Do you remember when you built your first pier and crafted your first fishing rod? Did you find it lame that there was only ONE fish that you could catch?
That's why I made this mod...
With fishing++, you can now catch new fish, craft new rods, and generally enjoy fishing a little bit more. And now the mod!
[size=large]FISH:[/size]
[size=small]CARP:[/size]
The carp is the first fish added in the mod, to catch it you must use seeds as bait
The rainbow trout is also caught with a feather... (If you get lucky on the random roll for the trout, there's a 10% chance of getting a rainbow trout)
Raw Healing = 2.5 HUNGER
Cooked Healing = 5 HUNGER
Angel fish:
The Angel Fish is caught by using an angel worm as bait
Raw Healing = 2.5 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 50%
OTHER = Gives increased speed when cooked
Demon fish:
The Demon Fish is caught by using a demon worm from the nether as bait
Raw Healing = 2.5 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 50%
OTHER = Gives increased strength when cooked
Ender Fish:
The Ender Fish is caught by using void worms from the End as bait
Raw Healing = 2.5 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 50%
OTHER = Cooked gives better night vision As of V1.4, Ender Fish give damage resistance
Now that you've gotten yourself started with this fishing stuff, you want to be able to explore the world and dig to the depths of the earth, but you don't want to stop gathering fish! Now you can go and do other things while gaining fish!
Introducing the Automatic Fishing Module, this handy device will gather fish for you, and even put it into an adjacent chest!
The recipe is as follows:
Yes, it is rather pricey, but you are a fisherman! You have patience enough to gather the iron you need, it has to be sturdy to support the vast hoards of fish that you'll be raking in!
Here's a picture of one of these wonderful devices in action!
Warning: If you have been sitting for hours watching your device and seeing it do nothing, it may help to put it above water!
The device requires that it is 1-2 blocks above water, that way it has a nice little place to fish
So, you've fixed your mistake and you've put your device above water, but there's still nothing happening!
That's because your new machine requires some kind of power to run, so put a furnace next to it!
Unfortunately, Minecraft furnaces are fussy, and won't burn unless there is something inside them, so dump some fish into them with some fuel and watch it cook!
Put coal in the chest
Now, you're probably complaining that it still isn't running, that's because it requires a redstone signal to activate, I'll leave you to decide why that is handy
Once you see clouds of smoke billowing from the top, your new machine is ready to fish!
But watch out! You'd better put a chest next to it fast, otherwise the fish have nowhere to go but up!
(Only put 1 chest next to your fisher, it doesn't like large chests)
Note that furnaces and chests cannot be used on diagonals, they must be adjacent to your machine
It can use bait, and to do that you can dump the bait into the chest, but note that it can only catch Carp, Mackerel, Salmon, Trout, Goldfish and Vanilla Fish
If you are still confused about how to set it up, here's a hint
Fiery Automatic Fishing Module
OK, you've made an auto fisher, but who wants to cook all of their fish once they've been caught?! Now, with the fiery automatic fishing device, you can automatically catch fish, and cook them!
The recipe is as follows:
Once it's working, you may notice that it has another requirement to run, and that requirement is that there must be fire charges in the device's chest to be used as additional fuel, and that's all there is too it, it is the same as the regular one, but needs fire charges for fuel alongside the coal (IN THE CHEST), and outputs cooked fish
Reinforced Worm Net:
Identical to the regular worm net, but with 5 times the endurance! (Thanks to Chewie71 for the idea )
The Secret Rod:
I won't tell you what this rod does or what it is called, you can find that out for yourself, but I will show you the recipe:
[size=large]Reviews:[/size]
[size=small]
[/size]
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[size=small][size=small]
[/size]
[size=small][size=large]And the download link:[/size][/size][/size]
[size=small][size=large][size=small]V1 for Minecraft 1.2.5:[/size][/size][/size]
[size=small][size=large][size=small]Adf.ly[/size][/size][/size]
[size=small]Mediafire[/size]
[size=small]
[/size]
[size=small][size=large]TO DO:[/size]
Visible fish
In Progress:
Releasing the update
Downloads:
10:
50:
100:
150:
200:
500:
750:
1000:
1500:
2000: !
