I haveing trouble finding the fist two seeds that are showing in the screenshot for this mod. Pero, PiMasta. Are these just creations from using the new textures or are they seeds?
Since you're adding new trees, might I suggest palm trees for beaches and other tropical biomes? With optional coconuts and perhaps dates, for palm trees of the appropriate persuasion. Maybe some random shells and/or corals, since Nando's old "coral reef" mod is incompatible with almost everything. *sigh*
I haveing trouble finding the fist two seeds that are showing in the screenshot for this mod. Pero, PiMasta. Are these just creations from using the new textures or are they seeds?
Thank you.
Those are screenshots posted a while ago by users Pero and PiMasta...you need to PM them for the seeds as we don't have that information.
If you would like to suggest features for the 3.0 version of Extrabiomes, or follow along in its development, please head over to our Issue Tracker and add your suggestions in the form of new issues and/or comments on open issues.
Remember how big a leap there was between 1.x and 2.0? We have some features in the works that will prove to make 3.0 as significant an advancement or better...but we need your feedback!!!
Have suggestions for new recipes? Open an issue. Wish we were compatible with a mod? Open an issue. Ideas for great new biomes...Open an iss...you get the idea!
Some hot topic issues for 3.0 that you may wish to provide feedback on:
I'm asking someone about doing it - if he doesn't, I'll bug my husband for it. I'm ok with textures but not great for code - but he can! ;D
So hopefully I can pull together the necessary talent to make this back into a bukkit-compatible project.
-Sevi
I went ahead and ported it 2.2.6 to Bukkit. Available at MC Port Central.
But if anyone wants to port future versions, or make changes to this ported version, I wouldn't mind . Source of the port available at GitHub. Its fairly straight-forward to port using the steps at How to port a mod. There are some new porting techniques being developed which may make this process even easier (so that it could be placed in a build script, for example).
A note to any Bukkit porters: you no longer need to overwrite org.craftbukkit.block.CraftBlock and org.bukkit.block.Biome to add the new biomes, as of MCPC build 172+ thanks to a recent change-- they're now automatically populated as needed, and consequentially the mod now can be installed into the "mods" folder instead of inside the jar . This means it now also works with the latest Trees++ port.
I went ahead and ported it 2.2.6 to Bukkit. Available at MC Port Central.
But if anyone wants to port future versions, or make changes to this ported version, I wouldn't mind . Source of the port available at GitHub. Its fairly straight-forward to port using the steps at How to port a mod. There are some new porting techniques being developed which may make this process even easier (so that it could be placed in a build script, for example).
A note to any Bukkit porters: you no longer need to overwrite org.craftbukkit.block.CraftBlock and org.bukkit.block.Biome to add the new biomes, as of MCPC build 172+ thanks to a recent change-- they're now automatically populated as needed, and consequentially the mod now can be installed into the "mods" folder instead of inside the jar . This means it now also works with the latest Trees++ port.
Hence the reason we wanted to get the community involved...someone who knows abut bukkit can make fast work of it!
Thank you, mushroomhostage! (your name has been added to our Credits file...)
Also...I love your server at http://exphc.com. I have yet to stay alive very long...but it is an amazing server and lots of fun! Highly recommended!
Hello again, sorry for taking too long, i was having problem to get the error report
Well, lets go to the point
- When i start a NEW World, any world kind, it says "Saving chunks" then an error report flashes out.
