Did you use mdiyos f4096fixs with this mod with ids set above the 255, and did it work normaly ?
It worked until I got near the wastelands. So, Until a fix (if the do one) is out, or 4096 comes out (which I guess will be after the API) you'll have to keep it under 255 or use the classic version. Or, wait until they add Meta Data and make it only like 5 blocks.
It worked until I got near the wastelands. So, Until a fix (if the do one) is out, or 4096 comes out (which I guess will be after the API) you'll have to keep it under 255 or use the classic version. Or, wait until they add Meta Data and make it only like 5 blocks.
Ah think that where i whase to whene it crashed for me. Gues i will wait little longer than
how much memory should be allocated to MC to avoid a "saving chunks" crash with ExtraBiomes XL and ExtraBiomesRPG? At the default memory, I get a crash at around 5 minutes of exploring the (freakin awesome) new biomes in search of the deadlands.
how much memory should be allocated to MC to avoid a "saving chunks" crash with ExtraBiomes XL and ExtraBiomesRPG? At the default memory, I get a crash at around 5 minutes of exploring the (freakin awesome) new biomes in search of the deadlands.
You do realize not all crashes with the Saving Chunks screen are related to memory use, right? Find the errortest.bat file within this topic, and use that to run Minecraft so you can see the error in the console, or use the linux version of Minecraft.
You do realize not all crashes with the Saving Chunks screen are related to memory use, right? Find the errortest.bat file within this topic, and use that to run Minecraft so you can see the error in the console, or use the linux version of Minecraft.
There does seem to be a memory issue with XBXL at the moment, I posted a pretty detailed description on page 48. Even with the latest versions of the mod the memory leak will occur, although now it doesn't seem to creep up it's just like you get to a certain biome and BAM, the game will freeze and memory use will skyrocket.
I have 6GB of ram allocated and when this happens my memory usage jumps to 7.3GB every time. No error log is produced, even using an errortest .bat as the game doesn't actually crash but just fails to respond.
I have tried every possible set up, clean .jar, with just XBXL and it's required mods and with the RPG addon, with other mods like SPC and NEI and without but sooner or later the memory problem will occur.
There does seem to be a memory issue with XBXL at the moment, I posted a pretty detailed description on page 48. Even with the latest versions of the mod the memory leak will occur, although now it doesn't seem to creep up it's just like you get to a certain biome and BAM, the game will freeze and memory use will skyrocket.
I have 6GB of ram allocated and when this happens my memory usage jumps to 7.3GB every time. No error log is produced, even using an errortest .bat as the game doesn't actually crash but just fails to respond.
I have tried every possible set up, clean .jar, with just XBXL and it's required mods and with the RPG addon, with other mods like SPC and NEI and without but sooner or later the memory problem will occur.
I've actually experienced no such leak to the point of a dam break yet but I have had problems with lag spikes even Optifine can't tame. I've never tied these spikes to EBXL but it could be a possibility
Everytime I try to paste the add on's files into my .jar, it comes up with two errors: one being that I cannot create something and another i cannot replace something. Am I doing it right?XD
I've actually experienced no such leak to the point of a dam break yet but I have had problems with lag spikes even Optifine can't tame. I've never tied these spikes to EBXL but it could be a possibility
Yes, this problem has me bamboozeled! But I have eliminated all other possibilities.
This problem wasn't present through to v1.1, but seemed to start happening with the introduction of the RPG for1.1 (I still have a back up of my setup for v1.1 that I have been playing with no issue since it's release. However, now in 1.11 this problem will occur even without the RPG added. I did read somewhere else yesterday that Forge had left out one of their files, so it may be something to do with that?
At first I thought it may be related to SPC, as I like to fly around to make finding that perfect spot to set up quicker but I was able to reproduce the bug wihtout any other mods installed.
It does seem to be very random though, last night I played for around two hours, finding the vast majority of the biomes with no issue and then it hit. I could restart minecraft and move backwards from the biome transition and the game would keep running, I could even travel all around that particular biome with no problem, but as soon as I tried to enter the affected biome the memory would spike again and freeze. That particular biome was woodlands, but I know that it isn't an issue with that biome as on other worlds it will load fine and the freeze will occur somewhere different. The only common thing I can find is that it occurs when transitioning between biomes.
