How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
Honestly, I absolutely can't wait for this mod to be updated. Almost every world that I create is localized in an ocean biome where I build underwater biospheres and such. Ever since 1.8 came out I've been working with building even more with the diorite, andesite, and sea lanterns. Without this mod or the OceanCraft Mod updated to 1.8, my worlds have been so dull, and I can't revert back to 1.7.10 and loose all the new blocks from the update. I'm super excited to see an update released hopefully soon! XD
when ever I pair this mod with ocean craft it causes ocean crafts fish to spawn in insane numbers. It overrides ocean crafts config even. If I remove ocean craft it just causes squid to spawn in insane numbers. Is there some way to stop this mod pack from modifying the spawn rates?
when ever I pair this mod with ocean craft it causes ocean crafts fish to spawn in insane numbers. It overrides ocean crafts config even. If I remove ocean craft it just causes squid to spawn in insane numbers. Is there some way to stop this mod pack from modifying the spawn rates?
This isn't a mod pack.. And I don't modify spawn rates, but I think squids might spawn in coral.
Ah right, I think of everything as a "Mod pack" these days.
Also it isn't your mod. No idea what I was thinking last night. I got up today and it finally dawned on me to remove your mod and have the server generate a new world and the problem persists so obviously it isn't you. Why I didn't just do this earlier I have no idea. The problem magically happened right after I added yours so I blamed you by logic of I couldn't be bothered to test properly I guess. Also I got a mod that allows me to tweak and control mob spawning and that resolved the issue.
Incidentally I love you mod. I love it so much I have been fighting with Terrain control all day to generate an map full of single biome islands just to use your mod with. I am failing at it so far. So surprised there isn't a dedicated island world map generator out there. I tried something called deep blue but it failed to do the job, or any job for that matter.
Now if only I could get tropic craft to work with it, oh and I need a sea monsters mod.
I blame you for this, I saw your mod and I decided I had to have a water world server based around it, I am going to loose sleep now trying to reach the dream.
Thanks Xeronut, not only might that be useful for coral I can think of a dozen other places I would use that. So much to learn, so much to learn.
I have a question about coral reef now though.
In the config file, what does the line
S:biomes= do?
My ultimate goal here is to try and get the coral to spawn in tropicrafts water. Something I am having a great deal of trouble doing. I already set alldimensions to true, and oceanonly to false but this doesn't seem to have made any difference.
Has anybody else gotten this to work in the world tropicraft generates?
Is there anyway to disable to damage of spike coral? I'd love to have it as an aquarium addition but it kills not only me but other fish mobs (cept squid).
I tried spikey=false but that didn't seem to do anything I think it only disabled their spawn.
Is there anyway to disable to damage of spike coral? I'd love to have it as an aquarium addition but it kills not only me but other fish mobs (cept squid).
I tried spikey=false but that didn't seem to do anything I think it only disabled their spawn.
At present, no. It would be very easy to add however. What version of Minecraft are you using?
Doesn't matter what the press says. Doesn't matter what the politicians or the mobs say. Doesn't matter if the whole country decides that something wrong is something right. This nation was founded on one principle above all else: the requirement that we stand up for what we believe, no matter the odds or the consequences. When the mob and the press and the whole world tell you to move, your job is to plant yourself like a tree beside the river of truth, and tell the whole world — "No, you move
I just tested the 1.7.10 preview version with TerraFirmaCraft, a full-conversion mod that has its own world generator. And it works. The corals spawn where they should be.
I also have the Streams mod, which allows TFC to generate real flowing rivers, so those are two mods that are compatible with this mod.
May I have permission to use Coral Reefs in a modpack? I've got a survival island / ocean exploration pack in the works, and I think this would be a perfect fit. Thanks!
The 1.7.10 released on page 24 works for me without a problem, here's the link: http://www.mediafire.com/?8zvsjqu4j2s9t38
How to deal with ignorance (in life, and on forums): The Zen way... Stay cool and polite, treat people as you wish to be treated, rise above your impatience. Everyone is ignorant of something at any point in their lives, including you.
1.7.10 isn't a problem, 1.8 is. I've been working on other projects lately. I'll add a version for 1.7.10 to the main page soon.
