Just as I've done for wolves, I've decided to show Minecraft's cats some love and create a mod which makes them useful, as well as more pet-like. By installing this mod, you can imbue your cats with magical energies, which you can channel through runes to cast spells! In addition:
*Cats don't act like soulless zombies while sitting
*Cats can be named with a stick
*Cats can be set to wander mode by right clicking them with an arrow. You can make them follow you again by making them sit down and stand up.
*Cats can't be harmed by any means
*Cats can have the original Ocelot texture
*Cats have glow-in-the-dark tails and noses. No, seriously, try it
To grant your cats these features, craft a Ender's Eye Marble with a piece of glass, an ender pearl, magma cream, and nether wart (shapeless recipe), and right click on a tamed cat with it. The texture will be randomized again, and this time the original ocelot texture will be an option as well.
Teaching and casting spells:
Any long-time users of Doggy Talents will be immediately familiar with this system. To level up your MagiCat, give it an ender's eye marble. This will make your cat level up. Every level gives your MagiCat another point to spend. The marbles will bring your cat up to level 75.
To teach a particular spell to a cat, you first have to craft that spell's rune. You do this by first crafting a piece of runic paper, which is made the same way as an ender's eye marble, but with paper instead of glass. You then combine this runic paper with a dye to make a rune. The runes that are currently available, along with their corresponding dyes, are below:
Vigor: grants a strength buff. (black)
Aegis: grants a defense buff. (blue)
Scuba: lets you breathe underwater (cyan)
Haste: improves movement speed (green)
Levity: improves jump height (white)
Digger: improves digging speed (brown)
Heal: restores health instantly (pink)
Regen: grants you a regen effect (red)
Fire Guard: grants immunity to fire and lava (orange)
Repair: The only one that isn't cast through the rune. Right-click on your cat with a damaged item to use a charge to repair it a small amount of durability. Save your favorite enchantments and they'll be ready for use again soon! (magenta)
To teach your cat a spell, right click on it with that spell's rune, and if your cat has enough points, it will gain a level in that spell. This costs 1 point for level 1, 2 for 2, etc, adding up to 15 to get to level 5. Teaching a level in a spell will also fully restore that spell's charges, which is currently equal to the spell's level.
To CAST the spell, place your rune in the crafting window. You should get the option to craft it into a glowing "primed" rune. Right-clicking while it's primed will attempt to cast the spell. In order to cast the spell, you need to have a cat that knows the spell and has available spell charges for it nearby. The rune can be "de-primed" in the same way, by using the crafting window.
Cats will instantly regain their spell charges every new moon. Once they've recharged, you'll have to wait until the next new moon for them to recharge again. No infinite spells on the new moon!
Their maximum charges is equal to their spell level plus one 15th of their overall level. No charges for any spells you don't know.
Also, the naming screen displays your cat's spell levels, as well as their remaining charges for the spell in parentheses. It also displays their remaining points and current level.
One last thing: If a tier 2 and up potion effect is applicable to a spell, then levels 3 and 5 will upgrade the spell's effect. If not, then it won't, but increased levels will have a larger effect on the spell's duration than with the others in that case.
Changelog:
1.2.4: MagiCats can now ride Simply Horses Clydesdales :3
1.2.3: Ported to Sparrow, cats are classified as pets, friends of their owner, and unkillable.
1.2.2: Updated to 1.2.4. That's pretty much it, really
1.2.1: Fixed how repair wasn't counting towards your total spent points.
1.2.0: Adds repairing spell, more spell charges, and a higher max level.
1.1.1 buffs some spells and nerfs regeneration, fixes a few bugs, namely the sitting bug, makes the nametags show up better, makes cats meow far less regularly, and also makes it so that jump buffs make you immune to fall damage!
This edits no base classes, but it does require SparrowAPI. Just download, install modloader and SparrowAPI, and drop the zip in your mods folder.
One last thing: MagiCats cant, and will not later be able to, scare creepers. There's nothing I can do about this without editing base classes, but I feel the spell system compensates for this.
Copy the text within this code box if you want to add this mod to your sig!
EDIT: I just did a mod review on this and doggy talents (1 video) Ill be posting it soon and then I can give you the link if you like it (if you do please post in OP and link to my chann?)
Hm, didn't know that. Also have you thought about what you're going to give cats to level them up?
Again, Ender's Eye Marbles are the equivalent of training treats. You'll be using those. They're more expensive and higher-tech-tree than Training Treats, obviously, but that's because magical stuff is higher-tier in general (potions, enchantments, etc).
Again, Ender's Eye Marbles are the equivalent of training treats. You'll be using those. They're more expensive and higher-tech-tree than Training Treats, obviously, but that's because magical stuff is higher-tier in general (potions, enchantments, etc).
I was talking about if there were going to be tiered marbles like there are tiered training treats.:P
Video by Direwolf20 (for 1.2.2):
REQUIRES SPARROW API:
http://www.minecraft...arrow-api-v100/
Just as I've done for wolves, I've decided to show Minecraft's cats some love and create a mod which makes them useful, as well as more pet-like. By installing this mod, you can imbue your cats with magical energies, which you can channel through runes to cast spells! In addition:
*Cats don't act like soulless zombies while sitting
*Cats can be named with a stick
*Cats can be set to wander mode by right clicking them with an arrow. You can make them follow you again by making them sit down and stand up.
*Cats can't be harmed by any means
*Cats can have the original Ocelot texture
*Cats have glow-in-the-dark tails and noses. No, seriously, try it
To grant your cats these features, craft a Ender's Eye Marble with a piece of glass, an ender pearl, magma cream, and nether wart (shapeless recipe), and right click on a tamed cat with it. The texture will be randomized again, and this time the original ocelot texture will be an option as well.