3000:
5000:
7500:
10000: (This would be amazing!) (I've been amazed )
50000:
100000: (I would literally die)
How to install:
Download the mod
Download ModLoader
Go to run an type %AppData%
Go into roaming
Go into the .minecraft folder
Go into the bin folder
Open the minecraft.jar in 7Zip/WinRar etc,
Drag the modloader files into it
Drag the fishing++ files into it
Delete Meta-Inf
Close the .jar and play the game
Change log:
V1.8.3:
Fixed a crash bug
V1.8.2b:
Re-added the textures
V1.8.2:
Mod fish can now be caught with the vanilla rod
The reinforced worm net can now be crafted
V1.8.1:
Changed the bait for catfish to pumpkin seeds
Fixed crash bug
Fixed mod displaying wrong version on crash screen
V1.8:
Added the auto fishers to creative mode inventory
V1.7:
Added the secret rod
Added the reinforced worm net
Removed the need for automatic fishers to have a furnace, they need fuel in a chest instead
V1.6:
Added the fiery auto fisher
Added a config option for the max random call for the treasure trawler
V1.5 FULL:
Completed the Auto Fisher Device V1, Next up the fiery device that gives cooked fish!
V1.5 Test Release:
Added an experimental auto fisher device
V1.4: Added 1.2.4 support
Changed the Ender Fish special effect to damage resistance
V1.3: Fixed a bug with the vanilla rod
V1.2: Added support for Minecraft 1.2.3
V1.1: Added a config file for all fish id's and catch rarity
Added 2 new rods
V1.0: Initial release
Forge Changelog:
V1.1:
ID's should now be changeable
Added achievements!
V1.0.2b:
Re-Added the textures
V1.0.2:
Mod fish can now be caught with the vanilla rod
The reinforced worm net can now be crafted
V1.0.1:
Changed bait for catching catfish to pumpkin seeds
Fixed fish not restoring hunger
Fixed mod displaying wrong version number on crash screen
V1.0: Released
Added the auto fishers to creative mode inventory
(I personally suggest that you use the fishing module alongside Buildcraft because it will make the module much nicer for automation)
Edit: some pretty hard stuff you could do but, make a fish mob for every one of them maybe? and maybe some more secret treasures you can get from fishing randomly not dependent on the fishing rod. (enchanted swords) maybe even fishing levels.
The old one wasn't a topic for this but a while group of rather lame mods, I'm giving it its own thread so that it could have room to shine and because I'm making a mod pack of three of my own mods and it would be better to be able to link to a clean thread than one where people have to look for the mod
Edit: some pretty hard stuff you could do but, make a fish mob for every one of them maybe? and maybe some more secret treasures you can get from fishing randomly not dependent on the fishing rod. (enchanted swords) maybe even fishing levels.
As in the to do list, I will definitely do mobs for them. I'll make some kind of supreme treasure trawler for awesome better treasures from fallen soldiers (oh my, it's growing a storyline )
Fishing levels could be tied to the master rod? So it will have unlimited endurance, and as you use it and catch fish it gets stronger, like levels? Dunno lol, I'll have to think a bit more on that one
The old one wasn't a topic for this but a while group of rather lame mods, I'm giving it its own thread so that it could have room to shine and because I'm making a mod pack of three of my own mods and it would be better to be able to link to a clean thread than one where people have to look for the mod
I'm looking at the other thread and it's the exact same... except it's missing the download... and it was posted 30 minutes earlier. You can edit things once they're posted, you know, you don't have to repost. Perhaps you should edit the other thread so people know it's not the right one.
Asides from the forum-ing mishaps, looks great! One question: how does the treasure trawler have more than 100% of stuff to get? SHouldn't they all add up to 100? Or does it check them in that order, in which case you're almost guaranteed to get something.
