i have tried to install the world Gen API into minecraft.jar that has forge and it keeps crashing is there a way to fix this problem or should i just play it with modloader
i have tried to install the world Gen API into minecraft.jar that has forge and it keeps crashing is there a way to fix this problem or should i just play it with modloader
I would strongly encourage using Risugami's ModLoader plus Acomputerdog's ModLoader Patch when using this mod. I know once upon a time this mod worked with Forge, but Forge keeps changing far more than Minecraft and I find it hard to keep up.
Note I also asked to get the WorldGen API put into Forge so it could be made a standard part of Forge, and I was told to basically take a hike and get lost as I wasn't worthy of their kind of review. They offered some alternatives such as turning this into a bunch of new dimensions.... but it would have required completely different versions of this mod for Forge and Risugami's ModLoader.... sort of defeating what I was doing as well. Essentially a bunch of very unhelpful advise that has ticked me off.
I would strongly encourage using Risugami's ModLoader plus Acomputerdog's ModLoader Patch when using this mod. I know once upon a time this mod worked with Forge, but Forge keeps changing far more than Minecraft and I find it hard to keep up.
Note I also asked to get the WorldGen API put into Forge so it could be made a standard part of Forge, and I was told to basically take a hike and get lost as I wasn't worthy of their kind of review. They offered some alternatives such as turning this into a bunch of new dimensions.... but it would have required completely different versions of this mod for Forge and Risugami's ModLoader.... sort of defeating what I was doing as well. Essentially a bunch of very unhelpful advise that has ticked me off.
Im not surprised you were told to get lost from the forge team, a few (and very few) of the guys working on forge are actually nice but most are complete idiots who don't give 2 shi*s about anyone who is either 1 - a modder with a large following or 2 - a very large youtube personality. And even if you are one (or both) of those there are still members of forge team that still just don't like anyone. It's their vision or no forge....
They are just so arrogant because they find themselves high and mighty due to being the creators and maintainers of forge, even though every feature could be made independently by mod authors and implemented into their mod api and just include the features it needs (such as what you are doing).
Just ignore those di*ks, and keep on keeping on
i have tried to install the world Gen API into minecraft.jar that has forge and it keeps crashing is there a way to fix this problem or should i just play it with modloader
I was not able to get forge + WorldGenAPI to work together. It works fine with ML, however.
hey i was wondering how you can get into the nether with this mod. i noticed that it's impossible to obtain obsidian with just an iron pickaxe. so how else can you collect it from the lava pool? is it even possible to get a diamond pickaxe from a zombie?
hey i was wondering how you can get into the nether with this mod. i noticed that it's impossible to obtain obsidian with just an iron pickaxe. so how else can you collect it from the lava pool? is it even possible to get a diamond pickaxe from a zombie?
There are a couple of ways. Perhaps the easiest is to simply pour the lava into place one block at a time and put some water on top... turning it into obsidian to form the portal.
You do not need any diamond pixaxes, unless you intend to harvest portal gates as some later kind of advanced content. I'd suggest getting a villager first to get the diamond equipment.
There are a couple of ways. Perhaps the easiest is to simply pour the lava into place one block at a time and put some water on top... turning it into obsidian to form the portal.
You do not need any diamond pixaxes, unless you intend to harvest portal gates as some later kind of advanced content. I'd suggest getting a villager first to get the diamond equipment.
Oh wow lol I can't believe I never thought of that. It's so simple to use a bucket and just move the lava in place. Haha thanks for the different perspective. And as for the villager thing... when I generate a world with structures I get a witch hut instead of a village. Is there a way to obtain a villager without using Creative cheats?
And btw. there are way too many blazes spawning out there, how to fix it? Cover big area with cobble or anything?
You could cover the area with half-slabs to cut down on the spawning. What is funny is that I simply used the standard parameters that are in ordinary nether fortresses for this mini-fortress. I suppose the problem with all of the blazes comes from the fact that there are no other areas nearby that will spawn mobs, so they seem to hunt out and spawn on the one tiny little strip that is available.
If you have ever built a mob spawner in SkyBlock/SkyZone, you should understand this same kind of problem. A similar kind of issue can happen if you are diligent in hunting down every cave with vanilla Minecraft in a large area and lighting them all up... leaving the one or two remaining dark spots which seem to spawn so many mobs that you feel like you are going nuts.
I'm sure you could find a creative mob farm to build in this area.
