Thank you very much Nv, ill put the updated video on the OP for all to see. My menu doesn't have everything and i would've reeeally liked to have add metadata blocks(like the different sides of mushroom blocks and double slabs). And i did, they showed up in the menu nicely, and in the hotbar, however, when placed they revert back to their main ID(like cobblestone silverfish block gets set as stone silverfish block instead). It seems that metadata blocks have to be hardcoded in order to be placed by the player(WorldEdit/MCEdit can place these blocks tho.)I'm sure i missed a few potions.
The ender/silverfish blocks actually don't have in-game names, those names you see are put in by TooManyItems, w/o TMI, they would show up as empty purple fields. So i may try and add that little thing too.
For your video, I don't know which version you used, but 0.3.2 should work just fine on servers, i tested it along with changing the properties file, so please tell me if it works for your server, if u got the chance.
Also v0.3.2 fixed a bug with TMI, this mod, and have a potion effect(like speed) putting the regular inventories buttons in the TMI itempanal.
(P.S, i'm a guy )
Do you think you could make it so that you can switch between creative and survival mode?
I guess so, i guess i didn't because it was meant to be a creative only thing, seeing as there are so many other ways of getting from survival to creative mode i'll add that as an option.
If anyone votes for the better sorting of the creative menu, how would you want it sorted(ABCs, IDs, or just something that is a nicer look when looking at it)?
And to everyone that is supporting this mod and voting on the poll, seeing that people like this and want more really make me want to continue to develop it and really it is a lot of fun and a learning experience, i didn't know anything about java coding until about MC 1.0.0, and i have grown a lot since then(because i'm really good with stuff like this). Thank you all, it means a lot to me.
You click the blue hiper-link on the first page(Hint:http://www.mediafire.com/download.php?8k4jnabasdldfz5)<----Click that
then click the big green download button in about the middle of the screen. Then you will have downloaded this Mod.
Question. I need to do a clean reinstall of 1.2.3. Going by the install instructions, you slap this into the /mods/ folder. Is this the same for 1.2.3? Because the instructions you got are for 1.2.5, which you say you removed the two .class files that were in the original.
Even though there's only one (aih.class), and then there's mod_Inv.class.
EDIT: It has to be installed into the .jar. Putting it into the /mods/ folder won't make it work, as I assumed would happen.
Question. I need to do a clean reinstall of 1.2.3. Going by the install instructions, you slap this into the /mods/ folder. Is this the same for 1.2.3? Because the instructions you got are for 1.2.5, which you say you removed the two .class files that were in the original.
Even though there's only one (aih.class), and then there's mod_Inv.class.
EDIT: It has to be installed into the .jar. Putting it into the /mods/ folder won't make it work, as I assumed would happen.
Yea, the 1.2.3 and 1.2.4 versions need to be installed in the jar still because they edit a base class.
Thank you very much Nv, ill put the updated video on the OP for all to see. My menu doesn't have everything and i would've reeeally liked to have add metadata blocks(like the different sides of mushroom blocks and double slabs). And i did, they showed up in the menu nicely, and in the hotbar, however, when placed they revert back to their main ID(like cobblestone silverfish block gets set as stone silverfish block instead). It seems that metadata blocks have to be hardcoded in order to be placed by the player(WorldEdit/MCEdit can place these blocks tho.)I'm sure i missed a few potions.
The ender/silverfish blocks actually don't have in-game names, those names you see are put in by TooManyItems, w/o TMI, they would show up as empty purple fields. So i may try and add that little thing too.
For your video, I don't know which version you used, but 0.3.2 should work just fine on servers, i tested it along with changing the properties file, so please tell me if it works for your server, if u got the chance.
Also v0.3.2 fixed a bug with TMI, this mod, and have a potion effect(like speed) putting the regular inventories buttons in the TMI itempanal.
(P.S, i'm a guy )
I guess so, i guess i didn't because it was meant to be a creative only thing, seeing as there are so many other ways of getting from survival to creative mode i'll add that as an option.
If anyone votes for the better sorting of the creative menu, how would you want it sorted(ABCs, IDs, or just something that is a nicer look when looking at it)?
And to everyone that is supporting this mod and voting on the poll, seeing that people like this and want more really make me want to continue to develop it and really it is a lot of fun and a learning experience, i didn't know anything about java coding until about MC 1.0.0, and i have grown a lot since then(because i'm really good with stuff like this). Thank you all, it means a lot to me.
You click the blue hiper-link on the first page(Hint:http://www.mediafire.com/download.php?8k4jnabasdldfz5)<----Click that
then click the big green download button in about the middle of the screen. Then you will have downloaded this Mod.
Thank You!
Even though there's only one (aih.class), and then there's mod_Inv.class.
EDIT: It has to be installed into the .jar. Putting it into the /mods/ folder won't make it work, as I assumed would happen.
Yea, the 1.2.3 and 1.2.4 versions need to be installed in the jar still because they edit a base class.
Sure, i can do this.