Rollback Post to RevisionRollBack
Quote from K_Kinnison »
If i were a mod, i would be destroying threads like a creeper at a hug-a-thon
Quote from Meddyan »
That's right, this elevator is powered by MURDER and ANIMAL CRUELTY.
Quote from Denn »
Manly blood is both highly acidic AND highly basic, but I'm glad to see you're paying attention.
I'm looking at the other thread and it's the exact same... except it's missing the download... and it was posted 30 minutes earlier. You can edit things once they're posted, you know, you don't have to repost. Perhaps you should edit the other thread so people know it's not the right one.
Asides from the forum-ing mishaps, looks great! One question: how does the treasure trawler have more than 100% of stuff to get? SHouldn't they all add up to 100? Or does it check them in that order, in which case you're almost guaranteed to get something.
Not quite 30 minutes ago, I posted it back at Minecraft 1.1.....
Yeah, the treasure trawler is a bit more complicated than in the OP, I just can't think of a good way to describe it that won't completely confuse everyone that looks at it
EDIT: Better description up, check the OP if the old one confused you
Well I found out you made a copy. Why didn't you edit the first one? Anyway, here is a post I did:
This looks epic, but of coarse we need a way to download it! Also, maybe you can change the nether fish and add more. These can only be found in the nether's giant lava lakes! You need special metal fishing rods to catch them in the lava so be careful! http://www.minecraftforum.net/topic/1105559-123modloader-fishing/ is the copy you made a today
That's why I made this mod...
With fishing++, you can now catch new fish, craft new rods, and generally enjoy fishing a little bit more. And now the mod!
[size=large]FISH:[/size]
[size=small]CARP:[/size]
The carp is the first fish added in the mod, to catch it you must use seeds as bait
Raw Healing = 1.5 HUNGER
Cooked Healing = 3 HUNGER
Catch Chance = 75%
[size=small]Catfish:[/size]
The catfish is caught with pumpkin seeds as bait
Raw Healing = 1.5 HUNGER
Cooked Healing = 3 HUNGER
Catch Chance = 65%
OTHER = Heals Wolves
Salmon:
The salmon is caught with blood worms (read further for info)
Raw Healing = 0 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 60%
OTHER = Must be cooked to heal anything, blinds when raw
Goldfish:
The goldfish is caught with a gold ingot
Raw Healing = 0 HEALTH + REGENERATION
Cooked Healing = 0 HEALTH + MORE REGENERATION
Catch Chance = 50%
OTHER = Turns pink when cooked :3
Mackerel:
The mackerel is caught with earth worm
Raw Healing = 1 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 60%
Trout:
The trout is caught with feathers
Raw Healing = 0.5 HUNGER
Cooked Healing = 4 HUNGER
Catch Chance = 60%
Rainbow trout:
The rainbow trout is also caught with a feather... (If you get lucky on the random roll for the trout, there's a 10% chance of getting a rainbow trout)
Raw Healing = 2.5 HUNGER
Cooked Healing = 5 HUNGER
Angel fish:
The Angel Fish is caught by using an angel worm as bait
Raw Healing = 2.5 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 50%
OTHER = Gives increased speed when cooked
Demon fish:
The Demon Fish is caught by using a demon worm from the nether as bait
Raw Healing = 2.5 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 50%
OTHER = Gives increased strength when cooked
Ender Fish:
The Ender Fish is caught by using void worms from the End as bait
Raw Healing = 2.5 HUNGER
Cooked Healing = 3.5 HUNGER
Catch Chance = 50%
OTHER =
Cooked gives better night visionAs of V1.4, Ender Fish give damage resistance[size=large]Tools:[/size]
[size=small]Worm Net:[/size]
The worm net is used to catch the worms that are used for bait
Here is a list of which blocks give which worms:
To get a white worm, you must combine a demon worm with bonemeal in the crafting table (shapeless)
Reinforced Rod:
The reinforced rod catches the same fish as the vanilla fishing rod, but has twice the endurance and increased catch chance
Treasure Trawler:
The treasure trawler has half the endurance of a vanilla rod, and catches treasure! :3
It chooses a random number from one to 100
It then calculates like so:
1 - 2 = 3 Diamonds
2 - 10 = 1 Diamond
10 - 15 = Blaze Rod
15 - 20 = Ghast Tear
20 - 25 = Ender Pearl
25 - 30 = 1 Redstone
30 - 35 = Gold Ingot
35 - 40 = Iron Chestplate
40 - 45 = Iron Ingot
45 - 50 = 'Blocks' Record
50+ = Brick :3
Automatic Fishing Module:
Introducing the Automatic Fishing Module, this handy device will gather fish for you, and even put it into an adjacent chest!