Oh wow lol I can't believe I never thought of that. It's so simple to use a bucket and just move the lava in place. Haha thanks for the different perspective. And as for the villager thing... when I generate a world with structures I get a witch hut instead of a village. Is there a way to obtain a villager without using Creative cheats?
Villagers can now be obtained from random zombie villagers and using a weakness splash potion against them. The Witch hut will provide a never ending supply of potion flasks, and you can build a brewing stand with a Blaze rod found in the Nether. All of the ingredients should be obtainable to make the potions needed. At that point, all you need is to get a couple zombies turned into villagers, then move those villagers into a proper village that of course you need to build too.
Yes, it is a few more steps to build a village, but I think it fits into the challenges of a minimalist map better to simply have a witch hut instead of a village. I also like the essentially infinite supply of redstone you can get from witches too. It makes building machines and automating stuff around your base much, much easier.
I have been really getting into this whole sky map thing the past month and when I saw this mod I was totally for the idea of the mod.
I'm working on ideas to give better compatibility to those mods, but it may take some time and working with the Forge team to get this to be "100% compatible".
Have you thought of not using Risugami's ModLoader? If you notice almost all mods that are older have switched over and most all mod use Forge to when starting now. It just seems odd to start a new mod using an antiquated modloder ...poor ShaRose is already so busy she has not even updated IDresolver since 1.5.1 (that is four updates behind now) the last thing she needs is to help other mods.
Also you talk about using two different Glitches, but I fear that by basing your mod off a glitch could cause you problems when mojang fixes the glitches. You might want to start to thing of ideas around that if it ever becomes an issue in the future. Please do not get me wrong I am not trying to tell you to do any extra work or coding, I am just trying to get you to be aware that there could be a problem later so that you do not get blind sided.
Have you thought of not using Risugami's ModLoader? If you notice almost all mods that are older have switched over and most all mod use Forge to when starting now. It just seems odd to start a new mod using an antiquated modloder ...poor ShaRose is already so busy she has not even updated IDresolver since 1.5.1 (that is four updates behind now) the last thing she needs is to help other mods.
At the moment I'm open to anything but Forge. I have my own personal reasons for not wanting to use Forge, not the least of which is the damn lousy "customer support" they offer to mod developers like myself. Basically, I've been horribly offended and simply don't want to use it. Heck, I'm so upset I might just offer a completely different light weight alternative anyway.
Also you talk about using two different Glitches, but I fear that by basing your mod off a glitch could cause you problems when mojang fixes the glitches. You might want to start to thing of ideas around that if it ever becomes an issue in the future. Please do not get me wrong I am not trying to tell you to do any extra work or coding, I am just trying to get you to be aware that there could be a problem later so that you do not get blind sided.
I try very hard to touch vanilla Minecraft code as lightly as I can. In fact, going back to Forge, that is one of my major gripes is that Forge changes far more of the vanilla code than is needed to get the job done... but I digress.
The one major bug that still hasn't been addressed in vanilla Minecraft is dealing with the starting spawn location, which is why I wrote my "Fall Fix" mod. It is mainly the SkyBlock map and related maps where it becomes a major issue at the moment, even though Dinnerbone did fix one of the most patently obvious parts of that flaw.
Otherwise, what "glitch" are you talking about here? This particular mod, the SkyZone mod, basically hooks into the "API" that Notch created (yes, he was still developing Minecraft at the time) which allowed you to switch world generation algorithms. Risugami hooked into the same system and added some extra features with his Biosphere mod, which I've extended somewhat with the WorldGen API that links overworld generators with custom Nether and End generators. What kills compatibility with Forge is that Forge adds all sorts of hooks for "alternate dimensions" and becomes a cascading nightmare trying to bring 100% compatibility with everything they've done with that code as well.
Interestingly enough, this is also the code that Dinnerbone played with explicitly in the 1.6.4 update, so I need to step gingerly around the changes that Dinnerbone just made too.
I just registered and had to say... This is a completely awesome mod!
100% renewable Minecraft!
The second water source being such a late-game item is an interesting challenge!
I would love to see a renewable source of Nether Quartz... I do love my redstone creations! Adding it as a rare drop from Wither Skeletons would seem like a suitable option. Or perhaps an additional villager trade.
I also find myself missing diamonds more than I thought. In particular, unlocking all the villager trades is difficult because Blacksmiths require 4-5 diamonds for one of their trades.
