i completed the instillation process as sated but the crafting recipes don't work
example: slime or philosopher's stone
Help
philosopher's stone doesn't use a slime ball anymore. it uses a diamond surrounded by 4 redstone and 4 glowstone. And the slimeball recipe was taken out back in EE v6
Hmm... I was checking around the known bugs on the EE2 wiki and bug reports on this thread and I haven't seen anything related to the right click function of red matter tools not working. Maybe I haven't been browsing this thread enough or maybe I installed something wrong, anyone else have the same problem with the latest version of EE2?
Pahimar, in the server version for equivalent exchange there is a huge bug where the collectors dont give the emc they get to the relays, it also doesnt passivally collect emc either, Thanks if you reply
Pahimar, in the server version for equivalent exchange there is a huge bug where the collectors dont give the emc they get to the relays, it also doesnt passivally collect emc either, Thanks if you reply
Odd, I don't have that bug, albeit the speed of EMC gains seems a bit slower than on SSP, but I wouldn't actually know. Have you tried to pickup and then reset down all the collecters/relays? Unless you mean the energy it already passively collected before a relay was hooked to it..
I do have a request/suggestion to make. Pahimar, can you please make it (later) to when you have a Klein Star and arrows in your inventory, the Archangel's Smite will fire arrows first? I keep having issues with arrows that seem to be infinite, when it's draining my KS instead of using arrows. it makes it a bit tough to juggle several energy items and the Smite when it keeps eating all the EMC up. Thank you.
Can't find the Forge download even after searching the mods section here and using search to find it.
Anyway, I downloaded forge 1.2.5 off minecraftmine org and had modloader, modloader mp on. Has to be Forge as my game started and said 'done loading' but was stuck at like 80%. So I did a clean install of minecraft, put on modloader, modloader mp, put forge on and bam.
same thing. If anyone can link me to the forge page on here, I'd love you. I can't find it for ****.
Rollback Post to RevisionRollBack
2012 Laptop I'm NOT mining from: Asus Republic of Gamers G60V - 4gb RAM - Nvidia GEForce GTX 260M - Windows 7 64 bit, 2.13 ghz processor, dual core.
Thanks! Got it all installed, the game runs perfect - but there is zero EE in my game
I double checked the files, everything is in the right spot, but nothing shows in too many items
I'm not sure what else to do.
I'm running 1.2.5
The mods I have are:
modloader
modloader mp
audiomod
betterdungeons
EE
reis minimap
tmi
and optifine for dual processors.
any of those not work with this? Yes, each mod is for 1.2.5
I'm quite strict at ensuring that happens
Rollback Post to RevisionRollBack
2012 Laptop I'm NOT mining from: Asus Republic of Gamers G60V - 4gb RAM - Nvidia GEForce GTX 260M - Windows 7 64 bit, 2.13 ghz processor, dual core.
Remember that EE installs... oddly. You can't just drop the zip in your mods folder, you need to extract it first then drop the ee JAR file in the mods folder and the stuff under Resources under Resources in your Minecraft folder.
Remember that EE installs... oddly. You can't just drop the zip in your mods folder, you need to extract it first then drop the ee JAR file in the mods folder and the stuff under Resources into Resources in your Minecraft folder.
His typed list of mods didn't include Forge, either... But he'd get an error then.
hmm, ive been starting to thinking, if,(only if, you actually are going to) if you're going to make Red Matter more expensive? why not make a last-tier fuel that is required to make Red Matter?
as normal you take 8 Aeternalis Fuel around a Diamond Block, but instead of taking another 8 Aeternails fuel around the Dark Matter, you could
make a new type of fuel that you need to place around the Dark Matter?
like for example:
D is Darkmatter, A is Aeternalis Fuel,
D D D
D A D
D D D
or
D A D
A D A
D A D
=DF wich is Dark Matter Fuel
and after you make that new fuel, you could like for example do:
DF is Dark Matter Fuel D is Dark Matter
DF DF DF
DF D DF = Red Matter
DF DF DF
that way RM would been considered as a WAY harder item to achieve and would make the RM more valuable and more endgame-ish
Generated 21/04/12 15:34
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics version 2.1.0 - Build 8.15.10.2182, Intel
java.lang.ArrayIndexOutOfBoundsException: 386
at ModLoader.initStats(ModLoader.java:926)
at ModLoader.init(ModLoader.java:910)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd4b6b09 ----------
hmm, ive been starting to thinking, if,(only if, you actually are going to) if you're going to make Red Matter more expensive? why not make a last-tier fuel that is required to make Red Matter?
RM is 3 Dark Matter in the center surrounded by 6 Aeternalis Fuel now.