The recipe is as follows:
Yes, it is rather pricey, but you are a fisherman! You have patience enough to gather the iron you need, it has to be sturdy to support the vast hoards of fish that you'll be raking in!
Here's a picture of one of these wonderful devices in action!
Warning: If you have been sitting for hours watching your device and seeing it do nothing, it may help to put it above water!
The device requires that it is 1-2 blocks above water, that way it has a nice little place to fish
So, you've fixed your mistake and you've put your device above water, but there's still nothing happening!
That's because your new machine requires some kind of power to run,
so put a furnace next to it!
Unfortunately, Minecraft furnaces are fussy, and won't burn unless there is something inside them, so dump some fish into them with some fuel and watch it cook!
Put coal in the chest
Now, you're probably complaining that it still isn't running, that's because it requires a redstone signal to activate, I'll leave you to decide why that is handy
Once you see clouds of smoke billowing from the top, your new machine is ready to fish!
But watch out! You'd better put a chest next to it fast, otherwise the fish have nowhere to go but up!
(Only put 1 chest next to your fisher, it doesn't like large chests)
Note that furnaces and chests cannot be used on diagonals, they must be adjacent to your machine
It can use bait, and to do that you can dump the bait into the chest, but note that it can only catch Carp, Mackerel, Salmon, Trout, Goldfish and Vanilla Fish
If you are still confused about how to set it up, here's a hint
Fiery Automatic Fishing Module
The recipe is as follows:
Once it's working, you may notice that it has another requirement to run, and that requirement is that there must be fire charges in the device's chest to be used as additional fuel, and that's all there is too it, it is the same as the regular one, but needs fire charges for fuel alongside the coal (IN THE CHEST), and outputs cooked fish
Reinforced Worm Net:
The Secret Rod:
[size=large]Reviews:[/size]
[size=small]
By Failboat103:
By SquizzFTW:
By Piedudeaus:
By Tomask912:
By Spuza_95:
By XerainGaming:
Embed Removed
By PhobicBus:
Embed Removed
By ReyMysterio619Painful:
By EnigmaticMiner:
[size=small][size=small]
[size=small][size=large]And the download link:[/size][/size][/size]
V1.8.3 for Minecraft 1.2.5:
Adf.ly(Should work now!)
Mediafire(Should work now!)
V1.8.2b for Minecraft 1.2.5:
Adf.ly(Sorry for having to do a hotfix)
Mediafire(Sorry for having to do a hotfix)
V1.8.2 for Minecraft 1.2.5:
Adf.ly(I bribed the bugs to leave :3)
Mediafire(The bugs have met their match)
V1.8.1 for Minecraft 1.2.5:
Adf.ly(Die bugs die!)
Mediafire(I have less cash but the bugs are still dead)
V1.8 for Minecraft 1.2.5:
Adf.ly(I've run out of slogans xD)
Mediafire(See above)
V1.7 for Minecraft 1.2.5:
Adf.ly(For they fish!)