Edit: This was a crash report that I was able to get from the v1.1 setup, It also happened once in the newest version too. Unfortunately I didn't save that one, though it was almost identical. Just a few different numbers in the top section (biome gen etc)
Mods loaded: 4
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.0.46
mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minecraft 1.2.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e3941545 --------
Generated 20/03/12 10:10 AM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NullPointerException
at yc.a(BiomeDecorator.java:575)
at yc.a(BiomeDecorator.java:248)
at abi.a(BiomeGenBase.java:392)
at als.a(SourceFile:454)
at kl.a(ChunkProvider.java:200)
at acf.a(Chunk.java:1082)
at kl.c(ChunkProvider.java:110)
at kl.b(ChunkProvider.java:123)
at wz.d(World.java:616)
at dt.<init>(SourceFile:30)
at cr.a(WorldRenderer.java:150)
at l.a(RenderGlobal.java:1482)
at lo.a(EntityRenderer.java:1072)
at lo.b(EntityRenderer.java:905)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 579cda44 ----------
Yes, this problem has me bamboozeled! But I have eliminated all other possibilities.
This problem wasn't present through to v1.1, but seemed to start happening with the introduction of the RPG for1.1 (I still have a back up of my setup for v1.1 that I have been playing with no issue since it's release. However, now in 1.11 this problem will occur even without the RPG added. I did read somewhere else yesterday that Forge had left out one of their files, so it may be something to do with that?
At first I thought it may be related to SPC, as I like to fly around to make finding that perfect spot to set up quicker but I was able to reproduce the bug wihtout any other mods installed.
It does seem to be very random though, last night I played for around two hours, finding the vast majority of the biomes with no issue and then it hit. I could restart minecraft and move backwards from the biome transition and the game would keep running, I could even travel all around that particular biome with no problem, but as soon as I tried to enter the affected biome the memory would spike again and freeze. That particular biome was woodlands, but I know that it isn't an issue with that biome as on other worlds it will load fine and the freeze will occur somewhere different. The only common thing I can find is that it occurs when transitioning between biomes.
Could be the biomes or the chunk generation. If it's that serious an issue for you, I suggest to go into safe mode. Copy/Paste your minecraft.jar, compress the mods in your mods folder to a rar/7z archive and delete the zips, and start over from square one.Force update, Install the newest Forge (#59 I believe), Modloader. MLMP, and EBXL and give it a test run (with the default launcher) on a new world. If it still persists then it is indeed EBXL causing the problem. If not, build back up your old configuration until the problems start arising.
Could be the biomes or the chunk generation. If it's that serious an issue for you, I suggest to go into safe mode. Copy/Paste your minecraft.jar, compress the mods in your mods folder to a rar/7z archive and delete the zips, and start over from square one.Force update, Install the newest Forge (#59 I believe), Modloader. MLMP, and EBXL and give it a test run (with the default launcher) on a new world. If it still persists then it is indeed EBXL causing the problem. If not, build back up your old configuration until the problems start arising.
I have already tried all of that, completely deleted .minecraft folder and re- downloaded fresh copies of everything.
I did manage to get this from the CMD just now, it may hold a clue to the problem.
In the source, that's where Field Wheat generation starts, but I'm not having any problems with Wheat Fields (Have one in my survival world and it generated just fine).
I'm really not sure what could be causing it, aside from possibly not copying all the files over correctly.
The latest error of yours though, seems to be a memory issue. I don't understand how people get out of memory issues...My computer is an utter piece of crap, but it works just fine, albeit at 20 FPS (But that's with and without mods).
I have already tried all of that, completely deleted .minecraft folder and re- downloaded fresh copies of everything.
I did manage to get this from the CMD just now, it may hold a clue to the problem.
In the source, that's where Field Wheat generation starts, but I'm not having any problems with Wheat Fields (Have one in my survival world and it generated just fine).
I'm really not sure what could be causing it, aside from possibly not copying all the files over correctly.
The latest error of yours though, seems to be a memory issue. I don't understand how people get out of memory issues...My computer is an utter piece of crap, but it works just fine, albeit at 20 FPS (But that's with and without mods).
OK, I have just done another complete clean out of all minecraft files re-downloaded everything else again and added to a new folder to be sure they are the only files that I am using and it still happens?
As for the wheat fields I have seen a few, so ???.
As far as the out of memory issue, IDK either. I have never encountered it until now, both with my POS computer and the one that i'm using now, which is more than powerfull enough to run this with no problems.