Generated 21/04/12 15:34
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot™ Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel® HD Graphics version 2.1.0 - Build 8.15.10.2182, Intel
java.lang.ArrayIndexOutOfBoundsException: 386
at ModLoader.initStats(ModLoader.java:926)
at ModLoader.init(ModLoader.java:910)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd4b6b09 ----------
You made one of the block IDs too high (386, actually). It can't go above 255.
I downloaded all the components, and I think my problem is putting the EE2 server file in the wrong place. Where would the server 'mods' folder be located? Is the directory where the minecraft_server.jar is?
1 - im using inventory tweaks with this, and when i sort my inventory when holding the best diving rod in my inventory, everything sorts wrong and somehow the diving rod ends up in my hand. i havent tested this on ssp, as im always on my (private) server.
2 - on smp, when nobody is around my energy condensers and the collectors around it, they stop working. i know that this is the lack of the chunks being loaded, but i suggest that u make the machines keep chunks loaded no matter what, because im tired of all the time wasted for my condenser.
anyways, this is a great mod. please keep up the great work, like everybody else says
Pahimar, in the server version for equivalent exchange there is a huge bug where the collectors dont give the emc they get to the relays, it also doesnt passivally collect emc either, Thanks if you reply
thats becuz of the lack of the chunks being loaded. chunks work differently with smp, and ihave asked pahimar to somehow fix this.
Okay I have an issue. I have installed the mod pandora's box which adds one new item. Normally you must use and ender perl diamond and gunpowder to make the item. How ever I was able to do so with dirt when my inventory was full from using the catalyst. This struct me as strange but what makes it even more strange is that the trans table accepted it to 1k emc from dirt! and it becomes 10 of the item how is this possible when neither mod is connected?
philosopher's stone doesn't use a slime ball anymore. it uses a diamond surrounded by 4 redstone and 4 glowstone. And the slimeball recipe was taken out back in EE v6
[Green] [Green] [Green] [Green] [Green] [Green] [Green] [Green]
[Green] [Green] [Green] [Green] [Green] [Green] [Green] [Green]
[Green] [Black] [Black] [Green] [Green] [Black] [Black] [Green]
[Green] [Black] [Black] [Green] [Green] [Black] [Black] [Green]
[Green] [Green] [Green] [Black] [Black] [Green] [Green] [Green]
[Green] [Green] [Black] [Black] [Black] [Black] [Green] [Green]
[Green] [Green] [Black] [Black] [Black] [Black] [Green] [Green]
[Green] [Green] [Black] [Green] [Green] [Black] [Green] [Green]
Hmm... I was checking around the known bugs on the EE2 wiki and bug reports on this thread and I haven't seen anything related to the right click function of red matter tools not working. Maybe I haven't been browsing this thread enough or maybe I installed something wrong, anyone else have the same problem with the latest version of EE2?EDIT: facepalms* needed coal
Odd, I don't have that bug, albeit the speed of EMC gains seems a bit slower than on SSP, but I wouldn't actually know. Have you tried to pickup and then reset down all the collecters/relays? Unless you mean the energy it already passively collected before a relay was hooked to it..
I do have a request/suggestion to make. Pahimar, can you please make it (later) to when you have a Klein Star and arrows in your inventory, the Archangel's Smite will fire arrows first? I keep having issues with arrows that seem to be infinite, when it's draining my KS instead of using arrows. it makes it a bit tough to juggle several energy items and the Smite when it keeps eating all the EMC up. Thank you.
Anyway, I downloaded forge 1.2.5 off minecraftmine org and had modloader, modloader mp on. Has to be Forge as my game started and said 'done loading' but was stuck at like 80%. So I did a clean install of minecraft, put on modloader, modloader mp, put forge on and bam.
same thing. If anyone can link me to the forge page on here, I'd love you. I can't find it for ****.
2012 Laptop I'm NOT mining from: Asus Republic of Gamers G60V - 4gb RAM - Nvidia GEForce GTX 260M - Windows 7 64 bit, 2.13 ghz processor, dual core.
http://www.mod-buildcraft.com/forums/topic/forge-downloads/
Scroll down till you see this:
Click on Recommended Client and enjoy.
I double checked the files, everything is in the right spot, but nothing shows in too many items
I'm not sure what else to do.
I'm running 1.2.5
The mods I have are:
modloader
modloader mp
audiomod
betterdungeons
EE
reis minimap
tmi
and optifine for dual processors.
any of those not work with this? Yes, each mod is for 1.2.5
I'm quite strict at ensuring that happens
2012 Laptop I'm NOT mining from: Asus Republic of Gamers G60V - 4gb RAM - Nvidia GEForce GTX 260M - Windows 7 64 bit, 2.13 ghz processor, dual core.
His typed list of mods didn't include Forge, either... But he'd get an error then.