It would also be nice to increase the gravel in the Nether to 4x4, so the Farmer villager gravel -> flint trade could be unlocked.
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
I'm just wondering... what are the plans for this mod in 1.6.4 and 1.7?
My current plan is to shift over to another API than Risugami's ModLoader, simply because Risugami has wigged out and stopped to support his own mods. I simply won't be doing Forge for various reasons I mention above, but I am strongly considering switching over the Blaze Loader (a small and agile mod loader that was created in response to Risugami abandoning his mod). At this point it is really just switching over to the new API and likely a bunch more custom programming.
If that happens, I'm going to revamp the WorldGen API, and hopefully get it accepted into BlazeLoader too.
I doubt that I'll do 1.6.4 as an update, but I will most certainly do 1.7.
A few questions.
1. I can't seem to find the village, or a planes biome for horses.
2. the dungeon only had one saddle. Is this intended? (I'd like a way to get horse armor and more saddles than just one...)
A few questions.
1. I can't seem to find the village, or a planes biome for horses.
2. the dungeon only had one saddle. Is this intended? (I'd like a way to get horse armor and more saddles than just one...)
1. There is no village, there are other ways to get villagers. The plains biome is behind the witch hut a bit. Should be a small floating island.
2. Saddles are a rare villager trade, I guess once you get a large enough village you will get them. Horse armor I don't believe is in the mod.
Rollback Post to RevisionRollBack
The definition of Insanity is, doing EXACT the same thing over and over again expecting things to change... THAT is crazy.
BlazeLoader huh? very interesting. I've recently been learning a bit of modloader modding but i'll look at blazeloader.
Love your work man, keep it up.
(and I have always hated forge. for some reason users of forge leap to defend it with ungodly vigor. they tend to make wild claims about what it can do[cure cancer, remove unwanted hair, end all flame wars on all the forums ever...] but all it really does is try to make mods work together. It isn't optifine(doesn't make the game run better) It isn't an autofixer(u often still have to edit configs to make mods work together) It isn't the end-all API(things still break and many things simply cant be compatable with each other) and the worst part: out of the 5million blocks you add to the game using forge and the 5trillion items, how many do you actually use? ...that's what i thought!)
[p.s.I thought: you lied to yourself and to me, that u use 'almost all of them']
BTW king sorry to 'hijack' your thread for that rant
p.p.s: I'm only trying to agree with king korihor's recent statements about the lack of support from forge here not trying to start a flame about forge. so please dont bother responding to this unimortant little rant that: I do use everything i mod with forge and It can do so and so and mnky, you're just a moron.
I will go ahead and just assume the entire minecraft community hates me and lets all move on
I know this is alot to ask since you seem to hate forge but I'm making a modpack for 1.6.4 that has a number of mods and It's theme is basicly Skyblock so I was hoping I could get this mod for 1.6.4 for forge I will not be changing the version of the modpack because I like 1.6.4 mods so I will be completely fine if you just make it for 1.6.4 forge
So I was wondering if you could please make this mod for forge 1.6.4 since skyblock is it's main theme
If you don't want to do it I completely understand since you don't even know me and you hate forge
Here is a link to the modpack incase you want to have a look http://www.technicpa.../details/thethe
(I will include you in the credits if you do make the mod and there will be a link to this forum)
I think that this mod is an essential for the modpack
Also this may help you to get used to the forge code
I do not expect you to update the mod to later forge versions after 1.6.4
And if you could make it compatible with the mods I already have installed
that would help alot, do whatever suits you
Edit
Although the blazeloader forum did say that mods for it should work on forge so
I think you might just be able to make it for 1.6.4
I would strongly encourage using Risugami's ModLoader plus Acomputerdog's ModLoader Patch when using this mod. I know once upon a time this mod worked with Forge, but Forge keeps changing far more than Minecraft and I find it hard to keep up.
Note I also asked to get the WorldGen API put into Forge so it could be made a standard part of Forge, and I was told to basically take a hike and get lost as I wasn't worthy of their kind of review. They offered some alternatives such as turning this into a bunch of new dimensions.... but it would have required completely different versions of this mod for Forge and Risugami's ModLoader.... sort of defeating what I was doing as well. Essentially a bunch of very unhelpful advise that has ticked me off.
