I am waiting for our dependencies to update before I can update EE to 1.2.5. MCP and ModLoader are updated so that leaves ModLoaderMP and Forge left. After that I will do a quick update (with no new features, just some bug fixes) to get EE to 1.2.5.
Then, I am gutting the code and re-writing everything. Most all the items and machines will function the same. In fact almost all of them will be, just some improvements to their functionality. What I'm doing here is a LOT of optimizing of the code "under the hood." Expect a much more solid EE after the rewrite is finished.
I was wondering if you would be okay with others helping in the code for this. If you would not like people to see the code or anything that is fine just wondering if there would be a way that I could help with the lots of coding you must need to do for updates and added features that would come at some point.
...So you're a Jirachi, mDiyo is a Gardevoir and I'm an Empoleon.
...
There are a lot more Pokemon fans on this forum than I originally expected.
Yeah I go through like 6 week cycles of being addicted to different video games and the one before minecraft was pokemon thus the name, but haven't found a good Jarichi pic till now cause ya know, Jarachi the wish maker :|
Edit: going to bed before I realize how bad my grammar is (I keep adding commas)
I have as yet to determine which is more frightening; the possibility that there may be other life in the universe or the possibility that we are entirely alone.~Bill Watterson through Calvin
Just a quick observation: the Red-Powered Axe "machine" (that's what I'm calling it, some of you might not know what I'm talking about, but some surely do and I'm kind of trying not to give it away to the rest) is ridiculously overpowered for the resources you invest in it, and it's really easy to do early on (early as in 3-5 DM in the game).. With some messing around and using only RP2 and EE2 in it, I managed to get it to the point where it produces a RM every 7-8 minutes. Keep in mind that I got my first RM via this device (using a lower tier version of it), and with my current design and amount of resources I can leave it running for hours without worrying about restocking it (actually Aeternalis runs out a lot quicker than everything else). Also, I'm sure it can still be greatly improved. It's not better than the PowerFlower, but it still produces EMC out of nothing, and it makes the jump from DM to RM level very, very easy.
For those who know what I'm talking about, what's your opinion on this "matter" (no pun intended):
Basically yes, but improved. It was probably known before, but since it was shown in a couple of a certain famous Minecraft Youtuber's videos, and it is really OP, I thought it deserves some discussion.
Using a timer, multiple deployers, a tubing system to automatically place bonemeal and saplings in the deployers, and condensers to create both, all in a line, with repeaters, as the trees can grow right next to each other?
I might be a bit off. Video link if I'm wrong?
(Can't be better then Eloraam's Flax OMGWTF machines, though.)
Slightly different, but that's basically it (you gave it away T_T). Too simple to make for the massive gain.
And is that what Slowpoke and DW were talking about in the past? Flax machines? Any videos anywhere? I saw DW made one in FTB against Pahimar and Lex, but I never thought it was THAT efficent.
It's a bit insane. Flax seeds cost almost nothing. Eloraam made the first one, and I forget who she was up against, but because of it she won by a landslide.
In FTB they can't nerf it either. Get bones. Transmute cobble into grass. Make tall grass with bonemeal. Break grass- Get seeds.
Sorry if its been asked before but search didn't work show anything.
I have installed Modloader, then ModloaderMP then forge 2.0.0.67 then EE into its correct folders
and minecraft starts up fine, so does singleplayer, but joining my server makes my client show this error, Any help would be grateful
java.lang.NoSuchMethodError: ModLoader.serverLogin(Ladl;Laec;)V
at adl.a(NetClientHandler.java:106)
at aec.a(SourceFile:68)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:65)
at ajy.a(SourceFile:42)
at net.minecraft.client.Minecraft.k(Minecraft.java:1589)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Thread.java:662)
java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:351)
at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:213)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:200)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366)
at java.net.Socket.connect(Socket.java:529)
at java.net.Socket.connect(Socket.java:478)
at sun.net.NetworkClient.doConnect(NetworkClient.java:163)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:394)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:529)
at sun.net.www.http.HttpClient.<init>(HttpClient.java:233)
at sun.net.www.http.HttpClient.New(HttpClient.java:306)
at sun.net.www.http.HttpClient.New(HttpClient.java:323)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:970)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:949)
at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:836)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1172)
at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:379)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:216)
1) Not sure. I'm in the process of refactoring the entire codebase of the mod for various improvements, but I'll say I've never used Pam's mod. If I get some time after the refactor I might look into getting the Harvest Band to work with the crops from other mods.
2) There currently is not a way to for user's to map custom EMC values for items. That's coming again in a later version.
Thank you! These two changes would really improve conditions on our server (: We look forward to it. I know it's not really feasible to ask you to make EMC values for every mod available so this type of config would really be helpful.
Ok, Modloader and Forge are not my problem, because I installed Archeology (seems quite cool to me) just a few minutes ago and Minecraft DIDN'T crash.
So it's maybe ModloaderMP or the mod itself.
(I'm sorry I still can't post the crash report, I'm too stupid I think )
java.lang.NoClassDefFoundError: forge/ICraftingHandler
at mod_EE.<init>(mod_EE.java:90)
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:294)
at ModLoader.readFromModFolder(ModLoader.java:1276)
at ModLoader.init(ModLoader.java:887)
at ModLoader.addAllRenderers(ModLoader.java:189)
at ahu.<init>(ahu.java:79)
at ahu.<clinit>(ahu.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.ClassNotFoundException: forge.ICraftingHandler
at java.net.URLClassLoader$1.run(Unknown Source)
at java.security.AccessController.doPrivileged(Native Method)
at java.net.URLClassLoader.findClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
at sun.misc.Launcher$AppClassLoader.loadClass(Unknown Source)
at java.lang.ClassLoader.loadClass(Unknown Source)
... 16 more
Finally found out how I post it
EDIT: Okay the Archeology mod doesn't work either.... Am I stupid?