As far as not copying the files over correctly, I don't think thats the problem. I am very confident adding mods without issue and this is pretty much a first for me (not being able to resolve the issue)
Anyway here's what I did:
1. Deleted all minecraft files.
2. Launched minecraft and downloaded all new files.
3. Added Audio mod, modloader and modloader mp. Deleted meta-inf then ran the game.
4. Added Forge, then ran the game.
5.Added XBXL, ran the game, then added RPG and played
6. played for a while then added SPC into the mix so I could fly ( as I said before, i'm pretty sure it's nothing to do with SPC as it also happens without it)
7. Flew around for a while then the game froze and I got this message.
C:\Users\Chady\Desktop>java -Xms512m -Xmx1024m -cp "C:\Users\Chady\AppData\Roami
ng\.minecraft\bin\minecraft.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\ji
nput.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\lwjgl.jar;C:\Users\Chady\
AppData\Roaming\.minecraft\bin\lwjgl_util.jar" -Djava.library.path="C:\Users\Cha
dy\AppData\Roaming\.minecraft\bin\natives" net.minecraft.client.Minecraft
27 achievements
177 recipes
LWJGL Version: 2.4.2
ModLoader 1.2.3 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.3v3
Mod Initialized: mod_MinecraftForge 1.4.1.59
Mod Initialized: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minec
raft 1.2.3
Mod Loaded: mod_ModLoaderMp 1.2.3v3
Mod Loaded: mod_MinecraftForge 1.4.1.59
MinecraftForge v1.4.1.59 Initialized
Mar 22, 2012 12:33:28 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v1.4.1.59 Initialized
Mod Loaded: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minecraft
1.2.3
ModLoaderMP 1.0.0 Initialized
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
Commands: 146
Attempting to load: spc_paint
Attempting to load: spc_path
Attempting to load: spc_WorldEdit
java.lang.OutOfMemoryError: Java heap space
at java.nio.HeapByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocate(Unknown Source)
at sun.nio.cs.StreamEncoder.<init>(Unknown Source)
at sun.nio.cs.StreamEncoder.<init>(Unknown Source)
at sun.nio.cs.StreamEncoder.forOutputStreamWriter(Unknown Source)
at java.io.OutputStreamWriter.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at uy.a(SourceFile:139)
at uy.b(SourceFile:271)
at akz.c(SourceFile:209)
at net.minecraft.client.Minecraft.a(Minecraft.java:610)
at net.minecraft.client.Minecraft.run(Minecraft.java:758)
at java.lang.Thread.run(Unknown Source)
Exception in thread "D3D Screen Updater" java.lang.OutOfMemoryError: GC overhead
limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler i
n thread "Minecraft main thread"
Exception in thread "AWT-Windows" Exception in thread "Minecraft main thread" ja
va.lang.NullPointerException
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-Windows"
OK, I have just done another complete clean out of all minecraft files re-downloaded everything else again and added to a new folder to be sure they are the only files that I am using and it still happens?
As for the wheat fields I have seen a few, so ???.
As far as the out of memory issue, IDK either. I have never encountered it until now, both with my POS computer and the one that i'm using now, which is more than powerfull enough to run this with no problems.
As far as not copying the files over correctly, I don't think thats the problem. I am very confident adding mods without issue and this is pretty much a first for me (not being able to resolve the issue)
Anyway here's what I did:
1. Deleted all minecraft files.
2. Launched minecraft and downloaded all new files.
3. Added Audio mod, modloader and modloader mp. Deleted meta-inf then ran the game.
4. Added Forge, then ran the game.
5.Added XBXL, ran the game, then added RPG and played
6. played for a while then added SPC into the mix so I could fly ( as I said before, i'm pretty sure it's nothing to do with SPC as it also happens without it)
