sharpness- flint - I - 9, II - 18, III-27, IV - 36, V - 45, killing
Smite - glowstone dust- I - 9, II - 18, III-27, IV - 36, V - 45, smite
Bane of arthropods - fermented spider eye - I - 9, II - 18, III-27, IV - 36, V - 45, bug repel
Knockback - powder - I - 10, II - 20, force
Fire aspect - blaze powder - I - 10, II - 20, flame
Looting - gold ingot - I - 15, II - 30, III - 45, fortune
Bow enchantments:
Power- string - I - 9, II - 18, III-27, IV - 36, V - 45, sniper
Punch - powder- I - 9, II - 18, III-27, force
Flame - fire charge - I - 20, flame
Infinity - eye of Ender- I - 40, infinity
Tools enchantments:
Efficiency - redstone dust - I - 10, II - 20, III-30, IV - 40, V - 50, mining
Silk touch- diamond- I - 45, untouching
Unbreaking - iron ingot - I - 12, II - 24, III - 36, trusty
Fortune - gold ingot - I - 15, II - 30, III - 45,fortune
[PDF]
Downloads:
I put two links here: one being adf.ly and anothe being direct. Feel free to use any of them.
1.2.5v01
client:
http://adf.ly/6U554
http://dl.dropbox.co...antmentGrid.zip
server:
http://adf.ly/6U53L
http://dl.dropbox.co...tGridServer.zip
guide:
http://adf.ly/75xc9
http://dl.dropbox.co...rid%20Guide.pdf
Older versions:
1.2.4v02
client: http://adf.ly/75xjf
server: http://adf.ly/75xlk
guide: http://adf.ly/75xOk
1.2.4v01
client: http://adf.ly/6jDWM
server: http://adf.ly/6eHwC
guide: same as 1.2.3v00
1.2.3v00
client: http://adf.ly/6eHiM
server: http://adf.ly/6eHwC
guide: http://adf.ly/6jE5w
Update information:
MC1.2.5v01
+The highest possible cost of enchantments that could be made on a table now depends on bookshelves (more bookshelves = more powerful enchantments)
*some changes to enchantment costs
*changed a couple of reagents
MC1.2.4v02
+Bookshelves now greatly reduce enchantment costs (30 shelves = half the cost) [Thanks, aspade01!]
*enchantment costs increased
*changed some enchantment reagents
MC1.2.4v01
*Minecraft version update;
*fixed enchantment grid item drop when enchanting window is closed (now items from all slots will drop correctly)
MC1.2.3v00
+Initial release!
Vanilla bugs fixed:
Just braggin'. These bugs does not actually influence the gameplay and are barely noticeable, but they sure took some time to figure a solution. This might be useful to other modders who encounters it:
*item stack's "on update" call before actual stack update
*wrong enchantment table coordinates in SMP (influences shelves calculation)
Installation:
client:
WINDOWS:
1. Open Start Menu. Type "%appdata%" in the search bar. (Without quotation marks)
2. Open ".minecraft" folder, then open "bin". Using 7Zip or WinRAR, open "minecraft.jar".
3. In "minecraft.jar", delete "META-INF".
4. Download "EnchantmentGrid.zip" mod archieve from any of the above links
5. Extract the contents of the downloaded archieve into any temporary folder
6. Drag the .class files and gui folder into the "minecraft.jar".
7. Close all opened archieves and remove temporary unziped files
8. Enjoy!
MAC OS X:
1. Open Finder.
2. Go to "Library/Application Support".
3. Open "minecraft". Open "bin". Using Archive Utility or another archive opener, open "minecraft.jar".
4. In "minecraft.jar", delete "META-INF".
5. Download "EnchantmentGrid.zip" mod archieve from any of the above links and unzip it to any temporary folder. Drag/copy the .class files and folders and into the "minecraft.jar".
7. Close opened archieves, remove temporary files and enjoy!
server:
WINDOWS:
1. Using 7Zip or WinRAR, open "minecraft_server.jar".
2. DO NOT delete "META-INF".
3. Download "EnchantmentGridServer.zip" mod archieve from any of the above links
4. Extract the contents of the downloaded archieve into any temporary folder
5. Drag the .class files into the "minecraft_server.jar".
6. Close all opened archieves and remove temporary unziped files
7. Enjoy!
MAC OS X:
1. Open "minecraft_jar". Open "bin". Using Archive Utility or another archive opener, open "minecraft.jar".
2. DO NOT delete "META-INF".
3.Download "EnchantmentGridServer.zip" mod archieve from any of the above links
4. Extract the contents of the downloaded archieve into any temporary folder
5. Drag the .class files into the "minecraft_server.jar".
4. Close opened archieves, remove temporary files and enjoy!
Compatibility:
Modified client will definitely not work on vanilla server, and vanilla client won't work on a modified server
By now, the mod have been tested to work with following mods (Thanks to aspade01 and ChaosSlayer24!):
It is compatible with the following mods in the following configuration, despite MagicLauncher showing 8 errors.
Loaded Via MagicLauncher:
Moadloader, MoadloaderMP, AudioMod, MC player API client, Optifine Smooth, Done Button Mover, Treecapitator, Castle Defense, Enchantment Grid
Loaded Via Moadloader:
Battle Towers, Chococraft, Battlegear
Loaded Via Jar file:
Tale of Kingdoms
One awesome thing to note is that the battleaxe, mace, spear, and shield are all enchantable with this mod.
Battleaxe, mace, and spears use the same items at swords. Shields use the same items as chestpiece and leggings.
The mod was also tested with Timber!, Rei's Minimap, Backpack, and Too Many Items.
The mod HAS NOT been tested with any other mods! Any data given by users may help! If You have any info about compatibility - You are encouraged to post it here or PM me.
