I have a seed that has a savanah fairly close to the spawn point. (660m away using Rei's map) The seed is -7104125321550198153. The map coordinates for the savannah are +353.05, +307.23, 65.62. It is next to a huge red rock area and a massive volcano, so if you see either of those showing up on your map you know you are heading the right direction.
Thanks, this will help in determining if installation was successful, I just can't figure out how. :C
I have tried to properly install this mod with the technic pack for almost 2 days. Its driving me insane. Could any of you nice people explain the process of installing extrabiomes in with the technic pack? I got millenaire to work, but can't seem to get this one too.
Nevermind! I figured out the issue, It seems i forgot to extract the files in the zip folder, woops
Yes, LCTrees works fine. It does not change classes in a way that harms extrabiomes.
Actually, I may have found a problem after all. It seems (at least, I'm guessing this is the problem) that the T++ crystal forest generates with a floor of cracked sand...and then all the crystal saplings realize that they're on cracked sand, commit mass suicide, and cause Minecraft to crash. Oddly, no block conflict is detected, so I think that it's T++ not being coded to understand its blue grass getting bumped to a different block ID, rather than a problem with EBXL, though.
Thank you Scott. I knew I had seen someone ask already but upon typing "forestry" in the search box, the post you directed me to didn't show up. *Sigh* It seems Mojang decided bugs shouldn't be exclusive to the game.