7. Flew around for a while then the game froze and I got this message.
C:\Users\Chady\Desktop>java -Xms512m -Xmx1024m -cp "C:\Users\Chady\AppData\Roami
ng\.minecraft\bin\minecraft.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\ji
nput.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\lwjgl.jar;C:\Users\Chady\
AppData\Roaming\.minecraft\bin\lwjgl_util.jar" -Djava.library.path="C:\Users\Cha
dy\AppData\Roaming\.minecraft\bin\natives" net.minecraft.client.Minecraft
27 achievements
177 recipes
LWJGL Version: 2.4.2
ModLoader 1.2.3 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.3v3
Mod Initialized: mod_MinecraftForge 1.4.1.59
Mod Initialized: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minec
raft 1.2.3
Mod Loaded: mod_ModLoaderMp 1.2.3v3
Mod Loaded: mod_MinecraftForge 1.4.1.59
MinecraftForge v1.4.1.59 Initialized
Mar 22, 2012 12:33:28 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v1.4.1.59 Initialized
Mod Loaded: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minecraft
1.2.3
ModLoaderMP 1.0.0 Initialized
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
Commands: 146
Attempting to load: spc_paint
Attempting to load: spc_path
Attempting to load: spc_WorldEdit
java.lang.OutOfMemoryError: Java heap space
at java.nio.HeapByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocate(Unknown Source)
at sun.nio.cs.StreamEncoder.<init>(Unknown Source)
at sun.nio.cs.StreamEncoder.<init>(Unknown Source)
at sun.nio.cs.StreamEncoder.forOutputStreamWriter(Unknown Source)
at java.io.OutputStreamWriter.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at uy.a(SourceFile:139)
at uy.b(SourceFile:271)
at akz.c(SourceFile:209)
at net.minecraft.client.Minecraft.a(Minecraft.java:610)
at net.minecraft.client.Minecraft.run(Minecraft.java:758)
at java.lang.Thread.run(Unknown Source)
Exception in thread "D3D Screen Updater" java.lang.OutOfMemoryError: GC overhead
limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler i
n thread "Minecraft main thread"
Exception in thread "AWT-Windows" Exception in thread "Minecraft main thread" ja
va.lang.NullPointerException
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-Windows"
Flying around is pretty taxing, if you think about it. You're going twice the sprinting speed and flying at higher altitudes These both demand rapid updates... I don't know, bud. I tried.
Did you use mdiyos f4096fixs with this mod with ids set above the 255, and did it work normaly ?
Did I help? Click that green button!

It worked until I got near the wastelands. So, Until a fix (if the do one) is out, or 4096 comes out (which I guess will be after the API) you'll have to keep it under 255 or use the classic version. Or, wait until they add Meta Data and make it only like 5 blocks.
Ah think that where i whase to whene it crashed for me. Gues i will wait little longer than
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Curse PremiumYou do realize not all crashes with the Saving Chunks screen are related to memory use, right? Find the errortest.bat file within this topic, and use that to run Minecraft so you can see the error in the console, or use the linux version of Minecraft.
There does seem to be a memory issue with XBXL at the moment, I posted a pretty detailed description on page 48. Even with the latest versions of the mod the memory leak will occur, although now it doesn't seem to creep up it's just like you get to a certain biome and BAM, the game will freeze and memory use will skyrocket.
I have 6GB of ram allocated and when this happens my memory usage jumps to 7.3GB every time. No error log is produced, even using an errortest .bat as the game doesn't actually crash but just fails to respond.
I have tried every possible set up, clean .jar, with just XBXL and it's required mods and with the RPG addon, with other mods like SPC and NEI and without but sooner or later the memory problem will occur.
I've actually experienced no such leak to the point of a dam break yet but I have had problems with lag spikes even Optifine can't tame. I've never tied these spikes to EBXL but it could be a possibility
Yes, this problem has me bamboozeled! But I have eliminated all other possibilities.
This problem wasn't present through to v1.1, but seemed to start happening with the introduction of the RPG for1.1 (I still have a back up of my setup for v1.1 that I have been playing with no issue since it's release. However, now in 1.11 this problem will occur even without the RPG added. I did read somewhere else yesterday that Forge had left out one of their files, so it may be something to do with that?
At first I thought it may be related to SPC, as I like to fly around to make finding that perfect spot to set up quicker but I was able to reproduce the bug wihtout any other mods installed.
It does seem to be very random though, last night I played for around two hours, finding the vast majority of the biomes with no issue and then it hit. I could restart minecraft and move backwards from the biome transition and the game would keep running, I could even travel all around that particular biome with no problem, but as soon as I tried to enter the affected biome the memory would spike again and freeze. That particular biome was woodlands, but I know that it isn't an issue with that biome as on other worlds it will load fine and the freeze will occur somewhere different. The only common thing I can find is that it occurs when transitioning between biomes.
