nice... but you missed the point: that was in this shape all the relay's energy from the collectors will go in the condenser without charging an eventual Klein Star, that was the problem...
EDIT: also the best way to make a superpower condenser is...
level1
level2
level3
level4
generates a redmatter in less than 9 min
and if you have buildcraft without the engine part also automatic (dunno about RP cause I don't use it)
I didn't miss the point. A Condenser on the bottom is fed all the EMC production from the Relay. We've run the math and it is the optimum setup. If you'd like to compare notes, come talk to Cale in our IRC channel.
I didn't miss the point. A Condenser on the bottom is fed all the EMC production from the Relay. We've run the math and it is the optimum setup. If you'd like to compare notes, come talk to Cale in our IRC channel.
About run the math I miss some data to tell this is the best way, but it's certainly the disposition with more collectors attached to a single condenser that still remains accessible... for the algorithm or redistribution of EMC in that situation or the maximum EMC/s a condenser can accept I can't tell...
For the most part Cale's math-wizardry is regarded as carved on tablets and thrown down mountainsides at people standing too close to burning shrubbery. It's a fact. He runs a lot of numbers.
For the most part Cale's math-wizardry is regarded as carved on tablets and thrown down mountainsides at people standing too close to burning shrubbery. It's a fact. He runs a lot of numbers.
For the most part Cale's math-wizardry is regarded as carved on tablets and thrown down mountainsides at people standing too close to burning shrubbery. It's a fact. He runs a lot of numbers.
Is there a way to see which version of EE2 I have installed? I have several different installations of Technic pack that I play, and want an easy test that I can do in each to see which version of EE2 they each have.
Speaking of versions, what is v6 (that I see refrenced frequently in the wiki)? It seems like it should come after v1.4.1.1, but clearly it doesn't. Is it the original EE? Are guides on v6 still relevant?
For the most part Cale's math-wizardry is regarded as carved on tablets and thrown down mountainsides at people standing too close to burning shrubbery. It's a fact. He runs a lot of numbers.
Today, I feel like playing Minecraft.
Oh, hi everyone.
...That's right everyone, expect burning shrubs being added to EE.
Is there a way to see which version of EE2 I have installed? I have several different installations of Technic pack that I play, and want an easy test that I can do in each to see which version of EE2 they each have.
Speaking of versions, what is v6 (that I see refrenced frequently in the wiki)? It seems like it should come after v1.4.1.1, but clearly it doesn't. Is it the original EE? Are guides on v6 still relevant?
Look at your mods folder, it has the EE version (If you don't have technic).
V6 is the regular EE. It has been succeded by EE2.
Rollback Post to RevisionRollBack
Life sometimes hits people hard ... sometimes you do better getting back up again than not getting hit at all. -WayofTime
I have serveral different insults I can use, then.
I'm not sure the cause for your anger. I have an old version (before they made the launcher). I have changed the config files a bit on that version, (ie I've set it up for cheat mode, for testing designs). I don't use it a lot, but sometimes I like to go back and see how things used to work.
Then I have the the 2.1, which includes two different versions (one for Technic SSP and one for Tekkit SMP).
Look at your mods folder, it has the EE version (If you don't have technic).
V6 is the regular EE. It has been succeded by EE2.
What does that change correspond with? Is it when Minecraft went from beta to 1.0, or is it related to a big change in EE? Most of the pages on the wiki indicate they are up to date with v6, so if something is out of date, then I'd like to know.
As far as Maximo's discussion, your plan is inefficient, because your relays are not "saturated". To see what I mean, look at this guide Relevant to my questions, it's only updated to v6.
The anti-matter relay recipe is changed? Now needed a diamond block in centre, not a collector. This is malicious ?
(sorry my bad english
It was changed to better allow server admins to control whether or not Collectors were enabled on their servers, and because the Relay Mk1 was not on it's own a very powerful machine we didn't feel it needed to be so expensive EMC-wise as well. So far the change seems to be well received.
As far as Maximo's discussion, your plan is inefficient, because your relays are not "saturated". To see what I mean, look at this guide
have you read the topic YOU linked? it tell my Idea was right... the flower in the schematic is the SAME as mine just upside down. And I'm not taking advice by someone using Technic pack btw... I think mod developers know their business as well as I realized mine is the best way with a single condenser but... if you see the collector per relay proportion it's true more condensers make more EMC/s... but i like to have just a condenser
p.s. LOL the tubes I haven't mentioned erlier in this topic and in the topic before?
I have several different installations of Technic pack that I play
Then we have several different reasons not to help you. go ask them for help with their "product", because you have what's called an "OEM version" in the vernacular.
