Suggestion for mod-master guy xeno-substitute: For multiplayer, can you make it so that collectors log the user who places them? And when that user goes offline, stop them from collecting emc? I know buildcraft add-on teleport pipes log users. I don't know if this is possible, but i think it would really help balencing on multiplayer.
Thanks for reading!
All EE "machine" blocks keep track of their owner, but they do not "stop" when the owner logs out (that would be really intensive to have it periodically poll the server to see if the user is logged in). The problem you are probably experiencing is that the chunks these machines are in are permanently loaded (either the server spawn, or via chunkloaders) and as such are constantly generating.
Adjust the machineFactor in your configs and you can slow down the collectors to help handle this.
Sorry for the double post but I really need some help with this. I installed equivalent exchange for a server and it installed just fine and it works practically perfectly but when I try to make an energy collector or anti-matter relay it ejects me from the server saying connection lost end of stream. I then tried using Not Enough Items to spawn it but the text on the bottom says "There is no item with the id 125" I then proceeded to check the EE config in both the server and the mod itself and it seems just fine is there anything I can do to fix this problem if you need any more information regarding my computer I'll be happy to give it
I've come across one of the stranger bugs today.
I've made sure everything is installed correctly, I got no error reports, no conflicts. In fact it had been working fine for several days prior.
Today I started my SMP server, with no changes to any mods or config files, and everything was fine until I learned the hard way that all my interdiction torches placed in the world do not work anymore. They give off light, can be picked up and placed, but do not repel mobs. I can place other blocks where they were just fine as well.
Messing with it more I realized any interdiction torches placed in a block they weren't previously in before this problem occured works perfectly fine, but if I try placing one in a block that one was previously in before this problem started, it doesn't work, this includes against any new block face (on the side of an adjacent one instead of on the floor).
I've tried removing all the torches and restarting the server, but these blocks still prohibit the interdiction torches from repeling mobs, New torches I placed elsewhere work between server restarts.
In short my world now has interdiction nullifying blocks occupying old torch placements which I can not get rid of or reset short of uninstalling EE2 and reinstalling, but I would really prefer not to have to do that. Sure I can just move all my torches, but that won't stop it from potentially happening again tomorrow and then I have another set of these null interdiction torch blocks scattered around the world.
Tungsten is one of the ore types Red Power puts in the world, it currently has no use in it's own mod, but it has a very high EMC value, so you could convert it to something else or stock pile it until it gets a crafting use.
I made my Transmutation Table learn it and converted the rest into EMC.
My Transmutation Table won't learn Mobius or Aeternalis Fuel. Am I doing anything wrong?
You most likely have the transmutation table locked on matter.
When you put emc in a table from fuel items (redstone, gunpowder, glowstone, coal) you lock it into fuel only items. Everything else is matter based. It should say on the top of the Transmutation Table GUI which lock it is on. One way to change or remove the lock is to take all the emc out of the table, then it should accept Mobius and Aeternalus fuels. There are other ways to get around the lock.
I had it learn some Tungsten ore as well. It's even rarer than diamond. Right now, I have an Energy Condenser connected to 2 Mark II Antimatter Relays powered by 4 Mark II Energy Collectors. It is currently being used to duplicate Dark Matter so I can expand the array to 6 collectors.