Edit: This was a crash report that I was able to get from the v1.1 setup, It also happened once in the newest version too. Unfortunately I didn't save that one, though it was almost identical. Just a few different numbers in the top section (biome gen etc)
ModLoader 1.2.3
mod_ModLoaderMp 1.2.3v3
mod_MinecraftForge 1.4.0.46
mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minecraft 1.2.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT e3941545 --------
Generated 20/03/12 10:10 AM
Minecraft: Minecraft 1.2.3
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
java.lang.NullPointerException
at yc.a(BiomeDecorator.java:575)
at yc.a(BiomeDecorator.java:248)
at abi.a(BiomeGenBase.java:392)
at als.a(SourceFile:454)
at kl.a(ChunkProvider.java:200)
at acf.a(Chunk.java:1082)
at kl.c(ChunkProvider.java:110)
at kl.b(ChunkProvider.java:123)
at wz.d(World.java:616)
at dt.<init>(SourceFile:30)
at cr.a(WorldRenderer.java:150)
at l.a(RenderGlobal.java:1482)
at lo.a(EntityRenderer.java:1072)
at lo.b(EntityRenderer.java:905)
at EntityRendererProxy.b(EntityRendererProxy.java:21)
at net.minecraft.client.Minecraft.x(Minecraft.java:892)
at net.minecraft.client.Minecraft.run(Minecraft.java:747)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT 579cda44 ----------
Could be the biomes or the chunk generation. If it's that serious an issue for you, I suggest to go into safe mode. Copy/Paste your minecraft.jar, compress the mods in your mods folder to a rar/7z archive and delete the zips, and start over from square one.Force update, Install the newest Forge (#59 I believe), Modloader. MLMP, and EBXL and give it a test run (with the default launcher) on a new world. If it still persists then it is indeed EBXL causing the problem. If not, build back up your old configuration until the problems start arising.
I have already tried all of that, completely deleted .minecraft folder and re- downloaded fresh copies of everything.
I did manage to get this from the CMD just now, it may hold a clue to the problem.
ng\.minecraft\bin\minecraft.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\ji
nput.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\lwjgl.jar;C:\Users\Chady\
AppData\Roaming\.minecraft\bin\lwjgl_util.jar" -Djava.library.path="C:\Users\Cha
dy\AppData\Roaming\.minecraft\bin\natives" net.minecraft.client.Minecraft
27 achievements
177 recipes
LWJGL Version: 2.4.2
OptiFine_1.2.3_HD_S_B
Thu Mar 22 11:13:43 WST 2012
OS: Windows 7 (amd64) version 6.1
Java: 1.7.0_04-ea, Oracle Corporation
VM: Java HotSpot™ 64-Bit Server VM (mixed mode), Oracle Corporation
LWJGL: 2.4.2
OpenGL: GeForce GTX 560/PCIe/SSE2 version 4.2.0, NVIDIA Corporation
OpenGL Version: 4.0
setupTexture: "/title/mojang.png", id: 1
ModLoader 1.2.3 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.3v3
Mod Initialized: mod_MinecraftForge 1.4.1.59
Mod Initialized: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minec
raft 1.2.3
Mod Loaded: mod_ModLoaderMp 1.2.3v3
Mod Loaded: mod_MinecraftForge 1.4.1.59
MinecraftForge v1.4.1.59 Initialized
Mar 22, 2012 11:13:44 AM forge.ForgeHooks <clinit>
INFO: MinecraftForge v1.4.1.59 Initialized
setupTexture: "/ExtraBiomesXL/extrabiomes.png", id: 8
Mod Loaded: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minecraft
1.2.3
ModLoaderMP 1.0.0 Initialized
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
setupTexture: "/terrain.png", id: 10
TextureFX registered: bt@76ff991, texId: 10, index: 237
TextureFX registered: pw@21403f7d, texId: 10, index: 205
TextureFX registered: zk@1083899, texId: 10, index: 14
setupTexture: "/gui/items.png", id: 11
TextureFX registered: tq@6077e163, texId: 11, index: 54
TextureFX registered: hq@4b07bb1, texId: 11, index: 70
TextureFX registered: aeg@5e88a3de, texId: 10, index: 206
TextureFX registered: gc@5cbe744e, texId: 10, index: 238
TextureFX registered: ne@5bc5dc73, texId: 10, index: 31
TextureFX registered: ne@1b0c3117, texId: 10, index: 47
TextureFX removed: bt@76ff991, texId: 10, index: 237
