I can see in your screen shots that it is not the biome that is propagating in that way, but the marsh generator generating the marsh terrain feature even in other biomes.
Thanks for this info.
Question for everyone
I am of the opinion that marsh might actually fit better as a terrain feature rather than its current status as a biome. Actually, right now it is simply a biome completely filled with a terrain gen feature--which means that is goes against the grain in terms of the design of the rest of the mod. I have been thinking about this and if I make it a terrain feature, I have figured out a way for marshes to appear in logical places in other biomes. I might even give them another grass--I live near marshes and they are not patchy expanses of green grass (See below). So my question is: How would you guys feel about this? Marshes would be smaller, but they would be placed in more logical places (meaning that they would be randomly spawned in river biomes with increased chance near rivers / ocean junctions.)
And thus does 'Intelligent Terrain' begin it's inexorable creep into ExtraBiomesXL. At this rate we'll be at ExtraBiomesXXL pretty soon!
And I love the idea Scott, makes sense to me.
Rollback Post to RevisionRollBack
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
Also, assuming I can get the mod to work, do you know of any good village/villager mods that would work with this? It sounds like millenaire might, but it would require editing the config files for that mod to make it spawn villages in the new biomes. Any idea on that?
Thanks in advance!
Symon
Millenaire does work with ExtraBiomesXL...we are using it on our server. It didn't require any extra editing to make the villages appear in the other biomes.
So my question is: How would you guys feel about this? Marshes would be smaller, but they would be placed in more logical places (meaning that they would be randomly spawned in river biomes with increased chance near rivers / ocean junctions.)
I think that would be a great thing. Another place they might spawn would be at the edge of both the vanilla and green swamp.
So, if you would, please review green swamps and observe how cattails spawn there now. Is this representative enough for marsh grass? Would marshes fare well as an expansion to the cattail spawning system, or should another grass be mixed in? The current cattail spawns remind me of real marsh, but I am interested in your opinions.
Love the extra biomes (some like the gaint red woods I disabled) but all in all a great addtion, with one expection. I am frequently run into "seems" or gaint cliffs along what is obviously a boarder between two biomes. Generally it is when one has high terrain and the other doesn't, so you end up with these massive sheer drops that span the entire border and really just screw up the map.
Is it just certain custom biomes and if so which ones, this was I could disabled them myself for now.
Love the extra biomes (some like the gaint red woods I disabled) but all in all a great addtion, with one expection. I am frequently run into "seems" or gaint cliffs along what is obviously a boarder between two biomes. Generally it is when one has high terrain and the other doesn't, so you end up with these massive sheer drops that span the entire border and really just screw up the map.
Is it just certain custom biomes and if so which ones, this was I could disabled them myself for now.
It is a bug in FML. You can fix it by upgrading to the latest recommended version of Minecraft Forge. Forge build #291.
In the future, have you thought about adding mobs to specific biomes? 'scenic' mobs perhaps? Or would you ever consider joining up with DrZhark with Mo' Creatures (if he updates to 1.3.2. The thread is currently 'locked'.)?
In the future, have you thought about adding mobs to specific biomes? 'scenic' mobs perhaps? Or would you ever consider joining up with DrZhark with Mo' Creatures (if he updates to 1.3.2. The thread is currently 'locked'.)?
ExtraBiomes and Mo'Creatures did work together in 1.25 and the mobs spawned in the non vanilla biomes as well.
In the future, have you thought about adding mobs to specific biomes? 'scenic' mobs perhaps? Or would you ever consider joining up with DrZhark with Mo' Creatures (if he updates to 1.3.2. The thread is currently 'locked'.)?
We have an open door policy around here with regard to compatibility. We will help anyone who asks, provided only that they have a knowledge of java (which as mod authors they should!)
We worked with a lot of the mob mod authors for the 1.2.5 release, but we have not heard anything from any of those mods this time around. I hope that many are updating and will be in contact with us.
Hey Scott, started today a new world while testing the Millenaire Mod and discovered a weird world generation underground.
Development Version #74.
I settled my base here ->
As you notice it's the a little bit swamp land like. With the these dirt block towers in water.
Now take a look at the underground pictures ->
First i found grass underground O.o
Then this ->
After traveling 300m south into a new biome digged down and it looks like it "should". ->
Is this working as intended?
Because in the first biome, i can't pump the lava out, because of the dirt / grass blocks in it and it looks total unrealistic with the grass underground.
Nope. It would appear that this is related to the marsh problem that ChandlerBingUA reported. It will be fixed as part of the Marsh fix.
I agree with the marsh problem. Its the only biome I've ever disabled because it doesn't seem to fit with the realism of the other biomes. I used to live in NC and was a short drive to the coast, so I've seen plenty myself IRL. I think that features on the sides of rivers with thick wheat-like grass would look great. especially if there were a way to have them near where the oceans and rivers meet.
And thus does 'Intelligent Terrain' begin it's inexorable creep into ExtraBiomesXL. At this rate we'll be at ExtraBiomesXXL pretty soon!
And I love the idea Scott, makes sense to me.
- The Cubic Chunks Mod is back! Be a part of it's rebirth and Development.
-- Robinton's Mods: [ Mirror ] for some of his Mods incl Cubic Chunks Mod, due to DropBox broken links.
- Dungeon Generator for the Open Cubic Chunks Mod
- QuickSAVE-QuickLOAD for the Open Cubic Chunks Mod
Millenaire does work with ExtraBiomesXL...we are using it on our server. It didn't require any extra editing to make the villages appear in the other biomes.
I think that would be a great thing. Another place they might spawn would be at the edge of both the vanilla and green swamp.
I'd love to see more terrain gen features like this introduced. =)
Thanks for all of the input! We have a new feature to implement!
https://github.com/E...esXL/issues/125
So, if you would, please review green swamps and observe how cattails spawn there now. Is this representative enough for marsh grass? Would marshes fare well as an expansion to the cattail spawning system, or should another grass be mixed in? The current cattail spawns remind me of real marsh, but I am interested in your opinions.
Is it just certain custom biomes and if so which ones, this was I could disabled them myself for now.
It is a bug in FML. You can fix it by upgrading to the latest recommended version of Minecraft Forge. Forge build #291.
In the future, have you thought about adding mobs to specific biomes? 'scenic' mobs perhaps? Or would you ever consider joining up with DrZhark with Mo' Creatures (if he updates to 1.3.2. The thread is currently 'locked'.)?
ExtraBiomes and Mo'Creatures did work together in 1.25 and the mobs spawned in the non vanilla biomes as well.
We have an open door policy around here with regard to compatibility. We will help anyone who asks, provided only that they have a knowledge of java (which as mod authors they should!)
We worked with a lot of the mob mod authors for the 1.2.5 release, but we have not heard anything from any of those mods this time around. I hope that many are updating and will be in contact with us.
Nope. It would appear that this is related to the marsh problem that ChandlerBingUA reported. It will be fixed as part of the Marsh fix.
I'm working on an alternative just in case.
How do you guys find this stuff out? I never hear about these kind of things. Care to post a link?