ExtrabiomesXL is a collaborativeopen source mod for Minecraft which adds new biomes and an assortment of natural blocks and items that enhance gameplay and make exploring fun and interesting. Keep up-to-date on the latest development news and general interest regarding ExtrabiomesXL on http://extrabiomes.com/. The official ExtrabiomesXL wiki is the best place to read any kind of information regarding ExtrabiomesXL.
Prerequisite
ExtrabiomesXL 3.16.3 was tested using Minecraft Forge 10.13.4.1481, which can be found here.
Drag the ExtrabiomesXL download into the mods folder (Don't unarchive it)
Enjoy!
Resource Pack Support
A list of resource packs and texture packs which support ExtrabiomesXL can be found on our wiki. We can't guarantee all of these will be up-to-date, however.
Additional Content
ExtrabiomesXL team member gwydion0917 has utilized Custom Stuff 2 to add special red rock versions of furnaces, buttons, pressure plates, etc. It can be found here.
Localization
ExtrabiomesXL is currently available in English, French, German, Italian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Swedish.As ExtrabiomesXL updates with new content, however, we can't guarantee these localizations will remain up-to-date. We'd greatly appreciate any assistance in ensuring all of ExtrabiomesXL's localizations are up-to-date and accurate. A list of the localization files can be found here. Always feel free to add new languages! Our localizations are done by hand, by speakers of the select language for utmost quality, so please no Google Translate. Thank you!
Modpacks
You are free to distribute ExtrabiomesXL in your modpack, so long as it's not being used to make money.Credits
Support
If you have any problems or questions, please ask in the forum. Be advised, however, that we can never diagnose or fix anything without a complete log file. You should post your complete log (ForgeModLoader-0.log, or ForgeModLoader-client-0.log) on pastebin (or any other similar text sharing service) and then post a link to it here in the forum. The community around this thread likes solving support issues and the most important step you can take is posting your complete log file. Any support requests should be handled publicly where everyone can benefit. Please do not PM the team members with support requests!
Note: Failure to post complete log files using the directions outlined above severely reduces the likelihood that you will achieve a successful outcome to your support your support issue. How to receive support if you do not have a crash report. In the event that Minecraft didn't crash and you did not get a crash report, don't worry. Crash reports are not helpful or wanted. To receive support for your issue, post a complete log by following the above instructions.
FAQ
A list of frequently asked questions is available on our Wiki.
Screenshots
Videos
There are currently no up-to-date videos for ExtrabiomesXL. Only videos using a recent version of ExtrabiomesXL displaying our new content are allowed on the OP. For a comprehensive list of videos from previous versions, refer to our wiki.
Also, look out for my "add-on" for ExtraBiomesXL, titled ExtraBiomesRPG coming soon...Featuring things like Magic Mushrooms, Wheat Fields, and much more stuff that gives the game more of a fantasy feeling!
Install it. It will work just fine. That file was edited so we could use an ID config.
mine won't work i think it's because off block ID problme but can u verify it for me
Mods loaded: 8
ModLoader 1.2.3
mod_TooManyItems 1.2.2/1.2.3 2012-03-03
mod_Shelf 1.2.3
mod_Arrows 1.2.3
mod_PClogic 2.3 for 1.2.3
mod_PCcore 2.3 for 1.2.3
mod_PCtransport 2.3 for 1.2.3
mod_PCmobile 2.3 for 1.2.3
Minecraft has crashed!
----------------------
Minecraft has stopped running because it encountered a problem.
--- BEGIN ERROR REPORT 8be4f9fa --------
Generated 3/11/12 1:08 PM
Minecraft: Minecraft 1.2.3
OS: Windows Vista (x86) version 6.0
Java: 1.6.0_29, Sun Microsystems Inc.
VM: Java HotSpot(TM) Client VM (mixed mode), Sun Microsystems Inc.
LWJGL: 2.4.2
OpenGL: GeForce Go 7600/PCI/SSE2 version 2.1.2, NVIDIA Corporation
java.lang.ExceptionInInitializerError
at sun.reflect.NativeConstructorAccessorImpl.newInstance0(Native Method)
at sun.reflect.NativeConstructorAccessorImpl.newInstance(Unknown Source)
at sun.reflect.DelegatingConstructorAccessorImpl.newInstance(Unknown Source)
at java.lang.reflect.Constructor.newInstance(Unknown Source)
at java.lang.Class.newInstance0(Unknown Source)
at java.lang.Class.newInstance(Unknown Source)
at ModLoader.addMod(ModLoader.java:293)
at ModLoader.readFromClassPath(ModLoader.java:1217)
at ModLoader.init(ModLoader.java:885)
at ModLoader.addAllRenderers(ModLoader.java:186)
at aho.<init>(aho.java:79)
at aho.<clinit>(aho.java:9)
at net.minecraft.client.Minecraft.a(SourceFile:267)
at net.minecraft.client.Minecraft.run(SourceFile:650)
at java.lang.Thread.run(Unknown Source)
Caused by: java.lang.IllegalArgumentException: Slot 153 is already occupied by BlockDeadGrass@4c71d2 when adding PCwi_BlockRadioDevice@c4bc34
at ox.<init>(SourceFile:312)
at ox.<init>(SourceFile:332)
at PCwi_BlockRadioDevice.<init>(PCwi_BlockRadioDevice.java:23)
at mod_PCwireless.<clinit>(mod_PCwireless.java:437)
... 15 more
--- END ERROR REPORT b1c3641f ----------
If it is that what can i do with out ID resolver updated
Hey your back
I have an offer to you..