But this time i got it:
--- BEGIN ERROR REPORT 6af5e8ba --------
Generated 08/07/12 20:08
Minecraft: Minecraft 1.2.5
OS: Windows 7 (x86) version 6.1
Java: 1.6.0_31, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce 9400 GT/PCIe/SSE2/3DNOW! version 3.3.0, NVIDIA Corporation
java.lang.ClassCastException: do cannot be cast to qk
at tz.a(SourceFile:21)
at extrabiomes.plugins.redpower.BiomeDecorationPlants.decorate(BiomeDecorationPlants.java:29)
at extrabiomes.terrain.TerrainGenerator.applyDecorations(TerrainGenerator.java:18)
at extrabiomes.terrain.TerrainGenerator.generateSurface(TerrainGenerator.java:28)
at extrabiomes.Extrabiomes.generateSurface(Extrabiomes.java:57)
at mod_ExtrabiomesXL.generateSurface(mod_ExtrabiomesXL.java:39)
at BaseMod.generate(BaseMod.java:151)
at cpw.mods.fml.common.FMLCommonHandler.handleWorldGeneration(FMLCommonHandler.java:546)
at cpw.mods.fml.client.FMLClientHandler.onChunkPopulate(FMLClientHandler.java:316)
at ko.a(ChunkProvider.java:206)
at ack.a(Chunk.java:1192)
at ko.c(ChunkProvider.java:115)
at ko.b(ChunkProvider.java:128)
at xd.d(World.java:648)
at xd.a(World.java:563)
at net.minecraft.client.Minecraft.e(Minecraft.java:2199)
at net.minecraft.client.Minecraft.a(Minecraft.java:2085)
at net.minecraft.client.Minecraft.a(Minecraft.java:2032)
at net.minecraft.client.Minecraft.a(Minecraft.java:1943)
at xh.a(SourceFile:163)
at vp.a(SourceFile:74)
at xh.a(SourceFile:233)
at vp.f(SourceFile:122)
at vp.i(SourceFile:110)
at net.minecraft.client.Minecraft.k(Minecraft.java:1567)
at net.minecraft.client.Minecraft.x(Minecraft.java:822)
at net.minecraft.client.Minecraft.run(Minecraft.java:750)
at java.lang.Thread.run(Unknown Source)
--- END ERROR REPORT c73527c0 ----------
Thats all i got, if you got any idea, just tell me, i check this forum periodically
Try the mod Twilight Forest then. Works with this.
http://a.imageshack.us/img19/4733/20120405223322.jpg
is that done by the mod or a texture pack? If it's a TP which one is it?
No texture packs in there, that's an Autumn Woods biome (Colourful trees) next too a Redlush biome (Tall Trees). The mod is this very one.
Thank you.
Try reading. The answer to that question is only one page back.
IT uses GLSL Shaders. And nothing else.
Those are screenshots posted a while ago by users Pero and PiMasta...you need to PM them for the seeds as we don't have that information.
Maybe.
http://www.minecraftforum.net/topic/1090288-125-ssp-smp-extrabiomesxl-226/page__st__6040#entry16325442
just wondering
It isn't though I understand why you asked...and several videos have labeled it such as well.
I'm asking someone about doing it - if he doesn't, I'll bug my husband for it. I'm ok with textures but not great for code - but he can! ;D
So hopefully I can pull together the necessary talent to make this back into a bukkit-compatible project.
-Sevi
....go figure.
I love this community...!
Version 3.0 Planning
If you would like to suggest features for the 3.0 version of Extrabiomes, or follow along in its development, please head over to our Issue Tracker and add your suggestions in the form of new issues and/or comments on open issues.
Remember how big a leap there was between 1.x and 2.0? We have some features in the works that will prove to make 3.0 as significant an advancement or better...but we need your feedback!!!
Have suggestions for new recipes? Open an issue. Wish we were compatible with a mod? Open an issue. Ideas for great new biomes...Open an iss...you get the idea!
Some hot topic issues for 3.0 that you may wish to provide feedback on:
I went ahead and ported it 2.2.6 to Bukkit. Available at MC Port Central.
But if anyone wants to port future versions, or make changes to this ported version, I wouldn't mind . Source of the port available at GitHub. Its fairly straight-forward to port using the steps at How to port a mod. There are some new porting techniques being developed which may make this process even easier (so that it could be placed in a build script, for example).
A note to any Bukkit porters: you no longer need to overwrite org.craftbukkit.block.CraftBlock and org.bukkit.block.Biome to add the new biomes, as of MCPC build 172+ thanks to a recent change-- they're now automatically populated as needed, and consequentially the mod now can be installed into the "mods" folder instead of inside the jar . This means it now also works with the latest Trees++ port.
Hence the reason we wanted to get the community involved...someone who knows abut bukkit can make fast work of it!
Thank you, mushroomhostage! (your name has been added to our Credits file...)
Also...I love your server at http://exphc.com. I have yet to stay alive very long...but it is an amazing server and lots of fun! Highly recommended!
Well, lets go to the point
- When i start a NEW World, any world kind, it says "Saving chunks" then an error report flashes out.
But this time i got it:
Thats all i got, if you got any idea, just tell me, i check this forum periodically
In your extrabiomes config file, take a look at the comment above the redpower.plants.id firective and make sure yours is set correctly.