LOL, that's the danger with posting 'sympathetic to the developer' ironic fake update spam Scott. Even with a winky face added and a future version number someone will think you were serious or harassing the dev even when it's the opposite. But at least I'm apparently a douchebag and not a turdsandwich! Vote for me! (Southpark reference)
Yep...I thought, "I hope MC doesn't get sanctioned for this..." LOL
My fear is the morons, with 17 posts seeing it, and thinking,
"Hey good idea to ask on this forum as well! uhyhuck, uhyhuck" <----same accent as up the page.
(because their previous 17 posts have been asking for an update on the first 17 mods they visited....)
I love the accent annotations! Brilliant! It offends my hillbilly nature...and my cartoon one.
No offense intended, whether you're a hillbilly, a cartoon, or both.
Oh! and @MineCrak as well: when Scott had said "meet my friend MC" I thought he was talking about the Minecraft Community, not an individual. No offense intended there either "MC" (and the above to you too---also if you're a cartoon, hillbilly, or a cartoon hillbilly)
Edit: can't believe you like the accents more than the spiny biome, ox story
I was just wondering. Are you waiting for MC Forge and Modloader to update to 1.3.1 before you update ExtrabiomesXL to 1.3.1? Because I know you need those for this mod. Sorry if stupid question. XD
the grass colour, its like the murky green instead of the light green XD
also, the woodlands appear to be light green and not the slightly brownish green shown in the screenshots :s
sorry this must sound really weird XD
The screenshots are from a very old version of the mod, before we relied on Minecraft's grasscolor and foliagecolor textures. You can actually alter the textures (or use a texture pack) to get the colors you desire.
I was just wondering. Are you waiting for MC Forge and Modloader to update to 1.3.1 before you update ExtrabiomesXL to 1.3.1? Because I know you need those for this mod. Sorry if stupid question. XD
I think there is something seriously wrong with your mod. I've noticed for a while that I can't go anywhere without tripping over wolves. Finally, it got so bad that I installed the mob control GUI to turn them off. That's when I noticed something...any biome added by ExtraBiomesXL that has wolves is adding them to the spawn list so many times that the GUI can't even display them all. I didn't test thoroughly, but ocelots seem to be the same way. This seriously reduces playability. I can't do anything without accidentally hitting a wolf...at which point the rest of the 50+ pack tears me apart!
I think there is something seriously wrong with your mod. I've noticed for a while that I can't go anywhere without tripping over wolves. Finally, it got so bad that I installed the mob control GUI to turn them off. That's when I noticed something...any biome added by ExtraBiomesXL that has wolves is adding them to the spawn list so many times that the GUI can't even display them all. I didn't test thoroughly, but ocelots seem to be the same way. This seriously reduces playability. I can't do anything without accidentally hitting a wolf...at which point the rest of the 50+ pack tears me apart!
Please post links to your complete logs. This is most likely an interaction with another mod. How do I know? Because thousands of people (myself included) use this mod without the problem you describe.
I'd love to post logs. But as it isn't crashing, just spawning wolves by the hundreds, I don't have any. I only know it's related to this mob because the spawn control GUI confirms that only "Extra" biomes are adding duplicate mobs. Trees++ (the only other mod I have that adds biomes) doesn't create any duplicates. Other than that, all I'm running is AtmosMobs (which is supposed to be compatible), Mystcraft (which many people use with ExtraBiomesXL), Somnia (I have no idea how beds could affect wolves), and the required files (Forge, GUI API, Player API). I even removed the spawn controller, as it wasn't helping. The bug was there before and after.
I'd love to post logs. But as it isn't crashing, just spawning wolves by the hundreds, I don't have any. I only know it's related to this mob because the spawn control GUI confirms that only "Extra" biomes are adding duplicate mobs. Trees++ (the only other mod I have that adds biomes) doesn't create any duplicates. Other than that, all I'm running is AtmosMobs (which is supposed to be compatible), Mystcraft (which many people use with ExtraBiomesXL), Somnia (I have no idea how beds could affect wolves), and the required files (Forge, GUI API, Player API). I even removed the spawn controller, as it wasn't helping. The bug was there before and after.
Think he meant a whole log file, regardless of crashes or not.
Yep...I thought, "I hope MC doesn't get sanctioned for this..." LOL
"Hey good idea to ask on this forum as well! uhyhuck, uhyhuck" <----same accent as up the page.
(because their previous 17 posts have been asking for an update on the first 17 mods they visited....)
No offense intended, whether you're a hillbilly, a cartoon, or both.
Oh! and @MineCrak as well: when Scott had said "meet my friend MC" I thought he was talking about the Minecraft Community, not an individual. No offense intended there either "MC" (and the above to you too---also if you're a cartoon, hillbilly, or a cartoon hillbilly)
Edit: can't believe you like the accents more than the spiny biome, ox story
The spiny biome, ox story lacked accents, or it would have been better.
i'll remember that. Almost went British a couple of times, but nobody was catching the Monty Python reference so I kept it for another time.
-.-
Slimes are the one mob that are not spawned based on biome...the spawn formula is based on the chunk's coordinates...hang in there.you'll find some
Alright, thanks, lol. Guess I'll keep looking... =\
When you look at that, what do you think is missing?
The screenshots are from a very old version of the mod, before we relied on Minecraft's grasscolor and foliagecolor textures. You can actually alter the textures (or use a texture pack) to get the colors you desire.
http://www.minecraftforum.net/topic/1090288-125-ssp-smp-extrabiomesxl-227/page__view__findpost__p__16790228
Yes, it's a list of mods in which some of them say 1.2.5. I don't see how this answers my question. Don't mean any disrespect.
I think your browser borked. It took me to a post explaining what was holding up the update.
To answer your question, yes, they are waiting for Forge to update.
Please post links to your complete logs. This is most likely an interaction with another mod. How do I know? Because thousands of people (myself included) use this mod without the problem you describe.
Absolutely beautiful. Please PM MisterFiber and ask him to add it to the OP.
Think he meant a whole log file, regardless of crashes or not.