I miss XCommands...
Honestly, I absolutely can't wait for this mod to be updated. Almost every world that I create is localized in an ocean biome where I build underwater biospheres and such. Ever since 1.8 came out I've been working with building even more with the diorite, andesite, and sea lanterns. Without this mod or the OceanCraft Mod updated to 1.8, my worlds have been so dull, and I can't revert back to 1.7.10 and loose all the new blocks from the update. I'm super excited to see an update released hopefully soon! XD
when ever I pair this mod with ocean craft it causes ocean crafts fish to spawn in insane numbers. It overrides ocean crafts config even. If I remove ocean craft it just causes squid to spawn in insane numbers. Is there some way to stop this mod pack from modifying the spawn rates?
This isn't a mod pack.. And I don't modify spawn rates, but I think squids might spawn in coral.
I miss XCommands...
Ah right, I think of everything as a "Mod pack" these days.
Also it isn't your mod. No idea what I was thinking last night. I got up today and it finally dawned on me to remove your mod and have the server generate a new world and the problem persists so obviously it isn't you. Why I didn't just do this earlier I have no idea. The problem magically happened right after I added yours so I blamed you by logic of I couldn't be bothered to test properly I guess. Also I got a mod that allows me to tweak and control mob spawning and that resolved the issue.
Incidentally I love you mod. I love it so much I have been fighting with Terrain control all day to generate an map full of single biome islands just to use your mod with. I am failing at it so far. So surprised there isn't a dedicated island world map generator out there. I tried something called deep blue but it failed to do the job, or any job for that matter.
Now if only I could get tropic craft to work with it, oh and I need a sea monsters mod.
I blame you for this, I saw your mod and I decided I had to have a water world server based around it, I am going to loose sleep now trying to reach the dream.
Might I recommend Lycanite's Mobs - you can edit just about everything about them to suit your needs, and they look awesome.
If you're having issues getting coral to spawn the way you want it to, might I suggest giving CoFHCore a shot. Here is a reddit tutorial on it.
This is the only good coral reef mod, in my opinion. BoP and Mariculture try, but it's just not the same.
Thanks Xeronut, not only might that be useful for coral I can think of a dozen other places I would use that. So much to learn, so much to learn.
I have a question about coral reef now though.
In the config file, what does the line
S:biomes= do?
My ultimate goal here is to try and get the coral to spawn in tropicrafts water. Something I am having a great deal of trouble doing. I already set alldimensions to true, and oceanonly to false but this doesn't seem to have made any difference.
Has anybody else gotten this to work in the world tropicraft generates?
This mod looks wonderful; I always did think the sea floors are a tad bare in MC. ^^
Is there anyway to disable to damage of spike coral? I'd love to have it as an aquarium addition but it kills not only me but other fish mobs (cept squid).
I tried spikey=false but that didn't seem to do anything I think it only disabled their spawn.
At present, no. It would be very easy to add however. What version of Minecraft are you using?
I miss XCommands...
1.7.10
Hi,
I'm posting to say I've just installed the mod. It's good, I'm enjoying it and... o wait, it's q3 who did it. Hi q3! *waves*
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Hi! You found me
I miss XCommands...
Glad to see you're still working it! Mod isn't working with the Real Terrain Ge8neration mod that has forked off of Ted80's RWG code...
I have sent the creator a note as well... but you know how I love it when modder's work together. Mind taking a look and maybe consulting?
Thanks and good to say HI!
Is this compatible with mariculture?
I just tested the 1.7.10 preview version with TerraFirmaCraft, a full-conversion mod that has its own world generator. And it works. The corals spawn where they should be.
I also have the Streams mod, which allows TFC to generate real flowing rivers, so those are two mods that are compatible with this mod.
Just wanted to leave this here:
(tweet)
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
Small video made with Coral Reef mod, Smart Moving and other mods:
(skip to 4:25)
EzerArch.com | Armourer's Workshop Skins | MCHeli Content Pack Addons | Resource Packs | YouTube | G+ | Twitter
May I have permission to use Coral Reefs in a modpack? I've got a survival island / ocean exploration pack in the works, and I think this would be a perfect fit. Thanks!