Rollback Post to RevisionRollBack
"Don't know why you should feel that there's something to learn... it's just a game that you play."
have you read the topic YOU linked? it tell my Idea was right... the flower in the schematic is the SAME as mine just upside down. And I'm not taking advice by someone using Technic pack btw think mod developers know their business...
p.s. LOL the tubes I haven't mentioned erlier in this topic and in the topic before?
I apologize. I had heard that some of mod owners in the pack were not happy, but really was ignorant about which ones. I had intended not to use any mods in the pack where agreements had not been made between the parties, and honestly didn't realize that EE was one such mod. Basically, I'll probably get around to using EE at some point, by installing it myself separately.
The server I play on has Tekkit installed, and I obviously have to keep Technic to continue playing with those friends. I can definitely stop using EE on that server though. I completely agree that the Technic pack people should not include mods that they have not been given permission to add.
But, back on topic, your flower design is definitely not the same, unless you have part of it hidden underground. It looks like you have 13 collectors and 4 relays, instead of 17 and 5. If a relay only has 4 collectors transferring power into it, then it is under-utilized.
The guide doesn't really talk about how difficult it is to maintain such a design. I'm not sure if the design works if you invert it. The collectors need light in the blocks above them, and I don't think the relays give out light. So, I think that's why you are supposed to build it in the ceiling and access it from below.
Thanks so much for looking at the alchemy bag problem. I did it once and had to install too many items JUST to get a new bag. Also good to see that the mod will still be in development. Bookmarking the page.
I apologize. I had heard that some of mod owners in the pack were not happy, but really was ignorant about which ones. I had intended not to use any mods in the pack where agreements had not been made between the parties, and honestly didn't realize that EE was one such mod. Basically, I'll probably get around to using EE at some point, by installing it myself separately.
The server I play on has it installed, and I obviously have to keep Technic to continue playing with those friends. I guess I can stop using EE on that server though.
But, back on topic, your flower design is definitely not the same (assuming that you didn't build any portion below the surface). You have 4 collectors attached to each relay, instead of 5. If you read the guide at all, it makes it very clear that if you have 4, then you misspent your EMC. If you still think yours is the same, then tell me why it only has 13 collectors instead of 17?
The guide doesn't really talk about how difficult it is to maintain such a design. I think you are supposed to build it in the ceiling, and then access it from below. In my opinion, that's a pain, and it may be worth a loss in efficiency to be able to access it from the side or from above.
ahhh ok you are retarded... in the meaning of you are late (this phrase is way more funny in Italian cause the words retarded and late are a lot similar)... that pic was just to show my idea to Phaimar if you scroll a little you will find an other post of mine (know it's difficult to click the spoiler but I assure you you won't find nothing that can harm you inside)
nice... but you missed the point: that was in this shape all the relay's energy from the collectors will go in the condenser without charging an eventual Klein Star, that was the problem...
EDIT: also the best way to make a superpower condenser is...
level1
level2
level3
level4
generates a redmatter in less than 9 min
and if you have buildcraft without the engine part also automatic (dunno about RP cause I don't use it)
as you can see the design is the same but upside down you can make even the accessible part of the condenser by the side things won't change the structure is the SAME!!!
EDIT: never thought I'll have to quote myself one day
Ah, I had actually looked at the pics in the spoiler, but didn't realize they were all separate layers. So, I see the design really is just inverted.
I also was editing the post as you quoted it. If the only difference is accessing the cluster from above instead of below, it may be the same, depending on if it gets light from the relays. That's something I'm not sure about yet. The guides don't seem to talk about it, and I haven't had time to test it myself yet.
Ah, I had actually looked at the pics in the spoiler, but didn't realize they were all separate layers. So, I see the design really is just inverted.
I also was editing the post as you quoted it. If the only difference is accessing the cluster from above instead of below, it may be the same, depending on if it gets light from the relays. That's something I'm not sure about yet. The guides don't seem to talk about it, and I haven't had time to test it myself yet.
Relays, Mark 3, give enough light for 100% on the Collectors.
Ah, I had actually looked at the pics in the spoiler, but didn't realize they were all separate layers. So, I see the design really is just inverted.
I also was editing the post as you quoted it. If the only difference is accessing the cluster from above instead of below, it may be the same, depending on if it gets light from the relays. That's something I'm not sure about yet. The guides don't seem to talk about it, and I haven't had time to test it myself yet.
now that's thinking... (no fun of you this time ^_^) MK3 blocks all emits light level of 15 as the wiki says so it's quite the same as you display them... the light level is quite enough
Ok you have the mod great and everything but the new recipe for red matter sucks no offence but atleast make 2 or 3 red matter come out when you craft it like that the red matter is too much to make
I didn't miss the point. A Condenser on the bottom is fed all the EMC production from the Relay. We've run the math and it is the optimum setup. If you'd like to compare notes, come talk to Cale in our IRC channel.