TextureFX registered: TextureHDLavaFX@576d5155, texId: 10, index: 237
TextureFX removed: pw@21403f7d, texId: 10, index: 205
TextureFX registered: TextureHDWaterFX@49f6d04a, texId: 10, index: 205
TextureFX removed: zk@1083899, texId: 10, index: 14
TextureFX registered: TextureHDPortalFX@6ae4d035, texId: 10, index: 14
TextureFX removed: aeg@5e88a3de, texId: 10, index: 206
TextureFX registered: TextureHDWaterFlowFX@54217e66, texId: 10, index: 206
TextureFX removed: gc@5cbe744e, texId: 10, index: 238
TextureFX registered: TextureHDLavaFlowFX@62f185b0, texId: 10, index: 238
TextureFX removed: ne@5bc5dc73, texId: 10, index: 31
TextureFX registered: TextureHDFlamesFX@5e80188f, texId: 10, index: 31
TextureFX removed: ne@1b0c3117, texId: 10, index: 47
TextureFX registered: TextureHDFlamesFX@2bcc84c1, texId: 10, index: 47
TextureFX removed: tq@6077e163, texId: 11, index: 54
TextureFX registered: TextureHDCompassFX@35080a9e, texId: 11, index: 54
TextureFX removed: hq@4b07bb1, texId: 11, index: 70
TextureFX registered: TextureHDWatchFX@66201f28, texId: 11, index: 70
Loading custom colors: /misc/grasscolor.png
Loading custom colors: /misc/foliagecolor.png
setupTexture: "/ctm.png", id: 12
setupTexture: "/title/bg/panorama0.png", id: 14
setupTexture: "/title/bg/panorama1.png", id: 15
setupTexture: "/title/bg/panorama2.png", id: 16
setupTexture: "/title/bg/panorama3.png", id: 17
setupTexture: "/title/bg/panorama4.png", id: 18
setupTexture: "/title/bg/panorama5.png", id: 19
setupTexture: "/title/mclogo.png", id: 20
setupTexture: "/gui/gui.png", id: 21
setupTexture: "/gui/particles.png", id: 22
setupTexture: "/gui/background.png", id: 24
Commands: 146
Attempting to load: spc_paint
Attempting to load: spc_path
Attempting to load: spc_WorldEdit
setupTexture: "/terrain/sun.png", id: 26
setupTexture: "/terrain/moon_phases.png", id: 27
Class not present: LightCache
setupTexture: "/environment/clouds.png", id: 28
setupTexture: "/mob/char.png", id: 29
setupTexture: "%blur%/misc/vignette.png", id: 30
setupTexture: "/gui/icons.png", id: 31
setupTexture: "/achievement/bg.png", id: 32
setupTexture: "/mob/skeleton.png", id: 33
setupTexture: "/mob/creeper.png", id: 34
setupTexture: "/mob/zombie.png", id: 35
setupTexture: "/item/chest.png", id: 36
setupTexture: "/mob/squid.png", id: 37
setupTexture: "/mob/pig.png", id: 38
setupTexture: "/mob/saddle.png", id: 39
Expand tessellator buffer, old: 65536, new: 131072
setupTexture: "/mob/sheep.png", id: 40
setupTexture: "/mob/sheep_fur.png", id: 41
setupTexture: "/mob/spider.png", id: 42
setupTexture: "/mob/spider_eyes.png", id: 43
Exception in thread "D3D Screen Updater" java.lang.OutOfMemoryError: Java heap s
pace
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler i
n thread "D3D Screen Updater"
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: Java heap spa
ce
java.lang.OutOfMemoryError: Java heap space
Exception in thread "Minecraft main thread" java.lang.OutOfMemoryError: Java hea
p space
Exception in thread "AWT-EventQueue-0" Exception in thread "AWT-EventQueue-0"
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler i
n thread "AWT-EventQueue-0"
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Curse PremiumIn the source, that's where Field Wheat generation starts, but I'm not having any problems with Wheat Fields (Have one in my survival world and it generated just fine).
I'm really not sure what could be causing it, aside from possibly not copying all the files over correctly.
The latest error of yours though, seems to be a memory issue. I don't understand how people get out of memory issues...My computer is an utter piece of crap, but it works just fine, albeit at 20 FPS (But that's with and without mods).
forge that is...
My bad. It's more of a template suggestion if you have no direct solution to their problem. Kinda like Windows. Error? Just reboot.
OK, I have just done another complete clean out of all minecraft files re-downloaded everything else again and added to a new folder to be sure they are the only files that I am using and it still happens?