Version 2.1 now updated for MC 1.6.2
Im not surprised you were told to get lost from the forge team, a few (and very few) of the guys working on forge are actually nice but most are complete idiots who don't give 2 shi*s about anyone who is either 1 - a modder with a large following or 2 - a very large youtube personality. And even if you are one (or both) of those there are still members of forge team that still just don't like anyone. It's their vision or no forge....
They are just so arrogant because they find themselves high and mighty due to being the creators and maintainers of forge, even though every feature could be made independently by mod authors and implemented into their mod api and just include the features it needs (such as what you are doing).
Just ignore those di*ks, and keep on keeping on
I was not able to get forge + WorldGenAPI to work together. It works fine with ML, however.
There are a couple of ways. Perhaps the easiest is to simply pour the lava into place one block at a time and put some water on top... turning it into obsidian to form the portal.
You do not need any diamond pixaxes, unless you intend to harvest portal gates as some later kind of advanced content. I'd suggest getting a villager first to get the diamond equipment.
Version 2.1 now updated for MC 1.6.2
Oh wow lol I can't believe I never thought of that. It's so simple to use a bucket and just move the lava in place. Haha thanks for the different perspective. And as for the villager thing... when I generate a world with structures I get a witch hut instead of a village. Is there a way to obtain a villager without using Creative cheats?
You could cover the area with half-slabs to cut down on the spawning. What is funny is that I simply used the standard parameters that are in ordinary nether fortresses for this mini-fortress. I suppose the problem with all of the blazes comes from the fact that there are no other areas nearby that will spawn mobs, so they seem to hunt out and spawn on the one tiny little strip that is available.
If you have ever built a mob spawner in SkyBlock/SkyZone, you should understand this same kind of problem. A similar kind of issue can happen if you are diligent in hunting down every cave with vanilla Minecraft in a large area and lighting them all up... leaving the one or two remaining dark spots which seem to spawn so many mobs that you feel like you are going nuts.
I'm sure you could find a creative mob farm to build in this area.
Villagers can now be obtained from random zombie villagers and using a weakness splash potion against them. The Witch hut will provide a never ending supply of potion flasks, and you can build a brewing stand with a Blaze rod found in the Nether. All of the ingredients should be obtainable to make the potions needed. At that point, all you need is to get a couple zombies turned into villagers, then move those villagers into a proper village that of course you need to build too.
Yes, it is a few more steps to build a village, but I think it fits into the challenges of a minimalist map better to simply have a witch hut instead of a village. I also like the essentially infinite supply of redstone you can get from witches too. It makes building machines and automating stuff around your base much, much easier.
Version 2.1 now updated for MC 1.6.2
Have you thought of not using Risugami's ModLoader? If you notice almost all mods that are older have switched over and most all mod use Forge to when starting now. It just seems odd to start a new mod using an antiquated modloder ...poor ShaRose is already so busy she has not even updated IDresolver since 1.5.1 (that is four updates behind now) the last thing she needs is to help other mods.
Also you talk about using two different Glitches, but I fear that by basing your mod off a glitch could cause you problems when mojang fixes the glitches. You might want to start to thing of ideas around that if it ever becomes an issue in the future. Please do not get me wrong I am not trying to tell you to do any extra work or coding, I am just trying to get you to be aware that there could be a problem later so that you do not get blind sided.
At the moment I'm open to anything but Forge. I have my own personal reasons for not wanting to use Forge, not the least of which is the damn lousy "customer support" they offer to mod developers like myself. Basically, I've been horribly offended and simply don't want to use it. Heck, I'm so upset I might just offer a completely different light weight alternative anyway.
I try very hard to touch vanilla Minecraft code as lightly as I can. In fact, going back to Forge, that is one of my major gripes is that Forge changes far more of the vanilla code than is needed to get the job done... but I digress.
The one major bug that still hasn't been addressed in vanilla Minecraft is dealing with the starting spawn location, which is why I wrote my "Fall Fix" mod. It is mainly the SkyBlock map and related maps where it becomes a major issue at the moment, even though Dinnerbone did fix one of the most patently obvious parts of that flaw.
Otherwise, what "glitch" are you talking about here? This particular mod, the SkyZone mod, basically hooks into the "API" that Notch created (yes, he was still developing Minecraft at the time) which allowed you to switch world generation algorithms. Risugami hooked into the same system and added some extra features with his Biosphere mod, which I've extended somewhat with the WorldGen API that links overworld generators with custom Nether and End generators. What kills compatibility with Forge is that Forge adds all sorts of hooks for "alternate dimensions" and becomes a cascading nightmare trying to bring 100% compatibility with everything they've done with that code as well.