The client mod does NOT support mod loader. However, this is one of the first features i want to implement in further versions, and i will certainly do it if there will be requests!
The server mod was not intended for bukkit, but i believe some day it may be implemented as a bukkit plugin (once again, it mostly depends on the feedback)
Texture pack compatibility:
The mod is now supported by Dokucraft texture pack! Say Thanks to Jade Knightblazer!
All related information can be found in this post
If you are a texture pack developer, please read the following:
This mod changes the enchant.png file in the game resources. If Your texture pack changes this file, and You feel like making it compatible with my mod - your help will be greatly appreciated.
If You decide to do so - please, PM me (or contact me in any other way), so I could link your texture pack in this post!
Thanks in advance!
Reviews:
"GameChap and Bertie inspect the splendidly useful Enchanting Grid modification!"
Thanks for a good review!
Feedback:
It would be much appreciated, if you post your opinions, ideas, suggestions or bug reports into this thread or PM me! This will definitely help make the mod better!
Credits:
Servelat a.k.a Sir_Velat - development
Zetom_ZX - beta-testing
aspade01 - first feedback, testing and ideas
Jade Knightblazer - Dokucraft compatibility
Copyright:
But are there gonna be more features later on?
Thanks! As i said, i am going to develop this mode later on! I got some more interesting ideas, and the ones posted by aspade01 here:
http://www.minecraftforum.net/topic/1109716-much-better-enchanting/page__hl__enchant__fromsearch__1
are pretty awesome!
First time with vanilla jar file and no mods. Magiclauncher showed 8 errors, but minecraft launched fine and the mod seemed to work.
Second time with Modloader, ModloaderMP, Audiomod, MC player API client, Optifine smooth, Done button mover, treecapitator, castle defense, battle towers, battlegear, chococraft, more health rpg, and tale of kingdoms. I figured for the second test I would see if it could possibly work with all the mods I typically use. Magiclauncher showed 14 errors, but despite this minecraft launched fine and the mod seemed to work perfect.
Keep in mind I only tested it for a couple minutes on creative mode. Its going to take me awhile to test it thoroughly with each of these mods, especially tale of kingdoms because you really have to play on survival to determine compatibility because the mod doesn't really kick in on creative mode.
Thanks for referencing me and my thread.
Ya for some reason magiclauncher does that it detects any unnoticable errors
Really makes it easier to Enchanting
It will run fine until you try to start a survival map with both mods installed, at least via magiclaucher. I had More Health RPG installed in a jar file and enchantment grid installed via magiclauncher and this is what I got.
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 7cf3a456 --------
Generated 3/21/12 10:21 AM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (x86) version 6.0
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ Client VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: Radeon X1300/X1550 Series version 2.1.8545 Release, ATI Technologies Inc.
java.lang.NoSuchFieldError: hpmax
at ais.a(GuiIngame.java:172)
at lo.b(SourceFile:763)
at net.minecraft.client.Minecraft.x(SourceFile:757)
at net.minecraft.client.Minecraft.run(SourceFile:664)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 3c4900cf ----------
Before anybody goes dissing my crap video card, this computer is over 5 years old.
EDIT: I tested it again with both installed in the jar file and I got the same error report.
EDIT: It is compatible with the following mods in the following configuration, despite MagicLauncher showing 8 errors.
Loaded Via MagicLauncher:
Moadloader, MoadloaderMP, AudioMod, MC player API client, Optifine Smooth, Done Button Mover, Treecapitator, Castle Defense, Enchantment Grid
Loaded Via Moadloader:
Battle Towers, Chococraft, Battlegear
Loaded Via Jar file:
Tale of Kingdoms
One awesome thing to note is that the battleaxe, mace, spear, and shield are all enchantable with this mod.
Battleaxe, mace, and spears use the same items at swords. Shields use the same items as chestpiece and leggings.
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if you would not mind doing me a favor and pressing that little + button? thanks!
Once again, thanks for the report!
By the looks of it, there are class conflicts in the mods, and classes of Enchantment Grid does not have something that classes of More Health RPG have. There is a chance it can be fixed if you install Enchantment Grid before More Health RPG, but with a good chance of crashing randomly when enchanting.
Compartibility with Mod Loader should fix the problem, and when i start developing a new version, this will be the first thing to do!
I tested it again installing enchanting grid first and resulted in the same crash upon world load/creation.
You're working on it being Mod Loader compatible.... SWEET!
Thanks for the information! Video added!
I see you plan to make a harder version? I'd be interested! Trying it out just now, it seems like the hardest enchantment to make is Silk Touch (because of the diamond), and maybe the fire enchants because of the blaze powder. My only suggestion for a "hard mode": Maybe more complex items needed, such as ones you can brew (since that requires a few more steps) or have to painstakingly craft (glistening melon, blaze cream, etc.)?
I love your mod by the by, I'll be keeping an eye out for future updates! <3
I can start work on the 1.2.4 version as soon as MCP is updated!
Meanwhile i will try to port 1.2.3 version to ModLoader
I use a 32x texture pack and for some reason the enchant.png on it replaces the one on the mod. What I mean is, instead of loading the one that comes with the mod, it loads the one on the texture pack. If it means anything, it's Faithful's 32x32 (Docm77's version).
I can just replace the one on the texture pack with the other one, but I just wanted to tell you about it.
- Imperial Lands by lolo500
- PortalCraft by Leggos_My_Eggos
Mods & Tools I support:
- DJoslin's Creations by DJoslin
- mIDas by Pfaeff
- Programmable CPU by Biohazard
Thanks!
Posted a request for texture pack developers in descriptionSo, the 1.2.4 version is out!
It is still not compartible with ModLoader, though, but now item drop from enchantment grid works correctly!