Fixed one of your words, by the way.
as normal you take 8 Aeternalis Fuel around a Diamond Block, but instead of taking another 8 Aeternails fuel around the Dark Matter, you could
make a new type of fuel that you need to place around the Dark Matter?
like for example:
D is Darkmatter, A is Aeternalis Fuel,
D D D
D A D
D D D
or
D A D
A D A
D A D
=DF wich is Dark Matter Fuel
and after you make that new fuel, you could like for example do:
DF is Dark Matter Fuel D is Dark Matter
DF DF DF
DF D DF = Red Matter
DF DF DF
that way RM would been considered as a WAY harder item to achieve and would make the RM more valuable and more endgame-ish
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: Intel(R) HD Graphics version 2.1.0 - Build 8.15.10.2182, Intel
java.lang.ArrayIndexOutOfBoundsException: 386
at ModLoader.initStats(ModLoader.java:926)
at ModLoader.init(ModLoader.java:910)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:77)
at ahu.<clinit>(ahu.java:8)
at net.minecraft.client.Minecraft.a(Minecraft.java:394)
at net.minecraft.client.Minecraft.run(Minecraft.java:732)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT cd4b6b09 ----------
RM is 3 Dark Matter in the center surrounded by 6 Aeternalis Fuel now.
You made one of the block IDs too high (386, actually). It can't go above 255.
I downloaded all the components, and I think my problem is putting the EE2 server file in the wrong place. Where would the server 'mods' folder be located? Is the directory where the minecraft_server.jar is?
I'm using EE2 1.4.4.0.
minecraft.jar
------
ModLoader
Minecraft Forge
AudioMod
------
minecraft_server.jar
------
Minecraft Forge for SMP
I have the EE2 jars in the corresponding folders.
It doesn't seem to load still.
My minecraft_server.jar and Minecraft Server Starter are both located in "Super Vanilla"
It goes:
Desktop>Minecraft Stuff>Super Vanilla
Putting the mods folder doesn't work in Minecraft Stuff OR Super Vanilla.
If this isn't what you were trying to say, sorry, that's what I got out of it
Loading jars...
Loading URL: file:/C:/Users/STSO/AppData/Roaming/.MultiMC/instances/Magic_mod's/.minecraft/bin/minecraft.jar
Loading URL: file:/C:/Users/STSO/AppData/Roaming/.MultiMC/instances/Magic_mod's/.minecraft/bin/lwjgl.jar
Loading URL: file:/C:/Users/STSO/AppData/Roaming/.MultiMC/instances/Magic_mod's/.minecraft/bin/lwjgl_util.jar
Loading URL: file:/C:/Users/STSO/AppData/Roaming/.MultiMC/instances/Magic_mod's/.minecraft/bin/jinput.jar
Loading natives...
Fixed Minecraft Path: Field was private static java.io.File net.minecraft.client.Minecraft.aj
MCDIR: C:\Users\STSO\AppData\Roaming\.MultiMC\instances\Magic_mod's\.minecraft
27 achievements
182 recipes
LWJGL Version: 2.8.3
OptiFine_1.2.5_HD_S_A2
Sun Apr 22 21:14:26 CEST 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.8.3
OpenGL: GeForce GTX 260/PCI/SSE2 version 3.3.0, NVIDIA Corporation
OpenGL Version: 3.3
setupTexture: "/title/mojang.png", id: 1
ModLoader 1.2.5 Initializing...
Mod Initialized: mod_ExtraBiomesXL V1.17 for Minecraft 1.2.5
Mod Initialized: mod_MinecraftForge 3.1.2.94
Mod Initialized: mod_NotEnoughItems 1.2.1
Mod Initialized: mod_ExtraBiomesXL V1.17 for Minecraft 1.2.5
Mod Initialized: mod_CodeChickenCore 0.5.0
MinecraftForge v3.1.2.94 Initialized
22.apr.2012 21:14:27 forge.ForgeHooks <clinit>
INFO: MinecraftForge v3.1.2.94 Initialized
setupTexture: "/eqex/eqexterra.png", id: 8
setupTexture: "/eqex/eqexsheet.png", id: 9
Failed to load mod from "mod_EE.class"
Instance exited with code: -1
Crash detected!
1 - im using inventory tweaks with this, and when i sort my inventory when holding the best diving rod in my inventory, everything sorts wrong and somehow the diving rod ends up in my hand. i havent tested this on ssp, as im always on my (private) server.
2 - on smp, when nobody is around my energy condensers and the collectors around it, they stop working. i know that this is the lack of the chunks being loaded, but i suggest that u make the machines keep chunks loaded no matter what, because im tired of all the time wasted for my condenser.
anyways, this is a great mod. please keep up the great work, like everybody else says
thats becuz of the lack of the chunks being loaded. chunks work differently with smp, and ihave asked pahimar to somehow fix this.