You didn't install Forge, or you installed it improperly.
Sorry if its been asked before but search didn't work show anything.
I have installed Modloader, then ModloaderMP then forge 2.0.0.67 then EE into its correct folders
and minecraft starts up fine, so does singleplayer, but joining my server makes my client show this error, Any help would be grateful
java.lang.NoSuchMethodError: ModLoader.serverLogin(Ladl;Laec;)V
at adl.a(NetClientHandler.java:106)
at aec.a(SourceFile:68)
at lg.b(NetworkManager.java:343)
at adl.b(NetClientHandler.java:65)
at ajy.a(SourceFile:42)
at net.minecraft.client.Minecraft.k(Minecraft.java:1589)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Thread.java:662)
java.net.ConnectException: Connection refused: connect
at java.net.PlainSocketImpl.socketConnect(Native Method)
at java.net.PlainSocketImpl.doConnect(PlainSocketImpl.java:351)
at java.net.PlainSocketImpl.connectToAddress(PlainSocketImpl.java:213)
at java.net.PlainSocketImpl.connect(PlainSocketImpl.java:200)
at java.net.SocksSocketImpl.connect(SocksSocketImpl.java:366)
at java.net.Socket.connect(Socket.java:529)
at java.net.Socket.connect(Socket.java:478)
at sun.net.NetworkClient.doConnect(NetworkClient.java:163)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:394)
at sun.net.www.http.HttpClient.openServer(HttpClient.java:529)
at sun.net.www.http.HttpClient.<init>(HttpClient.java:233)
at sun.net.www.http.HttpClient.New(HttpClient.java:306)
at sun.net.www.http.HttpClient.New(HttpClient.java:323)
at sun.net.www.protocol.http.HttpURLConnection.getNewHttpClient(HttpURLConnection.java:970)
at sun.net.www.protocol.http.HttpURLConnection.plainConnect(HttpURLConnection.java:949)
at sun.net.www.protocol.http.HttpURLConnection.connect(HttpURLConnection.java:836)
at sun.net.www.protocol.http.HttpURLConnection.getInputStream(HttpURLConnection.java:1172)
at java.net.HttpURLConnection.getResponseCode(HttpURLConnection.java:379)
at mineshafter.proxy.MineProxyHandler.run(MineProxyHandler.java:216)
First guess is you either installed the wrong version of MLMP, or you are attempting to use EE2 with Minecraft 1.2.5 which it is not updated to yet.
Oh wow, I'm getting semi-famous around here. :v Awesome.
Also, don't go dissing my cakes or laziness. *nom*
You should see it when I have four of them going. I get a red matter about every five minuites or so when theyre all active.
Famous? Meh. Only Pahimar's really 'famous' around here.
I prefer my old 5 Zombie Spawner, 4 Skeleton Spawner fall trap for EMC and EXP.
Portal Gun for spawners, Archangel's Smite for the kill.
I wonder what made him so obsessed with sugercane...
8 Sugar Cane = 1 Iron
Sugar Cane + HGB = AMGWTF IT'S GROWING WORSE THEN WEEDS!
So, yeah.
I was wondering if you would be okay with others helping in the code for this. If you would not like people to see the code or anything that is fine just wondering if there would be a way that I could help with the lots of coding you must need to do for updates and added features that would come at some point.
Edit: going to bed before I realize how bad my grammar is (I keep adding commas)
(By suck i mean rarely gets over 3 blocks for a sec)
Deployer+DM/RM Hatchet trick?
But, how do I aquire a 1.2.4 after I've done gone and 1.2.5'ed?
http://www.minecraftforum.net/topic/1189510-minecraft-with-mead-meadcraft/
Gracias amigo
Using a timer, multiple deployers, a tubing system to automatically place bonemeal and saplings in the deployers, and condensers to create both, all in a line, with repeaters, as the trees can grow right next to each other?
I might be a bit off. Video link if I'm wrong?
(Can't be better then Eloraam's Flax OMGWTF machines, though.)
It's a bit insane. Flax seeds cost almost nothing. Eloraam made the first one, and I forget who she was up against, but because of it she won by a landslide.
In FTB they can't nerf it either. Get bones. Transmute cobble into grass. Make tall grass with bonemeal. Break grass- Get seeds.
I have installed Modloader, then ModloaderMP then forge 2.0.0.67 then EE into its correct folders
and minecraft starts up fine, so does singleplayer, but joining my server makes my client show this error, Any help would be grateful
Thank you! These two changes would really improve conditions on our server (: We look forward to it. I know it's not really feasible to ask you to make EMC values for every mod available so this type of config would really be helpful.
peace
Plant Life, Trees, Flowers, Food and Farming! Pam's mods.
I volunteer my giant 3X3 pit with walls made of Archangel's Smite pedestals.
Oh wow, I'm getting semi-famous around here. :v Awesome.
Also, don't go dissing my cakes or laziness. *nom*
You should see it when I have four of them going. I get a red matter about every five minuites or so when theyre all active.
You didn't install Forge, or you installed it improperly.
First guess is you either installed the wrong version of MLMP, or you are attempting to use EE2 with Minecraft 1.2.5 which it is not updated to yet.
Famous? Meh. Only Pahimar's really 'famous' around here.
I prefer my old 5 Zombie Spawner, 4 Skeleton Spawner fall trap for EMC and EXP.
Portal Gun for spawners, Archangel's Smite for the kill.
Response?
Aww, that's nice! =(
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-