Mediafire (They don't mind)
V1.6 for Minecraft 1.2.4:
Adf.ly (You can do some fishing and get me moolah)
Mediafire (You can do some fishing)
V1.5 FULL for Minecraft 1.2.4:
Adf.ly (I'd love you (no homo))
Mediafire (I won't hate you)
V1.5 Test for Minecraft 1.2.4:
Adf.ly (It would be nice)
Mediafire (But I don't mind)
V1.4 for Minecraft 1.2.4:
Adf.ly (:3)
Mediafire (I know you're busy)
v1.3 for minecraft 1.2.3:
Adf.ly (if you like me)
Mediafire (If you want it fast)
[size=small]V1.2 for Minecraft 1.2.3:
Adf.ly (if you are kind)
Mediafire (if you don't have time)[/size]
[size=small]
[size=small][size=large]Forge Version:[/size][/size]
[size=small][size=large][size=small]
[size=small][size=large][size=small][size=medium]V1.1:[/size][/size][/size][/size]
Adf.ly(Edit the ID's and support me all the while!)
Mediafire(Edit the ID's!)
[size=medium]V1.0.2b:[/size]
Adf.ly(Sorry for the hotfix)
Mediafire(Sorry for the hotfix)
V1.0.2:
Adf.ly(Be gone foul bugs, you have your gold)
Mediafire(Be gone foul bugs)
V1.0.1:
Adf.ly(There's money in the forge, but no bugs)
Mediafire(No money or bugs, oh well...)
[size=small][size=large][size=small]V1 for Minecraft 1.2.5:[/size][/size][/size]
[size=small][size=large][size=small]Adf.ly[/size][/size][/size]
[size=small]Mediafire[/size]
[size=small]
[size=small][size=large]TO DO:[/size]
In Progress:
Downloads:
10:
50:
100:
150:
200:
500:
750:
1000:
1500:
2000: !
3000:
5000:
7500:
10000: (This would be amazing!) (I've been amazed )
50000:
100000: (I would literally die)
How to install:
Forge Changelog:
(I personally suggest that you use the fishing module alongside Buildcraft because it will make the module much nicer for automation)
Edit: some pretty hard stuff you could do but, make a fish mob for every one of them maybe? and maybe some more secret treasures you can get from fishing randomly not dependent on the fishing rod. (enchanted swords) maybe even fishing levels.
The old one wasn't a topic for this but a while group of rather lame mods, I'm giving it its own thread so that it could have room to shine and because I'm making a mod pack of three of my own mods and it would be better to be able to link to a clean thread than one where people have to look for the mod
As in the to do list, I will definitely do mobs for them. I'll make some kind of supreme treasure trawler for awesome better treasures from fallen soldiers (oh my, it's growing a storyline )
Fishing levels could be tied to the master rod? So it will have unlimited endurance, and as you use it and catch fish it gets stronger, like levels? Dunno lol, I'll have to think a bit more on that one
Thanks
I'm looking at the other thread and it's the exact same... except it's missing the download... and it was posted 30 minutes earlier. You can edit things once they're posted, you know, you don't have to repost. Perhaps you should edit the other thread so people know it's not the right one.
Asides from the forum-ing mishaps, looks great! One question: how does the treasure trawler have more than 100% of stuff to get? SHouldn't they all add up to 100? Or does it check them in that order, in which case you're almost guaranteed to get something.
Not quite 30 minutes ago, I posted it back at Minecraft 1.1.....
Yeah, the treasure trawler is a bit more complicated than in the OP, I just can't think of a good way to describe it that won't completely confuse everyone that looks at it
EDIT: Better description up, check the OP if the old one confused you
This looks epic, but of coarse we need a way to download it! Also, maybe you can change the nether fish and add more. These can only be found in the nether's giant lava lakes! You need special metal fishing rods to catch them in the lava so be careful! http://www.minecraftforum.net/topic/1105559-123modloader-fishing/ is the copy you made a today
Yes, I had other options but I decided to keep it simple and do that
Yeah, I'm planning on doing both of those with the master rod
I'm touched, you went through the trouble of creating an account just to post on my thread welcome to the forums
EDIT: Oops, sorry for double post
My wip 32x texture pack.