Noob to server mods: I have ModLoaderMP Server and the server version of Forge installed. I can see the items on the server version of EE, but I can't use them. I get booted each time I try to craft or use any of them.
It's my own server, I'm opped, and I can get EE to work perfectly fine for single player. I am running v1.4.1.3 of EE on the server and client. Each time I get booted, the server message says: Psytrin lost connection: disconnect.genericReason .
Make sure you have the same config as the server (mod_EE.props)
One small thing I forgot to mention earlier, the zero ring ice spread works even without fuel, since pressing G currently clicks it on for just long enough to place some ice and snow.
Not a big deal, but something else to put on the list if it isent already.
*How is it going with the projectiles? The amulet projectiles do not work currently either, also the volcanite does not seem to want to place lava even with right-click.
Out of curiosity, how much programming experience do you have? Seeing as how xen gave this mod to you, I would assume as much as him.
'Hey, Pahimar, buddy. Pal. Can you do a little coding for me? Sweet. Thanks. Oh, by the way...'
X3n0's tricky. I see him being the kind of guy who makes an awesome base, invites you over, and then has the pressure plate that opens the door rigged to TNT.
In relation to the edit in my last post, whatever happened to the major testers that helped when xen was updating all the time? You know, the ones that knew exactly what was going wrong because they could code as well.
I'm not trying to be mean to Pah, it's just there are a lot of errors lately, and this is really a full time mod.
Sorry, comp crashed half way through posting, here is my error log. It's seems reluctant to be pasted.
Mods loaded: 26
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.0.55
mod_4096IDs version 1.0.1 for MC 1.2.3
mod_GuiApiBasicExample 1.1
mod_GuiApiIntermediateExample 1.0
mod_GuiApiItemTickExample 1.0
mod_GuiApiTWLExamples 1.0
mod_NotEnoughItems 1.1.3
mod_BuildCraftCore 3.1.4
mod_BuildCraftBuilders 3.1.4
mod_BuildCraftEnergy 3.1.4
mod_BuildCraftFactory 3.1.4
mod_BuildCraftTransport 3.1.4
mod_BuildCraftSilicon 3.1.4
mod_EE 1.4.0.3
mod_IC2 v1.81
mod_Railcraft 4.0.0
mod_RedPowerArray 2.0pr4d
mod_RedPowerCore 2.0pr4e
mod_RedPowerLighting 2.0pr4e
mod_RedPowerLogic 2.0pr4e
mod_RedPowerMachine 2.0pr4e
mod_RedPowerWiring 2.0pr4e
mod_RedPowerWorld 2.0pr4e
mod_IDResolver 1.2.3 - Update 0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT fbaccf2f --------
Generated 23/03/12 2:59 PM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.
java.lang.NullPointerException
at ts.a(RenderItem.java:240)
at ts.a(RenderItem.java:332)
at fy.a(GuiContainer.java:266)
at fy.a(GuiContainer.java:113)
at lo.b(EntityRenderer.java:974)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
Suggestion: Could you make it so that when you right-click dirt with a morningstar it only affects dirt instead of also mining stone in the aoe? I almost prefer to keep a RM shovel on me for this reason, because I like to clear all the dirt out of caves and it feels like by upgrading I'm losing some functionality of the shovel.
Suggestion: Could you make it so that when you right-click dirt with a morningstar it only affects dirt instead of also mining stone in the aoe? I almost prefer to keep a RM shovel on me for this reason, because I like to clear all the dirt out of caves and it feels like by upgrading I'm losing some functionality of the shovel.
Don't make a Mega-OP-Uber-Tool if you don't want it doing everything.
(Though, an additional 'mode' option, on top of the regular mining one, to switch between Hammer and Shovel 'Right Click Mode' isn't a bad idea. (Ignores if it's Dirt/Gravel or Stone, and mines in the mode it's in.))
Up front, I'll 'fess that I'm not running 1.4.1.3 (1.4.0.1 on the client and the server), but just wanted to check if this is a known issue, and if there's an easy fix. In SSP, all working fine, but in SMP (1.2.3 Vanilla, no other mods installed but the pre-reqs) I can't see what's installed onto a pedestal, or when the pedestal is running (no particles at all, even though they are set on in client).
Server's mine and I'm the op, so making changes is not a problem.
I have no idea how you have 1.4.0.1 because that version never existed. Ever. But chances are you are using a texture pack or something.
One small thing I forgot to mention earlier, the zero ring ice spread works even without fuel, since pressing G currently clicks it on for just long enough to place some ice and snow.
Not a big deal, but something else to put on the list if it isent already.
*How is it going with the projectiles? The amulet projectiles do not work currently either, also the volcanite does not seem to want to place lava even with right-click.
Out of curiosity, how much programming experience do you have? Seeing as how xen gave this mod to you, I would assume as much as him.
Projectiles are on my list of things to work on, but they aren't terribly high compared to other really big bugs. Also the Volcanite does work for placing lava; try it with fuel (specifically redstone/gunpowder/Klein Star) in your inventory.