I have my mod ZooMod(im my sig) and my question is can i make and alternative version with your mod?
I mean make my animals spawn in your mod...
Sure ill give you credits and such...
Why didn't you do that? Forge is the future! (if it isn't replaced with the official modding API)
The correct statement is 'when' it is replaced with the official API. Forge had potential once. Once. It's disintegrating just in time for the official API.
We'll be adding SMP support when the official Modding API comes out with 1.3.
So many good mods giving up SMP support "until a later date" lately. And there were so few to begin with. Guess people just don't play multiplayer Minecraft anymore
And I hadn't seen anything to suggest the official modding API would be released with 1.3. Last I saw, Jeb mentioned it would be a work in progress throughout each patch iteration, but probably not actually usable for a very long time. But who knows now that Bukkit is officially handling it. But I hadn't seen any time-frames from them at all yet. So official API or not, I'm keeping you to your word. ExtraBiomesXL SMP by 1.3!
ExtrabiomesXL is a collaborative open source mod for Minecraft which adds new biomes and an assortment of natural blocks and items that enhance gameplay and make exploring fun and interesting. Keep up-to-date on the latest development news and general interest regarding ExtrabiomesXL on http://extrabiomes.com/. The official ExtrabiomesXL wiki is the best place to read any kind of information regarding ExtrabiomesXL.
Prerequisite
ExtrabiomesXL 3.16.3 was tested using Minecraft Forge 10.13.4.1481, which can be found here.
Downloads
ExtrabiomesXL Universal 3.14.1 backported to MC 1.5.2
Installation
ExtrabiomesXL is delivered in a single universal download which can be installed on clients and servers alike.
Resource Pack Support
A list of resource packs and texture packs which support ExtrabiomesXL can be found on our wiki. We can't guarantee all of these will be up-to-date, however.
Additional Content
ExtrabiomesXL team member gwydion0917 has utilized Custom Stuff 2 to add special red rock versions of furnaces, buttons, pressure plates, etc. It can be found here.
Changelog
The changlog can be found on our Wiki.
Community
Localization
Credits
ExtrabiomesXL is currently available in English, French, German, Italian, Polish, Portuguese, Russian, Simplified Chinese, Spanish, and Swedish.As ExtrabiomesXL updates with new content, however, we can't guarantee these localizations will remain up-to-date. We'd greatly appreciate any assistance in ensuring all of ExtrabiomesXL's localizations are up-to-date and accurate. A list of the localization files can be found here. Always feel free to add new languages! Our localizations are done by hand, by speakers of the select language for utmost quality, so please no Google Translate. Thank you!
Modpacks
You are free to distribute ExtrabiomesXL in your modpack, so long as it's not being used to make money.
Support
If you have any problems or questions, please ask in the forum. Be advised, however, that we can never diagnose or fix anything without a complete log file. You should post your complete log (ForgeModLoader-0.log, or ForgeModLoader-client-0.log) on pastebin (or any other similar text sharing service) and then post a link to it here in the forum. The community around this thread likes solving support issues and the most important step you can take is posting your complete log file. Any support requests should be handled publicly where everyone can benefit. Please do not PM the team members with support requests!
Note: Failure to post complete log files using the directions outlined above severely reduces the likelihood that you will achieve a successful outcome to your support your support issue. How to receive support if you do not have a crash report. In the event that Minecraft didn't crash and you did not get a crash report, don't worry. Crash reports are not helpful or wanted. To receive support for your issue, post a complete log by following the above instructions.
FAQ
A list of frequently asked questions is available on our Wiki.
Screenshots
Videos
Signature Banners
Show your support for ExtrabiomesXL with one of our community made banners available from the wiki!
Also, look out for my "add-on" for ExtraBiomesXL, titled ExtraBiomesRPG coming soon...Featuring things like Magic Mushrooms, Wheat Fields, and much more stuff that gives the game more of a fantasy feeling!
We'll be adding SMP support when the official Modding API comes out with 1.3.
Thanks for the update
Also, Misterfiber, would the Season's Mod be a good combo with this?
If it is that what can i do with out ID resolver updated
I have an offer to you..
I have my mod ZooMod(im my sig) and my question is can i make and alternative version with your mod?
I mean make my animals spawn in your mod...
Sure ill give you credits and such...
I preserved the line in your log that verifies that this is a blockID conflict.
You could use IDResolver I guess, but why not just change the ID for dead grass in the config file?
Also, refer here http://www.minecraft...t/topic/903148- for help diagnosing and fixing these kind of errors.
Edit: Ninja'd
The correct statement is 'when' it is replaced with the official API. Forge had potential once. Once. It's disintegrating just in time for the official API.
So glad to see this mod is up and running again! and a config file now? woot!
So many good mods giving up SMP support "until a later date" lately. And there were so few to begin with. Guess people just don't play multiplayer Minecraft anymore
And I hadn't seen anything to suggest the official modding API would be released with 1.3. Last I saw, Jeb mentioned it would be a work in progress throughout each patch iteration, but probably not actually usable for a very long time. But who knows now that Bukkit is officially handling it. But I hadn't seen any time-frames from them at all yet. So official API or not, I'm keeping you to your word. ExtraBiomesXL SMP by 1.3!
We're not sure...we assigned Johnsonfan96 to test it, but we haven't heard back yet...