Interestingly enough, this is also the code that Dinnerbone played with explicitly in the 1.6.4 update, so I need to step gingerly around the changes that Dinnerbone just made too.
Version 2.1 now updated for MC 1.6.2
100% renewable Minecraft!
The second water source being such a late-game item is an interesting challenge!
I would love to see a renewable source of Nether Quartz... I do love my redstone creations! Adding it as a rare drop from Wither Skeletons would seem like a suitable option. Or perhaps an additional villager trade.
I also find myself missing diamonds more than I thought. In particular, unlocking all the villager trades is difficult because Blacksmiths require 4-5 diamonds for one of their trades.
It would also be nice to increase the gravel in the Nether to 4x4, so the Farmer villager gravel -> flint trade could be unlocked.
Well done King Korihor, keep it up
Tee hee. Try "Pancake survival" if you really want a water challenge ...
* Promoting this week: Captive Minecraft 4, Winter Realm. Aka: Vertical Vanilla Viewing. Clicky!
* My channel with Mystcraft, and general Minecraft Let's Plays: http://www.youtube.com/user/Keybounce.
* See all my video series: http://www.minecraftforum.net/forums/minecraft-editions/minecraft-editions-show-your/2865421-keybounces-list-of-creation-threads
(In regard to a mod that gives realistic animal genetics):
Would you really rather have bees that make diamonds and oil with magical genetic blocks?
... did I really ask that?
My current plan is to shift over to another API than Risugami's ModLoader, simply because Risugami has wigged out and stopped to support his own mods. I simply won't be doing Forge for various reasons I mention above, but I am strongly considering switching over the Blaze Loader (a small and agile mod loader that was created in response to Risugami abandoning his mod). At this point it is really just switching over to the new API and likely a bunch more custom programming.
If that happens, I'm going to revamp the WorldGen API, and hopefully get it accepted into BlazeLoader too.
I doubt that I'll do 1.6.4 as an update, but I will most certainly do 1.7.
Version 2.1 now updated for MC 1.6.2
I look forward to seeing what you invent for 1.7
1. I can't seem to find the village, or a planes biome for horses.
2. the dungeon only had one saddle. Is this intended? (I'd like a way to get horse armor and more saddles than just one...)
1. There is no village, there are other ways to get villagers. The plains biome is behind the witch hut a bit. Should be a small floating island.
2. Saddles are a rare villager trade, I guess once you get a large enough village you will get them. Horse armor I don't believe is in the mod.
Oh.. I guess the op is outdated then
Love your work man, keep it up.
(and I have always hated forge. for some reason users of forge leap to defend it with ungodly vigor. they tend to make wild claims about what it can do[cure cancer, remove unwanted hair, end all flame wars on all the forums ever...] but all it really does is try to make mods work together. It isn't optifine(doesn't make the game run better) It isn't an autofixer(u often still have to edit configs to make mods work together) It isn't the end-all API(things still break and many things simply cant be compatable with each other) and the worst part: out of the 5million blocks you add to the game using forge and the 5trillion items, how many do you actually use? ...that's what i thought!)
[p.s.I thought: you lied to yourself and to me, that u use 'almost all of them']
BTW king sorry to 'hijack' your thread for that rant
p.p.s: I'm only trying to agree with king korihor's recent statements about the lack of support from forge here not trying to start a flame about forge. so please dont bother responding to this unimortant little rant that: I do use everything i mod with forge and It can do so and so and mnky, you're just a moron.
I will go ahead and just assume the entire minecraft community hates me and lets all move on
So I was wondering if you could please make this mod for forge 1.6.4 since skyblock is it's main theme
If you don't want to do it I completely understand since you don't even know me and you hate forge
Here is a link to the modpack incase you want to have a look
http://www.technicpa.../details/thethe
(I will include you in the credits if you do make the mod and there will be a link to this forum)
I think that this mod is an essential for the modpack
Also this may help you to get used to the forge code
I do not expect you to update the mod to later forge versions after 1.6.4
And if you could make it compatible with the mods I already have installed
that would help alot, do whatever suits you
Edit
Although the blazeloader forum did say that mods for it should work on forge so
I think you might just be able to make it for 1.6.4