As for experience, I'm a software engineer at a major Canadian university (for what that's worth :-p)
In relation to the edit in my last post, whatever happened to the major testers that helped when xen was updating all the time? You know, the ones that knew exactly what was going wrong because they could code as well.
I'm not trying to be mean to Pah, it's just there are a lot of errors lately, and this is really a full time mod.
There were a lot of bugs left in the code when I took it over, and the list has been reduced at a rapid rate if I do say so myself. The bugs that are fixed aren't showing up again, so I would say things are going well so far.
The majority of the errors in this thread so far are related to using Flan's MLMP versus SDK's. I have tester's I can rely on, but things are going well enough right now that I wouldn't have work to give them
For the curious - we've had 8 releases since I started maintaining this (1 backported bugfix release for MC 1.1 by popular demand, and 7 for 1.2.3) and have quashed numerous small bugs, added the Forestry addon, fixed Philosopher Stone functionality in the crafting grid, and (hopefully) resolved all the major Transmutation Table bugs that had remained. I have several more still on my list to finish - but I'd say that's not bad for 2 weeks of work.
I'm not trying to toot my own horn here, what I'm saying is EE2 is NOT as badly coded and broken as you have insinuated in your comment. If anything, it's getting better day by day with the help of the community and other modders who are passionate about having fun things in Minecraft.
Suggestion: Could you make it so that when you right-click dirt with a morningstar it only affects dirt instead of also mining stone in the aoe? I almost prefer to keep a RM shovel on me for this reason, because I like to clear all the dirt out of caves and it feels like by upgrading I'm losing some functionality of the shovel.
The Morningstar is context sensitive based off of what block you are pointing it at. If you are pointing at dirt, it acts like a shovel. If you are pointing at stone, it acts like a hammer. If you point it at ore, it acts like a pick.
I am having an issue that I was wondering if there is a way to reset or fix it. If I place a block onto the Transmutation Tablet it gives it back but fuel is working. Using 1.4.1.4 in a SMP environment. I am not seeing an error on the server so not sure what the problem is.
Any ideas?
Also I tried to hit up IRC but the web client is down. Is there a server and channel to join with another IRC client?
I am having an issue that I was wondering if there is a way to reset or fix it. If I place a block onto the Transmutation Tablet it gives it back but fuel is working. Using 1.4.1.4 in a SMP environment. I am not seeing an error on the server so not sure what the problem is.
Any ideas?
Also I tried to hit up IRC but the web client is down. Is there a server and channel to join with another IRC client?
How do you have v1.4.1.4? I JUST released it. O.o
Usually placing a Klein Star with some EMC in it will reset the lock on the Transmutation Table. Give that a try.
The Morningstar is context sensitive based off of what block you are pointing it at. If you are pointing at dirt, it acts like a shovel. If you are pointing at stone, it acts like a hammer. If you point it at ore, it acts like a pick.
Unless something changed since 1.38, when you use the Morningstar on dirt it acts the same as a shovel, but it also mines surrounding stone. For example, if a dirt block is surrounded by stone blocks horizontally, and you right-click the Morningstar on the dirt, it will also affect the surrounding stone in the area of effect. The shovel only takes the dirt block, but the Morningstar takes everything in the aoe as long as the block you clicked on was dirt.
After updating to the new version (1.4.1.4) from the last one (1.4.1.3) I experienced a crash (saving chunks) when attempting to break an energy condenser. Here is the generated error.
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT f685c7ab --------
Generated 24/03/12 07:25
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_02, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560 Ti/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.ClassCastException: ee.TileCondenser cannot be cast to ee.TileAlchChest
at ee.BlockEEChest.b_(BlockEEChest.java:137)
at acf.a(Chunk.java:570)
at acf.a(Chunk.java:524)
at wz.d(World.java:685)
at wz.g(World.java:790)
at ox.removeBlockByPlayer(Block.java:1293)
at kf.b(PlayerController.java:43)
at aen.b(PlayerControllerSP.java:47)
at aen.c(PlayerControllerSP.java:138)
at net.minecraft.client.Minecraft.a(Minecraft.java:1305)
at net.minecraft.client.Minecraft.k(Minecraft.java:1825)
at net.minecraft.client.Minecraft.x(Minecraft.java:842)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 11f5a551 ----------
I am able to reproduce this in my test world, just place down a brand new energy condencer, break with pick and bam, saving chunks.
Futher testing reveals that it happens even with a clean minecraft load (Just EE and prerequesites + NEI to speed testing)
Note that the world loads back up fine, but the condencer is gone.
This looks curiously like Technic Pack... ... It also looks like an ID conflict, but I could be wrong.
I suppose the things that aren't fixed yet i just deem more useful to me than the ones you have fixed already. No fault to you. Perhaps I got the wrong impression because the suggestion and update site you link to is a bit confusing.
Make sure you have the same config as the server (mod_EE.props)
I basically have if I understand correctly....
I was afraid to ask. It's one of those post you just want to reply.
Are you trying to say something?
Not a big deal, but something else to put on the list if it isent already.
*How is it going with the projectiles? The amulet projectiles do not work currently either, also the volcanite does not seem to want to place lava even with right-click.
Out of curiosity, how much programming experience do you have? Seeing as how xen gave this mod to you, I would assume as much as him.