About run the math I miss some data to tell this is the best way, but it's certainly the disposition with more collectors attached to a single condenser that still remains accessible... for the algorithm or redistribution of EMC in that situation or the maximum EMC/s a condenser can accept I can't tell...
Today, I feel like playing Minecraft.
Oh, hi everyone.
Kinda like an aerial assault Moses.
Oh hi Mark.
Jebus man you startled me.
Is there a way to see which version of EE2 I have installed? I have several different installations of Technic pack that I play, and want an easy test that I can do in each to see which version of EE2 they each have.
Speaking of versions, what is v6 (that I see refrenced frequently in the wiki)? It seems like it should come after v1.4.1.1, but clearly it doesn't. Is it the original EE? Are guides on v6 still relevant?
...That's right everyone, expect burning shrubs being added to EE.
I have serveral different insults I can use, then.
Look at your mods folder, it has the EE version (If you don't have technic).
V6 is the regular EE. It has been succeded by EE2.
I am the author of the Minecraft mod Blood Magic! Find out more about this mod here: http://www.minecraftforum.net/topic/1899223-
I'm not sure the cause for your anger. I have an old version (before they made the launcher). I have changed the config files a bit on that version, (ie I've set it up for cheat mode, for testing designs). I don't use it a lot, but sometimes I like to go back and see how things used to work.
Then I have the the 2.1, which includes two different versions (one for Technic SSP and one for Tekkit SMP).
What does that change correspond with? Is it when Minecraft went from beta to 1.0, or is it related to a big change in EE? Most of the pages on the wiki indicate they are up to date with v6, so if something is out of date, then I'd like to know.
As far as Maximo's discussion, your plan is inefficient, because your relays are not "saturated". To see what I mean, look at this guide Relevant to my questions, it's only updated to v6.
It was changed to better allow server admins to control whether or not Collectors were enabled on their servers, and because the Relay Mk1 was not on it's own a very powerful machine we didn't feel it needed to be so expensive EMC-wise as well. So far the change seems to be well received.
Technic/Tekkit are hated by a lot of people- and many developers.
If you have no idea why- you didn't read up on them before using it.
Anyways, Pahimar. How's the tubes? You know, the ones that don't exist, aren't talked about, and I didn't ask about.
have you read the topic YOU linked? it tell my Idea was right... the flower in the schematic is the SAME as mine just upside down. And I'm not taking advice by someone using Technic pack btw... I think mod developers know their business as well as I realized mine is the best way with a single condenser but... if you see the collector per relay proportion it's true more condensers make more EMC/s... but i like to have just a condenser
p.s. LOL the tubes I haven't mentioned erlier in this topic and in the topic before?
Then we have several different reasons not to help you. go ask them for help with their "product", because you have what's called an "OEM version" in the vernacular.
I apologize. I had heard that some of mod owners in the pack were not happy, but really was ignorant about which ones. I had intended not to use any mods in the pack where agreements had not been made between the parties, and honestly didn't realize that EE was one such mod. Basically, I'll probably get around to using EE at some point, by installing it myself separately.
The server I play on has Tekkit installed, and I obviously have to keep Technic to continue playing with those friends. I can definitely stop using EE on that server though. I completely agree that the Technic pack people should not include mods that they have not been given permission to add.
But, back on topic, your flower design is definitely not the same, unless you have part of it hidden underground. It looks like you have 13 collectors and 4 relays, instead of 17 and 5. If a relay only has 4 collectors transferring power into it, then it is under-utilized.
The guide doesn't really talk about how difficult it is to maintain such a design. I'm not sure if the design works if you invert it. The collectors need light in the blocks above them, and I don't think the relays give out light. So, I think that's why you are supposed to build it in the ceiling and access it from below.
ahhh ok you are retarded... in the meaning of you are late (this phrase is way more funny in Italian cause the words retarded and late are a lot similar)... that pic was just to show my idea to Phaimar if you scroll a little you will find an other post of mine (know it's difficult to click the spoiler but I assure you you won't find nothing that can harm you inside)
as you can see the design is the same but upside down you can make even the accessible part of the condenser by the side things won't change the structure is the SAME!!!
EDIT: never thought I'll have to quote myself one day
Ah, I had actually looked at the pics in the spoiler, but didn't realize they were all separate layers. So, I see the design really is just inverted.
I also was editing the post as you quoted it. If the only difference is accessing the cluster from above instead of below, it may be the same, depending on if it gets light from the relays. That's something I'm not sure about yet. The guides don't seem to talk about it, and I haven't had time to test it myself yet.
Relays, Mark 3, give enough light for 100% on the Collectors.
now that's thinking... (no fun of you this time ^_^) MK3 blocks all emits light level of 15 as the wiki says so it's quite the same as you display them... the light level is quite enough
LOLz EDIT: 69 posts, ok I'll never posts again...