As for the wheat fields I have seen a few, so ???.
As far as the out of memory issue, IDK either. I have never encountered it until now, both with my POS computer and the one that i'm using now, which is more than powerfull enough to run this with no problems.
As far as not copying the files over correctly, I don't think thats the problem. I am very confident adding mods without issue and this is pretty much a first for me (not being able to resolve the issue)
Anyway here's what I did:
1. Deleted all minecraft files.
2. Launched minecraft and downloaded all new files.
3. Added Audio mod, modloader and modloader mp. Deleted meta-inf then ran the game.
4. Added Forge, then ran the game.
5.Added XBXL, ran the game, then added RPG and played
6. played for a while then added SPC into the mix so I could fly ( as I said before, i'm pretty sure it's nothing to do with SPC as it also happens without it)
7. Flew around for a while then the game froze and I got this message.
ng\.minecraft\bin\minecraft.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\ji
nput.jar;C:\Users\Chady\AppData\Roaming\.minecraft\bin\lwjgl.jar;C:\Users\Chady\
AppData\Roaming\.minecraft\bin\lwjgl_util.jar" -Djava.library.path="C:\Users\Cha
dy\AppData\Roaming\.minecraft\bin\natives" net.minecraft.client.Minecraft
27 achievements
177 recipes
LWJGL Version: 2.4.2
ModLoader 1.2.3 Initializing...
Mod Initialized: mod_ModLoaderMp 1.2.3v3
Mod Initialized: mod_MinecraftForge 1.4.1.59
Mod Initialized: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minec
raft 1.2.3
Mod Loaded: mod_ModLoaderMp 1.2.3v3
Mod Loaded: mod_MinecraftForge 1.4.1.59
MinecraftForge v1.4.1.59 Initialized
Mar 22, 2012 12:33:28 PM forge.ForgeHooks <clinit>
INFO: MinecraftForge v1.4.1.59 Initialized
Mod Loaded: mod_ExtraBiomesXL ExtraBiomesXL V1.1 + ExtraBiomesRPG for Minecraft
1.2.3
ModLoaderMP 1.0.0 Initialized
Done.
WARNING: Found unknown Windows version: Windows 7
Attempting to use default windows plug-in.
Loading: net.java.games.input.DirectAndRawInputEnvironmentPlugin
Starting up SoundSystem...
Initializing LWJGL OpenAL
(The LWJGL binding of OpenAL. For more information, see http://www.lwjgl.or
g)
OpenAL initialized.
Commands: 146
Attempting to load: spc_paint
Attempting to load: spc_path
Attempting to load: spc_WorldEdit
java.lang.OutOfMemoryError: Java heap space
at java.nio.HeapByteBuffer.<init>(Unknown Source)
at java.nio.ByteBuffer.allocate(Unknown Source)
at sun.nio.cs.StreamEncoder.<init>(Unknown Source)
at sun.nio.cs.StreamEncoder.<init>(Unknown Source)
at sun.nio.cs.StreamEncoder.forOutputStreamWriter(Unknown Source)
at java.io.OutputStreamWriter.<init>(Unknown Source)
at java.io.FileWriter.<init>(Unknown Source)
at uy.a(SourceFile:139)
at uy.b(SourceFile:271)
at akz.c(SourceFile:209)
at net.minecraft.client.Minecraft.a(Minecraft.java:610)
at net.minecraft.client.Minecraft.run(Minecraft.java:758)
at java.lang.Thread.run(Unknown Source)
Exception in thread "D3D Screen Updater" java.lang.OutOfMemoryError: GC overhead
limit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception: java.lang.OutOfMemoryError thrown from the UncaughtExceptionHandler i
n thread "Minecraft main thread"
Exception in thread "AWT-Windows" Exception in thread "Minecraft main thread" ja
va.lang.NullPointerException
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-EventQueue-0" java.lang.OutOfMemoryError: GC overhead l
imit exceeded
Exception in thread "AWT-Windows"
Flying around is pretty taxing, if you think about it. You're going twice the sprinting speed and flying at higher altitudes These both demand rapid updates... I don't know, bud. I tried.
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Curse PremiumMo Creatures works along with ExtraBiomesXL and RPG just fine for me. Only problem is that creatures from the mod will not spawn in our biomes.
I use other mods FYI, not just ExtraBiomesXL/RPG.