'Hey, Pahimar, buddy. Pal. Can you do a little coding for me? Sweet. Thanks. Oh, by the way...'
X3n0's tricky. I see him being the kind of guy who makes an awesome base, invites you over, and then has the pressure plate that opens the door rigged to TNT.
I'm not trying to be mean to Pah, it's just there are a lot of errors lately, and this is really a full time mod.
Mods loaded: 26
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.0.55
mod_4096IDs version 1.0.1 for MC 1.2.3
mod_GuiApiBasicExample 1.1
mod_GuiApiIntermediateExample 1.0
mod_GuiApiItemTickExample 1.0
mod_GuiApiTWLExamples 1.0
mod_NotEnoughItems 1.1.3
mod_BuildCraftCore 3.1.4
mod_BuildCraftBuilders 3.1.4
mod_BuildCraftEnergy 3.1.4
mod_BuildCraftFactory 3.1.4
mod_BuildCraftTransport 3.1.4
mod_BuildCraftSilicon 3.1.4
mod_EE 1.4.0.3
mod_IC2 v1.81
mod_Railcraft 4.0.0
mod_RedPowerArray 2.0pr4d
mod_RedPowerCore 2.0pr4e
mod_RedPowerLighting 2.0pr4e
mod_RedPowerLogic 2.0pr4e
mod_RedPowerMachine 2.0pr4e
mod_RedPowerWiring 2.0pr4e
mod_RedPowerWorld 2.0pr4e
mod_IDResolver 1.2.3 - Update 0
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT fbaccf2f --------
Generated 23/03/12 2:59 PM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: ATI Mobility Radeon HD 2400 XT version 2.1.7981 Release, ATI Technologies Inc.
java.lang.NullPointerException
at ts.a(RenderItem.java:240)
at ts.a(RenderItem.java:332)
at fy.a(GuiContainer.java:266)
at fy.a(GuiContainer.java:113)
at lo.b(EntityRenderer.java:974)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
--- END ERROR REPORT cfd36b2a ----------
yes,,,,,,,
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
Don't make a Mega-OP-Uber-Tool if you don't want it doing everything.
(Though, an additional 'mode' option, on top of the regular mining one, to switch between Hammer and Shovel 'Right Click Mode' isn't a bad idea. (Ignores if it's Dirt/Gravel or Stone, and mines in the mode it's in.))
I have no idea how you have 1.4.0.1 because that version never existed. Ever. But chances are you are using a texture pack or something.
TL-DR; update to latest and test again.
Projectiles are on my list of things to work on, but they aren't terribly high compared to other really big bugs. Also the Volcanite does work for placing lava; try it with fuel (specifically redstone/gunpowder/Klein Star) in your inventory.
As for experience, I'm a software engineer at a major Canadian university (for what that's worth :-p)
Update your Forge.
There were a lot of bugs left in the code when I took it over, and the list has been reduced at a rapid rate if I do say so myself. The bugs that are fixed aren't showing up again, so I would say things are going well so far.
The majority of the errors in this thread so far are related to using Flan's MLMP versus SDK's. I have tester's I can rely on, but things are going well enough right now that I wouldn't have work to give them
For the curious - we've had 8 releases since I started maintaining this (1 backported bugfix release for MC 1.1 by popular demand, and 7 for 1.2.3) and have quashed numerous small bugs, added the Forestry addon, fixed Philosopher Stone functionality in the crafting grid, and (hopefully) resolved all the major Transmutation Table bugs that had remained. I have several more still on my list to finish - but I'd say that's not bad for 2 weeks of work.
I'm not trying to toot my own horn here, what I'm saying is EE2 is NOT as badly coded and broken as you have insinuated in your comment. If anything, it's getting better day by day with the help of the community and other modders who are passionate about having fun things in Minecraft.
The Morningstar is context sensitive based off of what block you are pointing it at. If you are pointing at dirt, it acts like a shovel. If you are pointing at stone, it acts like a hammer. If you point it at ore, it acts like a pick.
Any ideas?
Also I tried to hit up IRC but the web client is down. Is there a server and channel to join with another IRC client?
How do you have v1.4.1.4? I JUST released it. O.o
Usually placing a Klein Star with some EMC in it will reset the lock on the Transmutation Table. Give that a try.
Unless something changed since 1.38, when you use the Morningstar on dirt it acts the same as a shovel, but it also mines surrounding stone. For example, if a dirt block is surrounded by stone blocks horizontally, and you right-click the Morningstar on the dirt, it will also affect the surrounding stone in the area of effect. The shovel only takes the dirt block, but the Morningstar takes everything in the aoe as long as the block you clicked on was dirt.
This looks curiously like Technic Pack... ... It also looks like an ID conflict, but I could be wrong.
It's called the mercurial eye.
Read what's after the error log. I can vouch for the error as well.
You're missing the point here.
Im using 1.4.1.4 but now my transmutation tabel wont accept my klein star. Even If i spawn in a new one it still wont accept it.
Edit \only way to get in into the table is shift-clicking it. Is that a change that made or a bug that you cant drag an drop it into table?