Don't you think it's kinda strange that cats just sit where we tell them ? Cats usually don't do this. Coul dyou make it so we have to make cats morbidly obese by feeding them tonsa fish and then they stay put ?
Don't you think it's kinda strange that cats just sit where we tell them ? Cats usually don't do this. Coul dyou make it so we have to make cats morbidly obese by feeding them tonsa fish and then they stay put ?
If you've ever had a cat, all you have to do is apply gentle pressure to them and they'll sit or lay there for quite a while.
I also have a suggestion a creeper scaring spell (to replace the ocelot's ability to do so), for when you want to go outside at night without having a creeper ambush you.
I also have a suggestion a creeper scaring spell (to replace the ocelot's ability to do so), for when you want to go outside at night without having a creeper ambush you.
That's not as easy as you'd think, but I'll see what I can do for an anti-creeper spell.
Only mods I can think of that use potion effects are Chocolatin's better dungeons with adventure items and a japanese mod that translates to bamboo mod. Adventure items uses a few unused ones like the increased jump height one but I can't really tell with the japanese one due to the creator keeping the exact stuff secert and being unable to read most kanji.
Alright guys, I'm ready for another day of programming!
Here's how the training system will work:
Any long-time users of Doggy Talents will be immediately familiar with this system. To level up your MagiCat, give it an ender's eye marble. This will make your cat level up. Every level gives your MagiCat another point to spend, on top of the starting 15. The standard marbles will only bring your cat up to level 20. Higher-tier marbles have not yet been added, but 20 levels is plenty for the initial set of spells you will have available.
To teach a particular spell to a cat, you first have to craft that spell's rune. You do this by first crafting a piece of runic paper, which is made the same way as an ender's eye marble, but with paper instead of glass. You then combine this runic paper with a dye to make a rune. The runes that will be available in this upcoming update, along with their corresponding dyes, are below:
This will grant you a rune. To teach your cat a spell, right click on it with that spell's rune, and if your cat has enough points, it will gain a level in that spell. Costs 1 point for level 1, 2 for 2, etc, adding up to 15 to get to level 5. Teaching a level in a spell will also fully restore that spell's charges, which is currently equal to the spell's level.
To CAST the spell, place your rune in the crafting window. You should get the option to craft it into a glowing "primed" rune. Right-clicking while it's primed will attempt to cast the spell. In order to cast the spell, you need to have a cat that knows the spell and has available spell charges for it nearby. The rune can be "de-primed" in the same way, by using the crafting window.
Cats will instantly regain their spell charges every new moon. Once they've recharged, you'll have to wait until the next full moon for them to recharge again. No infinite spells on the new moon!
Also, the naming screen will now display your cat's spell levels, as well as their remaining charges for the spell in parentheses. It will also display their remaining points and current level.
One last thing: If a tier 2 potion effect is applicable to a spell, then mastering the spell (bringing it to level 5) will upgrade the buff to that effect. If not, then it won't, but increased levels will have a larger effect on the spell's duration than with the others in that case.
Your most welcome, least I can do for all the hours of enjoyment ive had from your mods RBD.
Im not too good with Photoshop but I had one last go to make it better, now you have a choice
TG
War doesn't decide who is right, just who is left...
That's awesome!
If you've ever had a cat, all you have to do is apply gentle pressure to them and they'll sit or lay there for quite a while.
I also have a suggestion a creeper scaring spell (to replace the ocelot's ability to do so), for when you want to go outside at night without having a creeper ambush you.
Thanks Sothe, I just found a good pic and played with it, I personally cant draw a circle haha
Photoshop is my friend..........
TG
War doesn't decide who is right, just who is left...
Photoshop is the internet's friend.
That's not as easy as you'd think, but I'll see what I can do for an anti-creeper spell.
a 1x1 circle brush is pretty much identical isn't it?
And square brushes will be 1x1 and round brushes are actually 1x2 (If you zoom in)
Isn't there like a pencil or something like that? I don't have photoshop, I use paint.net.
Is that compatible with Mac?
I might try, this is the first time I hear this program (yes, I do live under a rock)
Should, no idea why it wouldn't. http://paint.net/
It is a good program, hard to find the right download though.
I use gimp on my mac
Personally gimp just frustrates me. Haven't tried photoshop yet, too poor to get it.
Here's how the training system will work:
Any long-time users of Doggy Talents will be immediately familiar with this system. To level up your MagiCat, give it an ender's eye marble. This will make your cat level up. Every level gives your MagiCat another point to spend, on top of the starting 15. The standard marbles will only bring your cat up to level 20. Higher-tier marbles have not yet been added, but 20 levels is plenty for the initial set of spells you will have available.
To teach a particular spell to a cat, you first have to craft that spell's rune. You do this by first crafting a piece of runic paper, which is made the same way as an ender's eye marble, but with paper instead of glass. You then combine this runic paper with a dye to make a rune. The runes that will be available in this upcoming update, along with their corresponding dyes, are below:
black: vigor
red: regen
green: haste
brown: digger
blue: aegis
purple: (will be thunder, when that's added)
cyan: scuba
light gray:
gray:
pink: heal
lime:
yellow:
light blue:
magenta:
orange: fire guard
white: levity
This will grant you a rune. To teach your cat a spell, right click on it with that spell's rune, and if your cat has enough points, it will gain a level in that spell. Costs 1 point for level 1, 2 for 2, etc, adding up to 15 to get to level 5. Teaching a level in a spell will also fully restore that spell's charges, which is currently equal to the spell's level.
To CAST the spell, place your rune in the crafting window. You should get the option to craft it into a glowing "primed" rune. Right-clicking while it's primed will attempt to cast the spell. In order to cast the spell, you need to have a cat that knows the spell and has available spell charges for it nearby. The rune can be "de-primed" in the same way, by using the crafting window.
Cats will instantly regain their spell charges every new moon. Once they've recharged, you'll have to wait until the next full moon for them to recharge again. No infinite spells on the new moon!
Also, the naming screen will now display your cat's spell levels, as well as their remaining charges for the spell in parentheses. It will also display their remaining points and current level.
One last thing: If a tier 2 potion effect is applicable to a spell, then mastering the spell (bringing it to level 5) will upgrade the buff to that effect. If not, then it won't, but increased levels will have a larger effect on the spell's duration than with the others in that case.
Any questions/concerns?