Teaching and casting spells:
Any long-time users of Doggy Talents will be immediately familiar with this system. To level up your MagiCat, give it an ender's eye marble. This will make your cat level up. Every level gives your MagiCat another point to spend. The marbles will bring your cat up to level 75.
To teach a particular spell to a cat, you first have to craft that spell's rune. You do this by first crafting a piece of runic paper, which is made the same way as an ender's eye marble, but with paper instead of glass. You then combine this runic paper with a dye to make a rune. The runes that are currently available, along with their corresponding dyes, are below:
Vigor: grants a strength buff. (black)
Aegis: grants a defense buff. (blue)
Scuba: lets you breathe underwater (cyan)
Haste: improves movement speed (green)
Levity: improves jump height (white)
Digger: improves digging speed (brown)
Heal: restores health instantly (pink)
Regen: grants you a regen effect (red)
Fire Guard: grants immunity to fire and lava (orange)
Repair: The only one that isn't cast through the rune. Right-click on your cat with a damaged item to use a charge to repair it a small amount of durability. Save your favorite enchantments and they'll be ready for use again soon! (magenta)
To teach your cat a spell, right click on it with that spell's rune, and if your cat has enough points, it will gain a level in that spell. This costs 1 point for level 1, 2 for 2, etc, adding up to 15 to get to level 5. Teaching a level in a spell will also fully restore that spell's charges, which is currently equal to the spell's level.
To CAST the spell, place your rune in the crafting window. You should get the option to craft it into a glowing "primed" rune. Right-clicking while it's primed will attempt to cast the spell. In order to cast the spell, you need to have a cat that knows the spell and has available spell charges for it nearby. The rune can be "de-primed" in the same way, by using the crafting window.
Cats will instantly regain their spell charges every new moon. Once they've recharged, you'll have to wait until the next new moon for them to recharge again. No infinite spells on the new moon!
Their maximum charges is equal to their spell level plus one 15th of their overall level. No charges for any spells you don't know.
Also, the naming screen displays your cat's spell levels, as well as their remaining charges for the spell in parentheses. It also displays their remaining points and current level.
One last thing: If a tier 2 and up potion effect is applicable to a spell, then levels 3 and 5 will upgrade the spell's effect. If not, then it won't, but increased levels will have a larger effect on the spell's duration than with the others in that case.
Downloads:
Regular Link: Click here to download MagiCats!
Adfly Link: Click here to download MagiCats while paying me with someone else's money!
Past Downloads:
1.2.2: Regular Adfly
1.2.1: Regular Adfly
1.1.1: Regular Adfly
Changelog:
1.2.4: MagiCats can now ride Simply Horses Clydesdales :3
1.2.3: Ported to Sparrow, cats are classified as pets, friends of their owner, and unkillable.
1.2.2: Updated to 1.2.4. That's pretty much it, really
1.2.1: Fixed how repair wasn't counting towards your total spent points.
1.2.0: Adds repairing spell, more spell charges, and a higher max level.
1.1.1 buffs some spells and nerfs regeneration, fixes a few bugs, namely the sitting bug, makes the nametags show up better, makes cats meow far less regularly, and also makes it so that jump buffs make you immune to fall damage!
This edits no base classes, but it does require SparrowAPI. Just download, install modloader and SparrowAPI, and drop the zip in your mods folder.
One last thing: MagiCats cant, and will not later be able to, scare creepers. There's nothing I can do about this without editing base classes, but I feel the spell system compensates for this.
Copy the text within this code box if you want to add this mod to your sig!
KNOWN BUGS:
none at the moment.
Special Thanks:
JokeyPokey for creating the signature
PhantasticJoe for creating the rune sprites
Sothe Cuslinde for creating the ender's eye marble sprite
P.S may I make a siggy please?
Here it is
You'll wanna check this, too
It links you to this page
Lol, I SHOULD get an avatar, come to think of it. I just kept forgetting about it.
And thanks for the encouragement! I hope you enjoy it!
I'm still kinda surprised that you have sooooo many posts, yet you have no avatar. Maybe it should have something to do with wolves or dragons.
[edit]Also I'm guessing that super secret cute thing was the glow in the dark stuff?
I don't know how this would work, but you could have a spell that summons other cats to fight for you
A spell that would make aggressive mobs run away for a short time and attracts non-aggressive mobs (pig, cow etc.)
Absolutely! I'd appreciate it!
Yep It was a request from somebody on the BTW forums.
[edit]Also shouldn't the marble be consumed?
Nope, I did that so that it would be possible to get the ocelot skin. It reshuffles the skin, but this time it includes the ocelot one.
And about the marble not being consumed? Is that intentional?
Remember, this is the equivalent of the training treat. The training treat isn't consumed for conversion either.
EDIT: I just did a mod review on this and doggy talents (1 video) Ill be posting it soon and then I can give you the link if you like it (if you do please post in OP and link to my chann?)
Hm, didn't know that. Also have you thought about what you're going to give cats to level them up?
Again, Ender's Eye Marbles are the equivalent of training treats. You'll be using those. They're more expensive and higher-tech-tree than Training Treats, obviously, but that's because magical stuff is higher-tier in general (potions, enchantments, etc).
I was talking about if there were going to be tiered marbles like there are tiered training treats.:P
I'll work that out when I get there. For the next version, it's just tier 1 I'm focusing on.
Coders, or texture makers?